Gen 6 Scolipede [QC 2/2] [GP 1/2]

[OVERVIEW]
Scolipede carves a niche in OU thanks to its excellent Speed, access to Speed Boost, and wide movepool. It can set entry hazards as a suicide lead or sweep with Swords Dance-boosted attacks. It threatens offense and balance alike, functioning as a fast hazard setter or an underrated wincon, given the right support. Scolipede's typing and decent Attack let it pressure common threats like Clefable and Mega Venusaur, while Speed Boost allows it to outspeed most of the unboosted metagame after just one turn. However, it's held back by a poor defensive typing, making it vulnerable to priority moves and common typings like Flying, Psychic, and Fire.

[SET]
name: Entry Hazard Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Endeavor
move 4: Superpower / Poison Jab
item: Rocky Helmet
ability: Speed Boost
nature: Jolly
evs: 208 HP / 48 Atk / 252 Spe

[SET COMMENTS]
Moves
=========

Spikes and Toxic Spikes are the core of this set, enabling Scolipede to function as an efficient entry hazard lead that can pressure teams from turn one. Endeavor synergizes well with Speed Boost, allowing Scolipede to weaken bulky threats after taking a hit. Superpower lets it hit Steel-types like Heatran and Excadrill, which are immune to Toxic Spikes and Poison Jab. Alternatively, Poison Jab provides a more consistent STAB option, hitting Fairy-types like Clefable, Azumarill and Mega Altaria.

Set Details
========

The maximized Speed allows unboosted Scolipede to outpace Mega Metagross, Latios, and Thundurus, giving it extra opportunities to set up entry hazards or make use of Endeavor. 48 Attack EVs let Superpower put Excadrill in Rocky Helmet range, which is important to protect the hazards. Rocky Helmet further punishes physical attackers like Mega Lopunny, Mega Medicham, and Mega Gyarados. The rest of the EVs are put into bulk to allow Scolipede to stay on the field as long as possible.

Usage Tips
========

Lead with Scolipede against slower or passive Pokémon to stack multiple layers of entry hazards early. Be careful of Taunt leads like Aerodactyl and Azelf. Use Endeavor after taking damage to cripple walls or tanks and put them in range of a teammate's attack or anticipating a big hit from a faster paced foe and take advantage of Speed Boost the following turn. The importance of Spikes against Toxic Spikes should be assessed, and prioritizing one over the other depends on the game state. Be cautious against Mega Diancie, which counters this Scolipede set.

Team Options
========

This Scolipede fits best on offensive teams. The entry hazard-stacking helps teams break down defensive cores. With the attacking options and the support of Rocky Helmet, Scolipede can pressure spinners like Excadrill, and strong hitters like Talonflame, Bisharp, and Weavile can capitalize on the provided chip damage. Ghost-types like Gengar, Jellicent, and Cofagrigus can block Rapid Spin, helping preserve Scolipede's hazards. Bisharp can benefit from opposing Defog or deter it by the threat of its Defiant-boosted Attack alone. Excadrill makes for a good partner, threatening Mega Diancie and providing Stealth Rock. Furthermore, partners that handle Flying-types, such as Tyranitar, Rotom-W, and Landorus-T, are all solid options, and the latter two are especially useful for being able to keep up the momentum and not allowing the opponent to remove hazards.

[SET]
name: Bulky Sweeper
move 1: Swords Dance
move 2: Mega Horn
move 3: Poison Jab
move 4: Earthquake / Aqua Tail / Protect
item: Black Sludge
ability: Speed Boost
nature: Adamant
evs: 80 HP / 252 Atk / 4 Def / 172 Spe

[SET COMMENTS]
Moves
=========

Swords Dance lets Scolipede function as a late-game cleaner, allowing it to set up and sweep. Megahorn hits bulky switch-ins neutrally, such as Ferrothorn, Mega Metagross, and Mega Venusaur. Poison Jab is a consistent STAB option that hits Fairy- and Flying-types that resist Megahorn, such as Clefable, Tornadus-T, and Mega Altaria. Earthquake hits Fire-types like Heatran and Volcanion hard while providing a strong neutral coverage that bypasses contact. On the other hand, Aqua Tail can hit Landorus-T and Gliscor, which otherwise wall Scolipede, while still hitting bulky Fire-types. Protect guarantees Scolipede's Speed Boost without taking damage.

