What? Focus Punch on Infernape? RMT

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Heracross@Choice Scarf
252 atk/252 spe/6 hp
Adamant Nature
Guts
- Megahorn
- Close Combat
- Stone Edge
- Sleep Talk

Scarf'd Heracross. Quite the standard set, megahorn for cress, uxie, and mesprit with STAB. Close Combat for blissey, with another STAB powerful move pretty much doing a lot of damage to any pokemon other than psychics/gliscor/etc, which most get handled by stone edge or Megahorn. Stone edge for Salamence and other flying types along with gyarados that would otherwise block my STAB attacks. Sleep talk for idiot Bronzong who like to say "hahaha, sleeping heracross, useless". Choice Scarfed for 403 speed outrunning scarf moltres, gengar that aren't scarfed, and almost outspeeding everything and usually packing a strong punch.

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Infernape@Choice Band
252 atk/252 spe/6 hp
Jolly Nature
Blaze
- Focus Punch
- Flare Blitz
- Thunder Punch
- U-turn/Stone Edge/Close Combat/Mach Punch

This is my suprise infernape. The stratagy for this infernape is too switch in on the usual pokemon that would get sweeped by grass knot/flamethrower/etc, (but would otherwise own this infernape) like suicune, roserade, hippodown, swampert, etc. so my main point is to focus punch on the switch onto blissey trying to sponge the attack or another powerful pokemon. Focus Punch + Choice Band + 104 base atk is very suprising, strong, and reliable on any pokemon except ghosts. Flare Blitz, Thunder punch is for filler STAB killing gyarados, roserade, etc. Last move slot is very wonderous: U-turn is great for scouting and killing celebi, Stone edge counters Salamence that would usually eat my infernape alive, Close combat is another strong fighting move that would counter blissey otherwise, and Mach Punch is what im leaning toward too, because if I get trapped and dugtrio comes out trapping me, I have a choice banded mach punch to try and destory the dugtrio (not sure if it will KO, might look it up).

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Slowbro@leftovers
212 hp/252 def/46 sp. atk
Relaxed Nature
Own Tempo
- Surf
- Ice Beam
- Slack off
- Fire Blast/Thunder Wave/Focus Punch

Slowbro is an excellent physical wall, walling up to fighting, physical and special fire attacks, thunder fang, stone edge/rock slide, earthquake, somewhat bug, and normal attacks. Surf is for STAB and killing off infernape/blaziken/rhyperior/hippodown, Ice beam for gliscor that walls my heracross and infernape with along dragonite/salamence. Slack off is a great recovery move that also suits my personality (i'm the most lazy ass person you will ever meet). 212 hp evs for max leftovers recovery. The last moveslot is undecided: Fire blast 2KOs Heracross and (maybe) skarmory, but thunder wave gives great support for my team, crippling any fast sweepers (especially mixnape that can give my team great problems). Also, I've been expiriencing A LOT of calm-cune problems and thunder wave can cripple it too an extent that can make it almost useless. Focus punch has worked wonders on shoddy, but it needs some attack evs to work on blissey. eh. Vaporeon MIGHT get in the place of this, due to hera-weak, but I really like slack off more than wish or nothing at all.

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Snorlax@leftovers
252 hp/152 sp def/100 atk/4 sp atk
Sassy Nature
Thick Fat
- Earthquake
- Ice Beam/ice punch
- Fire Blast/Brick Break
- Body Slam/Crunch

I gotta love these lazy pokemon. Earthquake is for steel pokemon and other physical pokemon such as metagross, tyranitar, and is quite powerful too any fire type pokemon. Ice beam might seem stupid with 65 base special attack, but it threatens garchomp to an extent, kills outrage dragonite and salamence. Fire blast is for only skarm that can do up to 58% without a critical hit, meaning a good 2KO 90% of the time. However, brick break and crunch together can kill reflect cress. Body slam and crunch is quite hard to choose: Body slam can give great support with paralysis and some attack strength, whilst crunch can wall and kill cressellia trying to wall my whole team paired with brick break. (other than heracross)..

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Azelf@Life Orb
252 sp atk/252 spe/6 hp
Naive Nature
Levitate
- U-turn
- Psychic
- Thunder Bolt
- Flamethrower

Azelf is obviously my special attacker, because my team is lacking some special offensive moves. U-turn is for scouting, Psychic is for STAB killing anything in its path, like banded heracross, machamp, etc. Thunder Bolt, is for Vaporeon that think they can try and wall my whole team. NOT HAPPENING. Flamethrower for grass and ice types trying to get their way. I didn't add explosion too my list because I'm sure my team has gotten rid of blissey by now.

