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Erufuun - GRASS
60/67/85/77/75/116 BST: 480
Mischievous Heart: Non-Attacking moves have priority. Same Priority as moves such as Quick Attack.
Slip Through: You Slip though the opponents walls and Attack.
Dream World Ability: Chlorophyll: This Pokemon's Speed is doubled in Sunlight.
Don't be fooled by Erufuun's innocent look: Being the Second Fastest Grass- Type in the Game, having Leech Seed, and the excellent Mischievous Heart Ability, which gives him a Priority Encore, Substitute, Leech Seed, and Taunt. Pairing Erufuun with Shanderra also gives you a fantastic combo, with the bonus of good defensive synergy.
Potential Sets:
Leech Seed
Erufuun @ Leftovers
12 HP / 248 Def / 248 Sp.Def Bold / Calm Mischievous Heart
~Leech Seed
~Substitute
~Encore
~Taunt / Cotton Guard
-Can Stall them out with the SubSeed combo, and Taunt them to prevent Set-Up.
-Can Rack up Entry Hazard Damage, thanks to Substitute + Taunt + Leech Seed.
-With Mischevous Heart, Leech Seed, Taunt, Substitute, and Encore will always go first, no matter what you're opponents Speed is.
- Cotton Guard could be used to boost your Defense 3 Stages. If you choose to go that route, use a Calm Nature.
Opinions?




Erufuun - GRASS
60/67/85/77/75/116 BST: 480
Mischievous Heart: Non-Attacking moves have priority. Same Priority as moves such as Quick Attack.
Slip Through: You Slip though the opponents walls and Attack.
Dream World Ability: Chlorophyll: This Pokemon's Speed is doubled in Sunlight.
Lv1: Absorb, Lv4: Growth, Lv8: Leech Seed, Lv10: Stun Spore, Lv10: Gust Lv13: Mega Drain, Lv17: Cotton Spore, Lv19: Razor Leaf, Lv22: PoisonPowder, Lv26: Giga Drain, Lv28: Charm, Lv28: Tailwind Lv31: Helping Hand, Lv35: Energy Ball, Lv37: [M538], Lv40: Sunny Day, Lv44: Endeavor, Lv46: Solarbeam lv. 46 Gale (120 Power 70 Acc. Flying)
Natural Gift
Encore
Tickle
Fake Tears
GrassWhistle
Memento
Beat Up
Switcheroo
Worry Seed
Charm
Tailwind
Encore
Tickle
Fake Tears
GrassWhistle
Memento
Beat Up
Switcheroo
Worry Seed
Charm
Tailwind
TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM12 - Taunt, TM15 - Hyper Beam, TM16 - Light Screen, TM17 - Protect, TM20 - Safeguard, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM29 - Psychic, TM30 - Shadow Ball, TM32 - Double Team, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - Troll, TM53 - Energy Ball, TM56 - Fling, TM68 - Giga Impact, TM70 - Flash, TM85 - Dream Eater, TM86 - Grass Knot, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute, TM92 - Trick Room
Encore
Taunt
Substitute
Leech Seed
U-turn
Giga Drain
Gale
Light Screen
Stun Spore
Grasswhistle
Cotton Guard
Switcheroo
Tickle
Fake Tears
Memento
Taunt
Substitute
Leech Seed
U-turn
Giga Drain
Gale
Light Screen
Stun Spore
Grasswhistle
Cotton Guard
Switcheroo
Tickle
Fake Tears
Memento
Potential Sets:
Leech Seed
Erufuun @ Leftovers
12 HP / 248 Def / 248 Sp.Def Bold / Calm Mischievous Heart
~Leech Seed
~Substitute
~Encore
~Taunt / Cotton Guard
-Can Stall them out with the SubSeed combo, and Taunt them to prevent Set-Up.
-Can Rack up Entry Hazard Damage, thanks to Substitute + Taunt + Leech Seed.
-With Mischevous Heart, Leech Seed, Taunt, Substitute, and Encore will always go first, no matter what you're opponents Speed is.
- Cotton Guard could be used to boost your Defense 3 Stages. If you choose to go that route, use a Calm Nature.
Here's a set I'd like to receive criticism/comments on. It was made up within seconds, so sorry if it's quite bad (I like the idea, TBH).
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Erufunn @ Leftovers
Set Name: Swiss Army Knife Sheep (lolwhat?)
Ability: Mischievous Heart
Nature: Jolly
EVs: 4 HP l 252 Def l 252 Spe or 252 HP l 4 Def l 252 Spe or 4 HP l 252 SpDef l Spe
Moves:
-U-Turn
-Taunt
-Tickle
-Protect/Stun Spore/Encore
The idea of the set is simple, it aims to act as a stall breaker, scout, setup-aid all in one. Erufunn utilizes Taunt and U-Turn to mimic Gliscor's trademark stall breaker set, Taunting to prevent ANY entry hazards to be stacked and to prevent healing, and U-Turning into the appropriate Pokemon to deal with the one that switches in. Tickle aids in turning some switches into setup-fodder, powering down their physical attacks and lowering their defense. It also helps defeat walls, utilizing the explosive power of Gen V to destroy walls with their powerful attacks. Protect grants Erufunn insurance against Choiced 'Mons, because most will switch in expecting a useless Taunt. Erufunn will then proceed to Protect, determining which move it will use, allowing you to switch in a 'Mon accordingly.
I usually find myself looking for one Poke that can fill up multiple holes while team building, so I thought this set has a lot of potential.
Opinions?