3 v 3 TriplesSound Stadium said:Sound Stadium
Field Type: Neutral
Complexity: Moderate
Format: All
Resrictions: No Weather
Welcome to the sound stadium. This is the birth place of everyone favorite songs like "I Want To Pikachu Up", "Kroko-Rock!", and "Grizabella: The Glameow Cat" as well as the favorite recording studio of The Kricketots, The New Elekids on the Pokeblock, and Mar!ll. Speakers are set-up all over the building to create the perfect sound. The echoes are divine. The building itself was designed to naturally amplify all forms of sound. The only failure of the Sound Stadium, and we all feel horrible about it, is that Soundproof Pokemon are still tone deaf. It is our goal to bring the joy of music to their ears.
Summary:
Sound Based moves target all pokemon on the field.
Soundproof will also lower the total EN cost of all sound based moves by half.
EN Formula: (Base EN Cost + Ability Effect + Consecutive Use Penalty - STAB) / 2
4 Day DQ
2 Substitutions
5 Chills
2 Recoveries
Switch = KO
Arena: Sound Stadium.
akela
Puddles (Dewpider) [F]
Stage 1*
Nature: Serious Nature
Type: Water / Bug
Abilities:
Water Bubble: This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
Water Absorb: (Locked) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Stats:
HP: 70
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 27
Size Class: 1
Weight Class: 1
Movepool:
Stage 1:
Aqua Ring
Bite
Bubble
Bubble Beam
Bug Bite
Crunch
Entrainment
Headbutt
Infestation
Leech Life
Liquidation
Lunge
Mirror Coat
Soak
Spider Web
Water Gun
Water Sport
Stage 2: (Locked)
Aqua Ring
Aurora Beam
Bite
Bubble
Bubble Beam
Bug Bite
Crunch
Entrainment
Headbutt
Infestation
Leech Life
Liquidation
Lunge
Mirror Coat
Power Split
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Water Gun
Water Sport
Stage 3: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Ice Beam
Icy Wind
Infestation
Iron Defense
Leech Life
Liquidation
Lunge
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Sport
Wonder Room
X-Scissor
Stage 4: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Ice Beam
Icy Wind
Infestation
Iron Defense
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Rest
Return
Round
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Wonder Room
X-Scissor
Stage 5: (Locked)
Puddles (Araquanid) [F]
Stage 1*
Nature: Serious Nature
Type: Water / Bug
Abilities:
Water Bubble: This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
Water Absorb: (Locked) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Stats:
HP: 80
Atk: 3
Def: 4
SpA: 3
SpD: 6
Spe: 42
Size Class: 4
Weight Class: 4
Movepool:
Stage 1:
Aqua Ring
Bite
Bubble
Bubble Beam
Bug Bite
Crunch
Entrainment
Headbutt
Infestation
Leech Life
Liquidation
Lunge
Mirror Coat
Soak
Spider Web
Water Gun
Water Sport
Wide Guard
Stage 2: (Locked)
Aqua Ring
Aurora Beam
Bite
Bubble
Bubble Beam
Bug Bite
Crunch
Entrainment
Headbutt
Infestation
Leech Life
Liquidation
Lunge
Mirror Coat
Power Split
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Water Gun
Water Sport
Wide Guard
Stage 3: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Leech Life
Liquidation
Lunge
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 4: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 5: (Locked)
Stage 1*
Nature: Serious Nature
Type: Water / Bug
Abilities:
Water Bubble: This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
Water Absorb: (Locked) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Stats:
HP: 80
Atk: 3
Def: 4
SpA: 3
SpD: 6
Spe: 42
Size Class: 4
Weight Class: 4
Movepool:
Stage 1:
Aqua Ring
Bite
Bubble
Bubble Beam
Bug Bite
Crunch
Entrainment
Headbutt
Infestation
Leech Life
Liquidation
Lunge
Mirror Coat
Soak
Spider Web
Water Gun
Water Sport
Wide Guard
Stage 2: (Locked)
Aqua Ring
Aurora Beam
Bite
Bubble
Bubble Beam
Bug Bite
Crunch
Entrainment
Headbutt
Infestation
Leech Life
Liquidation
Lunge
Mirror Coat
Power Split
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Water Gun
Water Sport
Wide Guard
Stage 3: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Leech Life
Liquidation
Lunge
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 4: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 5: (Locked)
Eater of Worlds (Galarian Corsola) [F]
Stage 1*
Nature: Serious Nature
Type: Ghost
Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Cursed Body: (Locked) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 80
Atk: 3
Def: 5
SpA: 3
SpD: 5
Spe: 30
Size Class: 1
Weight Class: 1
Movepool:
Stage 1:
Ancient Power
Astonish
Curse
Disable
Grudge
Harden
Hex
Mirror Coat
Night Shade
Power Gem
Spite
Strength Sap
Tackle
Stage 2: (Locked)
Ancient Power
Astonish
Confuse Ray
Curse
Destiny Bond
Disable
Grudge
Harden
Haze
Head Smash
Hex
Mirror Coat
Nature Power
Night Shade
Power Gem
Spite
Strength Sap
Tackle
Water Pulse
Stage 3: (Locked)
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Confuse Ray
Curse
Destiny Bond
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Grudge
Hail
Harden
Haze
Head Smash
Hex
Hydro Pump
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Light Screen
Liquidation
Mirror Coat
Nature Power
Night Shade
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Water Pulse
Whirlpool
Will-O-Wisp
Stage 4: (Locked)
Stage 5: (Locked)
Eater of Worlds (Cursola) [F]
Stage 1*
Nature: Serious Nature
Type: Ghost
Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Perish Body: (Locked) If the Pokemon is struck by a contact attack, the Pokemon inflicts both itself and its attacker with the Doom status.
