Draft Zeraora

[overview]
**Draft Order**: Early round 1 onwards

**Price Range**: 18-19 points

**Overview**: With its beyond elite Speed, strong and diverse coverage, and mixed setup capabilities, Zeraora is one of the most centralizing and flexible Pokemon in the metagame. It is also an incredible user of Z-Crystals, as it moves first against every relevant foe beyond Speed-boosted ones and can use an incredibly strong move—usually tailored to defeat its typical checks—or simply remove a looming threat. It is only ever so slightly held back by mediocre bulk and relatively average attacking stats when unboosted, but even so, it may easily circumvent these weaknesses.


[strategy comments]
Common Roles
========
**Fast Wallbreaker**: Zeraora can use its amazing Speed to attack before nearly any foe with its wide and powerful coverage. These sets often use a Z-Crystal or damage-boosting item to hit desired thresholds and wear down the opposing team. It can be run both physically and specially, and it usually keeps up momentum in the game with fast STAB Volt Switch.

**Setup Sweeper**: With either Bulk Up or Calm Mind, Zeraora can become stronger and bulkier simultaneously to either sweep an entire game or create massive holes in the opposing team. These sets can use Z-Crystals to KO targets that usually survive. Another result of its elite Speed is the flexibility to invest heavily in bulk, which makes revenge killing these sets even more of a nightmare.

**Late-game Cleaner**: Once an opposing team is weakened, Zeraora can often close out games with ease due to its near-uncontested Speed. With one of its few drawbacks being good albeit unremarkable attacking stats, early-game wallbreaking from teammates can often facilitate it to be an elite closer once it is well positioned.

**Utility Pivot**: in a pinch, Zeraora can make for a great supportive Pokemon by pivoting with Volt Switch and removing items with Knock Off. These sets may also spread status with Toxic, Thunder Wave, and even employ Discharge to hamper the opposing team for teammates to thrive late-game. These sets often go on the bulkier end, using items such as Assault Vest and healing items to shore up longevity if non-damaging moves are not required.

Common Moves
========
**Primary STAB Moves**: Plasma Fists, Thunderbolt, Discharge

**Setup Moves**: Bulk Up, Calm Mind

**Utility Moves**: Volt Switch, Taunt, Substitute, Toxic, Thunder Wave, Brick Break

**Coverage**: Close Combat, Knock Off, Low Kick, Fire Punch, Grass Knot, Hidden Power, Iron Tail, Focus Blast, Drain Punch, Acrobatics, Outrage

Niche Moves
========
**Endeavor**: Due to its high Speed, Zeraora can usually get off an Endeavor on any foe as a way to quickly weaken it if Zeraora is low on health.

**Giga Impact**: Giga Impact is used in conjunction with Normalium Z as its strongest means of hitting some targets that are not weak to any of its coverage and resist its Electric-type STAB moves.

**Quick Attack**: Quick Attack is used as Zeraora's sole priority option to move before foe that use their own priority or outspeed it.

**Throat Chop**: Zeraora may use Throat Chop as a way to prevent sound moves or against Dark-weak Pokemon that will likely be holding a Z-Crystal, thus leaving Knock Off unboosted. This also has the niche application of being a stronger Z-Move than Knock Off.

**Bounce**: Bounce can be used in conjunction with Flyinium Z as Zeraora's strongest way to hit some Flying-weak foes that check it, mainly Grass-types.

**Work Up**: Work Up can very occasionally outclass Calm Mind and Bulk Up, as although it does not increase Zeraora's bulk it can allow mixed sets to boost both its attacking stats simultaneously.

Common Items
========
**Z-Crystal**: Zeraora can use a wide variety of Z-Crystals to make it an incredibly effective wallbreaker, sweeper, and cleaner. It commonly uses Electrium Z to makes its STAB moves incredibly difficult for foes to absorb. Common coverage options such as Fightinium Z, Firium Z, and Grassium Z can be used to blow through checks, but there are niche applications for even more Z-Moves to beat foes, making Zeraora one of the very best Z-Captain options.

**Expert Belt**: With excellent Speed and coverage, a kick from Expert Belt can be all that Zeraora need to begin picking up many OHKOs and 2HKOs. Its common coverage options can often hit entire teams super effectively, thus making the lack of drawback and noticeable damage boost of this item stand out.

**Shuca Berry**: One of the most common answers to Zeraora is an opposing Ground-type absorbing its Plasma Fists or Volt Switch and threatening a KO in return. Shuca Berry can allow it to withstand a Ground-type attack and use moves such as Grass Knot and Hidden Power Ice to handle its most notable checks; even if they are resistance Berry lures, it likely comes out on top with a Shuca Berry.

**Pinch Berries**: Pinch Berries may be used to give Zeraora greatly appreciated additional longevity. This can be used to wallbreak early-game and keep it as an option to clean up later on, as it becomes more challenging to remove. These also find use to give a second life to utility sets.

**Choice Band**: Choice Band is incredibly valuable on Zeraora to boost its strong physical moves to greater heights. It can outspeed virtually any foe and deal huge damage with spammable options such as Plasma Fists and Close Combat, although these sets can be prediction-reliant.

