Made a <2 minute satire video on this:
TLDW: Showdown currently has "[Holder] was burned!" instead of "[Holder] was burned by its Flame Orb!" as the proc message. This is inconsistent with base game and can lead to some simulation inaccurate, albeit niche, set prediction when playing metagames such as, but mostly impacting, VGC 1v1 and Doubles OU, UU, etc. By attacking last in a turn and using a move such as Scald against an opponent's Conkeldurr, should Conkeldurr be holding a Flame Orb and the move's burn not proc, a Showdown player would still have to guess if it is an Iron Fist set -- as opposed to a base game player, who would already have this information should Scald not have burned by seeing that the Flame Orb was in fact what caused the burn. [Edit: as Karthik pointed out below this, the hover tooltip can be used to clarify the burn's source.]
Thanks to Mamoswindle for pointing me to a more appropriate forum subsection for this thread.
TLDW: Showdown currently has "[Holder] was burned!" instead of "[Holder] was burned by its Flame Orb!" as the proc message. This is inconsistent with base game and can lead to some simulation inaccurate, albeit niche, set prediction when playing metagames such as, but mostly impacting, VGC 1v1 and Doubles OU, UU, etc. By attacking last in a turn and using a move such as Scald against an opponent's Conkeldurr, should Conkeldurr be holding a Flame Orb and the move's burn not proc, a Showdown player would still have to guess if it is an Iron Fist set -- as opposed to a base game player, who would already have this information should Scald not have burned by seeing that the Flame Orb was in fact what caused the burn. [Edit: as Karthik pointed out below this, the hover tooltip can be used to clarify the burn's source.]
Thanks to Mamoswindle for pointing me to a more appropriate forum subsection for this thread.
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