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Forretress@Leftovers/Shed Shell
252 HP / 96 Def / 162 SpD
Relaxed Nature
Sturdy
- Stealth Rock
- Toxic Spikes
- explosion
- Rapid Spin

Forrestress is my spinner. I really needed a spinner due to having two choice users and one being weak to stealth rock. Stealth rock is for obvious support, and toxic spikes works wonders for my team, stalling with toxic can help a lot dual'd with stealth rock. Light screen is for Magnezone if I don't use shed shell (which I probably wont use..), spikes otherwise for extra damage if I have time too, and rapid spin is to... rapid spin!


So thanks for reading, please crit as hard as you can, I need some improvements. I just know it. I also think im most likely going to get flamed or locked, but idk, hahaha.
 
Fortress good idea.

Fortress I believe is the only pokemon that can learn all spiker moves and rapid spin. It is a great choice against a party that runs of baton pass. It would Inflict quite some nice damage on a Togekiss if stealth rock was used. Keep fortress in party.

Heracross is a great idea keep him.

Infernape is perfect but as for the "mystery slot" Would recomend Close Combat because INFERNAPE easily outspeeds a Blissey and and with a dugtrio Mach Punch always strikes first so if the dugtrio uses dig you will definetly not hit it because it will have not have attacked yet as for close combat it ethier misses him or beats the crud out of him. Also I believe Infernapes are faster than dugtrios so close combat will do alot more damage and probaly ko the dugtrio.

Slowbro is a good physical wall. Keep.

Through my past experinces i have had my Garchomp destroyed with ice beam so trust me it is a good idea. Keep the lazy thing.

Azelf is just a genius idea
 
Thanks, but Dugtrio Jolly 252 speed is faster than 252 spe Jolly Infernape. Which is why mach punch might be considered, but the only thing is it is usually used to revenge kill and I'm most likely locked on something else (e.g: close combat, flare blitz, focus punch...)
 
I don't like the idea of having focus punch ape with choice band when it has access to CC. Maybe explain what it ohkos with focus punch because otherwise CC is better since you're not forced to switch next turn.

Fortress should have earthquake or explosion a least so its not setup bait for Lucario and Heatran/Magnezone can't come in freely. Choice Band T-tar can pretty much 2hko everything on your team so you definitely need an attack move on Fortress.
 
The thing is that Close Combat already easily OHKOs Max HP/Max Def Blissey. Blissey really doesn't counter Infernape at all and Close Combat is just simply superior as you can fire them off without relying on the opponent not hitting you.

Those Snorlax EVs are pretty bad. Max out special defense before HP because Snorlax has less Special Defense than HP. This provides a higher Special Defense value. You also definitely need STAB on Snorlax. Ice Punch actually does more damage to Garchomp than Snorlax- 264-312 compared to Ice Beam's 248-296. After this, you can go for slightly lower SpA (you only need 56 SpA EVs to "guarantee" the 2HKO on Skarmory, though Roost may prove a nuisance) and dump the rest in HP/Atk.
 
I don't like the idea of having focus punch ape with choice band when it has access to CC. Maybe explain what it ohkos with focus punch because otherwise CC is better since you're not forced to switch next turn.

Fortress should have earthquake or explosion a least so its not setup bait for Lucario and Heatran/Magnezone can't come in freely. Choice Band T-tar can pretty much 2hko everything on your team so you definitely need an attack move on Fortress.
ok, thanks a lot. I can't belelive I didn't catch that. Explosion on forretress goes on!

The thing is that Close Combat already easily OHKOs Max HP/Max Def Blissey. Blissey really doesn't counter Infernape at all and Close Combat is just simply superior as you can fire them off without relying on the opponent not hitting you.

Those Snorlax EVs are pretty bad. Max out special defense before HP because Snorlax has less Special Defense than HP. This provides a higher Special Defense value. You also definitely need STAB on Snorlax. Ice Punch actually does more damage to Garchomp than Snorlax- 264-312 compared to Ice Beam's 248-296.

The point of the focus punch isnt JUST for blissey, but for other pokes as well. It's meant for a suprise attack KO'ing blissey and more thoughts/wonders of infernapes moveset, which can make prediction more predictible or more easy on my side. Blissey isn't a counter for infernape, but I can understand if someone can try to just too switch for one turn on grass knot/flamethrower.