Niche Items
========
**Leftovers**: Leftovers is useful to improve the longevity of setup sets and utility sets. In particular, setup sets sometimes use Substitute with Bulk Up or Calm Mind, which greatly appreciate Leftovers lengthening their lifetime on the field.

**Lum Berry**: When Taunt or Substitute cannot be fit due to other moves being required, Zeraora can use a Lum Berry to avoid a Burn, which mitigates physical sets, or a poison, which removes the longevity of slower-paced sweeping sets.

**Choice Specs**: Choice Specs can be used when Zeraora has a good matchup with its special coverage and can freely dish off Volt Switch to weaken walls and maintain momentum.

**Assault Vest**: Zeraora can shore up its special bulk with an Assault Vest to withstand and sponge many extra hits. These sets are not be passive by any means, but they can function in more of a supportive way by pivoting and removing items.

**Choice Scarf**: Although it is not commonly needed due to Zeraora's elite unboosted Speed, a Choice Scarf lets it outspeed the entire meta as a form of ultimate insurance and even outpaces a vast majority of foes with +2 Speed.

**Air Balloon**: Similarly to Shuca Berry, Air Balloon can be used to avoid super effective Ground-type attacks that threaten Zeraora. An added benefit of this item in particular is the ability to switch directly into said attacks if it is intact.

Draft Strategy
========
As a near consensus early first-round pick, Zeraora is the star of the show that you should be looking to support and enable. It should be drafted with the intention of being a Z-Captain on any roster, and teammates should be able to allow its wealth of different offensive roles to flourish while covering for its weaknesses. The following teammates will help Zeraora flourish:

**Entry Hazards**: With elite Speed and a good but not great Attack, Zeraora loves the extra chip damage of entry hazards to put foes in KO range. This support allows it to focus on cleaning or sweeping weakened teams, which is what it does best, especially as a Z-Crystal user. Hazard setters such as Uxie, Skarmory, and Nidoking make good teammates.

**Ground-type Checks**: Zeraora matches the worst against opposing Ground-types due to a weakness to their STAB moves and limited special options to attack them that usually do not deal quite enough damage. Flying-immune or -resistant Pokemon such as Latios, Serperior, and Celesteela that can check most Ground-types defensively and offensively help facilitate Zeraora tremendously.

**Wallbreakers**: Without the use of its Z-Crystal or a Choice item, Zeraora can deal slightly underwhelming damage, especially if its STAB moves are not free to use. Some wallbreakers that can soften up opposing teams and allow it to clean and sweep, like Zygarde, Mega Garchomp, and Kartana, greatly aid it.

**Pivots**: Unless it is a bulkier utility-oriented set, wallbreaking and sweeping Zeraora variants need good positioning and safe entry to thrive due to its solid but not great bulk. Tornadus-T, Scizor, and Mesprit can all force switches that bring it in to do what it does best.

Checks and Counters
========
**Ground-types**: Ground-type Pokemon are almost always the best check to Zeraora, as they can usually absorb its coverage with ease and KO it back. These Pokemon can force items like Shuca Berry, disrupt momentum, and also force mixed or special sets with Grass Knot or Hidden power Ice. Foes like the Landorus formes and Garchomp are excellent offensive checks that can heavily pressure Zeraora, whereas defensive checks like Nidoking, Steelix, and Stunfisk can also check it by threatening solid damage while additionally being harder to break.

**Choice Scarf users**: Although Zeraora's Speed is incredible, many Pokemon can equip a Choice Scarf to get the jump on it and KO it. It does not have any ways to boost its Speed beyond an item, thus opposing Speed boosters like Infernape, Kartana, and Latios can be problematic and force it out often.

**Chip Damage**: Besides sweeping variants, most Zeraora sets want to enter the battle on multiple occasions and thus can get worn down into KO range over the course of a match with their middling bulk. Entry hazards can quickly wear it down as it enters the field, Rocky Helmet can often punish its plethora of common contact moves, and status such as burn and poison racks up quickly, all causing it to become more easily revenge killed.

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Last edited:
[overview]
**Draft Order**: Early Round 1

**Price Range**: 18-19 Points

**Overview**: Zeraora is one of the few most centralizing Pokemon in USUM Draft. With its beyond elite Speed, strong and diverse coverage, mixed setup capabilities, and potence as a premier Z Captain, Zeraora is most often drafted in the first half of the first round. Zeraora is an incredible user of Z-Crytsals as it moves first against every relevant foe beyond Speed-boosted ones and can use an incredibly strong move, usually tailored to defeat its typical checks, or simply remove a looming threat. Zeraora is incredibly flexible due to its stat spread, viable items, and therefore roles which makes it an incredibly ideal Pokemon to lead a roster. It is only ever so slightly held back by mediocre bulk and relatively average attacking stats unboosted but even so, it may easily circumvent these weaknesses.