Set Details
========

172 Speed EVs allow Scolipede to outspeed Excadrill at +0, Mega Alakazam at +1, and Sand Rush Excadrill at +2. Maximum Attack investment optimizes Scolipede's potential as a late-game sweeper. The rest of the EVs are thrown into bulk while keeping an odd HP number to minimize Stealth Rock damage. This allows Scolipede to better take priority attacks and weak coverage moves, as well as create easier setup opportunities to use Swords Dance. Black Sludge gives it passive recovery, which helps it stay on the field longer and stack multiple Speed Boosts or Swords Dances.

Usage Tips
========

Scolipede should be brought in safely and given the opportunity to set up Swords Dance. It can be used early to weaken key defensive targets or used later for an attempt to late-game clean. Before attempting to sweep, some key defensive checks like Skarmory, Garchomp, Landorus-T and Zapdos should be KOed or severely weakened. Strong priority users like Talonflame and Dragonite should ideally be eliminated before attempting a sweep. Against Cofagrigus, which walls Scolipede, Scolipede can still be useful through absorbing its Toxic Spikes throughout the game.

Team Options
========

Scolipede fits best on offensive teams, where other Pokemon open up defensive cores. Bisharp can remove Rocky Helmet with Knock Off and weaken certain foes like Zapdos and Skarmory. Wallbreakers like Kyurem-B, Weavile, and Mega Tyranitar can soften up physical walls that otherwise tank Scolipede's attacks such as Cofagrigus and Zapdos. Dual screens can allow Scolipede easier setup opportunities; therefore, Serperior and Latias can make good teammates. Pursuit trappers like Tyranitar can remove troublesome Ghost-types like Cofagrigus.

[STRATEGY COMMENTS]
Other Options
=============

Protect can be used on the bulky sweeper set to guarantee a free Speed Boost, but it sacrifices valuable coverage. Toxic can be used over Toxic Spikes on the entry hazard set to have a more directed approach while also be able to hit Flying-types like Zapdos and Tornadus-T. Rock Slide can be used on the sweeper set to also hit the aforementioned Flying-types.

Checks and Counters
===================

**Bulky Flying-types:** Zapdos, Skarmory, and Landorus-T can wall most of Scolipede's moves and threaten it back. Defog Zapdos also counters the entry hazard lead set.

**Flying-types with Priority:** Talonflame, Thunder Wave Thundurus, Quick Attack Mega Pinsir, and Extreme Speed Dragonite can pick off weakened Scolipede, especially after prior chip damage.

**Bulky Bug-types:** Mega Scizor and Mega Heracross can both wall the Swords Dance set and take advantage of the entry hazard lead set.

**Ghost-types:** Cofagrigus, Jellicent, and Gengar resist both Scolipede's STAB moves and can generally survive any hit Scolipede hits. However, Gengar faints to +2 Aqua Tail.

**Quagsire:** Quagsire walls the Swords Dance set, as it is not weak to any of Scolipede's moves and is never 2HKOed.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/paprikaflow.591583/
Quality checked by:
https://www.smogon.com/forums/members/rufflespro.193716/
https://www.smogon.com/forums/members/alpha1013.565035/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
[OVERVIEW]
Scolipede carves a niche in ORAS OU thanks to its excellent Speed, access to Speed Boost, and wide movepool. It can set hazards as an suicide lead, or sweep with Swords Dance boosted attacks. It threatens offense and balance alike, functioning as a fast hazard setter or an underrated wincon, given the right support. Scolipede's typing and decent Attack let it pressure common threats like Clefable and Mega Venusaur, while Speed Boost allows it to outspeed most of the unboosted metagame after just one turn. However, it's held back by a poor defensive typing, making it vulnerable to priority moves and common types like Flying, Psychic, and Fire.

[SET]
name: Hazard Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Endeavor
move 4: Superpower / Poison Jab
item: Rocky Helmet
ability: Speed Boost
nature: Jolly
evs: 208 HP / 48 Atk / 252 Spe

[SET COMMENTS]
Moves
=========

Spikes and Toxic Spikes are the core of this set, enabling Scolipede to function as an efficient hazard lead that can pressure opposing teams from turn one. Endeavor synergizes well with Speed Boost, allowing Scolipede to weaken bulky threats after taking a hit. Superpower lets it hit Steel-types like Heatran or Excadrill that are immune to Toxic Spikes and resist Poison Jab. Alternatively, Poison Jab provides a more consistent STAB option, hitting Fairy-types like Clefable, Azumarill and Mega Altaria.

