What was "the Type" of every Pokemon region/generation?

bdt2002

Guardian Signs super-fan
is a Pre-Contributor
The other day I found myself thinking about all of the core series Pokémon games again, and upon looking at some of the older games I couldn't help but notice that some of them had been following a sort of pattern that I believe helped establish each game's identity. The Pokémon Company and Game Freak have had quite a few different ways of advertising new installments, ranging from the Pokémon themselves to new content additions, but this pattern that I don't think gets talked about a whole lot is the idea that certain Pokémon and move Types can be and often are more prominent in the games than others. At first glance it might seem like I'm talking about how balanced (or lack thereof) the type chart is in any given generation's multiplayer scene, but what I'm actually referring to is how each Type is presented in single player. In more extreme cases- see Gen 1 Psychic and Gen 5 Dragon for a few examples- a Type can be prominent in both single and multiplayer if it's quote "strong enough", but generally single player and multiplayer are vastly different landscapes with different Types becoming prominent in each play style.

What I'm interested in finding out is how each of the 18 existing Pokémon types and their presentation in-game, whether that be through the selection of Pokémon and moves or through important NPC relevance is able to help each game feel more distinct from one another. This is even more apparent starting in Gen 3, when remakes first became a thing and set the standard for multiple regions getting a Pokémon game during the same generation. If you will, allow me to show you an example of the kind of thing I'm talking about when i say I'm wondering what Type might be represent a generation or an individual region:

:rs/swampert: :rs/kyogre: :rs/sharpedo: :rs/milotic:

I mean, you all saw this one coming, right? The Hoenn region's affinity for all things water related has been talked about more times than I can physically count. If you were to ask anyone which of the Types best represents Hoenn, I feel like there's no other option- you've got two notable Type specialists here in Wallace and Juan, a box art legendary that's a Water-Type, one of the two evil teams being Team Aqua, and by far the largest amount traversable water in any Pokémon region to date. Couple that with the Hoenn regional PokéDex having as many Water-Types as it does and I really don't think I need to spell this out. And yet, when you got to other generations that also have a Hoenn game, I wouldn't say Water is the "main Type" of either Gen 3's Kanto remakes or Gen 6's Kalos games. Both Kanto and Kalos have their own identity that RSE and ORAS respectively may add to, but still have been developed as its own thing.

One more thing before I end off this post- this could be a topic for another day, but ever since the Nintendo Switch became a thing, I feel like Game Freak's been trying to move away from the conventional definition of a Pokémon generation at least as we refer to the term as. I mean, heck, Legends: Arceus could honestly considered its own mini-generation if you wanted to go that far. That's why I have "region/generation" in this thread's title, because the Types that get the most recognition from the developers may be different depending on your criteria. So, yeah. I think that's everything. It's good to be back again, and I hope you all have a great rest of your day. Happy posting, be sure to follow the rules, and on that note I apologize if I'm breaking any rules with this thread. Take care, everyone!
 
The primordial ooze
:rb/venusaur::rb/zubat::rb/gengar::rb/nidoqueen:
Gen 1 still holds the record on most Poison mons and moves introduced per gen, and it is the only generation in which that type is most prevalent. This isn't just dex filler either, though it does include the defaults for cave and ocean routes going forward. Good old dex number 0001 is Poison, as are the aces of many prominent NPCs. There's Koga wearing it openly, of course, but also Erika's Vileplume, Agatha's Gengar, and Giovanni's Nidoqueen. Naturally, as the emblematic move for Gen 1's emblematic type, Toxic is glitched.
 
I've actually always thought of Gen 5 as being defined by its Bugs.

