Wrath of the Gods
A B2W2 Ubers RMT
A few weeks ago, I transitioned from the Rarelyused tier to the Ubers tier where I currently reside. I started to build a team- I am an offensive player through and through, and although I've made a few successful sun teams, I wanted to build a rain team that could overwhelm the opponent with its sheer power and blazing speed. I then compiled ideas what I would need- obviously I needed a rain inducer, none other than the king of Ubers, Kyogre. I knew I wanted a swift swimmer to revenge things that I couldn't outspeed or beat with Kyogre, for general insurance- but I also wanted a fast one that hit HARD. Kabutops was signed. I figured two Dragons would be optimal, so Zekrom was added for a physical 'mon and Latios because Soul Dew is back!!! I also needed a Steel-type for walling Dragons, as well as something that could hit pretty darn hard. Steel Arceus wasn't happening, so I chose Metagross, who is a tank and awesome at what he does. (I <3 Bullet Punch and Meteor Mash). From there I wanted more offense that could murder opposing weather inducers and be able to outspeed most of the Metagame. Voila- Shaymin-Sky to the rescue! And with those six pokemon, we fought many long and hard battles, muscled through ridiculous hax and came out victorious! (Mostly. Unfortuneatley no laddering because of Summer homework as well as schoolwork) So now, I present to you Team Monsoon!
Poseidon (Kyogre)@ Lum Berry
252hp/252spA/4spe
Modest Nature
Ability: Drizzle
-Thunder Wave
-Surf
-Ice Beam
-Thunder
This Kyogre was previously a ScarfOgre, but I had success changing it to a bulky lum variant. With more power and far more bulk, and the awesome ability to paralyze opponents, this guy is a tank. Paralyzing is awesome.
Kyogre is a vital- perhaps the most vital member of the team in terms of setting up rain and the sheer power of Rain boosted Water Spouts. Although this team isn't crazy weather dependent, it functions best, by far, in the Rain, boosting Kabutops' Waterfall, Latios' water coverage in Surf and removing Metagross' Fire weakness. Kyogre is also a good check to many uber pokemon and also has incredible special bulk.
Zeus(Zekrom)@ Life Orb
252atk/4def/252spe
Naive Nature
Ability: Teravolt
-Outrage
-Draco Meteor
-Bolt Strike
-Volt Switch
Meet Zeus, the god of Thunder coming to obliterate all who oppose him. Zekrom has incredible power with Life Orb and its base 150 attack, not to mention its ridiculously powerful STAB moves. Bolt Strike, Outrage and Draco Meteor just desecrate anything that isnt named Ferrothorn. Offensive Giritina-O are murdered by Draco Meteor even without hazards, Giritina is obliterated by Outrage. Kyogre is easily KOed by Bolt Strike, and Palkia takes HUGE damage.
The reason for running mixed Zekrom instead of Band, Scarf, or just Physical is to cover more threats as well as not locking myself into Outrage to KO Giritina-O, Giritina-A, and hit Dialga harder on the switch. Volt Switch also allows me to escape from Ferrothorn's murderous grip.
Jolly allows me to outspeed neutral base 90's, 95's, and 100's like Kyogre, the Kyurem forms, and Palkia (though I'm not staying in on Palkia or the Kyurems), and speed tie with positive natured base 90s. Thor is an awesome member of the team- invaluable!
Heimdall (Latios)@ Soul Dew
252spatk/4spdef/252spe
Timid Nature
Ability: Levitate
-Draco Meteor
-Psyshock
-Surf
-Recover
Thank the heavens GameFreak gave Lati@s Soul Dew back. Why they took it away in the first place is beyond me....
Latios has nuclear power with Soul Dew, as well as great moves to go along with it. Draco meteor is for obscene power, Psyshock is a great secondary STAB that also hits Kyogre very hard, and Surf gives me excellent coverage in the rain. Ferrothorn is the only thing that can wall this monster (notice I said WALL not check or stop or revenge kill), be it can be handled with a sp. def drop from seed flare and a Draco Meteor. (Which isn't very reliable...)
Latios' only real flaw is its low defense stat, allowing it to be Ko'ed by powerful boosted resisted attacks and unboosted neutral ones, although its special bulk is good indeed. It also has great speed (Timid is mandatory), but a misprediction against a scarfer can easily cost me. Overall- Latios is a great member of the team- though at times I wish there was a compromise move between Draco Meteor and Dragon Pulse. Oh well.
