
Hello all, Rimefang here. Today I would like to share an Ice team i have been using for a long time. It has gone through many changes, trying to cover as much of the meta as possible. After a lot of work and practice, I have taken this team all the way to a peak of 1713, which to me is insane as Ice is arguably one of the worse types defensively and in the meta. Without further ado, lets dive in.







Every team needs a hazard setter of some sort. Aurorus fulfills this role with Stealth Rocks as well as being a Hail setter. He also has a usable Special Attack stat, a perfectly accurate Blizzard in Hail, and a variety of coverage and utility options. He is also bulky on the Special side, able to take neutral attacks fairly well.






Aurora Veil is one of the best Ice type moves in the game. Combining Reflect and Light Screen into one move is incredible, especially for a type with only one resistance. However, it needs Hail to be used, so i chose Ninetales-Alola for this purpose. She is fast, has decent stab attacks in Moonblast and Freeze-Dry, access to Encore to trap mons into a move, and of course Aurora Veil. I will be addressing her as Rimetales from now on to shorten it a bit.






Were running Hail, so we need our Hail abuser. Sandslash-Alola is a fast sweeper with good dual stab moves and Earthquake for coverage. He also has access to Rapid Spin which is crucial for hazard control. I will be addressing him as Rimeslash from here on to shorten it a bit.






The team is still a bit slow without Hail, so I've added my old friend Weavile into the fray. Base 125 Speed is very fast unboosted, and she has powerful stab attacks along with Ice Shard for priority and Pursuit to trap dangerous mons.






We still need a Scizor check, so I added Cloyster. He has a incredible base 180 Defense, and an amazing set up move in Shell Smash, turning him into a deadly sweeper.






Lastly, we need our dedicated wallbreaker. Kyurem-Black is Ice's best wallbreaker available. Ice Beam with Fusion Bolt creates the Bolt-Beam combo which, when combined with Earth Power and Hidden Power Fire, means very few things will come in unscathed.




Whiteout (Aurorus) (M) @ Focus Sash


Ability: Snow Warning
Shiny: Yes
EVs: 252 SpA / 124 SpD / 132 Spe
Modest Nature
IVs: 0 Atk




Aurorus is one of my favorite mons, and I have used him for a very long time. He is my go to lead 99% of the time. Snow Warning is for auto Hail, and to fire off perfectly accurate Blizzards. The chip damage is also nice to cancel out Leftovers or Black Sludge. Ancient Power is for stab, and occasionally gives a boost to all his stats. It also demolishes Charizard-Y leads and can 2HKO Volcorona even at +1. Hidden Power Fire is for Scizor leads, and can 1-2HKO every variant. It is also strong vs Forretress and Ferrothorn who are difficult mons to take down as Mono Ice. Stealth Rocks are mandatory, dealing chip damage to most mons especially vs Bug, Fire, Flying, mirror Ice, etc. A Focus Sash helps ensure he will either put down Stealth Rocks or fire off an attack. This spread has just enough Speed to outspeed Skarmory's with 16 Speed EVs. Max Special Attack to hit as hard as possible, with the rest going into Special Defense, letting him check things like Scarf +1 Blacephalon. Modest was chosen to guarantee the OHKO on Charizard-Y with Ancient Power and for more damage overall, as even with Timid and max Speed investment he is not that fast. Another option over Ancient Power is Earth Power to hit Fire and Steel mons like Heatran or Infernape. Other options are Thunder Wave to slow down Scarfed mons or Encore to trap set up and hazard mons.
With Blizzard:
252+ SpA Aurorus Blizzard vs. 224 HP / 0 SpD Skarmory: 220-259 (67.2 - 79.2%) -- guaranteed 2HKO after hail damage and Leftovers recovery
252+ SpA Aurorus Blizzard vs. 252 HP / 4 SpD Celesteela: 162-192 (40.7 - 48.2%) -- guaranteed 3HKO after hail damage and Leftovers recovery
With Ancient Power:
252+ SpA Aurorus Ancient Power vs. 0 HP / 4 SpD Volcarona: 340-408 (109.3 - 131.1%) -- guaranteed OHKO
252+ SpA Aurorus Ancient Power vs. 0 HP / 4 SpD Charizard-Mega-Y: 316-376 (106.3 - 126.5%) -- guaranteed OHKO
252+ SpA Aurorus Ancient Power vs. 252 HP / 4 SpD Torkoal: 236-282 (68.6 - 81.9%) -- guaranteed 2HKO after Leftovers recovery
With Hidden Power Fire
252+ SpA Aurorus Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 288-340 (102.4 - 120.9%) -- guaranteed OHKO
252+ SpA Aurorus Hidden Power Fire vs. 252 HP / 4 SpD Forretress: 360-424 (101.6 - 119.7%) -- guaranteed OHKO
252+ SpA Aurorus Hidden Power Fire vs. 248 HP / 212+ SpD Scizor-Mega: 180-212 (52.4 - 61.8%) -- guaranteed 2HKO after hail damage
252+ SpA Aurorus Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 156-188 (44.3 - 53.4%) -- 33.2% chance to 2HKO after hail damage and Leftovers recovery
Defensive:
+1 252 SpA Blacephalon Fire Blast vs. 0 HP / 124 SpD Aurorus: 283-334 (73.1 - 86.3%) -- guaranteed 2HKO
+1 252 SpA Blacephalon Flamethrower vs. 0 HP / 124 SpD Aurorus: 232-274 (59.9 - 70.8%) -- guaranteed 2HKO
+1 252 SpA Volcarona Fire Blast vs. 0 HP / 124 SpD Aurorus: 261-307 (67.4 - 79.3%) -- guaranteed 2HKO
0 SpA Torkoal Lava Plume vs. 0 HP / 124 SpD Aurorus in Sun: 108-127 (27.9 - 32.8%) -- guaranteed 4HKO
252+ SpA Aurorus Blizzard vs. 224 HP / 0 SpD Skarmory: 220-259 (67.2 - 79.2%) -- guaranteed 2HKO after hail damage and Leftovers recovery
252+ SpA Aurorus Blizzard vs. 252 HP / 4 SpD Celesteela: 162-192 (40.7 - 48.2%) -- guaranteed 3HKO after hail damage and Leftovers recovery
With Ancient Power:
252+ SpA Aurorus Ancient Power vs. 0 HP / 4 SpD Volcarona: 340-408 (109.3 - 131.1%) -- guaranteed OHKO
252+ SpA Aurorus Ancient Power vs. 0 HP / 4 SpD Charizard-Mega-Y: 316-376 (106.3 - 126.5%) -- guaranteed OHKO
252+ SpA Aurorus Ancient Power vs. 252 HP / 4 SpD Torkoal: 236-282 (68.6 - 81.9%) -- guaranteed 2HKO after Leftovers recovery
With Hidden Power Fire
252+ SpA Aurorus Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 288-340 (102.4 - 120.9%) -- guaranteed OHKO
252+ SpA Aurorus Hidden Power Fire vs. 252 HP / 4 SpD Forretress: 360-424 (101.6 - 119.7%) -- guaranteed OHKO
252+ SpA Aurorus Hidden Power Fire vs. 248 HP / 212+ SpD Scizor-Mega: 180-212 (52.4 - 61.8%) -- guaranteed 2HKO after hail damage
252+ SpA Aurorus Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 156-188 (44.3 - 53.4%) -- 33.2% chance to 2HKO after hail damage and Leftovers recovery
Defensive:
+1 252 SpA Blacephalon Fire Blast vs. 0 HP / 124 SpD Aurorus: 283-334 (73.1 - 86.3%) -- guaranteed 2HKO
+1 252 SpA Blacephalon Flamethrower vs. 0 HP / 124 SpD Aurorus: 232-274 (59.9 - 70.8%) -- guaranteed 2HKO
+1 252 SpA Volcarona Fire Blast vs. 0 HP / 124 SpD Aurorus: 261-307 (67.4 - 79.3%) -- guaranteed 2HKO
0 SpA Torkoal Lava Plume vs. 0 HP / 124 SpD Aurorus in Sun: 108-127 (27.9 - 32.8%) -- guaranteed 4HKO



