Whats that? Jessica Alba!? Naked!?!? In this Thread?!?!?!

Yea I wish it was true too. Well, now that I got your attention, it's time for another RMT. My last team was shown to be great. I know that with a little help from you guys, this one can be too. Let us begin.

Team at a Glance
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Overview: From a quick overview, you can see the most of my team consist of walls. This is because the object of this team is to set up Toxic Spikes, Spikes, and Stealth Rock, and then make my opponent switch out alot racking up the amount of damage they take. This makes it easier for Salamence to hit hard and then switch out to someone that can take the hit. Here is a more in depth look at my team.

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Roserade@Leftovers
Ability: Natural Cure
Nature: Timid
EV's: 252 SPE / 252 SPA / 6 HP
~Leaf Storm
~Sleep Powder
~Toxic Spikes
~Hidden Power [Fire]

My lead and a great one at that. Although, she is the one Pokemon I am most willing to replace, setting up Toxic Spikes is really helpful to this team. This set is pretty self explainatory. I Sleep Powder leads that I know I can outrun, and then I set up Toxic Spikes. Leaf Storm makes Hippowdon and Swampert leads think twice about staying in, while Hidden Power [Fire] gives me coverage against steels. I choose Timid over modest since I usually Sleep Powder first turn, and like knowing I can outrun the most common leads. The only leads I am guaranteed switching out of are Infernape, Weavile, and Azelf. (Those 3 are considering their part of the most common leads. If something else leads and is faster then me, I will most likely switch out as well).
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Salamence@Life Orb
Ability: Intimidate
Nature: Mild
EV's: 252 SPA / 120 ATK / 136 SPE
~Draco Meteor
~Fire Blast
~Brick Break
~Roost​

First it had CB, then it had CS, and now it has Life Orb. After looking through my team, and with help from SilenceMist, MixMence seemed to be the better option. Draco Meteor is the bane of every Dragon that I can outspeed, not to mention it's insane overall base power, Fire Blast makes Metagross think twice before switching in, and Brick Break makes the fat bitch we all know and hate wish she never switched in. I chose MixMence since Salamence was really important for me in keeping it alive. All my other sets would fail to allow me to heal, which is why I chose Roost as my last option. I'm pretty sure this will show to be the most effective set Salamence set for this team.​
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Swampert@Leftovers
Ability: Torrent
Nature: Relaxed
EV's: 252 HP / 56 SPA / 216 DEF
~Ice Beam
~Roar
~Earthquake
~Stealth Rock​

This is part 2 of my setting up plan. Swampert acts as 2 things. One of them is to set up Stealth Rock, which as I mentioned before is very important to this team. His second role is to act as a psuedo-hazer with Roar, to Roar away stat boost my opponent may have gotten. Roar also works well combined with Stealth Rock to rack up addition damage. Ice Beam helps take down dragons, while combined with Earthquake gives me great type coverage. The EV's and nature are standard, so I don't need to give any explaination on those.​
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Spiritomb@Leftovers
Ability: Pressure
Nature: Sassy
EV's: 252 HP / 208 SPD / 50 DEF
~Pursuit
~Rest
~Hidden Power [Fighting]
~Sleep Talk​

This is my counter for Pokemon such as Azelf and Gengar. This also used to be Snorlax, but after realizing Rapid Spin was the one thing this team hates, I needed a spin blocker that still can counter Azelf and friends. I chose Sassy nature so that I can use Pursuit and Hidden Power [Fighting] in the same set. Pursuit helps me catch Azelf and Gengar if they plan on switching out, while Hidden Power [Fighting] lets me have a nice shot at taking down Tyranitar and Weavile. The EV's are pretty standard. Since he acts more as a special wall I gave him a larger EV investment in special defence than I did in defence.​
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Skarmory@Leftovers
Ability: Sturdy
Nature: Impish
EV's: 252 HP / 96 ATK / 156 DEF / 4 SPE
~Spikes
~Roost
~Whirlwind
~Drill Peck​

Skarmory is my main Heracross and friends counter. He is also my last part of setting up my 3 forms of Spikes/ect. The moveset and EV spread is pretty standard. Roost gives me reliable healing, Spikes helps out my team, Whirlwind helps with my 3 forms of Spikes/ect. and Drill Peck allows me to hit pretty hard. I chose Drill Peck over Brave Bird because I don't like the recoil damage, even though I can easily heal. The EV spread gives me a large amount of Defence, a good amount of attack, and enough HP to allow me to take almost every physical hit.​
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Cresselia@Leftovers
Ability: Levitate
Nature: Bold
EV's: 252 HP / 108 Def / 148 SpD
~Calm Mind
~Ice Beam
~Hidden Power [Ground]
~Moonlight​