:bw/leavanny::bw/scolipede::bw/crustle::bw/escavalier::bw/galvantula::bw/accelgor::bw/durant::bw/volcarona::bw/genesect:

Not only did it introduce 9 distinct Bug-types, I think more than any other generation (Hoenn might have it beat depending on how you want to count Nincada, Wurmple, and the fireflies) but all of them are powerful. Hell, one of them is practically treated as a legendary Pokemon, and another is a mythical.
 
kanto - in gen 1? psychic. yes, poison as the most common, etc, but the overarching impression is that psychic is the strongest type, the type of the big legendary, etc. by the remakes i would agree it's poison though

johto - for a region that introduced two types this one feels tough to decide on because neither was that explored in-game. i guess dark was immediately a very popular type regardless, though, and it was more explicitly an anti-psychic type than steel after its impact in gen 1, so with none of the original types standing out that much in johto i will say dark.

hoenn - water. duh.

sinnoh - dragon. dragon box legends getting most of the movie attention, dragon as the ace of maybe the most memorable champion of the franchise, dragons dominating competitively... no contest imo

unova - i will second bug. so many new, creative and most importantly not weak bugs. genesect as a movie-leading mon helps seal it over dragon, as that was the only thing dragon could have had over anyone else with the box legendaries.

kalos - fairy. duh. new type actually getting all the spotlight.

alola - is it weird that i want to say ground? with all the focus on the planet itself and saving it from the otherworldly threats, it feels like a very... earthy region. maybe i am zygarde-biased though.

galar + isle of armor - fighting. once again it might be legendary bias (zamazenta >>>), but also the entire focus on fighting and tournaments and the master dojo feels like it lends itself to fighting the most.
(crown tundra - ice. duh.)

paldea - rock. i don't care that it wasn't used for koraidon, the whole archeology feel of the area zero lore, the whole focus on crystals, and even arven's subplot, feels very rock-coded.
 
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kanto - in gen 1? psychic. yes, poison as the most common, etc, but the overarching impression is that psychic is the strongest type, the type of the big legendary, etc. by the remakes i would agree it's poison though

johto - for a region that introduced two types this one feels tough to decide on because neither was that explored in-game. i guess dark was immediately a very popular type regardless, though, and it was more explicitly an anti-psychic type than steel after its impact in gen 1, so with none of the original types standing out that much in johto i will say dark.

hoenn - water. duh.

sinnoh - dragon. dragon box legends getting most of ghe movie attention, dragon as the ace of maybe the most memorable champion of the franchise, dragons dominating competitively... no contest imo

unova - i will second bug. so many new, creative and most importantly not weak bugs. genesect as a movie-leading mon helps seal it over dragon, as that was the only thing dragon could have had over anyone else with the box legendaries.

kalos - fairy. duh. new type actually getting all the spotlight.

alola - is it weird that i want to say ground? with all the focus on the planet itself and saving it from the otherworldly threats, it feels like a very... earthy region. maybe i am zygarde-biased though.

galar + isle of armor - fighting. once again it might be legendary bias (zamazenta >>>), but also the entire focus on fighting and tournaments and the master dojo feels like it lends itself to fighting the most.
(crown tundra - ice. duh.)

paldea - rock. i don't care that it wasn't used for koraidon, the whole archeology feel of the area zero lore, the whole focus on crystals, and even arven's subplot, feels very rock-coded.

Alola kinda feels Fairy coated tbh. Fairy starter, Fairy Alolan form, Tapu’s, Fairy Mythical, Mimikyu as a totem. Only thing that was missing was a Fairy UB, which in all honesty I thought Nihilego or Pheromosa might be when I first saw their designs.
 
Alola kinda feels Fairy coated tbh. Fairy starter, Fairy Alolan form, Tapu’s, Fairy Mythical, Mimikyu as a totem.
oh that's a good association too! i also considered dark because it really stayed with me that a plurality of the alolan forms are dark-type, but ground ultimately felt the best. it and johto were the hardest regions to assign a type by far
 
oh that's a good association too! i also considered dark because it really stayed with me that a plurality of the alolan forms are dark-type, but ground ultimately felt the best. it and johto were the hardest regions to assign a type by far

Mudsdale definitely felt larger than life as a ride mon but yeah Zygarde was only in USUM wasn’t it? Though Poni Island itself feels very groundish.
 