Rimetales (Ninetales-Alola) (F) @ Light Clay


Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk




My primary support mon, Snow Warning is for auto Hail, which is useful for Rimeslash and setting up the Veil. Moonblast is for stab, and hits Tyranitar out of Sand hard along with Mega-Sableye who is a difficult wall to break otherwise. It is also very useful for the dreaded Fighting match up. Freeze-Dry OHKOs many Swift Swim abusers out of Rain as well as Pelipper. It is also decent vs Toxapex and as a secondary stab. Encore is to trap set up or hazard mons, forcing switches. Lastly, Aurora Veil is to help the team tank hits better. Light Clay was chosen to keep the Veil up for as long as possible. Max Special Attack and Speed to hit hard and fast. Timid was chosen to keep her excellent Speed tier. Blizzard can be used over Freeze-Dry, but Swift Swim Rain will become much more difficult to beat without it, and even with two Hail setters, Hail is not up all the time, making it unreliable. Another option is Nasty Plot to help wallbreak, but is really only effective vs Toxapex and Mega-Sableye who can still be beaten otherwise by this team.



Rimeslash (Sandslash-Alola) (M) @ Life Orb


Ability: Slush Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature




Rimeslash is my sweeper as well as a revenge killer in Hail thanks to Slush Rush. Icicle Crash and Iron Head are for stabs with a chance to flinch. Earthquake is for coverage. Rapid Spin is to remove hazards, with his Steel typing helping him in this regard. A Life Orb is mandatory since were not using Swords Dance, as his Attack will be very underwhelming otherwise. Under Hail he is very fast, only outsped by a few Choice Scarf mons and Raichu-Alola in Electric Terrain. Max Attack and Speed allow him to hit hard and fast. The last 4 are put in Defense for an odd HP number to come in on Stealth Rocks more to spin or sweep. Jolly is mandatory to outspeed things like Scarf Victini. Use him early game to bait in checks and counters with Hail up, then double out to the appropriate mon to weaken or remove them for him to sweep later. Swords Dance may be used over Rapid Spin, but Rimeslash has a lot of weaknesses, and has trouble finding safe set up opportunities even vs walls such as Clefable. The team would also need a another hazard remover as it is crucial as Ice.



