Welcome to my world. Here the dimensions are irregular. What is slow is now fast. What was the fast and frail will cower to the might of what used to be the slow and mighty. Beware about hyper offensive strategies in my world, for the five days a piece in my world higher speeds will not matter. Beware.
Whimsicott @ Choice Scarf
Trait: Prankster
EVs: 240 HP / 200 Def / 68 SpD
Bold Nature (+Def, -Atk)
- Trick Room
- Leech Seed
- Switcheroo
- Substitute
Whimsicott is the fastest Trick Roomer setter with the broken ability known as Prankster. Getting speed priority on non-attacking moves is great seeing as I can get Trick Room first turn if necessary. Trick Room will twist the dimensions to make my slow army quicker in this fast-paced metagame. Leech Seed will extend the life of this cotton ball to continue it's meddling of the space-time continuum with these creatures unique Godlike powers to bend proven theories and making their contents null and void. Substitute puts a doll in front of Whimsicott which strangely can absorb more than one powerful attack. Switcheroo is a definite sign of whimsy in Whimsicott. Being able to discard the useless Choice Scarf for Leftovers and such. As long as the new item is not a Choice Scarf. With the Effort Values split this Whimsicott can take a wider range of hits. Whimsicott can learn to end it's whimsical activity and be Bold to lean more to take physical attacks. Rarely do I not decide Whimsicott cannot step up to the lead position.
Claydol @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Trick Room
- Reflect
- Light Screen
- Stealth Rock
Another interesting Pokémon that seems to possess the ability to control the fabric of time and space. Trick Room once again makes the slow fast and vice-versa. Reflect is a barrier of sorts, preventing high damage of physical attacks and it's counterpart Light Screen works in a similar way except increasing the resilience of my Pokémon to Special attacks which is indeed useful. Stealth Rock is helpful in this metagame containg Bugs and Hail storms. Maximum health and Special Defense is what this floating leviathan is meant to do in this team. Calmness increases the Special defensiveness capabilities of this behemoth. Light Clay increases the longevity of Reflect and Light Screen.
Slowing @ Life Orb
Trait: Regrnerator
EVs: 240 HP / 16 Def / 252 SpA
Modest Nature (+SpA, -Atk)
- Slack Off
- Nasty Plot
- Surf
- Ice Beam
Two Pokémon in one form it feels like cheating but cheating feels nice. The toxins of Shelder are indeed interesting, making a Slowpoke a numb creature that can take physical punishment extremely well and in this case a genius. However to talk about this moveset I am using. Life Orb only makes me stronger at the cost of life however Slowking can easily restore this health back with Slack Off and Regenerator. Nasty Plot makes my Slowking think malicious thoughts like spreading computer viruses and murdering the weak, however these thoughts are contributed to winning games. Slack Off just makes Slowking healthy again to continue his rampage. Surf to use the opponents as a form of transportation. Ice Beam can kill the Dragons and such that wish to take Surfs they can be my guest. Modesty is a great advantage for this malicious Slowking. Slowking pursues eternal life so increasing the HP and Special defense helps him live through his trials.
Cacturne @ Choice Band
Trait: Sand Veil (until Water Absorb)
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature (+Atk, -Spe)
- Sucker Punch
- Seed Bomb
- Superpower
- Grass Knot
Cacturne, look twice before crossing what otherwise seems like a cactus, those might be the last steps you take. Anyways to the moveset since you guys don't want to hear my ability to portray a Pokémon with finesse. Choice Band Cacturne is a fiend of the desert seeing as Cacturne's maximum attack reaches an insane level with Choice Band. Unfortunately until Water Absorb is released I am stuck with Useless Veil. Superpower can stomp all over an unprepared foe thinking about a potential Brick Break coming but all of a sudden The Desert Fiend musters all of his inert power and unleashes it upon the enemies striking fear into their heart. Seed Bomb is a standard Grass STAB nothing special, Cacturne should have gotten Leaf Blade. Seriously. This is The Desert Fiend. How could he not have any kind of blade? Sucker Punching somebody might seem like a cowardly act, however I did say that you should always look twice before passing what looks like a cactus. Grass Knot will teach fatsos to mess with The Desert Fiend. This cactus lays them down, break your leg. Max attack to demolish people with The Desert Fiend.
