Hello!
I attended Krakon 2012 in August and I finished 4th with this team:
Format: VGC 2012
Zapdos @ Leftovers
Trait: Pressure
EVs: 140 HP / 252 SAtk / 116 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Protect
- Tailwind
Common Zapdos. I usually want it to launch Tailwind. Thunderbolt and Heat Wave are the best damaging moves. It has Leftovers because it is relatively bulky.
Starmie @ Sitrus Berry
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Psychic
- Ice Beam
- Protect
Starmie has a good type coverage and I used it as a lead together with Zapdos usually. I chose two special attackers because of Intimidate. I don't play Thunderbolt here, because Zapdos has this move with STAB. It has Sitrus Berry, because I wanted some recovery item and it isn't as bulky as Zapdos. I would play Modest rather then Timid, but my Starmie is Timid, because it was intended for Single Battle initially.
Conkeldurr (M) @ Life Orb
Trait: Guts
EVs: 116 HP / 252 Atk / 140 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Rock Slide
- Protect
Common Conkeldurr with the exception of the item. I prefered Life Orb to Flame Orb because it
1) works even in the first turn
2) has lower self damage
3) doesn't damage on the turn Conkeldurr uses Protect.
Scizor (M) @ Bug Gem
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- U-turn
- Bullet Punch
- Protect
Another good Pokémon IMO. It has both Protect and a priority move (my initially criterion when designing a VGC team). I decided not to play Superpower, because:
1) Bug Bite is its strongest move (thanks to Technician).
2) I wanted Bullet Punch as a priority move.
3) Protect is needed because of Scizor's x4 fire weakness (my other Pokémon can KO the fire threat meanwhile ; Scizor can use Bullet Punch on the next turn if the fire threat is still alive)
4) I play U-Turn. I dislike Superpower drops and I don't want to use Superpower without being able to use U-Turn after it. Moreover there are many Pokémon with Intimidate in VGC.
Snorlax (M) @ Normal Gem
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature (+Atk, -Spd)
- Protect
- Last Resort
This Snorlax has an interesting moveset. It uses Protect on the first turn and it can use Last Resort (BP 140) then. Compared to Choice Band Snorlax, this Snorlax cannot utilize moves of other types, but it can use Protect and it is stronger, because it can have either Silk Scarf or Normal Gem. It has Brave nature, because it is a counter against Trick Room teams.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Earth Power
- Dragon Pulse
- Protect
I decided to play this Pokémon right before the tournament. It has a nice moveset and is useful especially against Sunny teams.
Now I am getting ready for 2012 Autumn Friendly and I consider replacing one of my Poké with Hitmontop (to use him as a lead together with Zapdos usually).
Hitmontop (M) @ Fight Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Close Combat
- Sucker Punch
- Wide Guard
I though I will avoid using the most used Pokémon in this metagame, but I discovered it is awesome together with Zapdos after battling against BZW Golem. It forces the opponent to use Protect (usually with both Pokémon) and I have a free opportunity to launch Tailwind. Moreover the opponent cannot doubleprotect twice during the Tailwind effect if (s)he decides to doubleprotect to avoid Fake Out. Opponent often switches his/her Pokémon on the first turn. I prefer Sucker Punch to Mach Punch, because
1) it gives it a type coverage that Mach Punch doesn't
2) it is stronger then Mach Punch because Hitmontop doesn't have Technician
3) most moves in this metagame are either damaging moves or Protect/Detect, so Sucker Punch won't fail too often
What do you think? Which Pokémon should I remove?
I thank you for your help.
I attended Krakon 2012 in August and I finished 4th with this team:
Format: VGC 2012
Zapdos @ Leftovers
Trait: Pressure
EVs: 140 HP / 252 SAtk / 116 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Protect
- Tailwind
Common Zapdos. I usually want it to launch Tailwind. Thunderbolt and Heat Wave are the best damaging moves. It has Leftovers because it is relatively bulky.
Starmie @ Sitrus Berry
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Psychic
- Ice Beam
- Protect
Starmie has a good type coverage and I used it as a lead together with Zapdos usually. I chose two special attackers because of Intimidate. I don't play Thunderbolt here, because Zapdos has this move with STAB. It has Sitrus Berry, because I wanted some recovery item and it isn't as bulky as Zapdos. I would play Modest rather then Timid, but my Starmie is Timid, because it was intended for Single Battle initially.
Conkeldurr (M) @ Life Orb
Trait: Guts
EVs: 116 HP / 252 Atk / 140 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Rock Slide
- Protect
Common Conkeldurr with the exception of the item. I prefered Life Orb to Flame Orb because it
1) works even in the first turn
2) has lower self damage
3) doesn't damage on the turn Conkeldurr uses Protect.
Scizor (M) @ Bug Gem
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- U-turn
- Bullet Punch
- Protect
Another good Pokémon IMO. It has both Protect and a priority move (my initially criterion when designing a VGC team). I decided not to play Superpower, because:
1) Bug Bite is its strongest move (thanks to Technician).
2) I wanted Bullet Punch as a priority move.
3) Protect is needed because of Scizor's x4 fire weakness (my other Pokémon can KO the fire threat meanwhile ; Scizor can use Bullet Punch on the next turn if the fire threat is still alive)
4) I play U-Turn. I dislike Superpower drops and I don't want to use Superpower without being able to use U-Turn after it. Moreover there are many Pokémon with Intimidate in VGC.
Snorlax (M) @ Normal Gem
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature (+Atk, -Spd)
- Protect
- Last Resort
This Snorlax has an interesting moveset. It uses Protect on the first turn and it can use Last Resort (BP 140) then. Compared to Choice Band Snorlax, this Snorlax cannot utilize moves of other types, but it can use Protect and it is stronger, because it can have either Silk Scarf or Normal Gem. It has Brave nature, because it is a counter against Trick Room teams.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Earth Power
- Dragon Pulse
- Protect
I decided to play this Pokémon right before the tournament. It has a nice moveset and is useful especially against Sunny teams.
Now I am getting ready for 2012 Autumn Friendly and I consider replacing one of my Poké with Hitmontop (to use him as a lead together with Zapdos usually).
Hitmontop (M) @ Fight Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Close Combat
- Sucker Punch
- Wide Guard
I though I will avoid using the most used Pokémon in this metagame, but I discovered it is awesome together with Zapdos after battling against BZW Golem. It forces the opponent to use Protect (usually with both Pokémon) and I have a free opportunity to launch Tailwind. Moreover the opponent cannot doubleprotect twice during the Tailwind effect if (s)he decides to doubleprotect to avoid Fake Out. Opponent often switches his/her Pokémon on the first turn. I prefer Sucker Punch to Mach Punch, because
1) it gives it a type coverage that Mach Punch doesn't
2) it is stronger then Mach Punch because Hitmontop doesn't have Technician
3) most moves in this metagame are either damaging moves or Protect/Detect, so Sucker Punch won't fail too often
What do you think? Which Pokémon should I remove?
I thank you for your help.