Set Details
========

The maximized Speed allows Scolipede, being unboosted, to outpace Mega Metagross, Latios, and Thundurus, giving it extra opportunities to set up Hazards or make use of Endeavor. The 48 Attack EVs is enough investment to put Excadrill in provide the neccessary power for that calculation to work out, since it brings Excadrill into Rocky Helmet range, which is important to protect the hazards. The Rocky Helmet further punishes physical attackers like Mega Lopunny, Mega Metagross Medicham, and Mega Gyarados. Mega Scizor that try to position themselves, racking up chip damage, aswell as potential delivering a the finishing blow, after being hit by Endeavour. The rest of the EVs are put into The bulk to allow Scolipede to stay on the field as long as possible. lets it survive priority moves like Brave Bird from Talonflame, or strong attacks like Meteor Mash from Mega Metagross as well as giving it enough tankines to survive any attack from Excadrill, landing a Superpower and potentially chip it with Rocky Helmet on a Rapid spin.

Usage Tips
========

Lead with Scolipede against slower or passive Pokémon to stack multiple layers of hazards early. Be careful of taunt leads like Aerodactyl and Azelf. Use Endeavor after taking damage to cripple walls or tanks and put them in range of a teammate’s attack or anticipating a big hit from a faster paced foe and take advantage of Speed Boost the following turn. The importance of Spikes against Toxic Spikes can be should be assessed, prioritizing one over the other depending on the game state. when only limited turns to set those hazards are assessable. Be cautious against Mega Diancie, which it completely counters this Scolipede set.

Team Options
========

This Scolipede fits best on offensive teams. The entry hazard stack teams helps breaking down defensive cores. With the attacking options and the support of Rocky Helmet, (AC) Scolipede can pressure potentially get rid of the hazard removal through opposing Excadrill. Strong hitters like Talonflame, Bisharp, and Weavile can capitalize on the provided chip damage. Ghost-types like Gengar, Jellicent, and Cofagrigus can block Rapid Spin, helping preserve Scolipede's hazards. Bisharp can benefit from opposing Defog or prevents deter it, by the threat of his Defiant boosted Attack alone. Excadrill makes a good partner, threatening Mega Diance and providing Stealth Rock himself. Furthermore partners that handle Flying-types, such as Tyranitar, Rotom-W, or Landorus-T are all solid options, latter two are especially useful for being able to keep up the momentum, not allowing the opponent to remove those hazards.

[SET]
name: Bulky Sweeper
move 1: Swords Dance
move 2: Mega Horn
move 3: Poison Jab
move 4: Earthquake / Aqua Tail / Protect
item: Black Sludge
ability: Speed Boost
nature: Adamant
evs: 80 HP / 252 Atk / 4 Def / 172 Spe

[SET COMMENTS]
Moves
=========

Swords Dance lets Scolipede function as a late-game cleaner, boosting its Attack to threatening levels allowing it to set up and sweep.
Megahorn is a powerful STAB move that hits bulky switch-ins neutrally, such as Psychic- and Grass-types like Ferrpthorn, Mega Metagross, (AC) and Mega Venusaur hard. Poison Jab is a more consistent STAB option, (RC) that hits takes care of Fairy- and Flying-types that resist Megahorn, such as like Clefable, Tornadus-T, and Mega Altaria. Earthquake hits Fire-types like Heatran and Volcanion hard, while providing a strong neutral coverage that bypassess contact. On the other hand, while Aqua Tail can hit Landorus-T and Gliscor that otherwise wall Scolipede, while still hitting bulky Fire-types. Protect is another option to guarentee Scolipede's Speed Boost without taking damage. Substitute can be used to prevent getting hit by status inflicting moves like Will-o-Wisp from Rotom-W. Finally, Rock Slide provides key coverage against Flying-types such as Zapdos and Skarmory while avoiding contact. (Reordered)