Personally I associate Alola with ghosts because it was the first region to introduce a starter that ended up part ghost, which prompted me to do a mono ghost run -- that's the main reason I associate it with ghost, but at the time it was the region that introduced the most ghosts of any generation: :decidueye:, :oricorio-sensu:, :marowak-alola:, :mimikyu:, :dhelmise:, :lunala:, :necrozma-dawn-wings:, :sandygast:, :palossand:, :blacephalon:, :marshadow:. On top of that, it had ghosts in several prominent archetypes: ghost starter + ghost sub-legend + 2 ghost box legends + ghost mythical. On top of that, each of those had a signature ghost-type Z-move (though :lunala: and :necrozma-dawn-wings: share a Z-move). Mimikyu also was a semi-pika-clone, though its signature Z-move was fairy.

Of course, Alola's record has since been matched by Galar and broken by Paldea, with 13 new ghost mons/forms. (Bulbapedia claims Gen 8 and 9 tie at 13, but I don't know how they're counting because if we include Galar + Hisui I count 15, or 14 if they don't include galarian yamask because regular yamask was already ghost type). Galar has ghost-pseudo :dragapult: + ghost sublegend :spectrier: + ghost box legend :calyrex-shadow-rider:, but otherwise its ghosts don't feel quite as notable as Alola's (though I am fond of :runerigus: and :cursola:), and there was only 1 ghost gigantimax in Gengar. Of course, smogon singles players might consider galar to be ghosty because that's when pursuit was banished and ghosts got to take their place as powerhouses of the generation.

Paldea might have a good case for being very ghost-heavy, as it also has ghost starter :skeledirge: + ghost "sublegend" :flutter-mane: + ghost mythical :pecharunt: (though technically that's kitikami), and :gholdengo: is pseudo-psuedo-legend with a 550 bst. :ceruledge: is also getting a lot of marketability in the new anime and :annihilape: also seems to be a bit of a fan favorite. However, Paldea is also super heavy with dragons and fighting. Both box legends :koraidon: :miraidon: + the 3 beast paradoxes :walking-wake: :raging-bolt: :gouging-fire: + a :roaring-moon:, and while :baxcalibur: being dragon was a given because of its pseudo status, SV also has :archaludon: (though that's technically Unova). The remaining dragons are :tatsugiri:, :cyclizar:, :dipplin:, and :hydrapple: (though again, kitikami and unova by dex). While Paldea didn't introduce the most fighting types, it did introduce a lot of legendary or legendary-adjacent fighters: :koraidon: + 4 paradoxes :iron-hands: :great-tusk: :slither-wing: :iron-valiant:+ :okidogi:. The regular fighters are somewhat notable too, with a starter :quaquaval:, the pika-clone :pawmot:, :annihilape: again, and arguably :flamigo:.

Tldr: Alola ghost, Paldea+Kitikami+Blueberry dragon and fighting.
 
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Alola's postgame is not by accident RAINBOW Rocket. It simply has everything. That was its main theme.

Btw, call me crazy, but I always associated gen 3 with Grass. Maybe just Emerald's box-art, and the whol game's colour-palette, and all the lush vegetation... Yeah, I think grass. Even the rival gets a grass-psychic. I know it wasn't grass, but pure psychic, but just look at that thing!

For gen 6 (X/Y) Ad either point on Lucario, or the special trainer class with flying pokemon. They were good excuse to run a Ledian.

Gen 4 is dragon? The game revolves around no less than 4 legendaries doing their thing.

Gen 5 by environment for me is definitely ground. You start in a mountain, there is desert, a rock plateau, paved roads everywhere - the lack of vegetation took over that region.
 
Kanto: Normal. There are just so many of them and they are pretty much everywhere. Snorlax blocking path, Eevee being a gift, some rare ones (Lickitung and Farfetch'd) being trade only, Persian being Giovanni's ace in Yellow, 3 versions of the same bird existing, one of which is used all the way by the Champion. Oh, and the Blue's Raticate lore too.

Johto: Flying. A Gym, both big legends are Flying, Red Gyarados, several towers in the game (high places) and Flying type Champion (though he doesn't call himself like that).

Hoenn: Water. Already mentioned, nothing to add.

Sinnoh: Ice. First region with vast and numerous snowy routes. Some of the strongest Ice Mons have been introduced in this generation, there is an Ice Gym and the villain has a Weavile as the ace.

