Hey,
Here's a team that I have that just kinda came together completely by accident. It's worked out REALLY well for me in wifi doubles. Then again, most of these kids playing have full shiny teams that couldn't win a real battle for crap. I'm open to all criticism obviously, anything from a little tweak to half a team swap.
So... Here it goes!
TEAM CAPTAIN: THE MOTHER
MOTHER@Charizard
Special sweeper
Item: Charizardite Y
Nature: Timid
Moves:
Heat Wave
Air Slash
Solarbeam
Roar
Charizard Y's purpose is simple: take out anything that her partner BigBoy Garchomp doesn't. Heat Wave, Air Slash, and Solarbeam provide extremely good coverage. The amount of power behind Heat Wave under the sun is ridiculous, and the only things that aren't annihilated by it are special walls like Blissey and Chansey. The fact that it hits both opponents is amazing. Mainly though, Charizard is there to finish off anything Garchomp doesn't take care of with Earthquake. Roar is simply a backup plan for a certain pest named Mega Gengar, or if someone's stats start getting a little too high and I can't KO them for whatever stupid cheap-ass reason.
THE ONE THAT GREW UP ON THE STREETS
BigBoy@Garchomp
Physical sweeper
Ability: Rough Skin
Item: Soft Sand
Nature: Jolly
Moves:
Crunch
Earthquake
Fire Fang
Dual Chop
Garchomp is the vanguard of my team here. I didn't go Choice Band because I HATE being trapped in Earthquake, taking away a lot of this beast's versitality, which is decently vital to the function of this team. Like Charizard his use is pretty straightforward: hit fast and hard, leave no survivors. With the sun effect from Char, ice beam from most mons only takes him down by roughly 2 thirds from what I've seen. Crunch takes care of any pesky ghost types that try to surprise me, (yes I'm looking at YOU Gengar) while Earthquake hits everything but flying types, Fire Fang boosted by sun is more than reliable, and Dual Chop is for anyone who tries to SubSweep.
THE STRONG BUT QUIET ONE THAT'S STRANGELY GOOD AT COD
Nerde@Ferrothorn
Mixed staller
Ability: Iron Barbs
Item: Leftovers/Rocky Helmet(only if can't use 2 of same item)
Nature: Relaxed
Moves:
Thunder Wave
Leech Seed
Gyro Ball
Protect
Ferrothorn is simply here because A. He's an incredible staller and B. Frail sweepers (like mega Alakazam and his gang) and fairy types get wrecked by him. Any fire type move that hits him will OHKO him but people usually use Talonflame as a fire type, and most people start with Talonflame if they have one. By the time Ferrothorn gets out there any fire sweeper is long gone (for the most part). I had trouble deciding between Rocky Helmet and Leftovers, but in the end Leftovers was a lot more reliable. Thunder Wave slows down any sweepers giving me a hard time, Gyro ball for frail mons and fairy types, Leech Seed and Protect for great recovery.
THE ONE THAT GOES ALL OR NOTHING (and a lot like Vin Diesel)
Diesel@Terrakion
Physical sweeper
Item: Air Balloon
Nature: Jolly
Moves:
Close Combat
Stone Edge
X-Scissor
Sacred Sword
Terrakion: An incredible attacker. Close Combat is the move he uses most, with STAB and all that. X-Scissor is for the psychics that decide they don't like him. Stone Edge was originally meant for flying types, but I found when Ferrothorn and Terrakion are side by side, Stone Edge KOs anything that threatens Ferrothorn too. Sacred Sword is simply there for those physical walls that I just can't stand with a team like this. Air Balloon is if Terrakion and Garchomp both on, Earthquake won't just KO him. I'm considering giving him Choice Band instead though. Let me know what you think.
THE ONE THAT CAN'T STICK WITH DECISIONS... OR THE PLAN
Snake Eyes@Greninja
Special sweeper
Ability: Protean
Item: Expert Belt
Nature: Modest
Moves:
Scald
Dark Pulse
Ice Beam
U-turn
Greninja is meant for this role. Great maneuverability and coverage, and he can perform very well under many different situations. He's kind of like the pivot of the team, plus not a half bad late game sweeper. I used Scald over Surf simply because it can cause a burn, plus it doesn't damage any Pokemon on my side. Dark Pulse has some nice power behind it, Ice Beam is for any dragons that have gotten past Garchomp, or any random flying types that got past Terrakion. Bounce is so that if Garchomp is with Greninja, Greninja won't get hit by Earthquake, and also to hit any fighting types that forget about Greninja's Protean ability.