And last but not least we have Cresselia. Cresselia's job is to stop Infernape from completly raping my team. Now with that said, your probobly wondering why I don't use all the special attack needed to OHKO him. Well, this is because I won't be needing all that special attack but Spikes/ect. on the field. I'm using the rest-talk EV's because to me it allows Cresselia to take hits from both sides, rather then just one. I prefer Rest over Moonlight but in this case I chose Moonlight. I can't risk Cresselia being set up bait just because I used Rest as a reliable source of healing. Ice Beam is to counter dragons such a Garchomp. Hidden Power [Ground] is an excellent counter to Heatran that grabbed a Flash Fire boost, and think they can shut this team down.​

And with that being said, thats my team. Thanks for reading and please give suggestions on how I can make this better.
 
I'm afraid your team hinges mostly on Salamence and Roserade doing the damage. Of course, if you get 100 layers of Spikes in, that's fine, but if they have a Rapid Spinner you will likely be overrun by their offense or get stuck in a stallwar. And since you don't have a Rapid Spinner by yourself, you'll lose that. You also don't have Pursuit, so Starmie isn't afraid to Rapid Spin on you. Lack of Sand Stream makes stuff also tougher.

I recommend looking at Obi's stall team for ideas on how to pull this off more effectively. The practice comes from you but the theory is handy enough.
 
I'm afraid your team hinges mostly on Salamence and Roserade doing the damage. Of course, if you get 100 layers of Spikes in, that's fine, but if they have a Rapid Spinner you will likely be overrun by their offense or get stuck in a stallwar. And since you don't have a Rapid Spinner by yourself, you'll lose that. You also don't have Pursuit, so Starmie isn't afraid to Rapid Spin on you. Lack of Sand Stream makes stuff also tougher.

I was thinking that maybe a Choice Scarf Gengar could help with this problem. It could help block Rapid Spin, which as you said would completly ruin this team, and it can also OHKO the most common Rapid Spinners. Maybe I could replace either Snorlax or Cresselia for him?

I recommend looking at Obi's stall team for ideas on how to pull this off more effectively. The practice comes from you but the theory is handy enough.

Will do.
 
Dissappointing title-actual RMT... Anyways, I think you should run SpecsMence since you have a few pokes who rape Blissey, plus with all the layers of Spikes going down you can actually kill those dumbasses running Bold.
 
Well, I took a look at Obi's stall team earlier today. I really liked his Spiritomb. It basically does the same job as my Snorlax, but it can also block Rapid Spin. I'm pretty sure I will replace Snorlax with Spiritomb. If anyone believes I should do this then tell me, or if you believe something else could go in his spot please do so also. If I was to replace Snorlax with him, I was thinking maybe I could use something like Rest / Sleep Talk / Pursuit / Hidden Power [Fighting], with a Sassy nature?. Does anyone think that could work?

Anyways, I think you should run SpecsMence since you have a few pokes who rape Blissey, plus with all the layers of Spikes going down you can actually kill those dumbasses running Bold.
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I think that I will run Specs on Salamence now, since I am most likely going to replace Snorlax with Spiritomb. Since Blissey won't like taking STAB Pursuits, this could work to my advantage with Spikes/ect. next time she switches in. Plus, as you said eventually I will be able to KO her.
 
Ice Beam hits physical walls such as Hippowdon and Donphan alot harder even though Swampert has less special attack then he does attack. Plus, if Salamence was to switch in on me I would most likely fail to OHKO it due to Intimidate and the lack of attack EV's. With Ice Beam my special attack will never be lowered from any ability, so I won't need to worry about the lack of power.
 
I decided to go with my own decision and replace Snorlax with Spiritomb.

I also went with Blasphemy's advice and changed my CBMence to SpecsMence.

Opinions?
 
assuming it's a typo but just in case you forgot to change it on shoddy, your specsmence is adamant.

I once ran a timid ddmence by mistake for a month or so on netbattle. needless to say I had a hard time sweeping with it!

anyway the lack of wish support hurts your team the most, as two of your members have unreliable recovery and three others don't have it at all.
 
Stick with CBMence IMO. Less predictable and considering your only options for Bliss (now that Lax is gone) are to WhirlWind away or sleep it with Roserade.
 
I changed the nature of Adament to Modest. When I changed from CB to CS I forgot to change the nature as well.

The lack of Wish support does hurt me. I would like to add a Jirachi in here somewhere, since I really don't care much for Blissey.

I would thinking of replacing Swampert for Jirachi, since I can use something like Stealth Rock / Wish / Body Slam / Zen Headbutt. This way I still use the same role of setting up SR. The only downside is I can't psuedo-haze but I guess Skarmory can do that fine.