Tyr (Metagross)@ Leftovers
212hp/252atk/44def
Adamant Nature
Ability: Clear Body
-Meteor Mash
-Bullet Punch
-Hammer Arm
-Earthquake
Metagross is pretty awesome, I'll tell you that much. Base 130 defense and Steel/Psychic typing make it a great defensive pokemon (only one weakness under rain). That's not all- a fully invested base 135 attack hurts- a lot.
Metagross' main role is to absorb Outrages and Dragon Pulses and whatnot and strike back and severely injure the trapped opponent.Meteor mash hits a surprising amount of the time, and the 20% chance to raise my attack comes in handy. Bullet punch is incredible for revenging opponents who just barely might have survived one of Metagross' other moves, and Hammer Arm provides coverage against Arceus and Ferrothorn. The choice of nature is to hit as hard as possible on this highly offensive team- however a Impish nature is being considered for more bulk. All in all a great Pokemon!
Freyja (Shaymin-S)@ Life Orb
4hp/252satk/252spe
Timid Nature
Ability: Serene Grace
-Seed Flare
-Air Slash
-Earth Power
-Giga Drain/Protect
Although getting rarer these days, Shaymin-S is just as good as it always was. Great speed, good special attack, and an amazing ability in Serence Grace make it a big threat. Timid is mandatory to outspeed as much as possible, as the moves are mostly standard. Seed Flare deals ridiculous damage, especially after a harsh special defense drop (80% chance!). Air Slash provides good secondary STAB for flinching things to death, and Earth Power allows me to hit steels and electrics like Dialga and Zekrom. The last slot is a toss up, either can be used, both have the niches. Giga Drain heals Shaymin, and Protect is great for scouting
Shaymin plays a role on the team almost comparable to the double dance strategy- Latios and Shaymin each wear the opponent down and severely weaken the opposing team, at which point either of them or Kabutops can clean up shop.
Eldir (Kabutops)@ Life Orb
252atk/36def/220spe
Adamant Nature
Ability: Swift Swim
-Stone Edge
-Waterfall
-Low Kick
-Rapid Spin/Swords Dance
Kabutops acts as my main revenge killer in the rain, he has enough EVs in speed to outspeed Jolly Scarfchomp, and allows me to wreck things with a Rain-boosted STAB Life Orb Adamant Waterfall coming off a resonably high base 115 attack, as well as STAB Stone Miss. Low Kick allows me to damage Ferrothorn and Dialga, getting a 2HKO on both.
Kabutops is, in my opinion, the best physical Swift Swimmer, being able to destroy Lugia, something Kingdra and Ludicolo can only dream of. Kabutops is vital to the team as a ridiculously fast, hard-hitting revenge killer, way faster than Kyogre, Latios, and Shaymin. Kabutops it a great Pokemon- I encourage you all to go out and try it!
Threats:
FERROTHORN. Ferrothorn Ferrothorn Ferrothorn. Such a pain in the ass, none of my Pokemon can OHKO it, most are walled by it, and the two pokemon that can 2HKO it can be either stalled out by Leech Seed and Protect or obliterated by Power Whip (and heavily damaged by Gyro Ball). If used by a good player, chances are I might lose.
Blaziken: a +2/2 Blaziken can sweep the floor with my team. Not even Meatagross can take a hit and I can't outspeed it either. Luckily, it never usually comees to that point, Kyogre can outspeed +1 Blaziken and murder it with Surf/Water Spout, and if it's sashed, Metagross can come in and Bullet Pawnch it. Kabutops also outspeeds at plus one, and I believe only Shaymin is OHKOed before a SD boost, where I can kill it or bring sashed variants down to 1 hp, where Metagross can safely revenge it. Not as big as a threat as Ferrothorn, but still something to watch out for.
And, that's the team! All suggestions will be appreciated (especially suggestions solving the Ferrothorn problem) Thanks for reading!