THE ONE THAT'S DEEP. REAL DEEP.
Star@Cresselia
Support
Item: Leftovers
Nature: Bold
Moves:
Moonlight
Psychic
Ice Beam
Toxic
I originally had Chansey in this spot, but someone (SolarHatesPie ;) ) suggested that I try using Cresselia instead, so I did. I'm considering replacing one of her moves with Helping Hand, <----LET ME KNOW WHAT YOU THINK!!! Turned out to be a way better decision than Chansey. In fact, I found on this team that Cresselia completely outclasses Chansey. Cresselia is mainly used to stall/wall, and she does a great job. Her only fear really is dark types like Greninja, but besides that she pretty much holds her own. I don't know what else to say other than she uses a standard defence set to stall the opponent... That's pretty much it.
For importing:
MOTHER (Charizard) (F) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Heat Wave
- Air Slash
- Solar Beam
- Focus Blast
BigBoy (Garchomp) (M) @ Muscle Band
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Dual Chop
- Earthquake
- Rock Slide
- Iron Head
Nerde (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Def / 252 SDef / 4 Atk
Sassy Nature
IVs: 0 Spd
- Protect
- Leech Seed
- Thunder Wave
- Gyro Ball
Diesel (Terrakion) @ Choice Band
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Quick Guard
- Close Combat
- Rock Slide
- X-Scissor
FrogEyes (Greninja) (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SAtk / 252 Spd
Timid Nature
- Scald
- Mat Block
- Ice Beam
- Dark Pulse
Star (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 240 HP / 216 SDef / 12 Def / 40 SAtk
Bold Nature
- Moonlight
- Thunder Wave
- Helping Hand
- Psychic
Anyways, there's my current Doubles team. Please leave comments below of what you think, or any questions, i am looking for constructive criticism so please don't just say "Oh Charizard with Roar really? So typical of a NOOB HAHA", actually offer a replacement for it and the reason why, and how it will be better than what's already there. Thank you!
Here's a team that I have that just kinda came together completely by accident. It's worked out REALLY well for me in wifi doubles. Then again, most of these kids playing have full shiny teams that couldn't win a real battle for crap. I'm open to all criticism obviously, anything from a little tweak to half a team swap.
So... Here it goes!
TEAM CAPTAIN: THE MOTHER
MOTHER@Charizard
Special sweeper
Item: Charizardite Y
Nature: Timid
Moves:
Heat Wave
Air Slash
Solarbeam
Roar
Charizard Y's purpose is simple: take out anything that her partner BigBoy Garchomp doesn't. Heat Wave, Air Slash, and Solarbeam provide extremely good coverage. The amount of power behind Heat Wave under the sun is ridiculous, and the only things that aren't annihilated by it are special walls like Blissey and Chansey. The fact that it hits both opponents is amazing. Mainly though, Charizard is there to finish off anything Garchomp doesn't take care of with Earthquake. Roar is simply a backup plan for a certain pest named Mega Gengar, or if someone's stats start getting a little too high and I can't KO them for whatever stupid cheap-ass reason.
THE ONE THAT GREW UP ON THE STREETS
BigBoy@Garchomp
Physical sweeper
Ability: Rough Skin
Item: Soft Sand
Nature: Jolly
Moves:
Crunch
Earthquake
Fire Fang
Dual Chop
Garchomp is the vanguard of my team here. I didn't go Choice Band because I HATE being trapped in Earthquake, taking away a lot of this beast's versitality, which is decently vital to the function of this team. Like Charizard his use is pretty straightforward: hit fast and hard, leave no survivors. With the sun effect from Char, ice beam from most mons only takes him down by roughly 2 thirds from what I've seen. Crunch takes care of any pesky ghost types that try to surprise me, (yes I'm looking at YOU Gengar) while Earthquake hits everything but flying types, Fire Fang boosted by sun is more than reliable, and Dual Chop is for anyone who tries to SubSweep.
