Alright so this is what I have right now. The entire team consists of 2 main cores, zamazenta and incineroar, and comfey and ursaluna. There are also 2 other Pokemon functioning as cleanup.
The Cloud Man (Landorus) @ Life Orb
Ability: Sheer Force
Tera Type: Water
EVs: 120 HP / 140 SpA / 4 SpD / 244 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Psychic
- Protect
Cloud man is a late game sweeper that it made to out damage the opponent. I am not sure about the move psychic but don’t really know what else to use, since substitute is something I don’t need
Fredy Fazber (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave
Ursaluna Bloodmon and comfey try and take as much KOs early game as possible, with comfey healing ursaluna. The entire idea is to out last the opponent and heal off whatever damage it takes. In practice this works well but I am wondering how much it can really take.
Flower Power (Comfey) @ Leftovers
Ability: Triage
Shiny: Yes
Tera Type: Fairy
EVs: 56 HP / 252 Def / 200 SpD
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Floral Healing
- Helping Hand
- Synthesis
Comfey is supportive with priority healing, and +3 priority draining kiss is great for picking up KOs that out prioritize all other priority moves. It keeps others alive and is also great with zamazenta. Other than that, it is made to be incredibly bulky
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 172 Def / 84 Spe
Impish Nature
- Iron Defense
- Protect
- Behemoth Bash
- Body Press
Zamazenta is made to be incredibly bulky. The entire idea is to set up an iron defense, and sweep with body press. This works well but I am concerned with special attackers
Incinerator (Incineroar) @ Red Card
Ability: Intimidate
Shiny: Yes
Tera Type: Grass
EVs: 30 HP / 130 Atk / 128 Def / 220 SpD
Adamant Nature
- Knock Off
- Flare Blitz
- Fake Out
- Parting Shot
Zamazenta and incineroar are my other pair where incineroar tries to disrupt the opponent while zamazenta sets up an iron defense and sweeps. Incineroar, again, has red card, and fake out, for the sole purpose of disrupting the opponent so zamazenta can safely set up.
Dance Monke (Rillaboom) @ Miracle Seed
Ability: Grassy Surge
Shiny: Yes
Tera Type: Grass
EVs: 96 HP / 252 Atk / 160 SpD
Adamant Nature
- U-turn
- Grassy Glide
- Knock Off
- Fake Out
Rillaboom is clean up who picks up KOs and supports with fake out and grassy glide. It also pair well with comfey since floral healing heals 3/4 of your health when grassy terrain is up. Plus the fake out pressure is nice
The Cloud Man (Landorus) @ Life Orb
Ability: Sheer Force
Tera Type: Water
EVs: 120 HP / 140 SpA / 4 SpD / 244 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Psychic
- Protect
Cloud man is a late game sweeper that it made to out damage the opponent. I am not sure about the move psychic but don’t really know what else to use, since substitute is something I don’t need
Fredy Fazber (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave
Ursaluna Bloodmon and comfey try and take as much KOs early game as possible, with comfey healing ursaluna. The entire idea is to out last the opponent and heal off whatever damage it takes. In practice this works well but I am wondering how much it can really take.
Flower Power (Comfey) @ Leftovers
Ability: Triage
Shiny: Yes
Tera Type: Fairy
EVs: 56 HP / 252 Def / 200 SpD
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Floral Healing
- Helping Hand
- Synthesis
Comfey is supportive with priority healing, and +3 priority draining kiss is great for picking up KOs that out prioritize all other priority moves. It keeps others alive and is also great with zamazenta. Other than that, it is made to be incredibly bulky
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 172 Def / 84 Spe
Impish Nature
- Iron Defense
- Protect
- Behemoth Bash
- Body Press
Zamazenta is made to be incredibly bulky. The entire idea is to set up an iron defense, and sweep with body press. This works well but I am concerned with special attackers
Incinerator (Incineroar) @ Red Card
Ability: Intimidate
Shiny: Yes
Tera Type: Grass
EVs: 30 HP / 130 Atk / 128 Def / 220 SpD
Adamant Nature
- Knock Off
- Flare Blitz
- Fake Out
- Parting Shot
Zamazenta and incineroar are my other pair where incineroar tries to disrupt the opponent while zamazenta sets up an iron defense and sweeps. Incineroar, again, has red card, and fake out, for the sole purpose of disrupting the opponent so zamazenta can safely set up.
Dance Monke (Rillaboom) @ Miracle Seed
Ability: Grassy Surge
Shiny: Yes
Tera Type: Grass
EVs: 96 HP / 252 Atk / 160 SpD
Adamant Nature
- U-turn
- Grassy Glide
- Knock Off
- Fake Out
Rillaboom is clean up who picks up KOs and supports with fake out and grassy glide. It also pair well with comfey since floral healing heals 3/4 of your health when grassy terrain is up. Plus the fake out pressure is nice
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