[strategy comments]
Common Roles
========
**Fast-Attacking Wallbreaker**: Zeraora can use its amazing Speed to strongly attack before nearly any foe with its wide and powerful coverage. Often these sets will use a Z-Crystal or damage-boosting item to hit desired thresholds and wear down the opposing team. these sets are able to hit both physically and specially and will usually keep up momentum in the game with fast STAB Volt Switch.

**Setup Sweeper**: With either Bulk Up or Calm Mind, Zeraora can become stronger and bulkier simultaneously to either sweep an entire game or create massive holes in the opposing team. These sets can use Z-Crystals to KO targets they usually would not be able to and are incredibly potent as it is very difficult to revenge Zeraora due to its outstanding Speed. Another result of its elite Speed is the flexibilty to invest heavily in bulk which makes revenging these sets even more of a nightmare.

**Late-Game Cleaner**: Once an opposing team is weakened, Zeraora can often close out games with ease due to its near uncontested Speed. With one of its few drawbacks being good albeit unremarkable attacking stats, earlier game wallbreaking can often facilitate Zeraora to be an elite closer once it is well positioned.

**Utility Pivot**: A slightly rarer role, in a pinch Zeraora can make for a great supportive Pokemon by pivoting with Volt Switch and removing items with Knock Off. These sets may also spread Toxics, Thunder Waves, and even employ Discharge to hamper the opposing team for teammates to thrive later game. These sets will often go on the bulkier end and may use items such as Assault Vest or healing items to shore up their longevity if non-damaging moves are not required.


Common Moves
========
**Primary STAB Moves**: Plasma Fists, Thunderbolt, Discharge

**Setup Moves**: Bulk Up, Calm Mind

**Utility Moves**: Volt Switch, Knock Off (might be coverage on Zera lmk), Taunt, Substitute, Toxic, Thunder Wave, Brick Break, Quick Attack

**Coverage**: Close Combat, Knock Off, Low Kick, Fire Punch, Grass Knot, Hidden Power, Iron Tail, Focus Blast, Drain Punch, Acrobatics

Niche Moves
========
**Endeavor**: Due to it's high Speed, Zeraora can usually get off an Endeavor on any foe as way to quickly weaken them if Zeraora is low.

**Giga Impact**: Giga Impact is used in conjunction with a Normallium-Z as its strongest means of hitting some targets who are not weak to any of its coverage and resist it's Electric STAB.

**Outrage**: Often paired with a Z-Crystal, Zeraora may use Outrage as a way to remove a Dragon-type foe effectively.

**Throat Chop**: Zeraora may use Throat Chop as a way to prevent sound moves or into Dark-weak Pokemon that will likely be holding a Z-Crystal, thus leaving Knock Off unboosted. This also has the niche application of being a stronger Z-Move than Knock Off.

**Bounce**: Bounce will be used in conjunction with Flyinium-Z as Zeraora's strongest way to hit some Flying-weak foes that check Zeraora. These will be Grass-type foes for the most part.

Work up is worth mentioning as It has a niche of enabling a mixed set up set

Common Items
========
**Z-Crystal**: Zeraora can use a wide variety of Z-Crystals to make it an incredibly effective wallbreaker, sweeper, and even cleaner. Zeraora commonly will use Electrium-Z to makes it's STAB incredibly difficult to absorb and muscle through most foes. Common coverage options such as Fightinium-Z, Firium-Z, Grassium-Z will be used to blow through checks however there are niche applications for even more Z-Moves to beat foes making Z-Captain Zeraora one of the very best options in the entire format.

**Expert Belt**: WIth excellent Speed and coverage, a kick from Expert Belt can be all that Zeraora need to begin picking up many OHKOs and 2HKOS. It's common coverage options can often hit entire teams super effectively thus making the lack of drawback and noticeable damage boost of this item stand out. This can be changed to say damage-boosting items so it can include life orb.

**Shuca Berry**: One of the most common answers to Zeraora will be an opposing Ground-type absorbing its Plasma Fists or Volt Switch and threatening a KO in return. Shuca Berry can allow Zeraora withstand a Ground attack and use moves such as Grass Knot or Hidden Power Ice to handle its most notable checks, even if they are resistance berry lures it will likely come out on top with a Shuca Berry.

**Choice Band**: Choice Band is incredibly valuable on Zeraora to boost its strong physical moves to great heights and overcome it's more good than great Attack. Zeraora can outspeed virtually any foe and deal huge damage with spammable options such as Plasma Fists and Close Combat although these sets can be prediction reliant.

Niche Items
========
**50% Berries**: The 50% berries may be used to give Zeraora greatly appreciated additonal longevity. This can be used to wallbreak in the earlier game and keep it as an option to clean up later on as Zeraora will become more challenging to remove. These will also find use to give second life to utility sets. Can move this to common, as Its the best option for utility pivot sets which you have listed as a common role

**Leftovers**: Leftovers are useful to improve the longevity of setup sets and utility sets. In particular, setup sets will often sometimes use Substitute and Bulk Up or Calm Mind which greatly appreciates Leftovers lengthening their lifetime on the field.

**Choice Specs**: Choice Specs can be used when Zeraora has a good matchup with its Special coverage and can freely dish off boosted Volt Switches to weaken walls and maintain momentum.