Midnight (Weavile) (F) @ Life Orb


Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature




My main revenge killer and cleaner. Pressure is chosen over Pickpocket to avoid picking up unhelpful items and to stall out PP. Icicle Crash is for stab while Knock Off does damage and removes items. Ice Shard is crucial for priority to check weakened threats like Breloom, while Pursuit can damage mons on the switch or KO them outright. A Life Orb helps do as much damage as possible while still not being choice locked. Max Attack and Speed are to hit hard and fast. Jolly was chosen to keep her amazing Speed tier, but Adamant is another option for a bit more power if you wanna try it. Another fun option is Swords Dance, but finding a chance to set up is incredibly difficult even with Aurora Veil, and dropping one of these four moves will come back to haunt you more often than not.
Damage on the Switch:
252 Atk Life Orb Weavile Pursuit vs. 252 HP / 0 Def Jellicent: 432-510 (106.9 - 126.2%) -- guaranteed OHKO
252 Atk Life Orb Weavile Pursuit vs. 4 HP / 0 Def Latias: 351-416 (116.2 - 137.7%) -- guaranteed OHKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 4 Def Gengar: 484-572 (185.4 - 219.1%) -- guaranteed OHKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Excadrill: 243-289 (67.3 - 80%) -- guaranteed 2HKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Charizard-Mega-Y: 199-234 (67 - 78.7%) -- guaranteed 2HKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Greninja: 224-265 (78.5 - 92.9%) -- guaranteed 2HKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 4 Def Tapu Koko: 92-109 (32.7 - 38.7%) -- 99.4% chance to 3HKO
252 Atk Life Orb Weavile Pursuit vs. 16 HP / 0 Def Diancie-Mega: 74-87 (30.2 - 35.5%) -- 30.6% chance to 3HKO
252 Atk Life Orb Weavile Pursuit vs. 252 HP / 0 Def Jellicent: 432-510 (106.9 - 126.2%) -- guaranteed OHKO
252 Atk Life Orb Weavile Pursuit vs. 4 HP / 0 Def Latias: 351-416 (116.2 - 137.7%) -- guaranteed OHKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 4 Def Gengar: 484-572 (185.4 - 219.1%) -- guaranteed OHKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Excadrill: 243-289 (67.3 - 80%) -- guaranteed 2HKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Charizard-Mega-Y: 199-234 (67 - 78.7%) -- guaranteed 2HKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Greninja: 224-265 (78.5 - 92.9%) -- guaranteed 2HKO
252 Atk Life Orb Weavile Pursuit vs. 0 HP / 4 Def Tapu Koko: 92-109 (32.7 - 38.7%) -- 99.4% chance to 3HKO
252 Atk Life Orb Weavile Pursuit vs. 16 HP / 0 Def Diancie-Mega: 74-87 (30.2 - 35.5%) -- 30.6% chance to 3HKO



Shellshocked (Cloyster) (M) @ Waterium Z


Ability: Skill Link
Shiny: Yes
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature




Cloyster is my late game sweeper and more often then not the main win condition. Skill Link was chosen to ensure Icicle Spear hits 5 times every time making it a powerful and consistent stab. He uses a mixed set, taking advantage of Shell Smash boosting his Attack, Special Attack and Speed. After a boost he outspeeds many problematic Scarf mons for this team up to base 110+. Surf is his first stab and chosen for consistency. Icicle Spear is my strongest Ice move thanks to Skill Link and can break Sashes. Hidden Power Fire was put on to help "soft" check Scizors and not get counter swept by Ditto in the Normal match up. Waterium Z is to use Hydro Vortex, letting him beat potential checks or even weakened counters. The EV spread ensures at +2 he can OHKO standard Specially Defensive Scizor after Stealth Rock with Hidden Power Fire, letting me save the Z move for something like Celesteela or Jirachi. Naive was chosen as Cloyster's Special Defense is already horrendous, even with Veil up. The extra Speed is also crucial to beat things like Scarf Blacephalon and Terrakion, who are massive threats to Ice. Hydro Pump is another option for a more powerful Z move, but I have found most of the time I don't need it. Rock Blast can also be used over Hidden Power Fire to help beat things like Araquanid, Mega Sharpedo, and Volcanion more easily. However, overall I have found Rock Blast is not needed with this team and Hidden Power Fire is very handy to check Scizor after it has used Sword Dance even if you haven't Shell Smashed.
With Z Surf:
+2 192 SpA Cloyster Hydro Vortex (175 BP) vs. 252 HP / 4 SpD Torkoal in Sun: 536-632 (155.8 - 183.7%) -- guaranteed OHKO
+2 192 SpA Cloyster Hydro Vortex (175 BP) vs. 0 HP / 4 SpD Jirachi: 403-475 (118.1 - 139.2%) -- guaranteed OHKO
+2 192 SpA Cloyster Hydro Vortex (175 BP) vs. 252 HP / 4 SpD Celesteela: 399-471 (100.2 - 118.3%) -- guaranteed OHKO
+2 192 SpA Cloyster Hydro Vortex (175 BP) vs. 252 HP / 4 SpD Slowbro: 242-285 (61.4 - 72.3%) -- guaranteed 2HKO
With Icicle Spear:
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Gardevoir: 390-465 (140.7 - 167.8%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Nihilego: 510-600 (142 - 167.1%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Mimikyu: 335-395 (133.4 - 157.3%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Heracross: 350-420 (116.2 - 139.5%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Gallade-Mega: 290-345 (104.6 - 124.5%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 240 Def Mantine: 285-335 (76.2 - 89.5%) -- guaranteed OHKO after Stealth Rock
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Kyurem-Black: 285-335 (72.8 - 85.6%) -- approx. 93.8% chance to OHKO after Stealth Rock
With Hidden Power Fire:
+2 192 SpA Cloyster Hidden Power Fire vs. 252 HP / 4 SpD Forretress: 560-660 (158.1 - 186.4%) -- guaranteed OHKO
+2 192 SpA Cloyster Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 444-524 (158 - 186.4%) -- guaranteed OHKO
+2 192 SpA Cloyster Hidden Power Fire vs. 0 HP / 0 SpD Scizor-Mega: 372-440 (132.3 - 156.5%) -- guaranteed OHKO
+2 192 SpA Cloyster Hidden Power Fire vs. 248 HP / 212+ SpD Scizor-Mega: 276-328 (80.4 - 95.6%) -- 50% chance to OHKO after Stealth Rock
+2 192 SpA Cloyster Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 244-288 (69.3 - 81.8%) -- guaranteed 2HKO
+2 192 SpA Cloyster Hydro Vortex (175 BP) vs. 252 HP / 4 SpD Torkoal in Sun: 536-632 (155.8 - 183.7%) -- guaranteed OHKO
+2 192 SpA Cloyster Hydro Vortex (175 BP) vs. 0 HP / 4 SpD Jirachi: 403-475 (118.1 - 139.2%) -- guaranteed OHKO
+2 192 SpA Cloyster Hydro Vortex (175 BP) vs. 252 HP / 4 SpD Celesteela: 399-471 (100.2 - 118.3%) -- guaranteed OHKO
+2 192 SpA Cloyster Hydro Vortex (175 BP) vs. 252 HP / 4 SpD Slowbro: 242-285 (61.4 - 72.3%) -- guaranteed 2HKO
With Icicle Spear:
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Gardevoir: 390-465 (140.7 - 167.8%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Nihilego: 510-600 (142 - 167.1%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Mimikyu: 335-395 (133.4 - 157.3%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Heracross: 350-420 (116.2 - 139.5%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Gallade-Mega: 290-345 (104.6 - 124.5%) -- guaranteed OHKO
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 240 Def Mantine: 285-335 (76.2 - 89.5%) -- guaranteed OHKO after Stealth Rock
+2 64 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Kyurem-Black: 285-335 (72.8 - 85.6%) -- approx. 93.8% chance to OHKO after Stealth Rock
With Hidden Power Fire:
+2 192 SpA Cloyster Hidden Power Fire vs. 252 HP / 4 SpD Forretress: 560-660 (158.1 - 186.4%) -- guaranteed OHKO
+2 192 SpA Cloyster Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 444-524 (158 - 186.4%) -- guaranteed OHKO
+2 192 SpA Cloyster Hidden Power Fire vs. 0 HP / 0 SpD Scizor-Mega: 372-440 (132.3 - 156.5%) -- guaranteed OHKO
+2 192 SpA Cloyster Hidden Power Fire vs. 248 HP / 212+ SpD Scizor-Mega: 276-328 (80.4 - 95.6%) -- 50% chance to OHKO after Stealth Rock
+2 192 SpA Cloyster Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 244-288 (69.3 - 81.8%) -- guaranteed 2HKO



