Client Wrong text for Flame Orb

Made a <2 minute satire video on this:

TLDW: Showdown currently has "[Holder] was burned!" instead of "[Holder] was burned by its Flame Orb!" as the proc message. This is inconsistent with base game and can lead to some simulation inaccurate, albeit niche, set prediction when playing metagames such as, but mostly impacting, VGC 1v1 and Doubles OU, UU, etc. By attacking last in a turn and using a move such as Scald against an opponent's Conkeldurr, should Conkeldurr be holding a Flame Orb and the move's burn not proc, a Showdown player would still have to guess if it is an Iron Fist set -- as opposed to a base game player, who would already have this information should Scald not have burned by seeing that the Flame Orb was in fact what caused the burn. [Edit: as Karthik pointed out below this, the hover tooltip can be used to clarify the burn's source.]

Thanks to Mamoswindle for pointing me to a more appropriate forum subsection for this thread.
 
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I ran some tests and the only thing that's wrong here is the text. The server does actually make it clear whether the burn is from Flame Orb, and there are already some differences you can look for, albeit more subtle.

Burn from Scald
What it looks like: The burn happens immediately after the move damage, and Conk takes burn damage in the same turn.
Lines sent from server:
Code:
|move|p2a: Alomomola|Scald|p1a: Conkeldurr
|-damage|p1a: Conkeldurr|87/100
|-status|p1a: Conkeldurr|brn
|
|-damage|p1a: Conkeldurr|81/100 brn|[from] brn
|upkeep
|turn|2

Burn from Flame Orb
What it looks like: There is a slight pause between the move damage and the burn. Conk does not take burn damage in the same turn. Conk's tooltip will reveal Flame Orb.
Lines sent from the server (I used Brine because I didn't trust RNG, but the same thing would happen if Scald didn't burn):
Code:
|move|p2a: Alomomola|Brine|p1a: Conkeldurr
|-damage|p1a: Conkeldurr|91/100
|
|-status|p1a: Conkeldurr|brn|[from] item: Flame Orb
|upkeep
|turn|2

However, the text should still be made accurate. I'll also move this from Suggestions to Bugs, because it's an objective change to simulate the game better.
 
I ran some tests and the only thing that's wrong here is the text. The server does actually make it clear whether the burn is from Flame Orb, and there are already some differences you can look for, albeit more subtle.

Burn from Scald
What it looks like: The burn happens immediately after the move damage, and Conk takes burn damage in the same turn.
Lines sent from server:
Code:
|move|p2a: Alomomola|Scald|p1a: Conkeldurr
|-damage|p1a: Conkeldurr|87/100
|-status|p1a: Conkeldurr|brn
|
|-damage|p1a: Conkeldurr|81/100 brn|[from] brn
|upkeep
|turn|2

Burn from Flame Orb
What it looks like: There is a slight pause between the move damage and the burn. Conk does not take burn damage in the same turn. Conk's tooltip will reveal Flame Orb.
Lines sent from the server (I used Brine because I didn't trust RNG, but the same thing would happen if Scald didn't burn):
Code:
|move|p2a: Alomomola|Brine|p1a: Conkeldurr
|-damage|p1a: Conkeldurr|91/100
|
|-status|p1a: Conkeldurr|brn|[from] item: Flame Orb
|upkeep
|turn|2

However, the text should still be made accurate. I'll also move this from Suggestions to Bugs, because it's an objective change to simulate the game better.
Heard! Glad I could help the community make the sim even a tad better! :3
 
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