Yeah, I know the snorlax evs are pretty bad, i was kinda shaky on them. I'll try your recommendatoins, thanks.
 
Fortress I believe is the only pokemon that can learn all spiker moves and rapid spin. It is a great choice against a party that runs of baton pass. It would Inflict quite some nice damage on a Togekiss if stealth rock was used. Keep fortress in party.

Heracross is a great idea keep him.

Infernape is perfect but as for the "mystery slot" Would recomend Close Combat because INFERNAPE easily outspeeds a Blissey and and with a dugtrio Mach Punch always strikes first so if the dugtrio uses dig you will definetly not hit it because it will have not have attacked yet as for close combat it ethier misses him or beats the crud out of him. Also I believe Infernapes are faster than dugtrios so close combat will do alot more damage and probaly ko the dugtrio.

Slowbro is a good physical wall. Keep.

Through my past experinces i have had my Garchomp destroyed with ice beam so trust me it is a good idea. Keep the lazy thing.

Azelf is just a genius idea

Dugtrio never runs dig >.>
 
Just run 80 HP/120 Atk/56 SpA/252 SpD for Snorlax. What exactly does Focus Punch OHKO rather than Close Combat due to the 30 power boost? It just gives Nape a chance to OHKO Garchomp (not really a high chance) where Garchomp might not switch in due to fear of HP Ice and can survive one attack to OHKO back with Earthquake. Also, stick with U-turn with Nape. Mach Punch won't really hit Duggy unless the previous Pokemon needed to be hit with Mach Punch. Dugtrio only comes in after you kill some one and you won't be finishing with Mach Punch as often as you'd like.
 
The point of the focus punch isnt JUST for blissey, but for other pokes as well. It's meant for a suprise attack KO'ing blissey and more thoughts/wonders of infernapes moveset, which can make prediction more predictible or more easy on my side. Blissey isn't a counter for infernape, but I can understand if someone can try to just too switch for one turn on grass knot/flamethrower.

The usual Infernape switch-in's are not going to be bothered by Focus Punch all the same. Seeing as Focus Punch's negative priority means that, in the same situations, you're going to fire off two CC's before two Focus Punches, there really is no point to it.

Your arguments are still flawed too. Like Juuka said, Close Combat already OHKO's Blissey, so your point is moot. No one's going to switch Blissey for Grass Knot or Flamethrower either, as Infernape outspeeds, which was mentioned as well....
 
Replace Thunderpunch on Infernape with Stone Edge. Stone Edge OHKO's Gyarados anyway, unless he switches in on you with Intimidate. However, with the shit load of offensive teams running around even after Intimidate is factored in, Stone Edge still OHKO's Gyarados. Stone Edge also has the added benefit of catching Salamences that switch in for a quick OHKO-2HKO depending on the spread their running. If it just so happens then Dugtrio switches in, and he's Adament, it would be alot better being locking into Stone Edge which can manage around 80%, rather then being locked into Thunderpunch which is an auto kill for your opponent.

As mentioned in the previous post Close Combat is a much better option on Infernape than Focus Punch. Like Juuka said, theres pretty much nothing that Focus Punch can OHKO-2HKO that Close Combat can't. Not to mention that if your opponent brings in something that can take that hit, your giving them a free turn to do whatever it is that they want. U-Turn is fine for the last slow, however I am a more of a Mach Punch fan.

Your Snorlax set is really really bad. It looks like a sucky version of Eternals ChainLax (although his set sucks too). I would just use a Curse set or a RestTalk set. RestTalk seems like it could be alot more helpful for your team. If you run a Pursuit / Body Slam / Rest / Sleep Talk you can have a nice Azelf and Starmie counter right off the bat. This can leave a free space on Heracross for another move of your choice. I would prefer Pursuit although Night Slash seems to work best on the Choice Scarf sets.

I would use Hidden Power [Electric] as Slobro's last move, since your team doesn't exactly deal with LO Gyara that well. Fire Blast isn't that great of a move on him anyway. Ice Beam hits most of the things that Fire Blast would hit.

As for Azelf, I never really liked teams with two U-Turn users. If you've never used it before then you should know that if Azelf U-Turns to Infernape, you have no choice but to use Infernapes U-Turn. This could be game breaking if your opponent decides to use a stat up move. This is why I would replace U-Turn with Mach Punch, as I stated above.

