Hi, my name is superwolfe and I am a fairly active player on PO. I started fooling around with hail the other day, and discovered that not only do I love using it, its also very, very good. I found a problem with my team and I need some help, as well as thoughts from the community so im posting it here. Please rate it id really appreciate it, and leave any suggestions here. This team peaked at 1571 points, #7 on the OU ladder.
At A Glance:
heres my basic hail team, ive tried it with many variations but so far ive found this works the best. The pokemon that is currently heatran is normally the one that gets switched around, and the other pokemon stay reasonably the same.
A Closer Look
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Mamoswine @ Focus Sash Jolly
252 Speed/252 Atk/4 Def
-Earthquake
-Ice Shard
-Stealth Rocks
-Endeavor
Mamoswine, apart from being one of my favorite pokemon of all time, is a great pokemon to have on this team and fulfills his role very well. He can either attack a pokemon that could be a threat, such as machamp, metagross, etc. Or he can set up stealth rocks. The main reason why mamoswine is so good however is because of endeavor. Endeavor works great against pokemon slower then you, such as a gyrados before a DD. If they use waterfall, you can set up SR first then next turn bring them down to 1 hp thanks to your sash. If theyre faster then you it takes a little prediction, such as against scizzor. You need to make the decision if theyre going to BP or U turn. If you think theryre going to BP, then endeavor then ice shard next turn. If you think they are going to U turn you can hit them with earthquake. Mamoswine can also come back in late game if hes been brought down to the sash earlier he can come in on an electric move and endeavor, or ice shard a dragon locked into outrage. His ability snow cloak helps him late game, especially if he hasnt been brought down to the sash.
Abomasnow @ leftovers Timid
252 HP/252 Spe/4 Sp A
-Substitute
-Leech Seed
-Blizzard
-Protect
Ah, abomasnow, the hail starter. Abomasnow is important on this team for several reasons. The first is rather obvious, to set up hail of course! Next is protect. Abomasnow can scout out choice users (such as heatran and scizzor) and allow me to switch in appropriately. Abomasnow is also great for leech seed. If I bring abomasnow in on a pokemon I know is going to switch out, then I can use substitute to see what they will bring in. If they bring in a heatran or t-tar, or something along those lines then I can use leech seed, protect, and then switch out. I can also attack with blizzard, although thats not the focus of the set, which is why more EV's are in HP then in SP A. Abomasnow is also my bulky water check. suicune, vaporeon, starmie, swampert, none of them can touch me. Odds are since everyone except walrein is weak to surf or immune to toxic, they wont be using toxic on the switch. I can then bring in abomasnow on the switch, use sub to take the toxic in some cases, or leech seed if its a boosting type, and stall them to death.
Tentacruel @ black sludge
Calm/Clear body
252 HP/120 Def/136 Sp D
-Toxic Spikes
-Rapid Spin
-Surf
-HP Electric
Tentacruel is essential to the team for several reasons. For one thing, he can switch in and absorb toxic spikes, as well as whisking away entry hazards which is good because ice is weak to SR. He can also set up toxic spikes of his own, which is tremendously useful. His typing is also good, being weak to electric and ground isnt a big deal on this team, and he also has another important role. This team has a big infernape weakness, or it would if not for tentacruel. Tentacruel is my infernape counter, as well as having stupendous synergy with gliscor. Hes my special wall, and is not meant to take physical attacks, or even attack for that matter. This team does have a big DD gyrados weakness, which is why I use HP electric over sludge bomb.
Clear body is used over liquid ooze because of gengar. Tentacruel can 2hko gengar after rocks, but gengar has more of a problem with tentacruel. It stinks to loose your tentacruel because of a poorly timed Sp Defence drop
Gliscor @ Leftover's
Jolly/Sand Veil
252 Speed/252 HP/4 Def
-Earthquake
-Toxic
-Taunt
-Roost
Gliscor is my wallbreaker, among other things. Taunt stops rotom, scarm, and forrey from setting up or it can stop status, as the odds are that he will be faster. Gliscor has great synergy with tentacruel, and I wouldnt use him without the other. The main thing that gliscor does, however, is stop t-tar. There are alot of sandstorm teams out there nowadays, which is why I use sand veil. Theres nothing more professional then haxing with sand veil gliscor on a hail team. Gliscor can handle most variants of t-tar, as well as stop heatran and taunt breloom, both of which can be a problem to this team. Earthquake is pretty self explanatory, as is roost. Toxic is in case I dont set up toxic spikes, or if I just need to hit a pokemon with levitate or a flying type.
Walrein @ Leftovers
Bold/Ice Body
220 HP/252 Def /36 SpD
-Protect
-Roar
-Subsitute
-Surf
Ah walrein, the essential to all hail teams. Walrein is one of the best pokemon on the team. With Ice body walrein recovers twice as much HP as he normally would, meaning he can heal off the damage 100 percent from a sub after a protect and a normal turn. So, if your opponent is poisoned, he can stall them to death without losing any HP and potentially maintaining a sub. Roar is for shuffling pokemon trying to set up, such as kingdra or D-night. Im considering switching it for Ice beam/HP Electric, but for now I prefer roar. Walrein is extremely bulky with the given EV's and nature and under hail he is nearly impossible to KO. His weakness's are not a problem for the team, with 2 ground types and a grass resisting electric, flying and poison resisting fighting, everyone but mamo being nuetral or resistant to grass, he is well covered.
Heatran @ choice Scarf
Naive/Flash Fire
252 Sp A 252 Spe 4 Atk
-Fire Blast
-HP Grass
-Explosion
-Earth Power
Heatran ties up the lose ends on the team. He fixes some weakness'ss that would be a problem, he absorbs fire moves, he is scarfed so he outspeed's pokemon that others on the team couldnt, as well as providing good offense for what otherwise would be a defensive team. The moves are fairly self explanitory, fire blast for strong STAB, Earth power for other heatran/anything weakened that I dont want to risk missing with fire blast, HP grass is used for swampert or hippowdon if they try and switch in, and explosion is for that final bang.
Conclusion
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The team is working very well for me, except for 2 things. I have a massive weakness to gyrados. I tried switching the pokemon in the slot of heatran, but then I had a huge lead azelf weakness. I need a some suggestions on how to fix this please, and thank you for reading.