Frostbite (Kyurem-Black) @ Expert Belt


Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature




The beast himself, Kyurem-Black. He serves as my main wallbreaker. Teravolt is his only ability, but is very powerful vs mons like the Rotoms and Mega-Venasuar, negating their abilities. Ice Beam is for stab and especially Mega-Venasuar. Fusion Bolt is for Mantine, Empoleon, and Celesteela. Earth Power is mostly for Heatran and Rotom-Wash, but can also be useful vs Infernape, Bisharp, etc. Hidden Power Fire was added to help with Scizor and Ferrothorn since I feel this set doesn't need Roost. I chose an Expert Belt over a Life Orb since I still get 2HKOs vs walls he can beat and don't need Roost to heal off recoil. It also allows me to potentially bluff a Choice set. Max Special Attack and Speed are for him to hit as hard and fast as he can, with the last 4 points in Attack for Fusion Bolt. I chose Naive to keep his decent Speed tier and his impressive physical bulk intact.
With Ice Beam:
252 SpA Expert Belt Teravolt Kyurem-Black Ice Beam vs. 252 HP / 132+ SpD Zapdos: 288-341 (75 - 88.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Expert Belt Teravolt Kyurem-Black Ice Beam vs. 252 HP / 28 SpD Venusaur-Mega: 281-331 (77.1 - 90.9%) -- 25% chance to OHKO after Stealth Rock
252 SpA Teravolt Kyurem-Black Ice Beam vs. 224 HP / 32 SpD Skarmory: 178-211 (54.4 - 64.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Expert Belt Teravolt Kyurem-Black Ice Beam vs. 252 HP / 252+ SpD Cradily: 230-274 (61.1 - 72.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
With Fusion Bolt:
4 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 240 Def Mantine: 552-653 (147.5 - 174.5%) -- guaranteed OHKO
4 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 4 Def Empoleon: 305-360 (81.9 - 96.7%) -- 18.8% chance to OHKO after Stealth Rock
4 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 4 Def Celesteela: 269-317 (67.5 - 79.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 252+ Def Celesteela: 194-230 (48.7 - 57.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
With Earth Power:
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 248 HP / 0 SpD Rotom-Heat: 422-499 (139.2 - 164.6%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 0 HP / 4 SpD Heatran: 422-499 (130.6 - 154.4%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 0 HP / 0 SpD Bisharp: 298-353 (109.9 - 130.2%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 0 HP / 0 SpD Infernape: 295-348 (100.6 - 118.7%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 252 HP / 4 SpD Cobalion: 290-343 (75.1 - 88.8%) -- guaranteed 2HKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 252 HP / 4 SpD Rotom-Wash: 211-250 (69.4 - 82.2%) -- guaranteed 2HKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 252 HP / 4 SpD Toxapex: 163-194 (53.6 - 63.8%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
With Hidden Power Fire:
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 355-422 (126.3 - 150.1%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 0 HP / 0 SpD Scizor-Mega: 298-355 (106 - 126.3%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 252 HP / 4 SpD Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 248 HP / 212+ SpD Scizor-Mega: 221-264 (64.4 - 76.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 192-230 (54.5 - 65.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Expert Belt Teravolt Kyurem-Black Ice Beam vs. 252 HP / 132+ SpD Zapdos: 288-341 (75 - 88.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Expert Belt Teravolt Kyurem-Black Ice Beam vs. 252 HP / 28 SpD Venusaur-Mega: 281-331 (77.1 - 90.9%) -- 25% chance to OHKO after Stealth Rock
252 SpA Teravolt Kyurem-Black Ice Beam vs. 224 HP / 32 SpD Skarmory: 178-211 (54.4 - 64.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Expert Belt Teravolt Kyurem-Black Ice Beam vs. 252 HP / 252+ SpD Cradily: 230-274 (61.1 - 72.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
With Fusion Bolt:
4 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 240 Def Mantine: 552-653 (147.5 - 174.5%) -- guaranteed OHKO
4 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 4 Def Empoleon: 305-360 (81.9 - 96.7%) -- 18.8% chance to OHKO after Stealth Rock
4 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 4 Def Celesteela: 269-317 (67.5 - 79.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 252+ Def Celesteela: 194-230 (48.7 - 57.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
With Earth Power:
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 248 HP / 0 SpD Rotom-Heat: 422-499 (139.2 - 164.6%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 0 HP / 4 SpD Heatran: 422-499 (130.6 - 154.4%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 0 HP / 0 SpD Bisharp: 298-353 (109.9 - 130.2%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 0 HP / 0 SpD Infernape: 295-348 (100.6 - 118.7%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 252 HP / 4 SpD Cobalion: 290-343 (75.1 - 88.8%) -- guaranteed 2HKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 252 HP / 4 SpD Rotom-Wash: 211-250 (69.4 - 82.2%) -- guaranteed 2HKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 252 HP / 4 SpD Toxapex: 163-194 (53.6 - 63.8%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
With Hidden Power Fire:
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 355-422 (126.3 - 150.1%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 0 HP / 0 SpD Scizor-Mega: 298-355 (106 - 126.3%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 252 HP / 4 SpD Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 248 HP / 212+ SpD Scizor-Mega: 221-264 (64.4 - 76.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 192-230 (54.5 - 65.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery







I have used this team for almost a year, and it has gone through many changes. Today it is my privilege to share it and show what Ice can really do.
Ice will always be my favorite type, and I plan to take it even further in the future.
Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 124 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Ancient Power
- Hidden Power [Fire]
- Stealth Rock
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Freeze-Dry
- Encore
- Aurora Veil
Sandslash-Alola @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
Cloyster @ Waterium Z
Ability: Skill Link
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature
- Surf
- Icicle Spear
- Hidden Power [Fire]
- Shell Smash
Kyurem-Black @ Expert Belt
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Hidden Power [Fire]
Ability: Snow Warning
EVs: 252 SpA / 124 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Ancient Power
- Hidden Power [Fire]
- Stealth Rock
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Freeze-Dry
- Encore
- Aurora Veil
Sandslash-Alola @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
Cloyster @ Waterium Z
Ability: Skill Link
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature
- Surf
- Icicle Spear
- Hidden Power [Fire]
- Shell Smash
Kyurem-Black @ Expert Belt
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Hidden Power [Fire]
Fashionable Froslass
Froslass (F) @ Choice Specs/Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Shadow Ball
- Psychic/Thunderbolt
- Switcheroo
This is something I used probably over a year ago. This drops Froslass' typical hazard set in favor of more power or speed. This set requires a wall (or two preferably) and a different hazard setter to work at it's best. Ice Beam and Shadow Ball are your stabs, and Psychic and Thunderbolt are for coverage. Psychic is great vs Fighting and is my recommendation thanks to her typing, while Thunderbolt is decent vs Water after Swampert is gone. Switcheroo is to cripple walls or offensive mons using a set up move like Swords Dance if the extra power or speed is not needed. This set can catch your opponent off guard, as most Froslasses' are hazard setters/suicide leads.
Zero Visibility
Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ancient Power
- Earth Power/Hidden Power Fire
- Stealth Rock
My Aurorus set but a bit more standard. Max Special Attack to hit everything hard and max Speed with Timid to outspeed whatever he can. Blizzard is for stab and has perfect accuracy with Snow Warning. Ancient Power is a second stab with a possible boost to all stats after using it though the chance is very low. I put it on mainly for Charizard-Y who is a strong Flying lead vs any Ice team, as well as Volcorona. Earth Power is for coverage, and Stealth Rocks for chip damage. You could also drop Ancient Power or Earth Power for Hidden Power Fire for Scizor and Ferrothorn who are a pain as Mono Ice.
Shadow Walker
Weavile @ Choice Scarf
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick/Poison Jab/Pursuit
A rather unorthodox set, Scarf Weavile is one of the fastest mons in the meta, out speeding even Scarf Greninja and a +2 positive nature Cloyster. This set is decent vs opposing Scarf mons especially Gengar and Blacephalon, who are both OHKOed by Knock Off with their Scarf intact. Even if Weavile fails to knock out the opposing Scarf mon, she can at least remove it's Scarf and allow something else like Rimeslash to revenge kill it with it's speed control gone. This set works better with walls such as Avalugg and Piloswine so you have something to switch to after she's done her job. A Jolly nature is required to outspeed positive nature Scarfed Gengar, Greninja and Cloyster at +2. Icicle Crash is recommended here as she needs all the power she can get. Knock Off is for stab and utility, and is often her best move. Ice Shard is for priority vs other priority mons like Breloom and Infernape if they are in KO range for Ice Shard. Low Kick hits Tyranitar and Heatran hard, while Poison Jab is nice for Fairy mons. Pursuit is another option, but is very weak if they don't swap. It also misses many OHKOs you'd normally get with a Life Orb on the switch.
Bullet Proof Kyurem-Black
Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Hidden Power [Fire]/Outrage/Iron Head
This was something I tried a a few months ago. The idea is tank hits from the likes of Tapu Koko and Mega-Diancie and KO with whatever move works best. Stealth Rocks and a Mild nature are needed to secure some OHKOs. The Assault Vest helps tank hits and gives freedom to switch moves while also potentially bluffing a Choice item. The last move slot is up to personal preference. Hidden Power Fire is great for Scizor and Ferrothorn, Outrage hits many offensive mons very hard even without max investment, and Iron Head is great vs Fairies like Mega-Diancie. This set works best with Aurora Veil active otherwise Kyurem-Black will be unable to switch in hard on powerful Special Attackers like Mega-Diancie. Hasty is another option if you want to max out your Speed in exchange for a bit of Defense.
The Storm is Coming
Glaceon @ Normalium Z
Ability: Snow Cloak
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Shadow Ball
- Hidden Power Fire/Hidden Power Ground
- Celebrate
I still use this sometimes on my alt account because I love Glaceon, she is my favorite mon of all time. Sadly she is not that good. The lack of good coverage moves really hurts and she is very slow (hoping Game Freak gives her Slush Rush in the next gen). However, Z Celebrate is fun to try as a surprise set up sweeper. She is also quite tanky after boosting with Aurora Veil. Ice Beam is for stab, Shadow Ball is your only notable coverage attack and then your choice of a Hidden Power. Celebrate is for the Z move. You have to use Snow Cloak to use this set due to the event Eevee's not having their Hidden Ability, though in my opinion it is stronger if you get lucky since the recovery of Ice Body is negligible thanks to a lack of resistances. You could drop Hidden Power for Blizzard, but without Icy Rock, it is unreliable as Hail only lasts 5 turns. The choice of what Hidden Power to use is down to preference. Hidden Power Fire is deadly vs Scizor, Ferrothorn, and Forretress all who are hard to take down otherwise as Ice, while Hidden Power Ground is great vs Nihilego, Heatran (after Air Balloon) and for offensive Fire, Electric and Poison mons that resist Ice Beam like Infernape, Volcanion, Magnezone and Salazzle. A bulkier spread could also be used with Veil support, but I have found max Speed to be better as this is meant to sweep late game. Lastly, remember that Ice Beam hits harder neutrally than a super effective x2 Hidden Power, so only use it for mons that resist Ice Beam or take x4 from Fire or Ground attacks.