Unova: Dragon. Everything about the story is dragon related, there is also a Gym, a Dragon type Champion, all 3 big legendaries are dragon type, DRAGONspiral tower is a thing and the main villain has a broken underleveled Hydreigon as ace.

Kalos: Fairy. One of the special things introduced this Gen was a new type. Sylveon became a fan favorite and champion has a Mega Gardevoir.

Alola: Psychic. Ultra Necrozma is a new level of strong but the other 2 legendaries are Psychic too. One of the Tapus is psychic, there are some Psychic specialists, a Psychic Oricorio and an Alola form (Raichu).

Galar: Steel. The games are literally SWORD and SHIELD, notorious Steel weapons. Both doggos have Steel forms, Aegislash (a Sword + a Shield) is used by the champion, a Steel type specialist villain who has a brother who was a champion and is Steel type specialist too. Also, a meme Galarian form (Stunfisk).

Paldea: Dark. The ruinous quartet and their ominous battle theme. A Dark starter. 2 Dark paradox forms (Brute Bonnet and Roaring Moon). Kingambit as Champions "ace" (also SV OU King, though that wasn't intended). Also, the equivalent of Area Zero in real life (Madrid) is a black hole for the rest of the country.
 
While Water is the most defining type of Hoenn I always found it interesting how prevelant the Psychic type is in this region. You can find one at practically any point of the game.

Early game:
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Mid game:
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66_baltoy.png

End game:
82_wobbuffet.png
84_girafarig.png
83_natu.png
33_Meditite.png
77_chimecho.png
72_starmie.png

99_beldum.png
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From the 17 Psychic lines present in Hoenn, 12 are completely new. There is a Psychic pseudo-legendary Pokemon in Metagross, 2 Psychic legendaries and 2 Psychic mythicals. Even the given egg now contains a Psychic type (Wynaut).

My suspision for Psychic types being to prevelant is that before the Dragon type filled this role, Psychic was considered the "highest" type, preserved for several box legendaries and mythical Pokemon (see Johto as well).
 
Johto: Flying. A Gym, both big legends are Flying, Red Gyarados, several towers in the game (high places) and Flying type Champion (though he doesn't call himself like that).

Galar: Steel. The games are literally SWORD and SHIELD, notorious Steel weapons. Both doggos have Steel forms, Aegislash (a Sword + a Shield) is used by the champion, a Steel type specialist villain who has a brother who was a champion and is Steel type specialist too. Also, a meme Galarian form (Stunfisk).
must say i like these two ideas better than my own, specially johto as a) i didn't really come up with much for it, b) "flying-type champion" is preposterous shade that i wish i had come up with
 
Good evening, everyone. I'm back with my full list of picks for all of these, at least as I see this conversation fit. I mentioned in the OP that the line between "generation" and "region" has been blurred a bit in recent memory, and this selection of types will reflect this. No time to waste- let's dive into my list.

Kanto: Normal

:rb/rattata: :rb/pidgey: :rb/eevee: :rb/snorlax: :rb/ditto:

The very first region is, be default, the most archetypal region by design, and while a few other types like Poison and Psychic are great choices in their own right, even in the modern day it's hard for me to ignore how integral the Normal-Type is with the first generation. The large supermajority of the most recognized Pokémon and moves of this Type come from the original games, fitting as Kanto and the Normal-Type are both the first of their respective collections. From the early-game tradition of regional rodents and birds of which most of them are Normal-Types to more specialized series icons like Eevee, Snorlax, and Ditto to name a few, coupled with Normal's prominence in Gen 1 competitive alongside the aforementioned Psychic-Type, this type's impact has been, ironically, anything but Normal with how influential both this region and this Type have been for the entire franchise.

