Golem-Alola
It's really hard to do anything with this mon AND have HP/healthiness left over at the end of the day. Adding speed only allows you to speed tie with opposing offensive Golem, which really isn't a 50/50 you want to risk anyways. So I made it max hp band with no creep; the basic idea is that you should end up with enough health after you trap Bronzor and it psywaves/toxics you that you MIGHT be able to take a hit from something and explode or otherwise bop them. Banded alolem functions like a worse band Golem in most circumstances, coming in via a pivot and threatening a defensive mon with a serious attack stat. It's one of your main forms of Mareanie pressure on the team, so play carefully with it when Mare is present. Obviously, it traps and eliminates Mawile and Bronzor for the rest of the team, which frees up some coverage options and allows the team to go
without a knock user.
Roles:
- Prevent 6-0 from Muk
- Komala Switchin*
- 6-0s Stall
- Deals with Bronzor
- Breaks Lickilicky
- Breaks Mareanie
- Breaker
- Threatens Golem*
- Threatens Electivire* (locked into Ice Punch/Wild Charge)
Fraxure
Fraxure is the team's only speed control, and is the only way for the team to effectively threaten faster unboosted threats without boosting up. 333 attack and 384 speed give it what it needs to threaten to KO or severely weaken all major unboosted Pokemon (Swanna, Floatzel, Electivire, Leafeon, etc) and punch through weakened blanket checks and walls. Its coverage with this set gives it the option to hit Lickilicky, Golem, etc harder with Low Kick and avoid locking itself into Outrage and also the ability to hit incoming Mr Mime, Granbull, and Shiinotic with Poison Jab if the situation calls for it. The set carries Toxic in order to catch incoming Gourgeist or non-steels (since alolem will be trapping them) off-guard.
Roles:
- Scarfer
- Threatens Golem, Shiftry, Rapidash, Komala, Kecleon, Swanna, Electivire*
- Threatens unboosted base 95s
- Prevent 6-0 from Muk
- Breaks Lickilicky
- Breaker*
- Toxic user*
- Breaks Mareanie*
Monferno
After I had the core, I needed a volt/turn/pivot core, so I started with Monferno to patch up some of the (completely empty) defensive synergies between the requested core. It provides rocks, u-turn, and a Shiftry/Abomasnow check. I opted for Overheat Specail over Blitz or CC because both are predictable and exploitable, and Overheat allows Monferno to aboslutely boppify Gourgeist, which otherwise is an obnoxious mon for the team to deal with. Let's face it, you're never clicking an attack twice with defensive Monferno anyways; you always pivot or switch out, so he doesn't mind the SpA drop very much.
Roles:
- Rocks
- Shiftry switch-in
- Abomasnow switch-in
- Threatens Shiftry
- Deals with Gourgeist
- Prevents Combusken 6-0 (physical and Special)*
- Threatens out Komala (can't really kill it with Overheat though, but they don't know that)
Lunatone
This is the oddest mon on the team by far, but it actually fit the team perfectly with its resistsances. The team is extremely weak to the coverage options of a lot of threats, and will ultimately require a decent amount of sacking to operate properly, but Lunatone can come in on predicted Earthquakes, Brave Birds/Hurricanes, Returns, Fire Blasts, etc and proceed to threaten out or set up on the offending Mon. It also comes in at a surprisingly potent 317 SpA when Modest, and outspeeds scarfed base 95s at +2 (like Noctowl). I gave it Substitute to help avoid Sucker Punch from Shiftry after getting set up and to allow it to potentially bait out a Golem Stone Edge miss (or 2HKO from behind sub when Golem comes in on it). Rockium gives it a more spammable STAB Z, and can put a dent in a lot of answers. Lunatone gives the team another way to beat Gourgeist while giving it a 100% switchin to Rapidash (which also allows it to freely set up).
Roles:
- Setup Sweeper
- Z Move User
- Prevents 6-0 from scarf Mime
- Switches into Rapidash
- Deals with Gourgeist
- Golem Switchin* (takes a hefty chunk from Stone Edge offensive variants)
- Switches into Electivire*
- Komala Switch-In*
- Threatens Rapidash, Komala, Golem, Swanna (at +2)
- Prevents 6-0 from Muk
- Prevents Combusken 6-0 (physical and special)*
- Breaks Mareanie (sets up sub or RP on non-scald variants)
Silvally-Ground
At this point, I really really needed a true Electivire answer and electric immunity, and still needed a defogger. I almost went with Seaking and filled the last slot with an offensive Vally that could handle Swanna, but settled on defensive Silvally-Ground instead. This gave me a good blanket check to many of the physical threats running around the tier, notably Pinsir, Electivire, Golem, and Kecleon. It also added another pivot (even with an atk/spatk drop in the form of Parting Shot) to allow for an easier time getting the breakers/setup threats in, completing the "Turn-Shot" core of the team.
Roles:
- Defog/Spin
- Electric immunity
- Stops Z-Me First Pinsir
- Golem Switchin
- Switches into Electivire (no guaranteed 3HKO with Ice Punch)
- Switches into Kecleon
- Threatens Electivire, Kecleon, Rapidash, Komala
- Prevents Muk 6-0
- Knock Off Switchin
Politoed
You may have noticed that I've spread myself quite thin trying to cover the weaknesses of the core ,and in the process have created a MASSIVE water-type weakness. Swanna runs train on this team if it's not dispatched with a lure or +2 Lunatone, and I desperately needed somethign that could resist its water-STAB. I could find no better mon than my boi, Politoed, whom I used a lot in the Floatzel meta for just this reason. The mixed bulk allows it to take 2 hits from any Swanna variant and KO back with HP Electric or set up a Toxic on it. The spread also allows it to prevent 6-0s from both Combusken variants if it is kept healthy. Resto Chesto was employed (I miss you, BW!) to give the Toed an opportunity to recover the 70-90% of HP it is likely to take from 2 hits from major threats and be back up and in fighting shape, threatening to KO with its surprising SpAtk stat. Ultimately, Politoed works here as a niche glue to hold the team together if played properly (don't be like me and let it get chipped early and often),.
Roles:
- Switches into Swanna
- Prevents Combusken 6-0 (both)
- Toxic user
- blanket Special check
- Toxic switchin (Chesto ftw)
- Threatens Swanna
- Prevent 6-0 from scarf Mime
- Switches into Rapidash
- Kecleon Switchin
- Stops Z-Me First Pinsir*
- Threatens Rapidash
Conclusion
The team looks and feels haphazard, with a lot of niche checks, and thus might not really be able to adapt to opposing innovation/off-meta picks, but it actually doesn't lack anything in my teambuilding template with the exception of 'Knock Off User', which is mostly mitigated by the presence of Alolem to trap the most obnoxious eviolite abuser in the tier. I think this week's core necessitated a lot of creativity in the defensive synergy of the rest of the team, and forces the player to effectively play to the slow, powerful nature of the core mons, which is best facilitated with a volt-turn core. Notable weaknesses for the team include fast threats that are backed by a core that Fraxure cannot click a move towarrds, faster scarfers (same issue as with Noctowl), and residual chip due to the over-reliance on blanket checks and lack of a true Toxic switchin outside of resto-chestoed.
That said, it has functioned well in the games I've used it in, and has surprised a lot of players with its synergy and Lunatone (RIP ktut). Give it a few games for you to get used to playing to its wincons and synergy before you dismiss it!