Froslass (F) @ Choice Specs/Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Shadow Ball
- Psychic/Thunderbolt
- Switcheroo
This is something I used probably over a year ago. This drops Froslass' typical hazard set in favor of more power or speed. This set requires a wall (or two preferably) and a different hazard setter to work at it's best. Ice Beam and Shadow Ball are your stabs, and Psychic and Thunderbolt are for coverage. Psychic is great vs Fighting and is my recommendation thanks to her typing, while Thunderbolt is decent vs Water after Swampert is gone. Switcheroo is to cripple walls or offensive mons using a set up move like Swords Dance if the extra power or speed is not needed. This set can catch your opponent off guard, as most Froslasses' are hazard setters/suicide leads.
Zero Visibility

Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ancient Power
- Earth Power/Hidden Power Fire
- Stealth Rock
My Aurorus set but a bit more standard. Max Special Attack to hit everything hard and max Speed with Timid to outspeed whatever he can. Blizzard is for stab and has perfect accuracy with Snow Warning. Ancient Power is a second stab with a possible boost to all stats after using it though the chance is very low. I put it on mainly for Charizard-Y who is a strong Flying lead vs any Ice team, as well as Volcorona. Earth Power is for coverage, and Stealth Rocks for chip damage. You could also drop Ancient Power or Earth Power for Hidden Power Fire for Scizor and Ferrothorn who are a pain as Mono Ice.
Shadow Walker

Weavile @ Choice Scarf
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick/Poison Jab/Pursuit
A rather unorthodox set, Scarf Weavile is one of the fastest mons in the meta, out speeding even Scarf Greninja and a +2 positive nature Cloyster. This set is decent vs opposing Scarf mons especially Gengar and Blacephalon, who are both OHKOed by Knock Off with their Scarf intact. Even if Weavile fails to knock out the opposing Scarf mon, she can at least remove it's Scarf and allow something else like Rimeslash to revenge kill it with it's speed control gone. This set works better with walls such as Avalugg and Piloswine so you have something to switch to after she's done her job. A Jolly nature is required to outspeed positive nature Scarfed Gengar, Greninja and Cloyster at +2. Icicle Crash is recommended here as she needs all the power she can get. Knock Off is for stab and utility, and is often her best move. Ice Shard is for priority vs other priority mons like Breloom and Infernape if they are in KO range for Ice Shard. Low Kick hits Tyranitar and Heatran hard, while Poison Jab is nice for Fairy mons. Pursuit is another option, but is very weak if they don't swap. It also misses many OHKOs you'd normally get with a Life Orb on the switch.
Bullet Proof Kyurem-Black

