Wigglypuff's trick room team

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Amoonguss
nature ~ sassy
ability ~ effect spore
item ~ sitrus berry
~ spore
~ rage powder
~ giga drain
~ protect
EV 252 HP / 4 Def / 252 SpD
IV 0
he is one of my support pokemon that can make threats go to sleep with spore. he also has some good moves like rage powerd and giga (drain if he need life).

Rhyperior
nature ~ brave
ability ~ lightningrod
item ~ rock gem
~ earthquake
~ rock slide
~ megahorn
~ Protect
EV
252 HP / 252 Atk / 4 SpD
IV 0 spe
He is my power house that can deal a lot of damage with stab moves. He has megahorn to take out latios and cresselia

Musharna
nature ~ sassy
ability ~ telepathy
item ~ mental herb
~ trick room
~ psychic
~ helping hands
~ imprison
EV 252 HP / 4 SpA / 252 SpD
IV 0
musharna is one of the pokemon that can set up trick room for me. she
also has helping hands to boost the partners attacking power. mental herb is use to help it with fake out and other stuff like it. imprison is used to help get rid of move that causes a threat to us.

Reuniclus
nature ~ Quiet
ability ~ magic gaurd
item ~ life orb
~ trick room
~ psyshock
~ focus blast
~ shadow ball
EV 172 HP / 32 Def / 252 SpA / 52 SpD
IV 0
reunicus is my attacking trick room set uper. he can deal lots of damage right after seting up trick room. the life orb goes well with magic gaurd. so he a good pokemon for this team

5th pokemon ?
need help deciding on this pokemon

6th pokemon ?
need help deciding on this pokemon

thinking of going with scrafty becuse of fake out in one of the last 2 slots but don't know really so those are the too big helps i need

this is my team plz rate it and give me any feed back that would help me make this team better thanks
 
Alright before I start rating I would just like to say something, clean this up a little bit, add better description so that we have a better idea of what we're working with here. I think this team would benefit really well with some Fake Out Support, so I suggest running a standard Hariyama set. You also won't find the Sitrus Berry very useful for Amoongus, I'd suggest running a Mental Herb, because Amoongus hates being Taunted, or if you still want health recovery, run Black Sludge. Imprison is kinda useless on Musharna, as your moves don't expand a wide variety of Pokemon and it's not like you would have an advantage if you stopped someone else's trick room from being set up, seeing as you have pretty slow pokemon yourself, so replace Imprison with Protect.
 
This violates several of the RMT forum rules, particularly #2 (no incomplete teams). The descriptions are also a little sparse. How do your Pokémon work together? How do they deal with top threats and popular team styles? I'd suggest looking at some of the other threads in here to get a better idea of what it should look like.

For something constructive, you have a massive weakness to Scizor. If Amoonguss gets KO'd, Taunted, or otherwise taken out, then none of your attacks really threaten it and it can do massive damage back. Similarly, Chandelure will give you hell if Rhyperior is gone.
 
that the best i can do on descriptions but thanks for the help

That is some bouffalant crap... as you can see here, voodoo also agrees with me, you need to lurk thru some more RMTs. Here are some good examples of teams with descriptive text:


The descriptions are also a little sparse. How do your Pokémon work together? How do they deal with top threats and popular team styles? I'd suggest looking at some of the other threads in here to get a better idea of what it should look like.
 
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