Hello All,
This is my second try at competitive team building, not a lot of experience so I kind of go by what makes sense to me. so all suggestions and criticism are most welcome:
The Team At a Glance:
Team Building process:
I start off with Mega-Medicham:
Medicham @ Medichamite
Ability: Pure Power
Nature: Jolly
EVS: 252 ATK / 252 SPE / 6 SDEF
On top of this my opponents have a really hard time switching into his attacks once he is in and set up. His moveset give a lot of coverage, and Fake out allows him to protect himself on the turn he mega evolves and occasionally breaks the sash. Zen headbutt is there for Megavenusaur and ice punch gives the middle finger to a lot of would be checks. Hi jump kick is a complete wrecking ball and will destroy a lot of things in front of it, but I must be very mindful of ghosts and the odd protect here and there.
I know that he has several drawbacks however:
Bisharp:
Bisharp @ Lifeorb
Ability: Defiant
Nature: Jolly
EVS: 252 ATK / 252 SPE / 6 HP
He covers a Medicham's ghost weakness, kills fairies (soft counter but I love him), also has a lot of handy resistance that covers Medicham's and have a fantastic offensive presence on the field and a great ability in defiant that takes advantage of intimidate users, and Sticky web basically gives this thing a free SD and allows him to sweep, not to mention he semi counters Aegislash because he is not afraid of Kings shield and most of the time I will hit before the opposing Aegislash's sacred sword with knock off which OHKO most of the time.
I slashed Pursuit and Stealth rock here because I am still testing which move fits in best, at the moment I really liked the idea of pursuit trapping but usually it is just a one time thing and with the new team lacking a SR setter (bye bye Excadrill) I'm trying out SR as well.
He does have weakness's though:
Which brings us to the Pivot of the team:
Rotom-W:
Rotom-W@ leftovers
Ability: Levitate
Nature: Calm
EVS: 252HP / 252: SDEF / 6 DEF
I believe Rotom-W to be the perfect candidate, a specially defensive EV spread as well as great typing allows my Bisharp or Mega-Medicham to switch out into something that can take a hit or cripple in return, or take a hit and volt switch them in.
Will o Wisp give Rotom-w an opportunity to cripple some physical threats like Garchomp and T-Tar, hydropump also hits very hard while Volt switch has the potential to KO some troublesome flying and water types while maintaining momentum.
Now that I have a relatively solid core, I'll need some mission specific Pokemon, this brings us to our revenge killer/sweeper.
Talonflame:
Talonflame @ Choice Band
Ability: Gale wings
Nature: Adamant
EVS: 252 SPE / 252 ATK / 6 SPD
These are the Weakness that concerns me:
Meet Latios:
Latios @ Life Orb
EVS: 252 SpA / 252 Spe / 4 SpD
Ability: Levitate
Timid Nature
IV: 0 Atk
- Defog
- Psyshock
- Draco Meteor
- HP Fighting / Fire
Your team still needs a dedicated Special Attacker, which Excadrill does not provide, yes you lose SR (for now) but you gain a more reliable form of removal in Defog (Rapid Spin can be Spin Blocked) while also possessing some outright raw power to put a hurting on a ton of mons.
I slashed HP Fire Here
Thanks To Rafael, I also have a great Specially Defensive pivot in the form of Sylveon who replaced Thundurus:
Sylveon @ Leftovers
EVS: 248 HP / 252 SpD / 8 SpA
Ability: Pixilate
Calm Nature
IV: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell
Basically a more offensively inclined version of Chansey/Blissey. Acts as a Cleric, (heals burns that MegaCham and Bisharp might incur), restores HP and tanks Special Attacks like a champ. With her and Rotom-W; you now have a base to fall back on if you need your core needs to be maintenance midway through a battle.
I welcome all suggestions and even out right changes as all i can do is learn at this point, right?
Replays (will post more as time goes by):
http://replay.pokemonshowdown.com/ou-116764851
http://replay.pokemonshowdown.com/ou-116805292 (some really bad decision making on my part)
http://replay.pokemonshowdown.com/ou-116808057 (slightly better this time, but I can improve)
New Team Test:
http://replay.pokemonshowdown.com/ou-117790592 (very weird Battle but the guy was a troll I think)
http://replay.pokemonshowdown.com/ou-117799929 (also interesting, I think Sylveon really showed its value here)
http://replay.pokemonshowdown.com/ou-118117009 (Latios Really shows his value here despite losing a speed tie to his sister, Sylveon also showed how she acted as a solid core here, really happy with how this battle shaped up)
http://replay.pokemonshowdown.com/ou-118140204 (interesting match vs a trapper - finally at 1500, hopefully I keep climbing)
On the Bench
This is my second try at competitive team building, not a lot of experience so I kind of go by what makes sense to me. so all suggestions and criticism are most welcome:
The Team At a Glance:






Team Building process:
I start off with Mega-Medicham:

Medicham @ Medichamite
Ability: Pure Power
Nature: Jolly
EVS: 252 ATK / 252 SPE / 6 SDEF
- Hi Jump Kick
- Ice Punch
- Zen Headbutt
- Fake Out
On top of this my opponents have a really hard time switching into his attacks once he is in and set up. His moveset give a lot of coverage, and Fake out allows him to protect himself on the turn he mega evolves and occasionally breaks the sash. Zen headbutt is there for Megavenusaur and ice punch gives the middle finger to a lot of would be checks. Hi jump kick is a complete wrecking ball and will destroy a lot of things in front of it, but I must be very mindful of ghosts and the odd protect here and there.
I know that he has several drawbacks however:
- he is frail and weak to entry hazards
- his speed is not that amazing
- weakness to ghost, fairy and flying (common types in today's meta-game.)
- once afflicted with status, he has no staying power.
- Completely walled by Aegislash. (seriously, there's just no way around it)
Bisharp:

Bisharp @ Lifeorb
Ability: Defiant
Nature: Jolly
EVS: 252 ATK / 252 SPE / 6 HP
- Knock Off/Pursuit/Stealth Rock
- Sucker Punch
- Iron Head
- Psycho Cut
He covers a Medicham's ghost weakness, kills fairies (soft counter but I love him), also has a lot of handy resistance that covers Medicham's and have a fantastic offensive presence on the field and a great ability in defiant that takes advantage of intimidate users, and Sticky web basically gives this thing a free SD and allows him to sweep, not to mention he semi counters Aegislash because he is not afraid of Kings shield and most of the time I will hit before the opposing Aegislash's sacred sword with knock off which OHKO most of the time.
I slashed Pursuit and Stealth rock here because I am still testing which move fits in best, at the moment I really liked the idea of pursuit trapping but usually it is just a one time thing and with the new team lacking a SR setter (bye bye Excadrill) I'm trying out SR as well.
He does have weakness's though:
- Weakness to Ground, fire and a 4x weakness to fighting (thanks to Someones suggestion on show down, I now have Psycho-cut to give some of the fighting switch ins and poison Type a Run for their money, Thank You!!)
- Suck punch provides good mind game opportunities but it can back fire (i.e. gives chance for set up)
- very susceptible to will o wisp and other status conditions.
Which brings us to the Pivot of the team:
Rotom-W:

Rotom-W@ leftovers
Ability: Levitate
Nature: Calm
EVS: 252HP / 252: SDEF / 6 DEF
- Pain Split
- Volt switch
- Hydropump
- Will o Wisp
I believe Rotom-W to be the perfect candidate, a specially defensive EV spread as well as great typing allows my Bisharp or Mega-Medicham to switch out into something that can take a hit or cripple in return, or take a hit and volt switch them in.
Will o Wisp give Rotom-w an opportunity to cripple some physical threats like Garchomp and T-Tar, hydropump also hits very hard while Volt switch has the potential to KO some troublesome flying and water types while maintaining momentum.
Now that I have a relatively solid core, I'll need some mission specific Pokemon, this brings us to our revenge killer/sweeper.
Talonflame:

Talonflame @ Choice Band
Ability: Gale wings
Nature: Adamant
EVS: 252 SPE / 252 ATK / 6 SPD
- Brave Bird
- U-Turn / Nature gift
- Tailwind
- Flare Blitz
These are the Weakness that concerns me:
- Weak to Stealth Rock
- common weakness in Rock, Lightning and Water types
- Glass Cannon
Meet Latios:

Latios @ Life Orb
EVS: 252 SpA / 252 Spe / 4 SpD
Ability: Levitate
Timid Nature
IV: 0 Atk
- Defog
- Psyshock
- Draco Meteor
- HP Fighting / Fire
Your team still needs a dedicated Special Attacker, which Excadrill does not provide, yes you lose SR (for now) but you gain a more reliable form of removal in Defog (Rapid Spin can be Spin Blocked) while also possessing some outright raw power to put a hurting on a ton of mons.
I slashed HP Fire Here
Thanks To Rafael, I also have a great Specially Defensive pivot in the form of Sylveon who replaced Thundurus:

Sylveon @ Leftovers
EVS: 248 HP / 252 SpD / 8 SpA
Ability: Pixilate
Calm Nature
IV: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell
Basically a more offensively inclined version of Chansey/Blissey. Acts as a Cleric, (heals burns that MegaCham and Bisharp might incur), restores HP and tanks Special Attacks like a champ. With her and Rotom-W; you now have a base to fall back on if you need your core needs to be maintenance midway through a battle.
I welcome all suggestions and even out right changes as all i can do is learn at this point, right?
Replays (will post more as time goes by):
http://replay.pokemonshowdown.com/ou-116764851
http://replay.pokemonshowdown.com/ou-116805292 (some really bad decision making on my part)
http://replay.pokemonshowdown.com/ou-116808057 (slightly better this time, but I can improve)
New Team Test:
http://replay.pokemonshowdown.com/ou-117790592 (very weird Battle but the guy was a troll I think)
http://replay.pokemonshowdown.com/ou-117799929 (also interesting, I think Sylveon really showed its value here)
http://replay.pokemonshowdown.com/ou-118117009 (Latios Really shows his value here despite losing a speed tie to his sister, Sylveon also showed how she acted as a solid core here, really happy with how this battle shaped up)
http://replay.pokemonshowdown.com/ou-118140204 (interesting match vs a trapper - finally at 1500, hopefully I keep climbing)
On the Bench
Thundurus-I
Thundurus @ Focus Sash
Ability: Prankster
Nature: Timid
EVS: 252 SPE / 252 SPATK / 6 SDEF
Hidden power Ice hits a lot of would be setup dragon sweepers hard and weaken them enough for Talonflame to eliminate, and thunderbolt is powerful enough to eliminate most un-sashed leads after a taunt.
but there are a few things that are his down sides:
Excadrill @ Air Balloon
Ability: Mold Breaker
Nature: Jolly
EVS: 252 SPE / 252 ATK / 6 SDEF
Air Balloon takes away his ground weakness and allows him to switch into a lot of his would be checks and KO, Earth quake deals a great amount of damage and KO Aegislash if Bisharp wasn't enough, rockslide offers great coverage as well as potentially OHKO charizard and other flying types switching into him, or I can opt for Iron head which allows him to kill fairies.
There is a few things that concerns me about him that is not necessary covered by his teammates:

Thundurus @ Focus Sash
Ability: Prankster
Nature: Timid
EVS: 252 SPE / 252 SPATK / 6 SDEF
- Hidden Power - Ice
- Thunderbolt
- Thunderwave
- Taunt
Hidden power Ice hits a lot of would be setup dragon sweepers hard and weaken them enough for Talonflame to eliminate, and thunderbolt is powerful enough to eliminate most un-sashed leads after a taunt.
but there are a few things that are his down sides:
- Ice beam, Rock Slide mess him up
- most of the time he is a one hit pony
- once again, he is incredibly frail
- if he misses a OHKO, he will die

Excadrill @ Air Balloon
Ability: Mold Breaker
Nature: Jolly
EVS: 252 SPE / 252 ATK / 6 SDEF
- Rapid Spin
- Earth Quake
- Rock Slide/Iron head
- Stealth Rock
Air Balloon takes away his ground weakness and allows him to switch into a lot of his would be checks and KO, Earth quake deals a great amount of damage and KO Aegislash if Bisharp wasn't enough, rockslide offers great coverage as well as potentially OHKO charizard and other flying types switching into him, or I can opt for Iron head which allows him to kill fairies.
There is a few things that concerns me about him that is not necessary covered by his teammates:
- His speed is not that great
- He is weak to fighting and fire (which Rotom-w Semi covers)
- I find myself sacrificing him a lot to keep momentum.
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