Set Details
========

172 Speed EVs with Speed Boost allows Scolipede to outspeed Excadrill before any boost, Mega Alakazam at +1, and Sand Rush Excadrill at +2. the entire unboosted metagame after a turn or two. The Adamant nature and the 252 Attack EVs maximizes the damage output, optimizing Scolipedes potential as a late game sweeper. The rest of the 120 HP EVs are thrown into bulk while keeping an odd HP number to minimize Stelath Rock damage. This allows Scolipede add some bulk, allowing it to better take priority attacks and weak coverage moves, as well as create easier setup opportunites for using Swords Dance. Black Sludge gives it passive recovery, which helps it stay on the field longer and set up multiple Speed Boosts or Swords Dances. (Reordered)

Usage Tips
========

Scolipede should be brought in safely and given the opportunity to set up Swords Dance. It can be used early to weaken key defensive targets, or used late for an attempt to late-game clean. Furthermore, its coverage as good as it is, has certain limits, which requieres certain checks like Skarmory, Garchomp, and Landorus-T being beaten or weakend. Strong priority users like Talonflame or Dragonite should ideally also be eliminated before attempting a sweep out of the way first. Against Cofagrigus which completely walls Scolipede, it can still be useful through absorbing Toxic Spikes throughout the game.

Team Options
========

Scolipede fits best on offensive teams, (RC) where other Pokemon open up defensive cores. Bisharp can knock off Rocky Helmets and weaken certain foes like Zapdos and Skarmory. Wallbreakers like Kyurem-B, Weavile, and Mega Tyranitar can soften up physical walls that might otherwise tank Scolipede's attacks (such as?). Screens can allow Scolipede easier setup opportunites, therefore Serperior and Latias can make good teammates. Pursuit trappers like Tyranitar can remove troublesome Ghost-and Psychic-types like Cofagrigus and Latios.

[STRATEGY COMMENTS]
Other Options
=============

Protect can be used on the Bulky Sweeper set to guarantee a free Speed Boost, but it sacrifices valuable coverage. Toxic can be used over Toxic Spikes for the Hazard set to have a more directed approach, while also be able to hit Flying-types like Zapdos and Tornadus-T.

Checks and Counters
===================

Bulky Flying-types: Like Talonflame, Zapdos, Skarmory, and Landorus-T and Mega Pinsir can outspeed and can potentially revenge kill. Bulky Flying-types like Skarmory and Zapdos can wall most of Scolipedes moves and threaten it back. Defog Zapdos also counters the hazard lead set.

Flying-types with priority: Like Brave Bird from Talonflame, Thunder Wave Thundurus, Quick Attack Mega Pinsir, and or Extreme Speed from Dragonite can pick off weakened Scolipede, especially after prior chip.

Fire-types: Heatran and Mega Charizard-X wall most sets without Earthquake or Aqua Tail and can retaliate with their Fire-type STAB moves.

Fast Psychic-types: Mega Alakazam and Choice Scarf Latios threaten to OHKO Scolipede, if it has not reached enough Speed to outrun them.

Fast Taunt user: Azelf and Aerodactyl outspeed Scolipede and prevent it from setting entry hazards with Taunt.


Bulky Bug-types: Mega Scizor and Mega Heracross can both wall the Swords Dance set and take advantage of the hazard lead set.

Ghost-types: Cofagrigus, Jellicent, and Gengar resist both Scolipede's stats and can generally live any hit Scolipede hits. However, Gengar dies to +2 Aqua Tail.


Quagsire: Quagsire walls the Swords Dance set as it is not weak to any of its moves and is never 2HKOed.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/paprikaflow.591583/
Quality checked by:

Grammar checked by:

QC 1/2
 
[OVERVIEW]
Scolipede carves a niche in ORAS OU thanks to its excellent Speed, access to Speed Boost, and wide movepool. It can set entry hazards as an a suicide lead (RC) or sweep with Swords Dance boosted Dance-boosted attacks. It threatens offense and balance alike, functioning as a fast hazard setter or an underrated wincon, given the right support. Scolipede's typing and decent Attack let it pressure common threats like Clefable and Mega Venusaur, while Speed Boost allows it to outspeed most of the unboosted metagame after just one turn. However, it's held back by a poor defensive typing, making it vulnerable to priority moves and common types typings like Flying, Psychic, and Fire.