A few weeks ago, I transitioned from the Rarelyused tier to the Ubers tier where I currently reside. I started to build a team- I am an offensive player through and through, and although I've made a few successful sun teams, I wanted to build a rain team that could overwhelm the opponent with its sheer power and blazing speed. I then compiled ideas what I would need- obviously I needed a rain inducer, none other than the king of Ubers, Kyogre. I knew I wanted a swift swimmer to revenge things that I couldn't outspeed or beat with Kyogre, for general insurance- but I also wanted a fast one that hit HARD. Kabutops was signed. I figured two Dragons would be optimal, so Zekrom was added for a physical 'mon and Latios because Soul Dew is back!!! I also needed a Steel-type for walling Dragons, as well as something that could hit pretty darn hard. Steel Arceus wasn't happening, so I chose Metagross, who is a tank and awesome at what he does. (I <3 Bullet Punch and Meteor Mash). From there I wanted more offense that could murder opposing weather inducers and be able to outspeed most of the Metagame. Voila- Shaymin-Sky to the rescue! And with those six pokemon, we fought many long and hard battles, muscled through ridiculous hax and came out victorious! (Mostly. Unfortuneatley no laddering because of Summer homework as well as schoolwork) So now, I present to you Team Monsoon!
![2990466835_209aee4991.jpg](http://farm4.static.flickr.com/3183/2990466835_209aee4991.jpg)
Poseidon (Kyogre)@ Lum Berry
252hp/252spA/4spe
Modest Nature
Ability: Drizzle
-Thunder Wave
-Surf
-Ice Beam
-Thunder
This Kyogre was previously a ScarfOgre, but I had success changing it to a bulky lum variant. With more power and far more bulk, and the awesome ability to paralyze opponents, this guy is a tank. Paralyzing is awesome.
Kyogre is a vital- perhaps the most vital member of the team in terms of setting up rain and the sheer power of Rain boosted Water Spouts. Although this team isn't crazy weather dependent, it functions best, by far, in the Rain, boosting Kabutops' Waterfall, Latios' water coverage in Surf and removing Metagross' Fire weakness. Kyogre is also a good check to many uber pokemon and also has incredible special bulk.
![zekrom_by_seiryuuden-d2ufed7.jpg](http://bestanimephotos.com/wp-content/uploads/2011/04/zekrom_by_seiryuuden-d2ufed7.jpg)
Zeus(Zekrom)@ Life Orb
252atk/4def/252spe
Naive Nature
Ability: Teravolt
-Outrage
-Draco Meteor
-Bolt Strike
-Volt Switch
Meet Zeus, the god of Thunder coming to obliterate all who oppose him. Zekrom has incredible power with Life Orb and its base 150 attack, not to mention its ridiculously powerful STAB moves. Bolt Strike, Outrage and Draco Meteor just desecrate anything that isnt named Ferrothorn. Offensive Giritina-O are murdered by Draco Meteor even without hazards, Giritina is obliterated by Outrage. Kyogre is easily KOed by Bolt Strike, and Palkia takes HUGE damage.
The reason for running mixed Zekrom instead of Band, Scarf, or just Physical is to cover more threats as well as not locking myself into Outrage to KO Giritina-O, Giritina-A, and hit Dialga harder on the switch. Volt Switch also allows me to escape from Ferrothorn's murderous grip.
Jolly allows me to outspeed neutral base 90's, 95's, and 100's like Kyogre, the Kyurem forms, and Palkia (though I'm not staying in on Palkia or the Kyurems), and speed tie with positive natured base 90s. Thor is an awesome member of the team- invaluable!
![Latios_by_shazy.jpg](http://fc09.deviantart.net/fs29/i/2009/240/2/a/Latios_by_shazy.jpg)
Heimdall (Latios)@ Soul Dew
252spatk/4spdef/252spe
Timid Nature
Ability: Levitate
-Draco Meteor
-Psyshock
-Surf
-Recover
Thank the heavens GameFreak gave Lati@s Soul Dew back. Why they took it away in the first place is beyond me....
Latios has nuclear power with Soul Dew, as well as great moves to go along with it. Draco meteor is for obscene power, Psyshock is a great secondary STAB that also hits Kyogre very hard, and Surf gives me excellent coverage in the rain. Ferrothorn is the only thing that can wall this monster (notice I said WALL not check or stop or revenge kill), be it can be handled with a sp. def drop from seed flare and a Draco Meteor. (Which isn't very reliable...)
Latios' only real flaw is its low defense stat, allowing it to be Ko'ed by powerful boosted resisted attacks and unboosted neutral ones, although its special bulk is good indeed. It also has great speed (Timid is mandatory), but a misprediction against a scarfer can easily cost me. Overall- Latios is a great member of the team- though at times I wish there was a compromise move between Draco Meteor and Dragon Pulse. Oh well.
