
Heracross@Choice Scarf
252 atk/252 spe/6 hp
Adamant Nature
Guts
- Megahorn
- Close Combat
- Stone Edge
- Sleep Talk
Scarf'd Heracross. Quite the standard set, megahorn for cress, uxie, and mesprit with STAB. Close Combat for blissey, with another STAB powerful move pretty much doing a lot of damage to any pokemon other than psychics/gliscor/etc, which most get handled by stone edge or Megahorn. Stone edge for Salamence and other flying types along with gyarados that would otherwise block my STAB attacks. Sleep talk for idiot Bronzong who like to say "hahaha, sleeping heracross, useless". Choice Scarfed for 403 speed outrunning scarf moltres, gengar that aren't scarfed, and almost outspeeding everything and usually packing a strong punch.

Infernape@Choice Band
252 atk/252 spe/6 hp
Jolly Nature
Blaze
- Focus Punch
- Flare Blitz
- Thunder Punch
- U-turn/Stone Edge/Close Combat/Mach Punch
This is my suprise infernape. The stratagy for this infernape is too switch in on the usual pokemon that would get sweeped by grass knot/flamethrower/etc, (but would otherwise own this infernape) like suicune, roserade, hippodown, swampert, etc. so my main point is to focus punch on the switch onto blissey trying to sponge the attack or another powerful pokemon. Focus Punch + Choice Band + 104 base atk is very suprising, strong, and reliable on any pokemon except ghosts. Flare Blitz, Thunder punch is for filler STAB killing gyarados, roserade, etc. Last move slot is very wonderous: U-turn is great for scouting and killing celebi, Stone edge counters Salamence that would usually eat my infernape alive, Close combat is another strong fighting move that would counter blissey otherwise, and Mach Punch is what im leaning toward too, because if I get trapped and dugtrio comes out trapping me, I have a choice banded mach punch to try and destory the dugtrio (not sure if it will KO, might look it up).

Slowbro@leftovers
212 hp/252 def/46 sp. atk
Relaxed Nature
Own Tempo
- Surf
- Ice Beam
- Slack off
- Fire Blast/Thunder Wave/Focus Punch
Slowbro is an excellent physical wall, walling up to fighting, physical and special fire attacks, thunder fang, stone edge/rock slide, earthquake, somewhat bug, and normal attacks. Surf is for STAB and killing off infernape/blaziken/rhyperior/hippodown, Ice beam for gliscor that walls my heracross and infernape with along dragonite/salamence. Slack off is a great recovery move that also suits my personality (i'm the most lazy ass person you will ever meet). 212 hp evs for max leftovers recovery. The last moveslot is undecided: Fire blast 2KOs Heracross and (maybe) skarmory, but thunder wave gives great support for my team, crippling any fast sweepers (especially mixnape that can give my team great problems). Also, I've been expiriencing A LOT of calm-cune problems and thunder wave can cripple it too an extent that can make it almost useless. Focus punch has worked wonders on shoddy, but it needs some attack evs to work on blissey. eh. Vaporeon MIGHT get in the place of this, due to hera-weak, but I really like slack off more than wish or nothing at all.

Snorlax@leftovers
252 hp/152 sp def/100 atk/4 sp atk
Sassy Nature
Thick Fat
- Earthquake
- Ice Beam/ice punch
- Fire Blast/Brick Break
- Body Slam/Crunch
I gotta love these lazy pokemon. Earthquake is for steel pokemon and other physical pokemon such as metagross, tyranitar, and is quite powerful too any fire type pokemon. Ice beam might seem stupid with 65 base special attack, but it threatens garchomp to an extent, kills outrage dragonite and salamence. Fire blast is for only skarm that can do up to 58% without a critical hit, meaning a good 2KO 90% of the time. However, brick break and crunch together can kill reflect cress. Body slam and crunch is quite hard to choose: Body slam can give great support with paralysis and some attack strength, whilst crunch can wall and kill cressellia trying to wall my whole team paired with brick break. (other than heracross)..

Azelf@Life Orb
252 sp atk/252 spe/6 hp
Naive Nature
Levitate
- U-turn
- Psychic
- Thunder Bolt
- Flamethrower
Azelf is obviously my special attacker, because my team is lacking some special offensive moves. U-turn is for scouting, Psychic is for STAB killing anything in its path, like banded heracross, machamp, etc. Thunder Bolt, is for Vaporeon that think they can try and wall my whole team. NOT HAPPENING. Flamethrower for grass and ice types trying to get their way. I didn't add explosion too my list because I'm sure my team has gotten rid of blissey by now.

Forretress@Leftovers/Shed Shell
252 HP / 96 Def / 162 SpD
Relaxed Nature
Sturdy
- Stealth Rock
- Toxic Spikes
- explosion
- Rapid Spin
Forrestress is my spinner. I really needed a spinner due to having two choice users and one being weak to stealth rock. Stealth rock is for obvious support, and toxic spikes works wonders for my team, stalling with toxic can help a lot dual'd with stealth rock. Light screen is for Magnezone if I don't use shed shell (which I probably wont use..), spikes otherwise for extra damage if I have time too, and rapid spin is to... rapid spin!
So thanks for reading, please crit as hard as you can, I need some improvements. I just know it. I also think im most likely going to get flamed or locked, but idk, hahaha.