Pokemon the MMORPG (stuff I thought up while zoning out in Physics)
Why Should Nintendo Venture into the MMO Genre?
1. Financial Benefits
The MMORPG market is where the high rollers play. The market is littered with broken dreams. However, one only has to look at that 10 million subscriber behemoth called World of Warcraft to see what kind of money a successful MMO can make. WoW is a bonefide cashcow. Each one of those subscribers pay 15 bucks a month to Blizzard (company who made WoW). We are talking about 180,000,000 of cash flowing in every year, combined with all the retail sales of the game. There are of course fees associtated with maintaining the game servers, hiring developers, etc, but the number clearly speaks for itself.
2. The MMO Market Has Grown Stale
MMO gamers are looking for something new. It seems that every month a developer is pulling a world filled with pixies and elves out of their ass. Every new MMO claims to be the WoW killer. Unfortunately, none have managed to knock the king off his throne. The lifecycle of a new MMO
Huge Population at Beginning(usually bored WoW players)-->After two months they find the MMO is the same ol' stuff of dwarves and swords ---> Huge Population Decline after players conduct an exodus back to WoW
A Pokemon MMO is new. It's innovative. If Nintendo does this right, gamers will FLOCK to it. Just look at the popularity of Hunters in WoW, a character class that can "tame" and battle with wild pets.
3. Pokemon is Just Meant To be MMORPG'ed
You have to admit, the game is just asking to be made into a MMORPG. Go out into the world with your starter, explore new areas, capture Pokemon, train them, meet new trainers, earn gym badges, compete in a worldwide tournament, etc. The formula is GOLDEN. I mean, the handheld games are basically single-player MMO's already.
Now that the reasons for making a MMO is out of the way, there's one thing Pokemon has to change in order to be succesful in the MMO market.
1. The Current Battle System Needs to be Revamped
I know, it sounds like blasphemy, but the current system is will just be too frustrating for the average gamer. If a player is able to sweep away a whole team with a Sword Danced Garchomp with a Sub up, that just isn't fun. Nor is it realistic. When a player fights another player of equal level in WoW, they have to use a wide variety of skills in order to win. Battles typically last one to two minutes. Even players of a lower level can kill higher level people if they have the skills. Here's what I propose.
- Battles will occur much like they do in the games via random encounter.
- Instead of trading turns till something died, a Pokemon is given an "action gauge." It serves as a sort of cooldown timer. Everytime the gauge fills up, the Pokemon is able to make a move. After every move the gauge empties and will start to fill up. The higher a Pokemon's speed, the faster the gauge fills itself up. If any of you played Final Fantasy 8, its the exact same system. This system offers a much faster-paced style of gameplay, which is vital for a MMO.
- Increase the number of moves a Pokemon has to 7. This allows people to have moves such as Growl to counter Pokemon trying to set up for a sweep. More moves=more versatility=more strategy=more fun.
- Increase the durability of Pokemon. Increasing hitpoints into the thousands is an easy way to solve this.
- Have the effects of evasion moves only last a short time.
How Will the Game Work?
Much like how that horrible T.V show depicts it. There will be multiple starting towns. Give people more choice in selecting their starter. Cubone, Ghastly, Wooper, they all can serve as cute lvl 5 starters. From there, the possibilities are endless. They earn exp by defeating wild Pokemon. They sell the "loot" of the Pokemon they defeated (Spearow droppings?) to NPC vendors/other players for some start-up cash. Trainers can get quests from people in town. "Collect me 10 Pidgey Feathers and I'll give you something nice." "Defeat 10 Rocket Grunts at Silph Co. and I'll reward you handsomely." More difficult quests will require a group of people to complete. "Hunt down Articuno and get its tailfeathers." Now that basics are out of the way, it's time to deal with specific aspects of the game.
Decrease the Level Cap to 70
This seems like a random change, but it will make sense later. Make it so that a person can easily level a team of Pokemon to 70 in a few months of casual playing.
How Pokemon Gets "Gear"
If any of you played WoW, you know that chasing dragon armor and demon swords was a big part of the game. Of course, that probably won't work in Pokemon. Instead, I propose this.