This would however give me a large Fire weak, with only 1 resist and 2 taking neutral. Then again, Salamence and Jirachi make a near perfect team together covering eachothers weaknesses perfectly. Let me know what some of you would think of doing this.

Stick with CBMence IMO. Less predictable and considering your only options for Bliss (now that Lax is gone) are to WhirlWind away or sleep it with Roserade.

It may seem less predictable, but if you really think about it; it's not. The 2 most common Salamence's are either Dragon Dance or Specs, so either way a mixed wall does a pretty good job of stopping either variant.
 
Last I checked MixMence was the most common, but my main point wasn't predictability, it was how you stop Blissey besides Whirlwinding it away.
 
Give roserade focus sash. I use the exact same set as my starter, and IMO, it's essential for reliably getting toxic spikes down.
 
Last I checked MixMence was the most common, but my main point wasn't predictability, it was how you stop Blissey besides Whirlwinding it away.

Spiritomb does a pretty nice job at countering Blissey. Sure Hidden Power [Fighting] is like a 20HKO, but once Toxic Spikes are down Blissey will be wanting to use Softboiled more than ever. Not to mention I only take like 15% from Blissey's Ice Beam. If she tries to escape I pursuit her, and then watch her switch back in to take even more damage.

Give roserade focus sash. I use the exact same set as my starter, and IMO, it's essential for reliably getting toxic spikes down.

It's a possibility. I'll think about it.

Replace Leafstorm on Roserade for Grass Knot. Grass Knot is a ohko on Hippowdon anyway.

Thats true. However Grass Knot fails to OHKO bulky waters such as Vaporeon and Starmie, which I know Leaf Storm will do.
 
CB Mence is a surprise, and not that it has Specs and Draco Meteor, should ONLY be used over Specs variants on teams that have a Blissey counter. This team Spiritomb completely rapes it, and Cresselia destroys versions without Toxic. CB Mence is too easy to wall, and if people are still using that when you can work with Draco Meteor they are dumb because CB Garchomp does that job 100% better with Outrage.
 
"Thats true. However Grass Knot fails to OHKO bulky waters such as Vaporeon and Starmie, which I know Leaf Storm will do."

How many bulky waters switch in or stay in against Roserade? Grass Knot provides consistent reliable damage against most of the pokemon in OU, while Leafstorm can only be used once before switching.
 
If I can catch them on a switch then it's fine. If they lead with Hippowdon, and expect Grass Knot, and then switch to Vaporeon or something it won't OHKO. If Vaporeon can live a Nasty Plotted Life Orb Grass Knot from Infernape, I'm pretty sure it can live mine.
 
If I can catch them on a switch then it's fine. If they lead with Hippowdon, and expect Grass Knot, and then switch to Vaporeon or something it won't OHKO. If Vaporeon can live a Nasty Plotted Life Orb Grass Knot from Infernape, I'm pretty sure it can live mine.


This is true, but if they switch to Vaporeon they will be 2HKOed. You Grass Knot the hippo, they switch and take Grass Knot for SE. The following turn they will be OHKOed. Regardless, if someone runs to Vappie as a source of grass protection they are retarded, because even just the threat of Leech Seed should deter them, let alone eating a STAB move.
 
This is true, but if they switch to Vaporeon they will be 2HKOed. You Grass Knot the hippo, they switch and take Grass Knot for SE. The following turn they will be OHKOed. Regardless, if someone runs to Vappie as a source of grass protection they are retarded, because even just the threat of Leech Seed should deter them, let alone eating a STAB move.

Vaporeon is not 2HKO'd by Grass Knot. It's more like a 4HKO. Overall, I'm going to stick with Leaf Storm. It's the most powerful and reliable grass attack in the game, and Roserade is not meant to sweep anyway. It's meant to set up Toxic Spikes and allow the rest of my team to stall. Plus, people don't use Vaporeon as a grass protect, but switching to Vaporeon for a Grass Knot is not a bad thing to do.
 
@Cresselia: I would put Hp[Ground] over Psychic for a couple reasons. The main reason for psychic is to OHKO Heracross and Infernape. Heracross isn't so much of a threat when you start to consider that it takes a max amount of 37% when switching in. Though I might as well add that since you have toxic spikes on your team it might get the power needed to take huge chunks off your pokemon. Heracross has to deal with the fact that Skarmory has a 4x resist to Megahorn, and that Spiritomb is immune to Close Combat. The main reason why I suggested you stick with your idea to use hp ground was to Heatran. Without it Specsran can come in on 4/6 of your team without any real worries. It can get a Flash Fire boost from Roserade or Salamence and Fire off a insanely powerful Fire Blast then 1HKO or 2HKO every one of your Pokemon. I'm not 100% sure about this, but I think with all layers of spikes down you 1HKO Heatran using HP[Ground]. I have nothing else to say about Cresselia really.