Johto: Fire

:gs/cyndaquil: :gs/entei: :gs/ho-oh:

This one might seem like an odd selection, but hear me out. The Kanto games made a pretty deliberate effort to push Grass and Water-Types to the forefront, at least compared to the final of the starter Pokémon types. Possibly as a result of this, the Fire-Type feels much more at home in the Johto games than the Kanto games, even with the limited options of Pokémon to use. The key difference here between Fire and other Types such as Dark or Steel, though, comes down to the prominence of fire in Johto's lore, being one of the first times in the franchise a natural element has played into the history of it's region's lore and types. Not only did Raikou, Entei, and Suicune perish in a fire, but the Pokémon that revived these three is also a Fire-Type. Gen 6 would take this connection further by giving Entei access to Sacred Fire, too. Even on the smaller end of the scale, you've got the only starter Pokémon to date whose base stats copy a previous starter, a Fire-Type baby Pokémon, and two version exclusive Fire-Types from Kanto whose Shiny colorations (which I consider as a Gen 2 addition to Gen 1 Pokémon) just so happen to be gold (Arcanine) and silver (Ninetales). This had to have been intentional, right?

Sinnoh & Hisui: Ghost

:dp/drifloon: :dp/mismagius: :dp/froslass: :dp/spiritomb: :dp/rotom: :dp/giratina:

Right away you'll notice that I skipped Hoenn because I already talked about it in the OP, though I will admit I hadn't thought about the Psychic-Type for that region. You also probably noticed I'm treating Sinnoh and Hisui as the same region here because together, there's a clear answer that both Platinum and Legends: Arceus both made an effort to place center stage. Sorry, Diamond, Pearl, and BDSP, you tried. The Sinnoh games and especially Platinum were already a favorable environment for the Ghost-Type, generally benefitting from the new "physical-special split" and seeing the introduction of multiple recognizable Pokémon, ranging from the earlygame static Drifloon to the evolutions of older Pokémon like Mismagius, Dusknoir, and Froslass, to say nothing of the Legendary-esque Rotom and the actual Legendary Giratina, but Hisui made this conclusion even more set in stone. Right out of the gate you have Hisuian Typhlosion, Basculegion, and Hisuian Zoroark all added to the mix, and then you have the hunt for Spiritomb wisps across the region and the climactic reveal of Volo's final battle, placing the player face-to-face with the final Plate you were looking for- the Spooky Plate, I might add- and with his first (his own Spiritomb) and last (Giratina) Pokémon both being Ghost-Type. You even have to catch a Dusclops for Iscan at one point as an added bonus.

Unova + BB Academy: Dragon

:bw/axew: :bw/hydreigon: :bw/reshiram: :bw/zekrom: :bw/kyurem:

While I absolutely vibe with the nominations for Bug as Unova's represent Type, I feel like we all wanted to say this was an option too but didn't for the sake of not wanting to go with such an obvious option. If this was purely talking about the Unova games that I might even say Fighting gives the two most obvious picks a run for their money, but if we're looking at the fifth generation specifically, what else could this really be when you take a look at how much the Dragon-Type was shoved in our faces in official merchandise, different games, and so on during Gen 5's fiscal lifespan? Axew might be the closest we've ever gotten to the Dragon-Type Pikachu as far as promotion is concerned, and both the actual Unova League and the smaller-in-scale BB League from The Indigo Disk feature Dragon-Type specialists, to say nothing of up to two Gym Leaders depending on your criteria, N's legendary Dragon(s), and Ghetsis's infamous Hydreigon. Admittedly the base Unova PokéDex didn't have many Dragon-Types, but the postgame as well as sequels added back some old favorites including but not limited to Dragonite, Garchomp (notice the free Shinies!), Altaria, and Flygon my beloved for some extra variety.

Kalos: Fire

:xy/braixen: :xy/talonflame: :xy/charizard-mega-x: :xy/charizard-mega-y:

You didn't actually think I was going to say Fairy, did you? The problem with Fairy as my pick for Kalos is ironically the same reason why I like Johto's representation of fire. In this case, there's plenty of Fairy-Types, but only Floette specifically, Sylveon, Xerneas, and Diancie stick out to me as particularly notable pieces of Gen 6 history. Conversely, the Fire-Type's representation stays low, but save for Team Flare's use of Fire-Types and Malva being an Elite Four member, the lack of lore inspiration that Johto had going for it is more than made up for by Fire's renaissance period as a competent Type in battle. The first regional bird Pokémon to be a Fire-Type is one thing, as is a certain infamous starter Pokémon blah blah blah whatever. But then you get into the juicy stuff. Two Mega forms for Charizard. A gift Torchic on launch in X & Y. A Primal Reversion added in ORAS as a fun bonus later on. An added Fairy resistance that's only made Fire more prominent in official tournaments over time. And it all started here. The Primal Groudon bit might be cheating a little bit, but let me have this.

