





Hi... Im HydreigonTheChild and I decided to make this team... it sure is an interesting team with rest great tusk (not my innovation ofc). The team is centered around spike stacking and pressuring the opposing team by racking on passive damage. With curse dondozo the team has a win con and a plan for the end game especially if it can position itself well to make sure all of its checks are worn down. I decided to build around great tusk because I got salty as I lost to it, so I build a max phys def great tusk that can provide spin, remove items such as boots, choiced items, and lefties which can be valuable to making pokemon more managable such as choice banded chien pao, easier to wear down in the case of removing boots, and removing lefties which makes the damage stick on pokemon such as rotom-wash, dondozo, garchomp, garganacl, etc.
Great tusk is the first member of this team. What does it do you may ask? Why is it here? Well great question fellow smogon user, this is here because of its invaluable trait as a dark resist, being able to provide removal against gholdengo (it doesn't want to take eq's unless it has big balls to switch into such spins), and displace items as mentioned above. The spread of max HP and max phys def allows it to take hits such as CB chien pao crunch, kingambit iron heads especially after supreme overlord kicks in a few times, cinderace, ceraludge, etc. This helps the team out majorly because being able to switch into kingambit and chien pao dark stab with ease helps the team and allows me to keep tera for other times such as alomomola being able to tera ghost to spin block great tusk (its suprisingly good at it)
Ah the classic stall staple, I cannot have a stall team without a blissey, that is just unacceptable and breach of code of conduct. Soooo.... what does blissey do? well it walls pokemon such as gholdengo, iron moth, specs pult, rotom-wash, volcarona, and the list goes on. Blissey also provides the team with rocks, something that I lack room on this team and this allows blissey to be very useful, esp since it can force progress with toss against pokemon such as kingambit, iron treads, chien pao, and great tusks who might want to remove the hazards, only to get chipped over the course of the game. Max phys def is used as it can be used to take pivot moves such as pult u-turns with much more ease, also allowing itself to not be 2hko'ed by stray boots pult dragon darts.
Sp. def clodsire.. well what does it do? I prefer sp. def clodsire on this team for the ability to stonewall pokemon such as volcarona, be able to take on mixed iron valiant (sometimes), skeledirge, espartha (esp with an early toxic and a dark tera), and more as its talents are for a lot of special attackers, it can even eat rotom-wash hydro pumps and threaten toxic the next turn if it gets to cocky to go for the volt switch. Spikes is useful for this team as combined with knock off it can force a lot of progress against balance teams that forgo defog for boots instead.
Fishy Wishy is the 2nd to last pokemon that is going to be talked about. It provides wish for the team..? Huh? Seriously? Well wish is seriously helpful to allow a pokemon to scout the opponent better and to not be very crippled. Are you switching in clodsire against that potentially scary volcarona that can tera psychic to ruin your day? Well you can easily scout that and bring the clodsire in to force the volcarona out even if it does tera psychic as the wish healing is to much. Whirlpool + chilling water forces a lot of chip damage, whirlpool damage adds up over time, esp if its statused with toxic and that can be noticable over 5 turns and how quickly it burns up recovery PP, chilling water forces out physical attackers and makes them take even more chip from rocks, spikes, and toxic damage. The ghost tera allows it to spin block which allows the team to capitalize on max hazard stacking
Corviknight is the final mon on the team, with helmet and defog this provides as emergency hazard removal in case great tusk cannot spin successfully or has been severely weakened, this allows you to keep the hazards off and manage them especially with great tusk as great tusk can threaten most spin blockers while corviknight is able to defog against teams that get to cocky with their hazard stack or just forgo gholdengo. With max sp. def it can take on pokemon such as iron valiant better not fearing the moonblast -> tbolt combo and helps it keep the team from crumbling easily to it. Rocky helmet punishes rapid spinners and u-turn attempts from pokemon such as roaring moon, kingambit, great tusk, meowscarada, and more.
Dondozo is a huge MVP of the team of often being the sole stop to pokemon such as DD dragonite, SD garchomp, DD dragapult, SD chien pao, CM psyshock hattrene, SD kingambit, DD booster energy roaring moon, and SD quaquaval. This pokemon is the fattest physical wall ever, eating hits like no tomorrow. The spread of max hp max phys. def helps the team take on chien pao alongside great tusk as it covers both of its stabs, and SD crunch does nowhere near enough to worry dondozo about anything. Curse is a great late game win con especially once the teams have been succumbing to toxic, hazards, and knock off (removing lefties, boots, etc) meaning it can setup and just win the game on the spot sometimes.
Tera dragon wisp hex

CM stored power

NP recover tera ghost

0 Atk Clodsire Earthquake vs. 0 HP / 0 Def Tera Ghost Gholdengo: 90-106 (28.5 - 33.6%) -- 97.4% chance to 4HKO after Leftovers recovery
0 Atk Clodsire Earthquake vs. 252 HP / 0 Def Tera Ghost Gholdengo: 90-106 (23.8 - 28%) -- possible 5HKO after Leftovers recovery
REPLAYS!
https://replay.pokemonshowdown.com/gen9ou-1770374162 MVP closdire and great tusk as clodsire helped spread toxic damage on the would be irritating rotom-wash, and great tusk helped stop +2 kingambit and helped knock off rotom-wash, and clodsire for them to be worn down late game.
https://replay.pokemonshowdown.com/gen9ou-1770954284-cd3tdq0bk61g34i9wvc8518sj04z8oopw dondozo + great tusk MVP in stopping CB chien from owning the team by spamming CB crunch, also MVP clodsire for being able to toxic the great tusk to weaken it for the team to handle it late game
https://replay.pokemonshowdown.com/gen9ou-1768419986-d9nehoegrq5ewglcgxgxbpmelc6hv9gpw 300 turn game which everything goes to the ghost tera alo for shutting down the sub punch breloom and PP stalling it and dondozo who was able to shut down the hattrene the entire game and was the sole reason I won this game
https://replay.pokemonshowdown.com/gen9ou-1774274679-1p3u8430rxm2sp3k6krj0nrwyz10hgipw Tera ghost alomomola putting in work by wearing down cinderace, and forcing progress with whirlpool, and keeping the team alive with wish
https://replay.pokemonshowdown.com/gen9ou-1773734787-b64l5zbwaswpin0y7n2tlchr4c3d9olpw curse dondozo putting in work, and clodsire walling gholdengo which threatened the entire team.
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