Lets assume a Pokemon reaches 70 through just the use of rare candies. Its stats are not nearly up to its true potential. Every stat can further be raised 64 points through the use of EV training. A further 30 points can be inputted in every stat through the use of poffins. A "defense" poffin will give 1 defense point, etc. After poffins become ineffective, raising stats will start to become difficult. Perhaps to further raise your Pokemon's attack by 10, you need to have a special potion. This special potion requires a special flower, which can only be found in a special cave. Getting there is difficult because of the mobs of strong Pokemon that stand in your way. You defeinitely need a group for this, and a trainer who has the skill to pick that flower (high herbalism skill)
The basic idea is that in order to make your Pokemon stronger at lvl 70, you have to explore different areas, find special minerals/flowers/etc. This creates an incentive to keep playing, and gives hardcore players a chance to seperate their Pokemon from the rest.
Tradeskills/Gathering Skills
You need Herbalism to gather special plants to use for stat-raising potions. To make potions, you need Alchemy. Sometimes a Pokemon needs poffins to raise its stats. That's where Cooking comes in. Maybe the poffin recipe requires a special mineral that only Mining can get you. Whew, that's a lot of work, you can relax by Fishing for treasure chests/materials near Lake Valor.
I'm just skimming the surface here.
Gym Battles
Make all gym leader Pokemon be at a level 70. Make them well-trained. Who says gym battles are suppose to be easy? Who says you need a gym badge after your first 20 minutes of playing? Gym badges are a sign of mastery, and require months of playing to get. To prevent lines of trainers lining up for a crack at a leader, make all gyms instanced. Also, increase the number of towns who will have gyms. Perhaps 20 gyms a region?
Tournaments
Of course, tournaments are a major part of the Pokeworld. Instead of having one big tournament every year, there should be tons of mini-tournaments littered throughout the year. These tournaments require badges to enter, sometime 2, sometimes 8. You get rating points depending on how well you do. At the end of the year, the people who possess the highest ratings will be invited to Indigo Plateau for a showdown. Top 3 players on the server is determined. These players are then invited to a worldwide tournament that has all the top players from every U.S/European/Japanese server competing for nice cash prizes.
OK, I'm done typing.
Why Should Nintendo Venture into the MMO Genre?
1. Financial Benefits
The MMORPG market is where the high rollers play. The market is littered with broken dreams. However, one only has to look at that 10 million subscriber behemoth called World of Warcraft to see what kind of money a successful MMO can make. WoW is a bonefide cashcow. Each one of those subscribers pay 15 bucks a month to Blizzard (company who made WoW). We are talking about 180,000,000 of cash flowing in every year, combined with all the retail sales of the game. There are of course fees associtated with maintaining the game servers, hiring developers, etc, but the number clearly speaks for itself.
2. The MMO Market Has Grown Stale
MMO gamers are looking for something new. It seems that every month a developer is pulling a world filled with pixies and elves out of their ass. Every new MMO claims to be the WoW killer. Unfortunately, none have managed to knock the king off his throne. The lifecycle of a new MMO
Huge Population at Beginning(usually bored WoW players)-->After two months they find the MMO is the same ol' stuff of dwarves and swords ---> Huge Population Decline after players conduct an exodus back to WoW
A Pokemon MMO is new. It's innovative. If Nintendo does this right, gamers will FLOCK to it. Just look at the popularity of Hunters in WoW, a character class that can "tame" and battle with wild pets.
3. Pokemon is Just Meant To be MMORPG'ed
You have to admit, the game is just asking to be made into a MMORPG. Go out into the world with your starter, explore new areas, capture Pokemon, train them, meet new trainers, earn gym badges, compete in a worldwide tournament, etc. The formula is GOLDEN. I mean, the handheld games are basically single-player MMO's already.
Now that the reasons for making a MMO is out of the way, there's one thing Pokemon has to change in order to be succesful in the MMO market.
1. The Current Battle System Needs to be Revamped
I know, it sounds like blasphemy, but the current system is will just be too frustrating for the average gamer. If a player is able to sweep away a whole team with a Sword Danced Garchomp with a Sub up, that just isn't fun. Nor is it realistic. When a player fights another player of equal level in WoW, they have to use a wide variety of skills in order to win. Battles typically last one to two minutes. Even players of a lower level can kill higher level people if they have the skills. Here's what I propose.