**Assault Vest**: Zeraora can shore up its special bulk with an Assault Vest to withstand and sponge many extra hits. These sets will not be passive by any means however they can function in more of a supportive way pivoting and removing items. Assault Vest comes at pretty little drawback as Zeraora has excellent attacking moves to fill a set with.

**Air Balloon**: Similarly to Shuca Berry, Air Balloon can be used to avoid super effective Ground-type attacks that threaten Zeraora. An added benefit of this item in particular is the ability to switch directly into said attacks if it is intact.

**Lum Berry**: When Taunt or Substitute cannot be fit as other moves are required, Zeraora can use a Lum Berry to a void a Burn that will mitigate physical sets or a Poison that will remove the longevity of slower-paced sweeping sets. This feels niche but its used enough to the point It should be in common i think.

Choice Scarf Zeraora is a niche option that offers unrivaled speed control if the matchup requires It.


Draft Strategy
========
As a near consensus early first round pick, Zeraora is the star of the show you should be looking to support and enable. It should be drafted with he intention of being a Z-Captain on any roster and teammates should be able to allow its wealth of different offensive roles to flourish while covering for its weaknesses. The following teammates will help Zeraora flourish:

**Entry Hazards**: With elite Speed and a good but not great Attack, Zerora loves the extra chip damage of entry hazards to put foes in KO range. This support will allow Zeraora to focus on cleaning or sweeping weakened teams which is what it does best, especially as a Z-Crystal user. Hazard setters such as Uxie, Skarmory, and Nidoking make good teammates.

**Ground-type Checks**: Zeraora matches the worst into opposing Ground-types with a weakness to their STAB and limited special options to attack them that usually do not deal quite enough damage. Flying immunities and resistances such as Latios, Serperior, and Celesteela that can check most Ground-types defensively and offensively help facilitate Zeraora tremednously.

**Wallbreakers**: Without the use of it's Z-Crystal or a Choice item Zeraora can deal slightly underwhelming damage, especially if its Electric STAB is not free to use. Some wallbreakers to soften up opposting teams and allow Zeraora to clean and sweep like Zygarde, Mega Garchomp, and Kartana will greatly aid Zeraora.

**Pivots**: Unless it is a bulkier utility-oritented set, Wallbreaking and sweeping Zeraora variants need good positioning and safe entry to thrive due to its solid but not great bulk. Hydreigon, Mesprit, and Infernape can all force switches that bring Zeraora in to do what it does best. Replace Infernape with something like Tornadus-T or Scizor.

Checks and Counters
========
**Ground-types**: Bulky Ground Pokemon are almost always the best check to Zeraora as they can usually absorb its coverage with ease and KO back. These Pokemon can force items like Shuca Berry, disrupt your momentum, and also force mixed or special sets with Grass Knot or Hidden power Ice, which can all hurt if you do not have good ways to handle them otherwise. Foes like Landorus-T, Garchomp, and Nidoking can be particularly problematic. This can be split or mention offensive grounds and defensive grounds, Landorus-T and Garchomp are good examples of checks but they do not work the same way as grounds like Nidoking, Stunfisk and Steelix when It comes to checking Zeraora.

**Choice Scarfers**: Although it's Speed is incredible, many Pokemon can equip a Choice Sarf to get the jump on Zeraora and KO it. It does not have done any ways to boost its Speed beyond an item thus opposing Speed-boosters like can be problematic and force it out often.

**Entry Hazards**: Besides sweeping variants, most Zeraora sets will want to enter the battle on multiple occasions and thus can get worn down into KO range by entry hazards. With middling bulk and only some items to improve its longevity, Chip damage from Spikes, Stealth Rock, and Toxic Spikes as well put Zeraora on a timer quickly where it become in range of revenge killers.

QC 1/2
 
qc 2/2
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[overview]
**Draft Order**: Early Round 1

**Price Range**: 18-19 Points

**Overview**: Zeraora is one of the few most centralizing Pokemon in USUM Draft. With its beyond elite Speed, strong and diverse coverage, mixed setup capabilities, and potence as a premier Z Captain, Zeraora is most often drafted in the first half of the first round one of the most centralizing Pokemon in the metagame. basically combined these two sentences & cut out some filler Zeraora is an incredible user of Z-Crytsals as it moves first against every relevant foe beyond Speed-boosted ones and can use an incredibly strong move, usually tailored to defeat its typical checks, or simply remove a looming threat. Zeraora is incredibly flexible due to its stat spread, viable items, and therefore roles which makes it an incredibly ideal Pokemon to lead a roster. It is only ever so slightly held back by mediocre bulk and relatively average attacking stats unboosted but even so, it may easily circumvent these weaknesses.


[strategy comments]
Common Roles
========
**Fast-Attacking Wallbreaker**: Zeraora can use its amazing Speed to strongly attack before nearly any foe with its wide and powerful coverage. Often these sets will use a Z-Crystal or damage-boosting item to hit desired thresholds and wear down the opposing team. these sets are able to hit both physically and specially and will usually keep up momentum in the game with fast STAB Volt Switch.