THE STRONG BUT QUIET ONE THAT'S STRANGELY GOOD AT COD
Nerde@Ferrothorn
Mixed staller
Ability: Iron Barbs
Item: Leftovers/Rocky Helmet(only if can't use 2 of same item)
Nature: Relaxed
Moves:
Thunder Wave
Leech Seed
Gyro Ball
Protect
Ferrothorn is simply here because A. He's an incredible staller and B. Frail sweepers (like mega Alakazam and his gang) and fairy types get wrecked by him. Any fire type move that hits him will OHKO him but people usually use Talonflame as a fire type, and most people start with Talonflame if they have one. By the time Ferrothorn gets out there any fire sweeper is long gone (for the most part). I had trouble deciding between Rocky Helmet and Leftovers, but in the end Leftovers was a lot more reliable. Thunder Wave slows down any sweepers giving me a hard time, Gyro ball for frail mons and fairy types, Leech Seed and Protect for great recovery.
THE ONE THAT GOES ALL OR NOTHING (and a lot like Vin Diesel)
Diesel@Terrakion
Physical sweeper
Item: Air Balloon
Nature: Jolly
Moves:
Close Combat
Stone Edge
X-Scissor
Sacred Sword
Terrakion: An incredible attacker. Close Combat is the move he uses most, with STAB and all that. X-Scissor is for the psychics that decide they don't like him. Stone Edge was originally meant for flying types, but I found when Ferrothorn and Terrakion are side by side, Stone Edge KOs anything that threatens Ferrothorn too. Sacred Sword is simply there for those physical walls that I just can't stand with a team like this. Air Balloon is if Terrakion and Garchomp both on, Earthquake won't just KO him. I'm considering giving him Choice Band instead though. Let me know what you think.
THE ONE THAT CAN'T STICK WITH DECISIONS... OR THE PLAN
Snake Eyes@Greninja
Special sweeper
Ability: Protean
Item: Expert Belt
Nature: Modest
Moves:
Scald
Dark Pulse
Ice Beam
U-turn
Greninja is meant for this role. Great maneuverability and coverage, and he can perform very well under many different situations. He's kind of like the pivot of the team, plus not a half bad late game sweeper. I used Scald over Surf simply because it can cause a burn, plus it doesn't damage any Pokemon on my side. Dark Pulse has some nice power behind it, Ice Beam is for any dragons that have gotten past Garchomp, or any random flying types that got past Terrakion. Bounce is so that if Garchomp is with Greninja, Greninja won't get hit by Earthquake, and also to hit any fighting types that forget about Greninja's Protean ability.
THE ONE THAT'S DEEP. REAL DEEP.
Star@Cresselia
Support
Item: Leftovers
Nature: Bold
Moves:
Moonlight
Psychic
Ice Beam
Toxic
I originally had Chansey in this spot, but someone (SolarHatesPie ;) ) suggested that I try using Cresselia instead, so I did. I'm considering replacing one of her moves with Helping Hand, <----LET ME KNOW WHAT YOU THINK!!! Turned out to be a way better decision than Chansey. In fact, I found on this team that Cresselia completely outclasses Chansey. Cresselia is mainly used to stall/wall, and she does a great job. Her only fear really is dark types like Greninja, but besides that she pretty much holds her own. I don't know what else to say other than she uses a standard defence set to stall the opponent... That's pretty much it.
For importing:
MOTHER (Charizard) (F) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Heat Wave
- Air Slash
- Solar Beam
- Focus Blast
BigBoy (Garchomp) (M) @ Muscle Band
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Dual Chop
- Earthquake
- Rock Slide
- Iron Head
Nerde (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Def / 252 SDef / 4 Atk
Sassy Nature
IVs: 0 Spd
- Protect
- Leech Seed
- Thunder Wave
- Gyro Ball
Diesel (Terrakion) @ Choice Band
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Quick Guard
- Close Combat
- Rock Slide
- X-Scissor
FrogEyes (Greninja) (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SAtk / 252 Spd
Timid Nature
- Scald
- Mat Block
- Ice Beam
- Dark Pulse
Star (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 240 HP / 216 SDef / 12 Def / 40 SAtk
Bold Nature
- Moonlight
- Thunder Wave
- Helping Hand
- Psychic
Anyways, there's my current Doubles team. Please leave comments below of what you think, or any questions, i am looking for constructive criticism so please don't just say "Oh Charizard with Roar really? So typical of a NOOB HAHA", actually offer a replacement for it and the reason why, and how it will be better than what's already there. Thank you!
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