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 1
Movepool:
Stage 1:
Ancient Power
Astonish
Curse
Disable
Grudge
Harden
Hex
Mirror Coat
Night Shade
Perish Song
Power Gem
Spite
Strength Sap
Tackle
Stage 2: (Locked)
Ancient Power
Astonish
Confuse Ray
Curse
Destiny Bond
Disable
Grudge
Harden
Haze
Head Smash
Hex
Mirror Coat
Nature Power
Night Shade
Perish Song
Power Gem
Spite
Strength Sap
Tackle
Water Pulse
Stage 3: (Locked)
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Curse
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Whirlpool
Will-O-Wisp
Stage 4: (Locked)
Stage 5: (Locked)
Stage 1*
Nature: Serious Nature
Type: Ghost
Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Perish Body: (Locked) If the Pokemon is struck by a contact attack, the Pokemon inflicts both itself and its attacker with the Doom status.
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 1
Movepool:
Stage 1:
Ancient Power
Astonish
Curse
Disable
Grudge
Harden
Hex
Mirror Coat
Night Shade
Perish Song
Power Gem
Spite
Strength Sap
Tackle
Stage 2: (Locked)
Ancient Power
Astonish
Confuse Ray
Curse
Destiny Bond
Disable
Grudge
Harden
Haze
Head Smash
Hex
Mirror Coat
Nature Power
Night Shade
Perish Song
Power Gem
Spite
Strength Sap
Tackle
Water Pulse
Stage 3: (Locked)
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Curse
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Whirlpool
Will-O-Wisp
Stage 4: (Locked)
Stage 5: (Locked)
Hundred (Breezi) [F]
Stage 1*
Nature: Serious Nature
Type: Poison / Flying
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden: (LOCKED) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Stats:
HP: 80
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 75
Size Class: 1
Weight Class: 1
Movepool:
Stage 1:
Air Slash
Body Slam
Clear Smog
Copycat
Encore
Gravity
Gust
Heal Block
Knock Off
Lucky Chant
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Spotlight
Sticky Web
Toxic Spikes
Whirlwind
Stage 2: (Locked)
Acid Spray
After You
Air Slash
Body Slam
Clear Smog
Copycat
Disable
Encore
Entrainment
Follow Me
Gravity
Gust
Haze
Heal Block
Heal Pulse
Knock Off
Lucky Chant
Me First
Metronome
Mimic
Quick Guard
Rapid Spin
Razor Wind
Sand Tomb
Sludge Bomb
Spikes
Spotlight
Stealth Rock
Sticky Web
Toxic Spikes
Venom Drench
Whirlwind
Wish
Stage 3: (Locked)
Acid Spray
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Captivate
Clear Smog
Confide
Copycat
Disable
Double Team
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gravity
Gust
Haze
Heal Block
Heal Pulse
Hidden Power
Knock Off
Light Screen
Lucky Chant
Me First
Metronome
Mimic
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Struggle Bug
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wish
Stage 4: (Locked)
Acid Spray
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Captivate
Clear Smog
Confide
Copycat
Disable
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Knock Off
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wish
Wonder Room
Stage 5: (Locked)
Hundred (Fidgit) [F]
Stage 1*
Nature: Serious Nature
Type: Poison / Ground
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Frisk: (LOCKED) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 80
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 75
Size Class: 1
Weight Class: 1
Movepool:
Stage 1:
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Instruct
Knock Off
Lucky Chant
Magic Room
Me First
Misty Terrain
Rapid Spin
Razor Wind
Sludge Bomb
Spotlight
Sticky Web
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room
Stage 2: (Locked)
Acid Spray
After You
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Earth Power
Encore
Entrainment
Follow Me
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Instruct
Knock Off
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Quick Guard
Rapid Spin
Razor Wind
Sand Tomb
Sludge Bomb
Spikes
Spotlight
Stealth Rock
Sticky Web
Tailwind
Toxic Spikes
Venom Drench
Whirlwind
Wide Guard
Wish
Stage 3: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Stage 5: (Locked)
Stage 1*
Nature: Serious Nature
Type: Poison / Ground
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Frisk: (LOCKED) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 80
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 75
Size Class: 1
Weight Class: 1
Movepool:
Stage 1:
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Instruct
Knock Off
Lucky Chant
Magic Room
Me First
Misty Terrain
Rapid Spin
Razor Wind
Sludge Bomb
Spotlight
Sticky Web
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room
Stage 2: (Locked)
Acid Spray
After You
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Earth Power
Encore
Entrainment
Follow Me
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Instruct
Knock Off
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Quick Guard
Rapid Spin
Razor Wind
Sand Tomb
Sludge Bomb
Spikes
Spotlight
Stealth Rock
Sticky Web
Tailwind
Toxic Spikes
Venom Drench
Whirlwind
Wide Guard
Wish
Stage 3: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Stage 5: (Locked)
かたわれ時
Tini [♀] Dratini [Stage: 1]
Type:
Dragon
[Abilities]
Shed Skin
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale [HA locked]
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by three (3).