**Setup Sweeper**: With either Bulk Up or Calm Mind, Zeraora can become stronger and bulkier simultaneously to either sweep an entire game or create massive holes in the opposing team. These sets can use Z-Crystals to KO targets they usually would not be able to and are incredibly potent as it is very difficult to revenge Zeraora due to its outstanding Speed. Another result of its elite Speed is the flexibilty to invest heavily in bulk which makes revenging these sets even more of a nightmare.

**Late-Game Cleaner**: Once an opposing team is weakened, Zeraora can often close out games with ease due to its near uncontested Speed. With one of its few drawbacks being good albeit unremarkable attacking stats, earlier game wallbreaking can often facilitate Zeraora to be an elite closer once it is well positioned.

**Utility Pivot**: A slightly rarer role, in a pinch Zeraora can make for a great supportive Pokemon by pivoting with Volt Switch and removing items with Knock Off. These sets may also spread Toxics, Thunder Waves, and even employ Discharge to hamper the opposing team for teammates to thrive later game. These sets will often go on the bulkier end and may use items such as Assault Vest or healing items to shore up their longevity if non-damaging moves are not required.


Common Moves
========
**Primary STAB Moves**: Plasma Fists, Thunderbolt, Discharge

**Setup Moves**: Bulk Up, Calm Mind

**Utility Moves**: Volt Switch, Taunt, Substitute, Toxic, Thunder Wave, Brick Break, Quick Attack QA is coverage but I'd say move to niche

**Coverage**: Close Combat, Knock Off, Low Kick, Fire Punch, Grass Knot, Hidden Power, Iron Tail, Focus Blast, Drain Punch, Acrobatics

Niche Moves
========
**Endeavour**: Due to it's high Speed, Zeraora can usually get off an Endeavour on any foe as way to quickly weaken them if Zeraora is low.

**Giga Impact**: Giga Impact is used in conjunction with a Normallium-Z as its strongest means of hitting some targets who are not weak to any of its coverage and resist it's Electric STAB.

**Outrage**: Often paired with a Z-Crystal, Zeraora may use Outrage as a way to remove a Dragon-type foe effectively. Common coverage

**Throat Chop**: Zeraora may use Throat Chop as a way to prevent sound moves or into Dark-weak Pokemon that will likely be holding a Z-Crystal, thus leaving Knock Off unboosted. This also has the niche application of being a stronger Z-Move than Knock Off.

**Bounce**: Bounce will be used in conjunction with Flyinium-Z as Zeraora's strongest way to hit some Flying-weak foes that check Zeraora. These will be Grass-type foes for the most part.

**Work Up**: Work Up can very occasionally outclass Calm Mind and Bulk Up as although it will not increase the bulk of Zeraora, it can allow mixed sets to boost both its attacking stats simultaneously.

Common Items
========
**Z-Crystal**: Zeraora can use a wide variety of Z-Crystals to make it an incredibly effective wallbreaker, sweeper, and even cleaner. Zeraora commonly will use Electrium-Z to makes it's STAB incredibly difficult to absorb and muscle through most foes. Common coverage options such as Fightinium-Z, Firium-Z, Grassium-Z will be used tp blow through checks however there are niche applications for even moreZ-Moves to beat foes making Z-Captain Zeraora one of the very best options in the entire format.

**Expert Belt**: WIth excellent Speed and coverage, a kick from Expert Belt can be all that Zeraora need to begin picking up many OHKOs and 2HKOS. It's common coverage options can often hit entire teams super effectively thus making the lack of drawback and noticeable damage boost of this item stand out.

**Shuca Berry**: One of the most common answers to Zeraora will be an opposing Ground-type absorbing its Plasma Fists or Volt Switch and threatening a KO in return. Shuca Berry can allow Zeraora withstand a Ground attack and use moves such as Grass Knot or Hidden Power Ice to handle its most notable checks, even if they are resistance berry lures it will likely come out on top with a Shuca Berry.

**Choice Band**: Choice Band is incredibly valuable on Zeraora to boost its strong physical moves to great heights and overcome it's more good than great Attack. Zeraora can outspeed virtually any foe and deal huge damage with spammable options such as Plasma Fists and Close Combat although these sets can be prediction reliant. I think make this top of niche, it prefers the other common items usually & its not as reliable

**50% Berries**: The 50% berries may be used to give Zeraora greatly appreciated additonal longevity. This can be used to wallbreak in the earlier game and keep it as an option to clean up later on as Zeraora will become more challenging to remove. These will also find use to give second life to utility sets.

Niche Items
========
**Leftovers**: Leftovers are useful to improve the longevity of setup sets and utility sets. In particular, setup sets will sometimes use Substitute and Bulk Up or Calm Mind which greatly appreciates Leftovers lengthening their lifetime on the field.

**Lum Berry**: When Taunt or Substitute cannot be fit as other moves are required, Zeraora can use a Lum Berry to a void a Burn that will mitigate physical sets or a Poison that will remove the longevity of slower-paced sweeping sets.