@Skarm: I would rather give it Brave Bird and put all of those attack EVs into speed as Cresselia can support its already impressive defense with reflect, plus you get lefties recovery. Brave Bird might help you 1HKO Blissey with full layer of spikes but my damage calculations suck. Not much else to say.

@Spiritomb: This seems fine. Gengar would wreck you otherwise. I wish I had more to say but I really don't.

@Swampert: Pretty good. Consider Protect over Roar for CSGengar,Specsran,and CBHera scouting in addition to Toxic Spikes damage. An extremely solid choice. Without this DDTar and Specsran would rape you.

@Salamemce: Switching to Specsmence was a good move. Anything not named Bronzong should be wary of this when a full layer of spikes are up.

@Roserade: Easily the most replaceable. I would rather use EnergyBall than Leaf Storm as it's consistent in power and hits Starmie and Vappy for 240 base power damage.
 
@Cresselia: I would put Hp[Ground] over Psychic for a couple reasons. The main reason for psychic is to OHKO Heracross and Infernape. Heracross isn't so much of a threat when you start to consider that it takes a max amount of 37% when switching in. Though I might as well add that since you have toxic spikes on your team it might get the power needed to take huge chunks off your pokemon. Heracross has to deal with the fact that Skarmory has a 4x resist to Megahorn, and that Spiritomb is immune to Close Combat. The main reason why I suggested you stick with your idea to use hp ground was to Heatran. Without it Specsran can come in on 4/6 of your team without any real worries. It can get a Flash Fire boost from Roserade or Salamence and Fire off a insanely powerful Fire Blast then 1HKO or 2HKO every one of your Pokemon. I'm not 100% sure about this, but I think with all layers of spikes down you 1HKO Heatran using HP[Ground]. I have nothing else to say about Cresselia really.

@Skarm: I would rather give it Brave Bird and put all of those attack EVs into speed as Cresselia can support its already impressive defense with reflect, plus you get lefties recovery. Brave Bird might help you 1HKO Blissey with full layer of spikes but my damage calculations suck. Not much else to say.

@Spiritomb: This seems fine. Gengar would wreck you otherwise. I wish I had more to say but I really don't.

@Swampert: Pretty good. Consider Protect over Roar for CSGengar,Specsran,and CBHera scouting in addition to Toxic Spikes damage. An extremely solid choice. Without this DDTar and Specsran would rape you.

@Salamemce: Switching to Specsmence was a good move. Anything not named Bronzong should be wary of this when a full layer of spikes are up.

@Roserade: Easily the most replaceable. I would rather use EnergyBall than Leaf Storm as it's consistent in power and hits Starmie and Vappy for 240 base power damage.

Wow. Thanks alot for the detailed explanation. I can honestly say that I didn't even see how big Heatran could be for this team.

I may think about using Energy Ball on Roserade, but I'll do some damage calculations to see if it is able to OHKO Pokemon I need it too.

I appreciate the suggestion of Protect on Swampert, but I really do prefer Roar. Roar helps me with my teams strategy of all my Spikes getting layed down. Besides, most first switchin from a Heracross would probobly be Salamence, since most wouldn't Stone Edge a Swampert. Since Salamence has Intimidate and is resistant to his STAB moves this makes it a great switch in. Also, Skarmory would be great but it's 2HKO'd by Close Combat, making me need to swtich him in at the beginning of a turn not during it.

I was thinking about changing my Salamence AGAIN, however. This time to MixMence. This may seem stupid but I really want a set with Roost, so I can keep myself alive. I would most likely use Draco Meteor / Fire Blast / Brick Break / Roost with Life Orb. Let me know what some of you think about this if I plan on doing it.

I really don't care about Skarmory needing to outspeed Cresselia since she really isn't a problem. Spiritomb does a good job at stalling her out. If I find out she's a Calm Mind varient I can switch to Swampert to Roar her away.

And last but not least, I will use my set for Cresselia, since my current one isn't doing much anyway.

Again, thanks for the suggestions.
 
Definitely go with Mixmence. It makes Salamence a Heatran counter, gives it longer longevity(Roost), still gives you a very powerful Draco Meteor, and allows you to freely switch between attacks. I'm fairly sure that this scores a 1 or 2HKO on just about everything with a full layer of spikes and stealth rocks. Garchomp gets screwed by Draco Meteor, Blissey goes to fat people hell courtesy of Brick Break, and Metagross is scorched by Fire Blast. Add in a full layer of spikes with stealth rock down and every single Pokemon becomes Salamence's bitch. I don't think I'm exaggerating, that's how dangerous this thing is on a team like this. I'm really kicking myself for not thinking of this before.
 
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