[Stats and Nature]
Nature: Serious
HP: 70
Atk: 3
Def: 2
SpA: 3
SpD: 3
Speed: 50
Size Class: 2
Weight Class: 1
[Moves]
View attachment 220399
Aqua Tail
Dragon Rush
Dragon Tail
Outrage
Slam
Wrap
View attachment 220398
Dragon Rage
Hyper Beam
Twister
View attachment 220402
Agility
Dragon Dance
Leer
Safeguard
Thunder Wave
Rara [♀] Ralts [Stage: 1]
Type:
Psychic / Fairy
[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions
Telepathy [HA locked]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats and Nature]
Nature: Serious
HP: 70
Atk: 2
Def: 2
SpA: 2
SpD: 2
Speed: 40
Size Class: 1
Weight Class: 1
[Moves]
View attachment 220400
View attachment 220405
Disarming Voice
Draining Kiss
Dream Eater
Future Sight
Magical Leaf
Psybeam
Psychic
Stored Power
View attachment 220403
Calm Mind
Charm
Double Team
Growl
Heal Pulse
Hypnosis
Imprison
Life Dew
Lucky Chant
Teleport
Lulu [♂] Riolu [Stage: 1]
Type:
Fighting
[Abilities]
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Prankster [HA locked]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
[Stats and Nature]
Nature: Serious
HP: 70
Atk: 3
Def: 2
SpA: 2
SpD: 2
Speed: 60
Size Class: 1
Weight Class: 2
[Moves]
View attachment 220401
Counter
Feint
Force Palm
Metal Claw
Quick Attack
Reversal
Rock Smash
View attachment 220406
Final Gambit
View attachment 220404
Copycat
Endure
Foresight
Helping Hand
Nasty Plot
Screech
Swords Dance
Work Up
Tini [♀] Dratini [Stage: 1]
Type:
Dragon
[Abilities]
Shed Skin
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale [HA locked]
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by three (3).
Tini is a shy, sweet Pokemon that prefers not to fight, often serving as a mediator and generally taking a back seat in fights. However, do not let this demeanor fool you, as her skills are incredible when she uses them.
Kill count: 0
Birthplace: Unknown
Caught at: Lake of Rage
Kill count: 0
Birthplace: Unknown
Caught at: Lake of Rage
[Stats and Nature]
Nature: Serious
HP: 70
Atk: 3
Def: 2
SpA: 3
SpD: 3
Speed: 50
Size Class: 2
Weight Class: 1
[Moves]
View attachment 220399
Aqua Tail
Dragon Rush
Dragon Tail
Outrage
Slam
Wrap
View attachment 220398
Dragon Rage
Hyper Beam
Twister
View attachment 220402
Agility
Dragon Dance
Leer
Safeguard
Thunder Wave
Rara [♀] Ralts [Stage: 1]
Type:
Psychic / Fairy
[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions
Telepathy [HA locked]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!
Kill count: 0
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
Kill count: 0
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
[Stats and Nature]
Nature: Serious
HP: 70
Atk: 2
Def: 2
SpA: 2
SpD: 2
Speed: 40
Size Class: 1
Weight Class: 1
[Moves]
View attachment 220400
View attachment 220405
Disarming Voice
Draining Kiss
Dream Eater
Future Sight
Magical Leaf
Psybeam
Psychic
Stored Power
View attachment 220403
Calm Mind
Charm
Double Team
Growl
Heal Pulse
Hypnosis
Imprison
Life Dew
Lucky Chant
Teleport
Lulu [♂] Riolu [Stage: 1]
Type:
Fighting
[Abilities]
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Prankster [HA locked]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!
Kill count: 0
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
Kill count: 0
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
[Stats and Nature]
Nature: Serious
HP: 70
Atk: 3
Def: 2
SpA: 2
SpD: 2
Speed: 60
Size Class: 1
Weight Class: 2
[Moves]
View attachment 220401
Counter
Feint
Force Palm
Metal Claw
Quick Attack
Reversal
Rock Smash
View attachment 220406
Final Gambit
View attachment 220404
Copycat
Endure
Foresight
Helping Hand
Nasty Plot
Screech
Swords Dance
Work Up