**Choice Specs**: Choice Specs can be used when Zeraora has a good matchup with its Special coverage and can freely dish off boosted Volt Switches to weaken walls and maintain momentum.

**Assault Vest**: Zeraora can shore up its special bulk with an Assault Vest to withstand and sponge many extra hits. These sets will not be passive by any means however they can function in more of a supportive way pivoting and removing items. Assault Vest comes at pretty little drawback as Zeraora has excellent attacking moves to fill a set with.

**Choice Scarf**: Although not commonly needed do to elite unboosted Speed, a Choice Scarf Zeraora will outspeed the entire meta as a form of ultimate insurance and will even outpace a vast majority of foes with 2 boosts to their Speed.

**Air Balloon**: Similarly to Shuca Berry, Air Balloon can be used to avoid super effective Ground-type attacks that threaten Zeraora. An added benefit of this item in particular is the ability to switch directly into said attacks if it is intact.


Draft Strategy
========
As a near consensus early first round pick, Zeraora is the star of the show you should be looking to support and enable. It should be drafted with he intention of being a Z-Captain on any roster and teammates should be able to allow its wealth of different offensive roles to flourish while covering for its weaknesses. The following teammates will help Zeraora flourish:

**Entry Hazards**: With elite Speed and a good but not great Attack, Zerora loves the extra chip damage of entry hazards to put foes in KO range. This support will allow Zeraora to focus on cleaning or sweeping weakened teams which is what it does best, especially as a Z-Crystal user. Hazard setters such as Uxie, Skarmory, and Nidoking make good teammates.

**Ground-type Checks**: Zeraora matches the worst into opposing Ground-types with a weakness to their STAB and limited special options to attack them that usually do not deal quite enough damage. Flying immunities and resistances such as Latios, Serperior, and Celesteela that can check most Ground-types defnesively and offensively help facilitate Zeraora tremednously.

**Wallbreakers**: Without the use of it's Z-Crystal or a Choice item Zeraora can deal slightly underwhelming damage, especially if its Electric STAB is not free to use. Some wallbreakers to soften up opposting teams and allow Zeraora to clean and sweep like Zygarde, Mega Garchomp, and Kartana will greatly aid Zeraora.

**Pivots**: Unless it is a bulkier utility-oritented set, Wallbreaking and sweeping Zeraora variants need good positioning and safe entry to thrive due to its solid but not great bulk. Tornadus-T, Scizor, and Mesprit, can all force switches that bring Zeraora in to do what it does best.

Checks and Counters
========
**Ground-types**: Ground Pokemon are almost always the best check to Zeraora as they can usually absorb its coverage with ease and KO back. These Pokemon can force items like Shuca Berry, disrupt your momentum, and also force mixed or special sets with Grass Knot or Hidden power Ice, which can all hurt if you do not have good ways to handle them otherwise. Foes like Landorus-T, Garchomp, and Landorus are excellent offensive checks that can put pressure heavily on Zeraora whereas defensive checks like Nidoking, Steelix, and Stunfisk can also check it by threatening it with solid damage however they will also typically be harder to break.

**Choice Scarfers**: Although it's Speed is incredible, many Pokemon can equip a Choice Sarf to get the jump on Zeraora and KO it. Itdoes not have any ways to boost its Speed beyond an item thus opposing Speed-boosters like can be problematic and force it out often.

**Entry Hazards**: Besides sweeping variants, most Zeraora sets will want to enter the battle on multiple occasions and thus can get worn down into KO range by entry hazards. With middling bulk and only some items to improve its longevity, Chip damage from Spikes, Stealth Rock, and Toxic Spikes as well put Zeraora on a timer quickly where it become in range of revenge killers. Id just change this title from entry hazards to chip damage, maybe mention helmet too

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Written by:
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
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didn't see this initially since it wasn't in the gp queue, don't forget to ping gp team in the future
add remove comment

[overview]
**Draft Order**: Early round 1 onwards

**Price Range**: 18-19 points

**Overview**: With its beyond elite Speed, strong and diverse coverage, and mixed setup capabilities, and potence as a premier Z Captain (RC) Zeraora is one of the most centralizing and flexible Pokemon in the metagame. Zeraora added flexble since i removed the sentence later It is also an incredible user of Z-Crytsals Z-Crystals, (AC) as it moves first against every relevant foe beyond Speed-boosted ones and can use an incredibly strong move—usually tailored to defeat its typical checks—or simply remove a looming threat. Zeraora is incredibly flexible due to its stat spread, viable items, and therefore roles which makes it an incredibly ideal Pokemon to lead a roster (RP) this is basically the first sentence It is only ever so slightly held back by mediocre bulk and relatively average attacking stats when unboosted, (AC) but even so, it may easily circumvent these weaknesses.


[strategy comments]
Common Roles
========
**Fast-AttackingFast Wallbreaker**: Zeraora can use its amazing Speed to strongly attack before nearly any foe with its wide and powerful coverage. Often these These sets will often use a Z-Crystal or damage-boosting item to hit desired thresholds and wear down the opposing team. these sets are able to hit It can be run both physically and specially, (AC) and will it usually keep keeps up momentum in the game with fast STAB Volt Switch.