Snorlax @ Leftovers
Trait: Thick Fat
EVs: 228 HP / 252 Atk / 28 SpD
Brave Nature (+Atk, -Spe)
- Return
- Fire Punch
- Belly Drum
- Earthquake
Remember how The Desert Fiend hates fatsos? Well this particular Snorlax hailing from Kanto is the only one he can tolerate. Being a biblical nightmare he has no claimed title so we will call him "Bob." Bob does not play games and loves to demolish those unworthy of The Desert Fiend's presence so to quench his thirst for more power he plays a binaural tone on his abdominal to cause his brain to say "Bob we are more powerful than before!" and Bob unleashes his fury. Since Bob is quite content with his fellow team members and my training his Return can rip through almost anything without the tools to take it. Bobhas mastered the skill of boxing and arson, in which Bob combined these two talents to master the Fire Punch which is nice for ripping through Icy guys and freaky Bugs. Bob can cause cataclysmic Earthquakes and that helps the team by smothering fires and and turning minerals to dust. Maximum health is not needed since Bob already has a massive supply to begin with.
Medicham @ Liechi Berry
Trait: PURE POWER
EVs: 252 LIFE / 252 POWERRR / 4 DEFENSE
BRAVE NATURE (+MURDER, -SLOWNESS)
- Flying Scissor Kick of Death
- HIT THE GYM
- AK-47 FISTS
- LIFE ABSORBING RIGHT HOOK
Medicham gets me all hyped up, it makes me feel the blood pump in my veins and it makes life feel worth living. The EVs are what is standard to the team pretty much. Pure Power makes The Master of Power a God among men being able to steal the opponents life and feed on it, or kick them in the skull causing automatic death. With the Bravery of The Master of Power he doesn't need to be agile to lay 6 or more down. Flying Scissor Kick of Death is almost always instant death and is so messed up it is a crime against nature. HIT THE GYM is what The Master of Power does best to keep himself in shape to demolish the weaklings that dare to oppose him. AK-47 FISTS get some nice revenge kills on those thinking that they have won the battle but they have not because they just got BULLET PUNCHED. LIFE ABSORBING RIGHT HOOK replenishes his health to keep him laying stuff down on that pillow for good. Liechi Berry is for those close situations and then I can come back and knock them down.
Finished bro.
Whimsicott @ Choice Scarf
Trait: Prankster
EVs: 240 HP / 200 Def / 68 SpD
Bold Nature (+Def, -Atk)
- Trick Room
- Leech Seed
- Switcheroo
- Substitute
Whimsicott is the fastest Trick Roomer setter with the broken ability known as Prankster. Getting speed priority on non-attacking moves is great seeing as I can get Trick Room first turn if necessary. Trick Room will twist the dimensions to make my slow army quicker in this fast-paced metagame. Leech Seed will extend the life of this cotton ball to continue it's meddling of the space-time continuum with these creatures unique Godlike powers to bend proven theories and making their contents null and void. Substitute puts a doll in front of Whimsicott which strangely can absorb more than one powerful attack. Switcheroo is a definite sign of whimsy in Whimsicott. Being able to discard the useless Choice Scarf for Leftovers and such. As long as the new item is not a Choice Scarf. With the Effort Values split this Whimsicott can take a wider range of hits. Whimsicott can learn to end it's whimsical activity and be Bold to lean more to take physical attacks. Rarely do I not decide Whimsicott cannot step up to the lead position.
Claydol @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Trick Room
- Reflect
- Light Screen
- Stealth Rock
Another interesting Pokémon that seems to possess the ability to control the fabric of time and space. Trick Room once again makes the slow fast and vice-versa. Reflect is a barrier of sorts, preventing high damage of physical attacks and it's counterpart Light Screen works in a similar way except increasing the resilience of my Pokémon to Special attacks which is indeed useful. Stealth Rock is helpful in this metagame containg Bugs and Hail storms. Maximum health and Special Defense is what this floating leviathan is meant to do in this team. Calmness increases the Special defensiveness capabilities of this behemoth. Light Clay increases the longevity of Reflect and Light Screen.