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Hidden Power [Fire]/Outrage/Iron Head
This was something I tried a a few months ago. The idea is tank hits from the likes of Tapu Koko and Mega-Diancie and KO with whatever move works best. Stealth Rocks and a Mild nature are needed to secure some OHKOs. The Assault Vest helps tank hits and gives freedom to switch moves while also potentially bluffing a Choice item. The last move slot is up to personal preference. Hidden Power Fire is great for Scizor and Ferrothorn, Outrage hits many offensive mons very hard even without max investment, and Iron Head is great vs Fairies like Mega-Diancie. This set works best with Aurora Veil active otherwise Kyurem-Black will be unable to switch in hard on powerful Special Attackers like Mega-Diancie. Hasty is another option if you want to max out your Speed in exchange for a bit of Defense.
The Storm is Coming

Glaceon @ Normalium Z
Ability: Snow Cloak
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Shadow Ball
- Hidden Power Fire/Hidden Power Ground
- Celebrate
I still use this sometimes on my alt account because I love Glaceon, she is my favorite mon of all time. Sadly she is not that good. The lack of good coverage moves really hurts and she is very slow (hoping Game Freak gives her Slush Rush in the next gen). However, Z Celebrate is fun to try as a surprise set up sweeper. She is also quite tanky after boosting with Aurora Veil. Ice Beam is for stab, Shadow Ball is your only notable coverage attack and then your choice of a Hidden Power. Celebrate is for the Z move. You have to use Snow Cloak to use this set due to the event Eevee's not having their Hidden Ability, though in my opinion it is stronger if you get lucky since the recovery of Ice Body is negligible thanks to a lack of resistances. You could drop Hidden Power for Blizzard, but without Icy Rock, it is unreliable as Hail only lasts 5 turns. The choice of what Hidden Power to use is down to preference. Hidden Power Fire is deadly vs Scizor, Ferrothorn, and Forretress all who are hard to take down otherwise as Ice, while Hidden Power Ground is great vs Nihilego, Heatran (after Air Balloon) and for offensive Fire, Electric and Poison mons that resist Ice Beam like Infernape, Volcanion, Magnezone and Salazzle. A bulkier spread could also be used with Veil support, but I have found max Speed to be better as this is meant to sweep late game. Lastly, remember that Ice Beam hits harder neutrally than a super effective x2 Hidden Power, so only use it for mons that resist Ice Beam or take x4 from Fire or Ground attacks.




































Back to this again! What isn't threatening to Mono Ice is the real question. Lets get into it.
Scarf Mons
Scarf Blacephalon, Infernape, Terrakion, Keldeo, Gengar, Greninja, and the incredibly rare Weavile, Tapu Koko and Zeraora all outspeed Rimeslash even under Hail and have at least one move that can either OHKO or 2HKO with the appropriate move and must be played around carefully. Kyurem-Black is a good check to all these Scarf mons with Veil Support (or without depending on what move it is locked into). Cloyster at +2 outspeeds every Scarf mon in the game up to base 110 Speed but must beware of priority attacks or bulky walls. At +4 (assuming you can set up again which is insanely difficult) Cloyster outspeeds every Scarf mon and even Timid Raichu-Alola in Electric Terrain.
Opposing Weather
Pelipper, Politoed, Hippowdon, Tyranitar, Mega-Tyranitar, Torkoal, and Charizard-Y can all overwrite Rimetales' Hail and stop Veil set ups. Rimetales can beat Pelipper and Politoed reliably with Freeze-Dry, but the others are much more difficult. Hippowdon has a chance to live 3 Freeze-Dry's and can set up Rocks or 2HKO with Earthquake. Torkoal is a massive counter as her set has no coverage for Fire types and Lava Plume 2HKOs with or without the Sun. Tyranitar is another powerful counter, tanking Moonblasts with ease thanks to Sand buffing it's Special Defense.. Even offensive variants of Tyranitar are only 3HKO by Moonblast and can OHKO her easily with Rock Slide. Also, if it is a Mega, it can wait for Rimetales to come in, then Mega-Evolve, overwriting Hail again. Aurorus can only reliably beat Torkoal and non max Speed Pelipper. He can also beat Charizard-Y with his Sash intact. You can try to hit Hippowdon in Sand with Blizzard as it will OHKO, but the accuracy is very shaky.
Metal Buggos
If your fighting a Scizor, brace for an auto loss. This bug is arguable THE most dangerous mon vs ANY mono Ice team. It has only one weakness in Fire, and Ice's best legal Fire move is Hidden Power on this team. Try to get the Veil up before it can come in, and keep Kyurem-Black healthy to blast it with a Hidden Power. Cloyster is another option if it can set up, or if it has already been weakened and in KO range of Hidden Power Fire. Behind the Veil Cloyster is safe to boost up against Scizor, but beware of Superpower, as Cloyster does outspeed Adamant Scizors and will take massive damage from it.
Jellyfishing, Jellyfishing, Jellyfishing!
The Rock mon Nihilego is quite fast with a Scarf. I wanted to put this with the other Scarf mons, but Rimeslash does speed tie if it is running this set. He can also possibly check it even at +1 even if he loses the speed tie and OHKO with Earthquake. Try to keep hazards and the Veil to help tank it's hits and put it in Ice Shard or Pursuit range for Weavile. This is a difficult mon to take down since Poison has strong walls to pivot to that Rimeslash cannot beat reliably without Swords Dance.
Mushrooms with Boxer Gloves
Not as dangerous as Scizor, but Breloom is a threat in it's own right. It usually has a Focus Sash and has access to Spore. Weavile is our best check but Breloom needs to have prior chip damage before Ice Shard OHKOs. Rimetales and Kyurem-Black can also check it with Freeze-Dry and Ice Beam respectively.
Rocket Birb
The monster of flying, Celesteela will 6-0 you if you play carelessly. Try to get the Veil up before taking it on. Have Cloyster set up behind the Veil and blast it with a Z Surf (try to bait out Protect if you can, but if your in KO range just do it). Afterwards I normally let Kyurem-Black take it down if Cloyster gets KOed. The psychically defensive variants are the most dangerous, as the teams best move against it are Fusion Bolt and Surf. Also beware of the rare Automize set, as they often carry Flash Cannon and Flamethrower, and the only things that outspeed it after it sets up are Cloyster at +2 and Rimeslash under Hail.
A certain Shellboi
Fighting opposing Cloysters is hell, you cannot let this thing in freely. If it has Rock Blast and a + Speed nature, you WILL be swept at +2. Keep Stealth Rocks up as much as possible, and try to keep a Special Attacker in to KO it before it sets up. Your own Cloyster is a good win con vs Ice and can KO it even without Rock Blast after some chip at +2 with Surf. Rimetales can do the same vs Ice with Moonblast, usually KOing even from full, and Freeze-Dry vs Water with Stealth Rock chip. Moonblast is generally the safer option. Life Orb Shard can do another 8% from Weavile to help finish it off if needed.
Scarf Mons