Forretress is fine, although I prefer having Spikes and Toxic Spikes over Stealth Rocks and Toxic Spikes, but it's your choice. Replace Explosion with Gyro Ball, and change his nature to Relaxed or Sassy with a 0 speed IV.

Hope I helped.
 
Replace Thunderpunch on Infernape with Stone Edge. Stone Edge OHKO's Gyarados anyway, unless he switches in on you with Intimidate. However, with the shit load of offensive teams running around even after Intimidate is factored in, Stone Edge still OHKO's Gyarados. Stone Edge also has the added benefit of catching Salamences that switch in for a quick OHKO-2HKO depending on the spread their running. If it just so happens then Dugtrio switches in, and he's Adament, it would be alot better being locking into Stone Edge which can manage around 80%, rather then being locked into Thunderpunch which is an auto kill for your opponent.

As mentioned in the previous post Close Combat is a much better option on Infernape than Focus Punch. Like Juuka said, theres pretty much nothing that Focus Punch can OHKO-2HKO that Close Combat can't. Not to mention that if your opponent brings in something that can take that hit, your giving them a free turn to do whatever it is that they want. U-Turn is fine for the last slow, however I am a more of a Mach Punch fan.

Your Snorlax set is really really bad. It looks like a sucky version of Eternals ChainLax (although his set sucks too). I would just use a Curse set or a RestTalk set. RestTalk seems like it could be alot more helpful for your team. If you run a Pursuit / Body Slam / Rest / Sleep Talk you can have a nice Azelf and Starmie counter right off the bat. This can leave a free space on Heracross for another move of your choice. I would prefer Pursuit although Night Slash seems to work best on the Choice Scarf sets.

I would use Hidden Power [Electric] as Slobro's last move, since your team doesn't exactly deal with LO Gyara that well. Fire Blast isn't that great of a move on him anyway. Ice Beam hits most of the things that Fire Blast would hit.

As for Azelf, I never really liked teams with two U-Turn users. If you've never used it before then you should know that if Azelf U-Turns to Infernape, you have no choice but to use Infernapes U-Turn. This could be game breaking if your opponent decides to use a stat up move. This is why I would replace U-Turn with Mach Punch, as I stated above.

Forretress is fine, although I prefer having Spikes and Toxic Spikes over Stealth Rocks and Toxic Spikes, but it's your choice. Replace Explosion with Gyro Ball, and change his nature to Relaxed or Sassy with a 0 speed IV.

Hope I helped.

yes, you did. Thanks a lot.
 
Fortress I believe is the only pokemon that can learn all spiker moves and rapid spin. It is a great choice against a party that runs of baton pass. It would Inflict quite some nice damage on a Togekiss if stealth rock was used. Keep fortress in party.

Heracross is a great idea keep him.

Infernape is perfect but as for the "mystery slot" Would recomend Close Combat because INFERNAPE easily outspeeds a Blissey and and with a dugtrio Mach Punch always strikes first so if the dugtrio uses dig you will definetly not hit it because it will have not have attacked yet as for close combat it ethier misses him or beats the crud out of him. Also I believe Infernapes are faster than dugtrios so close combat will do alot more damage and probaly ko the dugtrio.

Slowbro is a good physical wall. Keep.

Through my past experinces i have had my Garchomp destroyed with ice beam so trust me it is a good idea. Keep the lazy thing.

Azelf is just a genius idea

What logical player has Dig on their Dugtrio?

Close Combat>Focus Sash on Infernape, you do realize Close Combat OHKOs Blissey anyways, right? Also, Suicune and Hippowdon don't fear Infernape as an immediate threat 1 on 1 if you don't have a Nasty Plot. Suicune will kill you with Surf, Hippowdon with EQ. Also, nobody in their right mind would switch Blissey into Infernape, regardless of the set(unless it is the pure special sweeper). Seems like a waste of a slot to me... U-Turn in the last slot for scouting Infernape's counters, like Starmie or Vaporeon. Stone Edge could help against Salamence. If you use U-Turn, add CB Weavile so you can rape Starmie with Pursuit.

Snorlax, much like Suicune, NEEDS Rest this generation, unless it is packing CB and Immunity, which yours isn't.

BTW, if Fire Blast 2HKOs Skarmory from a Snorlax, wouldn't ya think something with 100 base special attack beat it too?
 
I like the idea of using Focus Punch on Ape for originality but with CB and Close Combat at your disposal, it seems a bit pointless.
 
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