Slowing @ Life Orb
Trait: Regrnerator
EVs: 240 HP / 16 Def / 252 SpA
Modest Nature (+SpA, -Atk)
- Slack Off
- Nasty Plot
- Surf
- Ice Beam
Two Pokémon in one form it feels like cheating but cheating feels nice. The toxins of Shelder are indeed interesting, making a Slowpoke a numb creature that can take physical punishment extremely well and in this case a genius. However to talk about this moveset I am using. Life Orb only makes me stronger at the cost of life however Slowking can easily restore this health back with Slack Off and Regenerator. Nasty Plot makes my Slowking think malicious thoughts like spreading computer viruses and murdering the weak, however these thoughts are contributed to winning games. Slack Off just makes Slowking healthy again to continue his rampage. Surf to use the opponents as a form of transportation. Ice Beam can kill the Dragons and such that wish to take Surfs they can be my guest. Modesty is a great advantage for this malicious Slowking. Slowking pursues eternal life so increasing the HP and Special defense helps him live through his trials.
Cacturne @ Choice Band
Trait: Sand Veil (until Water Absorb)
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature (+Atk, -Spe)
- Sucker Punch
- Seed Bomb
- Superpower
- Grass Knot
Cacturne, look twice before crossing what otherwise seems like a cactus, those might be the last steps you take. Anyways to the moveset since you guys don't want to hear my ability to portray a Pokémon with finesse. Choice Band Cacturne is a fiend of the desert seeing as Cacturne's maximum attack reaches an insane level with Choice Band. Unfortunately until Water Absorb is released I am stuck with Useless Veil. Superpower can stomp all over an unprepared foe thinking about a potential Brick Break coming but all of a sudden The Desert Fiend musters all of his inert power and unleashes it upon the enemies striking fear into their heart. Seed Bomb is a standard Grass STAB nothing special, Cacturne should have gotten Leaf Blade. Seriously. This is The Desert Fiend. How could he not have any kind of blade? Sucker Punching somebody might seem like a cowardly act, however I did say that you should always look twice before passing what looks like a cactus. Grass Knot will teach fatsos to mess with The Desert Fiend. This cactus lays them down, break your leg. Max attack to demolish people with The Desert Fiend.
Snorlax @ Leftovers
Trait: Thick Fat
EVs: 228 HP / 252 Atk / 28 SpD
Brave Nature (+Atk, -Spe)
- Return
- Fire Punch
- Belly Drum
- Earthquake
Remember how The Desert Fiend hates fatsos? Well this particular Snorlax hailing from Kanto is the only one he can tolerate. Being a biblical nightmare he has no claimed title so we will call him "Bob." Bob does not play games and loves to demolish those unworthy of The Desert Fiend's presence so to quench his thirst for more power he plays a binaural tone on his abdominal to cause his brain to say "Bob we are more powerful than before!" and Bob unleashes his fury. Since Bob is quite content with his fellow team members and my training his Return can rip through almost anything without the tools to take it. Bobhas mastered the skill of boxing and arson, in which Bob combined these two talents to master the Fire Punch which is nice for ripping through Icy guys and freaky Bugs. Bob can cause cataclysmic Earthquakes and that helps the team by smothering fires and and turning minerals to dust. Maximum health is not needed since Bob already has a massive supply to begin with.
Medicham @ Liechi Berry
Trait: PURE POWER
EVs: 252 LIFE / 252 POWERRR / 4 DEFENSE
BRAVE NATURE (+MURDER, -SLOWNESS)
- Flying Scissor Kick of Death
- HIT THE GYM
- AK-47 FISTS
- LIFE ABSORBING RIGHT HOOK
Medicham gets me all hyped up, it makes me feel the blood pump in my veins and it makes life feel worth living. The EVs are what is standard to the team pretty much. Pure Power makes The Master of Power a God among men being able to steal the opponents life and feed on it, or kick them in the skull causing automatic death. With the Bravery of The Master of Power he doesn't need to be agile to lay 6 or more down. Flying Scissor Kick of Death is almost always instant death and is so messed up it is a crime against nature. HIT THE GYM is what The Master of Power does best to keep himself in shape to demolish the weaklings that dare to oppose him. AK-47 FISTS get some nice revenge kills on those thinking that they have won the battle but they have not because they just got BULLET PUNCHED. LIFE ABSORBING RIGHT HOOK replenishes his health to keep him laying stuff down on that pillow for good. Liechi Berry is for those close situations and then I can come back and knock them down.
Finished bro.