After years of using stall on the ladder in 6th and 7th gen and basically losing interest in OU for months, I found out it wasn't a style I enjoyed playing (salty kid on SM OU, I hope you forgive me one day for that 6-0 stall feast). So here I am trying something else, with my first "balanced" team. It is built around a rain core and a Zeraora. Any advice is fine as this is my first balanced try.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Close Combat
- Knock Off
The mon I want to play the most. Offensive pivot with boots to prevent taking too much damage from hazards. Some friends of mine adviced me to play a fully special offensive set with Thunder, but I feel like it's a waste for that beautiful 112 Atk stat. Maybe they're right though, I don't really know... Plasma Fists for Electric STAB, Volt Switch for momentum, Close Combat for Steel types, Knock Off for item removal.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog
The rain setter. Pretty much the only one used since Pelipper gained Drizzle over Politoed in Gen 7. Standard physically defensive set with Scald and U-Turn for pivot. Roost for health and Defog for hazards removal that damage the team way too much otherwise (especially Sticky Web and Stealth Rocks)
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Aqua Jet
The rain sweeper. It has insane attack and speed under rain. Liquidation is for STAB and pure damage in mid / end game. Flip Turn is for momentum. Close Combat is for Ferrothorn and other water-resisting mons. Aqua Jet is in case you want to kill and the Rain is over, or you have to be faster than your opponent who set up too much.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
A member of the defensive core. It gets really good bulk under the rain with that softened fire weakness and good hazard support with Spikes. Knock Off is important for item removal. Leech Seed for draining HP slowly and overall gain longevity on the game. Power Whip for raw damage, could be replaced by Gyro Ball but I feel like it hits more threats that Water types cannot check such as opponents' own Water types.
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 188 Def / 68 SpD
Bold Nature
- Scald
- Recover
- Haze
- Toxic Spikes
Another member of the defensive core. Once again, it has really good bulk thanks to Regenerator and hazard pressure with the T Spikes. It is a third Water-type though, which maybe is too much even in Rain? Otherwise my experience with it from stall teams has left me with a good impression and the feeling it is one of the best defensive mons for its role of physical wall. I'm going for mainly defensive Toxapex because I already have a more specially oriented wall (Ferrothorn).
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Brave Bird
I'm open for suggestions here. I'm not sure about this one, although I like its access to Defog, Roost and U-Turn. However, it is a second Steel and a second Flying type addition to the team, and I feel like it doesn't really have a purpose over Ferrothorn or Pelliper... I thought about the need of another Rain Dance Setter instead of it, but I couldn't decide which one would work...
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Close Combat
- Knock Off
The mon I want to play the most. Offensive pivot with boots to prevent taking too much damage from hazards. Some friends of mine adviced me to play a fully special offensive set with Thunder, but I feel like it's a waste for that beautiful 112 Atk stat. Maybe they're right though, I don't really know... Plasma Fists for Electric STAB, Volt Switch for momentum, Close Combat for Steel types, Knock Off for item removal.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog
The rain setter. Pretty much the only one used since Pelipper gained Drizzle over Politoed in Gen 7. Standard physically defensive set with Scald and U-Turn for pivot. Roost for health and Defog for hazards removal that damage the team way too much otherwise (especially Sticky Web and Stealth Rocks)
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Aqua Jet
The rain sweeper. It has insane attack and speed under rain. Liquidation is for STAB and pure damage in mid / end game. Flip Turn is for momentum. Close Combat is for Ferrothorn and other water-resisting mons. Aqua Jet is in case you want to kill and the Rain is over, or you have to be faster than your opponent who set up too much.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
A member of the defensive core. It gets really good bulk under the rain with that softened fire weakness and good hazard support with Spikes. Knock Off is important for item removal. Leech Seed for draining HP slowly and overall gain longevity on the game. Power Whip for raw damage, could be replaced by Gyro Ball but I feel like it hits more threats that Water types cannot check such as opponents' own Water types.
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 188 Def / 68 SpD
Bold Nature
- Scald
- Recover
- Haze
- Toxic Spikes
Another member of the defensive core. Once again, it has really good bulk thanks to Regenerator and hazard pressure with the T Spikes. It is a third Water-type though, which maybe is too much even in Rain? Otherwise my experience with it from stall teams has left me with a good impression and the feeling it is one of the best defensive mons for its role of physical wall. I'm going for mainly defensive Toxapex because I already have a more specially oriented wall (Ferrothorn).
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Brave Bird
I'm open for suggestions here. I'm not sure about this one, although I like its access to Defog, Roost and U-Turn. However, it is a second Steel and a second Flying type addition to the team, and I feel like it doesn't really have a purpose over Ferrothorn or Pelliper... I thought about the need of another Rain Dance Setter instead of it, but I couldn't decide which one would work...
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