Teambuilding:

I've been really trying to raise the hype train for Simipour lately, since I find it to be a very underrated mon, so naturally this was my first choice.


This option is pretty obvious, Spikes is always the go-to strategy when screwing with an offensive mon.



The first thing I looked for on this team was a Rapid Spinner, since I wanted a hazard remover that wouldn't remove my own Spikes. I originally had Alolan Sandslash in this slot, but later on realized I needed the priority and didn't need Stealth Rock in this slot so boom. Hitmonchan.




I've just been sticking Guzzlord on all my teams, and same applies here. But on top of that, Guzzlord supplies some resistances including Psychic, Ghost, Electric, Grass, Water, and has Knock Off to help remove Choice Scarfs and Eviolites and whatnot for Simipour.





Next up I naturally needed a Stealth Rock user. I was choosing between this and Mudsdale, both of which had their handy resists, but I found the Normal resist to be more important.






Finally, I needed a Choice Scarf mon and another Fighting check, since Froslass isn't the best at that, so Mesprit just seemed perfect to fit that role.
The Sets:

Zoinks (Simipour) @ Icium Z
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Grass Knot
- Nasty Plot
This is my favorite Simipour set. It utilizes Simipours nice Speed alongside Nasty Plot to try and sweep late game or at least pick up a couple KOes as a wallbreaker. I decided to go Icium Z over Waterium Z since it allows Simipour to OHKO Lilligant unboosted and Assault Vest Guzzlord at +2. Otherwise it has Hydro Pump for STAB and Grass Knot to finish off the coverage by hitting Water-types like Lanturn and Gastrodon. The spread is pretty standard, hit hard and fast. He's Shaggy because he looks like a hippie that had a little too much flour in that cake batter.

Jeepers (Froslass) @ Leftovers
Ability: Cursed Body
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Taunt
- Will-O-Wisp
- Spikes
Froslass is my Spikes setter, dedicated to wearing down the team for Simipour and its other teammates. It has support moves in Taunt and Will-O-Wisp to cripple mons in order to make getting up Spikes, gaining momentum, and giving Simipour setup opportunities more easy. It's also a decent switchin for Fighting-types and whatnot, and can be a decent revenge killer if I don't want Mesprit to have to lock into a single move. I decided to go Ice Beam over Hex because of this, as it allows Froslass to hit Pokemon like Lilligant and Guzzlord on the spot. The max HP allows Froslass to take hits better with the max Speed Timid lets it set up Spikes and fire off utility as quickly as it can. She's Daphne because female stereotypes.

Fred's Motto (Hitmonchan) @ Assault Vest
Ability: Iron Fist
EVs: 244 HP / 132 Atk / 132 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Rapid Spin
Hitmonchan gives solid utility between its hazard removal in Rapid Spin and priority in Mach Punch. Drain Punch is there for STAB and recovery, and Thunder Punch is its coverage option, hitting stuff like Jellicent and Oricorio-Sensu. It's Fighting-type is also nice for offensively checking mons like Alolan Raticate and Aggron and defensively checking (more or less) mons like Aurorus and Guzzlord. As I said before, it's vital that its a Rapid Spinner rather than a Defogger since that let's it keep up Froslass's Spikes and Regirock's Stealth Rock. But mostly Froslass's Spikes. The HP is standard, so I'm pretty sure it does something. Otherwise the Speed allows Hitmonchan to creep Poliwrath while the rest is put into Attack. He's Fred because he's a big mans, now if only Fred had a motto...
![[Image: guzzlord.gif] [Image: guzzlord.gif]](http://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/guzzlord.gif)
Scooby Dooby Dooo (Guzzlord) @ Choice Band
Ability: Beast Boost
EVs: 248 Atk / 136 Def / 60 SpD / 64 Spe
Adamant Nature
- Outrage
- Knock Off
- Heavy Slam
- Dragon Claw
Guzzlord is my resist to so much stuff, whether it be Mesprit, Lilligant, Lanturn, ect. It's also by physical wallbreaker, since Choice Band hits hard as frik and I didn't have the need for another Assault Vest mon. Also Knock Off is so nice to have in order to support Simipour and the rest of the team. Outrage hits like a truck, Dragon Claw is the weaker but safer alternative to Outrage, and Heavy Slam bops incoming Silvally-Fairys and whatnot. The 136 Defense lets it live two Icicle Crashes from Specially Defensive Alolan Sandslash, the 60 Special Defense lets it live a +1 Z-Hyper Beam from Lilligant, the 64 Speed lets it creep Guzzlords trying to creep base 50s (yes I'm doing this), and the rest is put into Attack. This is Scooby Doo because Scoobs is a beast at the dinner table.

Scrappy Doo (Regirock) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 180 Def / 68 SpD / 8 Spe
Impish Nature
- Rock Slide
- Drain Punch
- Toxic
- Stealth Rock
Regirock is my Stealth Rock user. Similar to Guzzlord, its my switchin for a bunch of stuff like Skuntank, Stoutland, and Scyther, ect. Regirock also carries Toxic, which is something I personally find vital on most teams for crippling random stuff. I decided to go with the safer option in Rock Slide for its STAB move, and went with Drain Punch over Earthquake because I found that I needed to hit those Normal-types harder as well as Guzzlord if need-be. This is what is now the normal spread, bar the 8 Speed for creeping, so it must reach some calc. This rock thingy plays Scrappy Doo because it was either that or some random monster. There's also that one movie where he turns into a giant movie, so there's that.

Jinkies (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Dazzling Gleam
- U-turn
- Healing Wish
For the final team member there's Mesprit. Mesprit is my source of Speed control (more or less) and Fighting rests. It also has U-turn and Healing Wish for support moves, both of which can gain momentum for Simipour to come in. Then there's Psychic for STAB and Dazzling Gleam for those damned Guzzlords. The spread is again pretty common, hit as hard and fast as it can, and I went with Modest since I needed the power more than outspeeding the potential Timid Omastar. This is Velma because psychic=smart. Also female stereotypes.
Threats:



Physical wallbreakers with a way to bypass Regirock can be a pain to deal with, especially with support like Froslass's Spikes. The biggest out of these is Aggron, who can find many opportunities to come in so I am often forces to just revenge kill. I almost ran Mudsdale just for it, but as I stated before I found Regirock to be that generally better option. Otherwise there aren't any wallbreakers I can think of that can't be switched into with the right predictions or just plain outspeed.


I don't have the bulkiest or most reliable of Fighting checks between Froslass and Choice Scarf Mesprit, so Primape and Gurdurr can often just come in and do work. Similar can be said about other Fighting-types like Hitmonchan but less so. That being said, the Fighting checks I do have are still decent, and Spikes makes it harder for Primeape to just spam U-turn.


My best Dragon resist is Hitmonchan. Enough said. But in all seriousness, if these mons can come in they reek havoc, especially if they win the Speed creping wars with my own Guzzlord. But otherwise they are pretty slow and not to hard to revenge kill.



I don't have a Choice Scarf Aurorus so yeah my team sucks against Rain. My best bet is to try to outlast the Rain, taking advantage of Guzzlord's bulk and whatnot. Honestly it might just be me in general that sucks against Rain teams...
Shoutouts that make people feel good or like utter crap if they aren't on the list:
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