**Setup Sweeper**: With either Bulk Up or Calm Mind, Zeraora can become stronger and bulkier simultaneously to either sweep an entire game or create massive holes in the opposing team. These sets can use Z-Crystals to KO targets they that usually would not be able to and are incredibly potent as it is very difficult to revenge Zeraora due to its outstanding Speed survive. Another result of its elite Speed is the flexibilty flexibility to invest heavily in bulk, (AC) which makes revenging revenge killing these sets even more of a nightmare.

**Late-game Cleaner**: Once an opposing team is weakened, Zeraora can often close out games with ease due to its near uncontested near-uncontested Speed. With one of its few drawbacks being good albeit unremarkable attacking stats, earlier game early-game wallbreaking from teammates can often facilitate Zeraora it to be an elite closer once it is well positioned.

**Utility Pivot**: A slightly rarer role, in In a pinch, (AC) Zeraora can make for a great supportive Pokemon by pivoting with Volt Switch and removing items with Knock Off. These sets may also spread Toxics status with Toxic, Thunder Waves Wave, and even employ Discharge to hamper the opposing team for teammates to thrive later game late-game. These sets will often go on the bulkier end, (AC) using and may use items such as Assault Vest or and healing items to shore up their longevity if non-damaging moves are not required.

Common Moves
========
**Primary STAB Moves**: Plasma Fists, Thunderbolt, Discharge

**Setup Moves**: Bulk Up, Calm Mind

**Utility Moves**: Volt Switch, Taunt, Substitute, Toxic, Thunder Wave, Brick Break

**Coverage**: Close Combat, Knock Off, Low Kick, Fire Punch, Grass Knot, Hidden Power, Iron Tail, Focus Blast, Drain Punch, Acrobatics, Outrage

Niche Moves
========
**EndeavourEndeavor**: Due to it's its high Speed, Zeraora can usually get off an Endeavour Endeavor on any foe as a way to quickly weaken them it if Zeraora is low on health.

**Giga Impact**: Giga Impact is used in conjunction with a Normallium-Z Normalium Z as its strongest means of hitting some targets who that are not weak to any of its coverage and resist it's Electric its Electric-type STAB moves.

**Quick Attack**: Quick Attack is used as Zeraora's sole priority option to move before foes using that use their own priority or who outspeed it to pick off KOs. This attack also has the benefit of becoming Electric-type after Plasma Fists is used which can buff its power tremendously (RP). (AP) It only lasts for the turn plasma fists is used, so this is not possible

**Throat Chop**: Zeraora may use Throat Chop as a way to prevent sound moves or into against Dark-weak Pokemon that will likely be holding a Z-Crystal, thus leaving Knock Off unboosted. This also has the niche application of being a stronger Z-Move than Knock Off.

**Bounce**: Bounce will can be used in conjunction with Flyinium-Z Flyinium Z as Zeraora's strongest way to hit some Flying-weak foes that check Zeraora. These will be Grass-type foes for the most part it, mainly Grass-types.

**Work Up**: Work Up can very occasionally outclass Calm Mind and Bulk Up, (AC) as although it will does not increase the Zeraora's bulk of Zeraora, it can allow mixed sets to boost both its attacking stats simultaneously.

Common Items
========
**Z-Crystal**: Zeraora can use a wide variety of Z-Crystals to make it an incredibly effective wallbreaker, sweeper, and even cleaner. Zeraora It commonly will use Electrium-Z uses Electrium Z to makes it's its STAB moves incredibly difficult for foes to absorb and muscle through most foes. Common coverage options such as Fightinium-Z Fightinium Z, Firium-Z Firium Z, Grassium-Z will and Grassium Z can be used tp to blow through checks, (AC) but however there are niche applications for even moreZ-Moves more Z-Moves to beat foes, (AC) making Z-Captain Zeraora one of the very best Z-Captain options in the entire format.

**Expert Belt**: With excellent Speed and coverage, a kick from Expert Belt can be all that Zeraora need to begin picking up many OHKOs and 2HKOs. It's Its common coverage options can often hit entire teams super effectively, (AC) thus making the lack of drawback and noticeable damage boost of this item stand out.

**Shuca Berry**: One of the most common answers to Zeraora will be is an opposing Ground-type absorbing its Plasma Fists or Volt Switch and threatening a KO in return. Shuca Berry can allow Zeraora it to withstand a Ground Ground-type attack and use moves such as Grass Knot or and Hidden Power Ice to handle its most notable checks (RC); (ASC) even if they are resistance Berry lures, (AC) it will likely come comes out on top with a Shuca Berry.

**50%Pinch Berries**: The 50% berries Pinch Berries may be used to give Zeraora greatly appreciated additonal additional longevity. This can be used to wallbreak in the earlier game early-game and keep it as an option to clean up later on, (AC) as Zeraora will become it becomes more challenging to remove. These will also find use to give a second life to utility sets.