[SET]
name: Entry Hazard Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Endeavor
move 4: Superpower / Poison Jab
item: Rocky Helmet
ability: Speed Boost
nature: Jolly
evs: 208 HP / 48 Atk / 252 Spe

[SET COMMENTS]
Moves
=========

Spikes and Toxic Spikes are the core of this set, enabling Scolipede to function as an efficient entry hazard lead that can pressure opposing teams from turn one. Endeavor synergizes well with Speed Boost, allowing Scolipede to weaken bulky threats after taking a hit. Superpower lets it hit Steel-types like Heatran or and Excadrill, (AC) which that are immune to Toxic Spikes and resist Poison Jab. Alternatively, Poison Jab provides a more consistent STAB option, hitting Fairy-types like Clefable, Azumarill and Mega Altaria. you could put this pjab part first (here and in set) to make the superpower hitting pjab switch-ins easier to read

Set Details
========

The maximized Speed allows unboosted Scolipede (RC) being unboosted (RC) to outpace Mega Metagross, Latios, and Thundurus, giving it extra opportunities to set up Hazards entry hazards or make use of Endeavor. 48 Attack EVs is enough investment to let Superpower put Excadrill in Rocky Helmet range, which is important to protect the hazards. Rocky Helmet further punishes physical attackers like Mega Lopunny, Mega Medicham, and Mega Gyarados. The rest of the EVs are put into bulk to allow Scolipede to stay on the field as long as possible.

Usage Tips
========

Lead with Scolipede against slower or passive Pokémon to stack multiple layers of entry hazards early. Be careful of taunt Taunt leads like Aerodactyl and Azelf. Use Endeavor after taking damage to cripple walls or tanks and put them in range of a teammate’s teammate's attack or anticipating a big hit from a faster paced foe and take advantage of Speed Boost the following turn. The importance of Spikes against Toxic Spikes should be assessed, and prioritizing one over the other depending depends on the game state. Be cautious against Mega Diancie, which counters this Scolipede set.

Team Options
========

This Scolipede fits best on offensive teams. The entry hazard stack hazard-stacking helps teams helps breaking break down defensive cores. With the attacking options and the support of Rocky Helmet, Scolipede can pressure hazard removal spinners cause defog isn't included like Excadrill, and strong through opposing Excadrill. Strong hitters like Talonflame, Bisharp, and Weavile can capitalize on the provided chip damage. Ghost-types like Gengar, Jellicent, and Cofagrigus can block Rapid Spin, helping preserve Scolipede's hazards. Bisharp can benefit from opposing Defog or deter it (RC) by the threat of his Defiant boosted its Defiant-boosted Attack alone. Excadrill makes for a good partner, threatening Mega Diance Diancie and providing Stealth Rock. Furthermore, (AC) partners that handle Flying-types, such as Tyranitar, Rotom-W, or and Landorus-T, (AC) are all solid options, and the latter two are especially useful for being able to keep up the momentum (RC) and not allowing the opponent to remove hazards.

[SET]
name: Bulky Sweeper
move 1: Swords Dance
move 2: Mega Horn
move 3: Poison Jab
move 4: Earthquake / Aqua Tail / Protect
item: Black Sludge
ability: Speed Boost
nature: Adamant
evs: 80 HP / 252 Atk / 4 Def / 172 Spe

[SET COMMENTS]
Moves
=========

Swords Dance lets Scolipede function as a late-game cleaner, boosting its Attack to threatening levels allowing it to set up and sweep. remove newline Megahorn is a powerful STAB move that hits bulky switch-ins neutrally, such as Ferrothorn, Mega Metagross, and Mega Venusaur. Poison Jab is a consistent STAB option that hits Fairy- and Flying-types that resist Megahorn, such as Clefable, Tornadus-T, and Mega Altaria. Earthquake hits Fire-types like Heatran and Volcanion hard (RC) while providing a strong neutral coverage that bypassess bypasses contact. On the other hand, Aqua Tail can hit Landorus-T and Gliscor, (AC) which that otherwise wall Scolipede, while still hitting bulky Fire-types. Protect is another option to guarentee guarantees Scolipede's Speed Boost without taking damage. Finally, Rock Slide provides coverage against Flying-types such as Zapdos and Skarmory while avoiding contact.