![Metagross__Normal_Coloration_by_Xous54.png](http://fc03.deviantart.net/fs51/f/2009/281/b/9/Metagross__Normal_Coloration_by_Xous54.png)
Tyr (Metagross)@ Leftovers
212hp/252atk/44def
Adamant Nature
Ability: Clear Body
-Meteor Mash
-Bullet Punch
-Hammer Arm
-Earthquake
Metagross is pretty awesome, I'll tell you that much. Base 130 defense and Steel/Psychic typing make it a great defensive pokemon (only one weakness under rain). That's not all- a fully invested base 135 attack hurts- a lot.
Metagross' main role is to absorb Outrages and Dragon Pulses and whatnot and strike back and severely injure the trapped opponent.Meteor mash hits a surprising amount of the time, and the 20% chance to raise my attack comes in handy. Bullet punch is incredible for revenging opponents who just barely might have survived one of Metagross' other moves, and Hammer Arm provides coverage against Arceus and Ferrothorn. The choice of nature is to hit as hard as possible on this highly offensive team- however a Impish nature is being considered for more bulk. All in all a great Pokemon!
![645px-492Shaymin-Sky.png](http://chikorita157.com/files/2010/06/645px-492Shaymin-Sky.png)
Freyja (Shaymin-S)@ Life Orb
4hp/252satk/252spe
Timid Nature
Ability: Serene Grace
-Seed Flare
-Air Slash
-Earth Power
-Giga Drain/Protect
Although getting rarer these days, Shaymin-S is just as good as it always was. Great speed, good special attack, and an amazing ability in Serence Grace make it a big threat. Timid is mandatory to outspeed as much as possible, as the moves are mostly standard. Seed Flare deals ridiculous damage, especially after a harsh special defense drop (80% chance!). Air Slash provides good secondary STAB for flinching things to death, and Earth Power allows me to hit steels and electrics like Dialga and Zekrom. The last slot is a toss up, either can be used, both have the niches. Giga Drain heals Shaymin, and Protect is great for scouting
Shaymin plays a role on the team almost comparable to the double dance strategy- Latios and Shaymin each wear the opponent down and severely weaken the opposing team, at which point either of them or Kabutops can clean up shop.
![Kabutops_para_lachechusita_by_RHEMORA.jpg](http://th08.deviantart.net/fs25/300W/i/2008/097/6/b/Kabutops_para_lachechusita_by_RHEMORA.jpg)
Eldir (Kabutops)@ Life Orb
252atk/36def/220spe
Adamant Nature
Ability: Swift Swim
-Stone Edge
-Waterfall
-Low Kick
-Rapid Spin/Swords Dance
Kabutops acts as my main revenge killer in the rain, he has enough EVs in speed to outspeed Jolly Scarfchomp, and allows me to wreck things with a Rain-boosted STAB Life Orb Adamant Waterfall coming off a resonably high base 115 attack, as well as STAB Stone Miss. Low Kick allows me to damage Ferrothorn and Dialga, getting a 2HKO on both.
Kabutops is, in my opinion, the best physical Swift Swimmer, being able to destroy Lugia, something Kingdra and Ludicolo can only dream of. Kabutops is vital to the team as a ridiculously fast, hard-hitting revenge killer, way faster than Kyogre, Latios, and Shaymin. Kabutops it a great Pokemon- I encourage you all to go out and try it!
Threats:
FERROTHORN. Ferrothorn Ferrothorn Ferrothorn. Such a pain in the ass, none of my Pokemon can OHKO it, most are walled by it, and the two pokemon that can 2HKO it can be either stalled out by Leech Seed and Protect or obliterated by Power Whip (and heavily damaged by Gyro Ball). If used by a good player, chances are I might lose.
Blaziken: a +2/2 Blaziken can sweep the floor with my team. Not even Meatagross can take a hit and I can't outspeed it either. Luckily, it never usually comees to that point, Kyogre can outspeed +1 Blaziken and murder it with Surf/Water Spout, and if it's sashed, Metagross can come in and Bullet Pawnch it. Kabutops also outspeeds at plus one, and I believe only Shaymin is OHKOed before a SD boost, where I can kill it or bring sashed variants down to 1 hp, where Metagross can safely revenge it. Not as big as a threat as Ferrothorn, but still something to watch out for.
And, that's the team! All suggestions will be appreciated (especially suggestions solving the Ferrothorn problem) Thanks for reading!