heres my basic hail team, ive tried it with many variations but so far ive found this works the best. The pokemon that is currently heatran is normally the one that gets switched around, and the other pokemon stay reasonably the same.
A Closer Look
----------------------------------------------

Mamoswine @ Focus Sash Jolly
252 Speed/252 Atk/4 Def
-Earthquake
-Ice Shard
-Stealth Rocks
-Endeavor
Mamoswine, apart from being one of my favorite pokemon of all time, is a great pokemon to have on this team and fulfills his role very well. He can either attack a pokemon that could be a threat, such as machamp, metagross, etc. Or he can set up stealth rocks. The main reason why mamoswine is so good however is because of endeavor. Endeavor works great against pokemon slower then you, such as a gyrados before a DD. If they use waterfall, you can set up SR first then next turn bring them down to 1 hp thanks to your sash. If theyre faster then you it takes a little prediction, such as against scizzor. You need to make the decision if theyre going to BP or U turn. If you think theryre going to BP, then endeavor then ice shard next turn. If you think they are going to U turn you can hit them with earthquake. Mamoswine can also come back in late game if hes been brought down to the sash earlier he can come in on an electric move and endeavor, or ice shard a dragon locked into outrage. His ability snow cloak helps him late game, especially if he hasnt been brought down to the sash.

Abomasnow @ leftovers Timid
252 HP/252 Spe/4 Sp A
-Substitute
-Leech Seed
-Blizzard
-Protect
Ah, abomasnow, the hail starter. Abomasnow is important on this team for several reasons. The first is rather obvious, to set up hail of course! Next is protect. Abomasnow can scout out choice users (such as heatran and scizzor) and allow me to switch in appropriately. Abomasnow is also great for leech seed. If I bring abomasnow in on a pokemon I know is going to switch out, then I can use substitute to see what they will bring in. If they bring in a heatran or t-tar, or something along those lines then I can use leech seed, protect, and then switch out. I can also attack with blizzard, although thats not the focus of the set, which is why more EV's are in HP then in SP A. Abomasnow is also my bulky water check. suicune, vaporeon, starmie, swampert, none of them can touch me. Odds are since everyone except walrein is weak to surf or immune to toxic, they wont be using toxic on the switch. I can then bring in abomasnow on the switch, use sub to take the toxic in some cases, or leech seed if its a boosting type, and stall them to death.