Alola: Fairy

:sm/primarina: :sm/ribombee: :sm/tapu-koko: :sm/tapu-lele: :sm/tapu-bulu: :sm/tapu-fini: :sm/magearna:

Gen 6 walked with the Fairy-Type so Gen 7 could run. That's what I think of when I look at how promient the Fairy-Type is in this region, between the first Fairy-Type starter Pokémon to a Totem Pokémon in the Ultra games and a quartet of legendary Pokémon, to say nothing of the fact that Fairy in the base Alola games is stupidly strong to the point where Game Freak effectively went in and nerfed it and it's still amazing in the Ultra games. That's not even taking more specific, yet prominent Fairy-Types such as Mimikyu, Alolan Ninetales, and arguably Gen 7 OU's most divisive Pokémon Magearna. Admittedly, the Tapus and Magearna are what really put Fairy over other picks I considered like Psychic and Ghost (sorry Dark, you're carried by Incineroar), but managing to be this strong all at once is a feat few other types have come close to replicating in both single and multiplayer at the same time.

Galar: Steel

I'm going to be honest, folks. It's getting late as I'm writing this, and I don't have it in me to write in detail about this region if I can avoid it. Sword & Shield are my least favorite Pokémon games to date and other posts here have already talked about why Steel is so prominent here. Let's just ignore the part where the move Steel Beam literally copied what Draco Meteor tried to do back in Gen 4, okay?

Paldea and also Kitakami I guess: Grass

:sv/sprigatito: :sv/dipplin: :sv/sinistcha: :sv/ogerpon:

Like I said, it's late where I'm at and I want to wrap this post up it's so long. Thankfully, I don't dislike Paldea as much as I hate Galar, and since I have no idea what Kitakami is supposed to be exactly (is it its own region? Is it a Sevii Islands kind of situation? What is it?) I'm going to merge these sections together because Kitakami's clear pick happens to be the same as a less clear but still perfectly acceptable choice for the open-world Paldea region. Kitakami's affinity for the Grass-Type, what with Kieran and Carmine being associated with three of the new Pokémon including the mascot, lowkey gives me Hoenn Water and Unova Dragon vibes even though it's a DLC expansion, and also Liko's Sprigatito very briefly became the mascot of the entire franchise for a couple months there so that's something I guess. Good for her, I was honestly starting to get sick of Gens 7-8 Ash and company. I want to go to bed. Good night, and thanks for reading this post. This took me 87 minutes to write, good lord-
 
Gen 1: I’m seeing a lot of different answers here, but I have one that’s different from every one so far: water. I feel like there was an overabundance of good water types in the game. I feel like half of the strong pokemon in the game were water types :cloyster::gyarados: :slowbro: :lapras: :vaporeon: :tentacruel: :blastoise: :starmie: :omastar: :kabuto:

Gen 2: this is tough, I’d say Rock/Ground if you combined into one type, maybe water again, but I’m gonna go with bug because it kinda rectified how weak bug was in Gen 1

:forretress: :scizor: :heracross:

Gen 3: I could go with Psychic, but as someone who brought Kadabra to the Elite 4, I recognize this as the region where psychic lost its spot on the throne, with Dark leading the coup.

:sableye: :crawdaunt: :mightyena: :sharpedo: :cacturne:

Gen 4: snow types: it felt like this was the first generation that made snow a real and viable type to use. I’d even still say most of the strongest and most memorable snow types came from this region.

Gen 5: this is tough, playing the games, I feel like most Pokemon I like come from some combination of fighting, fire, steel, ground, and dark, to the point making a balanced team is harder than usual.
 
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