Scarf Blacephalon, Infernape, Terrakion, Keldeo, Gengar, Greninja, and the incredibly rare Weavile, Tapu Koko and Zeraora all outspeed Rimeslash even under Hail and have at least one move that can either OHKO or 2HKO with the appropriate move and must be played around carefully. Kyurem-Black is a good check to all these Scarf mons with Veil Support (or without depending on what move it is locked into). Cloyster at +2 outspeeds every Scarf mon in the game up to base 110 Speed but must beware of priority attacks or bulky walls. At +4 (assuming you can set up again which is insanely difficult) Cloyster outspeeds every Scarf mon and even Timid Raichu-Alola in Electric Terrain.
Opposing Weather







Pelipper, Politoed, Hippowdon, Tyranitar, Mega-Tyranitar, Torkoal, and Charizard-Y can all overwrite Rimetales' Hail and stop Veil set ups. Rimetales can beat Pelipper and Politoed reliably with Freeze-Dry, but the others are much more difficult. Hippowdon has a chance to live 3 Freeze-Dry's and can set up Rocks or 2HKO with Earthquake. Torkoal is a massive counter as her set has no coverage for Fire types and Lava Plume 2HKOs with or without the Sun. Tyranitar is another powerful counter, tanking Moonblasts with ease thanks to Sand buffing it's Special Defense.. Even offensive variants of Tyranitar are only 3HKO by Moonblast and can OHKO her easily with Rock Slide. Also, if it is a Mega, it can wait for Rimetales to come in, then Mega-Evolve, overwriting Hail again. Aurorus can only reliably beat Torkoal and non max Speed Pelipper. He can also beat Charizard-Y with his Sash intact. You can try to hit Hippowdon in Sand with Blizzard as it will OHKO, but the accuracy is very shaky.
Metal Buggos


If your fighting a Scizor, brace for an auto loss. This bug is arguable THE most dangerous mon vs ANY mono Ice team. It has only one weakness in Fire, and Ice's best legal Fire move is Hidden Power on this team. Try to get the Veil up before it can come in, and keep Kyurem-Black healthy to blast it with a Hidden Power. Cloyster is another option if it can set up, or if it has already been weakened and in KO range of Hidden Power Fire. Behind the Veil Cloyster is safe to boost up against Scizor, but beware of Superpower, as Cloyster does outspeed Adamant Scizors and will take massive damage from it.
Jellyfishing, Jellyfishing, Jellyfishing!

The Rock mon Nihilego is quite fast with a Scarf. I wanted to put this with the other Scarf mons, but Rimeslash does speed tie if it is running this set. He can also possibly check it even at +1 even if he loses the speed tie and OHKO with Earthquake. Try to keep hazards and the Veil to help tank it's hits and put it in Ice Shard or Pursuit range for Weavile. This is a difficult mon to take down since Poison has strong walls to pivot to that Rimeslash cannot beat reliably without Swords Dance.
Mushrooms with Boxer Gloves

Not as dangerous as Scizor, but Breloom is a threat in it's own right. It usually has a Focus Sash and has access to Spore. Weavile is our best check but Breloom needs to have prior chip damage before Ice Shard OHKOs. Rimetales and Kyurem-Black can also check it with Freeze-Dry and Ice Beam respectively.
Rocket Birb

The monster of flying, Celesteela will 6-0 you if you play carelessly. Try to get the Veil up before taking it on. Have Cloyster set up behind the Veil and blast it with a Z Surf (try to bait out Protect if you can, but if your in KO range just do it). Afterwards I normally let Kyurem-Black take it down if Cloyster gets KOed. The psychically defensive variants are the most dangerous, as the teams best move against it are Fusion Bolt and Surf. Also beware of the rare Automize set, as they often carry Flash Cannon and Flamethrower, and the only things that outspeed it after it sets up are Cloyster at +2 and Rimeslash under Hail.
A certain Shellboi

Fighting opposing Cloysters is hell, you cannot let this thing in freely. If it has Rock Blast and a + Speed nature, you WILL be swept at +2. Keep Stealth Rocks up as much as possible, and try to keep a Special Attacker in to KO it before it sets up. Your own Cloyster is a good win con vs Ice and can KO it even without Rock Blast after some chip at +2 with Surf. Rimetales can do the same vs Ice with Moonblast, usually KOing even from full, and Freeze-Dry vs Water with Stealth Rock chip. Moonblast is generally the safer option. Life Orb Shard can do another 8% from Weavile to help finish it off if needed.
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