Tentacruel @ black sludge
Calm/Clear body
252 HP/120 Def/136 Sp D
-Toxic Spikes
-Rapid Spin
-Surf
-HP Electric
Tentacruel is essential to the team for several reasons. For one thing, he can switch in and absorb toxic spikes, as well as whisking away entry hazards which is good because ice is weak to SR. He can also set up toxic spikes of his own, which is tremendously useful. His typing is also good, being weak to electric and ground isnt a big deal on this team, and he also has another important role. This team has a big infernape weakness, or it would if not for tentacruel. Tentacruel is my infernape counter, as well as having stupendous synergy with gliscor. Hes my special wall, and is not meant to take physical attacks, or even attack for that matter. This team does have a big DD gyrados weakness, which is why I use HP electric over sludge bomb.
Clear body is used over liquid ooze because of gengar. Tentacruel can 2hko gengar after rocks, but gengar has more of a problem with tentacruel. It stinks to loose your tentacruel because of a poorly timed Sp Defence drop

Gliscor @ Leftover's
Jolly/Sand Veil
252 Speed/252 HP/4 Def
-Earthquake
-Toxic
-Taunt
-Roost
Gliscor is my wallbreaker, among other things. Taunt stops rotom, scarm, and forrey from setting up or it can stop status, as the odds are that he will be faster. Gliscor has great synergy with tentacruel, and I wouldnt use him without the other. The main thing that gliscor does, however, is stop t-tar. There are alot of sandstorm teams out there nowadays, which is why I use sand veil. Theres nothing more professional then haxing with sand veil gliscor on a hail team. Gliscor can handle most variants of t-tar, as well as stop heatran and taunt breloom, both of which can be a problem to this team. Earthquake is pretty self explanatory, as is roost. Toxic is in case I dont set up toxic spikes, or if I just need to hit a pokemon with levitate or a flying type.

Walrein @ Leftovers
Bold/Ice Body
220 HP/252 Def /36 SpD
-Protect
-Roar
-Subsitute
-Surf
Ah walrein, the essential to all hail teams. Walrein is one of the best pokemon on the team. With Ice body walrein recovers twice as much HP as he normally would, meaning he can heal off the damage 100 percent from a sub after a protect and a normal turn. So, if your opponent is poisoned, he can stall them to death without losing any HP and potentially maintaining a sub. Roar is for shuffling pokemon trying to set up, such as kingdra or D-night. Im considering switching it for Ice beam/HP Electric, but for now I prefer roar. Walrein is extremely bulky with the given EV's and nature and under hail he is nearly impossible to KO. His weakness's are not a problem for the team, with 2 ground types and a grass resisting electric, flying and poison resisting fighting, everyone but mamo being nuetral or resistant to grass, he is well covered.

Heatran @ choice Scarf
Naive/Flash Fire
252 Sp A 252 Spe 4 Atk
-Fire Blast
-HP Grass
-Explosion
-Earth Power
Heatran ties up the lose ends on the team. He fixes some weakness'ss that would be a problem, he absorbs fire moves, he is scarfed so he outspeed's pokemon that others on the team couldnt, as well as providing good offense for what otherwise would be a defensive team. The moves are fairly self explanitory, fire blast for strong STAB, Earth power for other heatran/anything weakened that I dont want to risk missing with fire blast, HP grass is used for swampert or hippowdon if they try and switch in, and explosion is for that final bang.
Conclusion
-----------------------------------------
The team is working very well for me, except for 2 things. I have a massive weakness to gyrados. I tried switching the pokemon in the slot of heatran, but then I had a huge lead azelf weakness. I need a some suggestions on how to fix this please, and thank you for reading.