Set Details
========

172 Speed EVs with Speed Boost allows allow Scolipede to outspeed Excadrill before any boost at +0, Mega Alakazam at +1, and Sand Rush Excadrill at +2. Adamant nature and 252 Maximum Attack EVs maximize the damage output, optimizing Scolipedes investment optimizes Scolipede's potential as a late game late-game sweeper. The rest of the EVs are thrown into bulk while keeping an odd HP number to minimize Stealth Rock damage. This allows Scolipede to better take priority attacks and weak coverage moves, as well as create easier setup opportunites for using opportunities to use Swords Dance. Black Sludge gives it passive recovery, which helps it stay on the field longer and set up stack multiple Speed Boosts or Swords Dances.
space
Usage Tips
========

Scolipede should be brought in safely and given the opportunity to set up Swords Dance. It can be used early to weaken key defensive targets (RC) or used late later for an attempt to late-game clean. Before attempting to sweep, some key defensive checks like Skarmory, Garchomp, and Landorus-T like Skarmory ???, Garchomp (RC) and Zapdos should be beaten KOed or severly weakend severely weakened. Strong priority users like Talonflame or and Dragonite should ideally be eliminated before attempting a sweep. Against Cofagrigus, (AC) which walls Scolipede, it Scolipede can still be useful through absorbing its Toxic Spikes throughout the game.

Team Options
========

Scolipede fits best on offensive teams, where other Pokemon open up defensive cores. Bisharp can knock off remove Rocky Helmets Helmet with Knock Off and weaken certain foes like Zapdos and Skarmory. Wallbreakers like Kyurem-B, Weavile, and Mega Tyranitar can soften up physical walls that might otherwise tank Scolipede's attacks such as Cofagrigus and Zapdos. Screens Dual screens can allow Scolipede easier setup opportunites (RC) opportunities; (ASC) therefore, (AC) Serperior and Latias can make good teammates. Pursuit trappers like Tyranitar can remove troublesome Ghost-types like Cofagrigus.

[STRATEGY COMMENTS]
Other Options
=============

Protect can be used on the Bulky bulky Sweeper sweeper set to guarantee a free Speed Boost, but it sacrifices valuable coverage. Toxic can be used over Toxic Spikes for on the Hazard entry hazard set to have a more directed approach (RC) while also be able to hit Flying-types like Zapdos and Tornadus-T. Rock Slide can be used on a the sweeper set aswell to also hit the aforementioned Flying-types.

Checks and Counters
===================
Make sure to bold these below, like so: **Bulky Flying-types**:
Bulky Flying-types: Zapdos, Skarmory, and Landorus-T can wall most of Scolipedes Scolipede's moves and threaten it back. Defog Zapdos also counters the entry hazard lead set.

Flying-types with Priority: Talonflame, Thunder Wave Thundurus, Quick Attack Mega Pinsir, and Extreme Speed Dragonite can pick off weakened Scolipede, especially after prior chip damage.

Bulky Bug-types: Mega Scizor and Mega Heracross can both wall the Swords Dance set and take advantage of the entry hazard lead set.

Ghost-types: Cofagrigus, Jellicent, and Gengar resist both Scolipede's stats STAB moves ? and can generally live survive any hit Scolipede hits. However, Gengar dies faints to +2 Aqua Tail.

Quagsire: Quagsire walls the Swords Dance set, (AC) as it is not weak to any of its Scolipede's moves and is never 2HKOed.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/paprikaflow.591583/
Quality checked by:
https://www.smogon.com/forums/members/rufflespro.193716/
https://www.smogon.com/forums/members/alpha1013.565035/
Grammar checked by:
1/2
 
Swords Dance lets Scolipede function as a late-game cleaner, allowing it to set up and sweep. Megahorn hits bulky switch-ins neutrally, such as Ferrothorn, Mega Metagross, and Mega Venusaur. Poison Jab is a consistent STAB option that hits Fairy- and Flying-types that resist Megahorn, such as Clefable, Tornadus-T, and Mega Altaria. Earthquake hits Fire-types like Heatran and Volcanion hard while providing a strong neutral coverage that bypasses contact. On the other hand, Aqua Tail can hit Landorus-T and Gliscor, which otherwise wall Scolipede, while still hitting bulky Fire-types. Protect guarantees Scolipede's Speed Boost without taking damage. Finally, Rock Slide provides coverage against Flying-types such as Zapdos and Skarmory while avoiding contact.

this should be removed since it isn't on the set anymore but rather in other options
 
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