Yea I wish it was true too. Well, now that I got your attention, it's time for another RMT. My last team was shown to be great. I know that with a little help from you guys, this one can be too. Let us begin.
Overview: From a quick overview, you can see the most of my team consist of walls. This is because the object of this team is to set up Toxic Spikes, Spikes, and Stealth Rock, and then make my opponent switch out alot racking up the amount of damage they take. This makes it easier for Salamence to hit hard and then switch out to someone that can take the hit. Here is a more in depth look at my team.
Roserade@Leftovers
Ability: Natural Cure
Nature: Timid
EV's: 252 SPE / 252 SPA / 6 HP
~Leaf Storm
~Sleep Powder
~Toxic Spikes
~Hidden Power [Fire]
Salamence@Life Orb
Ability: Intimidate
Nature: Mild
EV's: 252 SPA / 120 ATK / 136 SPE
~Draco Meteor
~Fire Blast
~Brick Break
~Roost
Swampert@Leftovers
Ability: Torrent
Nature: Relaxed
EV's: 252 HP / 56 SPA / 216 DEF
~Ice Beam
~Roar
~Earthquake
~Stealth Rock
Spiritomb@Leftovers
Ability: Pressure
Nature: Sassy
EV's: 252 HP / 208 SPD / 50 DEF
~Pursuit
~Rest
~Hidden Power [Fighting]
~Sleep Talk
Skarmory@Leftovers
Ability: Sturdy
Nature: Impish
EV's: 252 HP / 96 ATK / 156 DEF / 4 SPE
~Spikes
~Roost
~Whirlwind
~Drill Peck
Cresselia@Leftovers
Ability: Levitate
Nature: Bold
EV's: 252 HP / 108 Def / 148 SpD
~Calm Mind
~Ice Beam
~Hidden Power [Ground]
~Moonlight
And with that being said, thats my team. Thanks for reading and please give suggestions on how I can make this better.
Team at a Glance






Overview: From a quick overview, you can see the most of my team consist of walls. This is because the object of this team is to set up Toxic Spikes, Spikes, and Stealth Rock, and then make my opponent switch out alot racking up the amount of damage they take. This makes it easier for Salamence to hit hard and then switch out to someone that can take the hit. Here is a more in depth look at my team.

Roserade@Leftovers
Ability: Natural Cure
Nature: Timid
EV's: 252 SPE / 252 SPA / 6 HP
~Leaf Storm
~Sleep Powder
~Toxic Spikes
~Hidden Power [Fire]
My lead and a great one at that. Although, she is the one Pokemon I am most willing to replace, setting up Toxic Spikes is really helpful to this team. This set is pretty self explainatory. I Sleep Powder leads that I know I can outrun, and then I set up Toxic Spikes. Leaf Storm makes Hippowdon and Swampert leads think twice about staying in, while Hidden Power [Fire] gives me coverage against steels. I choose Timid over modest since I usually Sleep Powder first turn, and like knowing I can outrun the most common leads. The only leads I am guaranteed switching out of are Infernape, Weavile, and Azelf. (Those 3 are considering their part of the most common leads. If something else leads and is faster then me, I will most likely switch out as well).

Salamence@Life Orb
Ability: Intimidate
Nature: Mild
EV's: 252 SPA / 120 ATK / 136 SPE
~Draco Meteor
~Fire Blast
~Brick Break
~Roost
First it had CB, then it had CS, and now it has Life Orb. After looking through my team, and with help from SilenceMist, MixMence seemed to be the better option. Draco Meteor is the bane of every Dragon that I can outspeed, not to mention it's insane overall base power, Fire Blast makes Metagross think twice before switching in, and Brick Break makes the fat bitch we all know and hate wish she never switched in. I chose MixMence since Salamence was really important for me in keeping it alive. All my other sets would fail to allow me to heal, which is why I chose Roost as my last option. I'm pretty sure this will show to be the most effective set Salamence set for this team.

Swampert@Leftovers
Ability: Torrent
Nature: Relaxed
EV's: 252 HP / 56 SPA / 216 DEF
~Ice Beam
~Roar
~Earthquake
~Stealth Rock
This is part 2 of my setting up plan. Swampert acts as 2 things. One of them is to set up Stealth Rock, which as I mentioned before is very important to this team. His second role is to act as a psuedo-hazer with Roar, to Roar away stat boost my opponent may have gotten. Roar also works well combined with Stealth Rock to rack up addition damage. Ice Beam helps take down dragons, while combined with Earthquake gives me great type coverage. The EV's and nature are standard, so I don't need to give any explaination on those.

Spiritomb@Leftovers
Ability: Pressure
Nature: Sassy
EV's: 252 HP / 208 SPD / 50 DEF
~Pursuit
~Rest
~Hidden Power [Fighting]
~Sleep Talk
This is my counter for Pokemon such as Azelf and Gengar. This also used to be Snorlax, but after realizing Rapid Spin was the one thing this team hates, I needed a spin blocker that still can counter Azelf and friends. I chose Sassy nature so that I can use Pursuit and Hidden Power [Fighting] in the same set. Pursuit helps me catch Azelf and Gengar if they plan on switching out, while Hidden Power [Fighting] lets me have a nice shot at taking down Tyranitar and Weavile. The EV's are pretty standard. Since he acts more as a special wall I gave him a larger EV investment in special defence than I did in defence.

Skarmory@Leftovers
Ability: Sturdy
Nature: Impish
EV's: 252 HP / 96 ATK / 156 DEF / 4 SPE
~Spikes
~Roost
~Whirlwind
~Drill Peck
Skarmory is my main Heracross and friends counter. He is also my last part of setting up my 3 forms of Spikes/ect. The moveset and EV spread is pretty standard. Roost gives me reliable healing, Spikes helps out my team, Whirlwind helps with my 3 forms of Spikes/ect. and Drill Peck allows me to hit pretty hard. I chose Drill Peck over Brave Bird because I don't like the recoil damage, even though I can easily heal. The EV spread gives me a large amount of Defence, a good amount of attack, and enough HP to allow me to take almost every physical hit.

Cresselia@Leftovers
Ability: Levitate
Nature: Bold
EV's: 252 HP / 108 Def / 148 SpD
~Calm Mind
~Ice Beam
~Hidden Power [Ground]
~Moonlight
And last but not least we have Cresselia. Cresselia's job is to stop Infernape from completly raping my team. Now with that said, your probobly wondering why I don't use all the special attack needed to OHKO him. Well, this is because I won't be needing all that special attack but Spikes/ect. on the field. I'm using the rest-talk EV's because to me it allows Cresselia to take hits from both sides, rather then just one. I prefer Rest over Moonlight but in this case I chose Moonlight. I can't risk Cresselia being set up bait just because I used Rest as a reliable source of healing. Ice Beam is to counter dragons such a Garchomp. Hidden Power [Ground] is an excellent counter to Heatran that grabbed a Flash Fire boost, and think they can shut this team down.
And with that being said, thats my team. Thanks for reading and please give suggestions on how I can make this better.