- Battles will occur much like they do in the games via random encounter.
- Instead of trading turns till something died, a Pokemon is given an "action gauge." It serves as a sort of cooldown timer. Everytime the gauge fills up, the Pokemon is able to make a move. After every move the gauge empties and will start to fill up. The higher a Pokemon's speed, the faster the gauge fills itself up. If any of you played Final Fantasy 8, its the exact same system. This system offers a much faster-paced style of gameplay, which is vital for a MMO.
- Increase the number of moves a Pokemon has to 7. This allows people to have moves such as Growl to counter Pokemon trying to set up for a sweep. More moves=more versatility=more strategy=more fun.
- Increase the durability of Pokemon. Increasing hitpoints into the thousands is an easy way to solve this.
- Have the effects of evasion moves only last a short time.
How Will the Game Work?
Much like how that horrible T.V show depicts it. There will be multiple starting towns. Give people more choice in selecting their starter. Cubone, Ghastly, Wooper, they all can serve as cute lvl 5 starters. From there, the possibilities are endless. They earn exp by defeating wild Pokemon. They sell the "loot" of the Pokemon they defeated (Spearow droppings?) to NPC vendors/other players for some start-up cash. Trainers can get quests from people in town. "Collect me 10 Pidgey Feathers and I'll give you something nice." "Defeat 10 Rocket Grunts at Silph Co. and I'll reward you handsomely." More difficult quests will require a group of people to complete. "Hunt down Articuno and get its tailfeathers." Now that basics are out of the way, it's time to deal with specific aspects of the game.
Decrease the Level Cap to 70
This seems like a random change, but it will make sense later. Make it so that a person can easily level a team of Pokemon to 70 in a few months of casual playing.
How Pokemon Gets "Gear"
If any of you played WoW, you know that chasing dragon armor and demon swords was a big part of the game. Of course, that probably won't work in Pokemon. Instead, I propose this.
Lets assume a Pokemon reaches 70 through just the use of rare candies. Its stats are not nearly up to its true potential. Every stat can further be raised 64 points through the use of EV training. A further 30 points can be inputted in every stat through the use of poffins. A "defense" poffin will give 1 defense point, etc. After poffins become ineffective, raising stats will start to become difficult. Perhaps to further raise your Pokemon's attack by 10, you need to have a special potion. This special potion requires a special flower, which can only be found in a special cave. Getting there is difficult because of the mobs of strong Pokemon that stand in your way. You defeinitely need a group for this, and a trainer who has the skill to pick that flower (high herbalism skill)
The basic idea is that in order to make your Pokemon stronger at lvl 70, you have to explore different areas, find special minerals/flowers/etc. This creates an incentive to keep playing, and gives hardcore players a chance to seperate their Pokemon from the rest.
Tradeskills/Gathering Skills
You need Herbalism to gather special plants to use for stat-raising potions. To make potions, you need Alchemy. Sometimes a Pokemon needs poffins to raise its stats. That's where Cooking comes in. Maybe the poffin recipe requires a special mineral that only Mining can get you. Whew, that's a lot of work, you can relax by Fishing for treasure chests/materials near Lake Valor.
I'm just skimming the surface here.
Gym Battles
Make all gym leader Pokemon be at a level 70. Make them well-trained. Who says gym battles are suppose to be easy? Who says you need a gym badge after your first 20 minutes of playing? Gym badges are a sign of mastery, and require months of playing to get. To prevent lines of trainers lining up for a crack at a leader, make all gyms instanced. Also, increase the number of towns who will have gyms. Perhaps 20 gyms a region?
Tournaments
Of course, tournaments are a major part of the Pokeworld. Instead of having one big tournament every year, there should be tons of mini-tournaments littered throughout the year. These tournaments require badges to enter, sometime 2, sometimes 8. You get rating points depending on how well you do. At the end of the year, the people who possess the highest ratings will be invited to Indigo Plateau for a showdown. Top 3 players on the server is determined. These players are then invited to a worldwide tournament that has all the top players from every U.S/European/Japanese server competing for nice cash prizes.
OK, I'm done typing.