**Choice Band**: Choice Band is incredibly valuable on Zeraora to boost its strong physical moves to great greater heights and overcome it's more good than great Attack. Zeraora. (AP) It can outspeed virtually any foe and deal huge damage with spammable options such as Plasma Fists and Close Combat, (AC) although these sets can be prediction reliant prediction-reliant.

Niche Items
========
**Leftovers**: Leftovers are is useful to improve the longevity of setup sets and utility sets. In particular, setup sets will sometimes use Substitute and with Bulk Up or Calm Mind, (AC) which greatly appreciates appreciate Leftovers lengthening their lifetime on the field.

**Lum Berry**: When Taunt or Substitute cannot be fit as due to other moves are being required, Zeraora can use a Lum Berry to a void avoid a Burn, (AC) which mitigates that will mitigate physical sets, (AC) or a poison, (AC) which removes that will remove the longevity of slower-paced sweeping sets.

**Choice Specs**: Choice Specs can be used when Zeraora has a good matchup with its special coverage and can freely dish off boosted Volt Switches Switch to weaken walls and maintain momentum.

**Assault Vest**: Zeraora can shore up its special bulk with an Assault Vest to withstand and sponge many extra hits. These sets will are not be passive by any means, (AC) but however they can function in more of a supportive way by pivoting and removing items. Assault Vest comes at pretty little drawback as Zeraora has excellent attacking moves to fill a set with (RP)

**Choice Scarf**: Although it is not commonly needed do due to Zeraora's elite unboosted Speed, a Choice Scarf Zeraora will lets it outspeed the entire meta as a form of ultimate insurance and will even outpace outpaces a vast majority of foes with +2 boosts to their Speed.

**Air Balloon**: Similarly to Shuca Berry, Air Balloon can be used to avoid super effective Ground-type attacks that threaten Zeraora. An added benefit of this item in particular is the ability to switch directly into said attacks if it is intact.

Draft Strategy
========
As a near consensus early first round first-round pick, Zeraora is the star of the show that you should be looking to support and enable. It should be drafted with he the intention of being a Z-Captain on any roster, (AC) and teammates should be able to allow its wealth of different offensive roles to flourish while covering for its weaknesses. The following teammates will help Zeraora flourish:

**Entry Hazards**: With elite Speed and a good but not great Attack, Zerora Zeraora loves the extra chip damage of entry hazards to put foes in KO range. This support will allow Zeraora allows it to focus on cleaning or sweeping weakened teams, (AC) which is what it does best, especially as a Z-Crystal user. Hazard setters such as Uxie, Skarmory, and Nidoking make good teammates.

**Ground-type Checks**: Zeraora matches the worst into against opposing Ground-types with due to a weakness to their STAB moves and limited special options to attack them that usually do not deal quite enough damage. Flying immunities and resistances Flying-immune or -resistant Pokemon such as Latios, Serperior, and Celesteela that can check most Ground-types defnesively defensively and offensively help facilitate Zeraora tremednously tremendously.

**Wallbreakers**: Without the use of it's its Z-Crystal or a Choice item, (AC) Zeraora can deal slightly underwhelming damage, especially if its Electric STAB is moves are not free to use. Some wallbreakers to that can soften up opposting opposing teams and allow Zeraora it to clean and sweep, (AC) like Zygarde, Mega Garchomp, and Kartana, (AC) will greatly aid Zeraora it.

**Pivots**: Unless it is a bulkier utility-oritented utility-oriented set, wallbreaking and sweeping Zeraora variants need good positioning and safe entry to thrive due to its solid but not great bulk. Tornadus-T, Scizor, and Mesprit (RC) can all force switches that bring Zeraora it in to do what it does best.

Checks and Counters
========
**Ground-types**: Ground Ground-type Pokemon are almost always the best check to Zeraora, (AC) as they can usually absorb its coverage with ease and KO it back. These Pokemon can force items like Shuca Berry, disrupt your momentum, and also force mixed or special sets with Grass Knot or Hidden power Ice (RC) which can all hurt if you do not have good ways to handle them otherwise. Foes like Landorus-T, Garchomp (RC) the Landorus formes and Landorus Garchomp are excellent offensive checks that can put heavily pressure heavily on Zeraora, (AC) whereas defensive checks like Nidoking, Steelix, and Stunfisk can also check it by threatening it with solid damage however they will also while typically be being harder to break.

**Choice Scarfers Scarf users**: Although it's Zeraora's Speed is incredible, many Pokemon can equip a Choice Sarf Scarf to get the jump on Zeraora it and KO it. Itdoes It does not have any ways to boost its Speed beyond an item, (AC) thus opposing Speed-boosters Speed boosters like Infernape, Kartana, and Hydreigon feel free to use other examples, there weren't examples here before can be problematic and force it out often.

**Chip Damage**: Besides sweeping variants, most Zeraora sets will want to enter the battle on multiple occasions and thus can get worn down into KO range over the course of a match with their middling bulk. Entry Hazrads hazards can quickly wear it down Zeraora as it enters the field, Rocky Helmet can often punish its plethora of common contact moves, and status such as burn and poison will rack racks up quickly, all causing Zeraora it to become more easily revenge killed.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
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