QC: Boltsandbombers / Dat Blast / iPlaytennislol
GP: Snobalt / ?
[OVERVIEW]
Weezing is a great defensive Pokemon in the NeverUsed metagame. Levitate and Will-O-Wisp give Weezing a significant niche over other defensive Poison-types, such as Vileplume and Garbodor. That being said, Levitate prevents Weezing from absorbing Toxic Spikes for its teammates; if this is an issue, be wary of choosing Weezing for your team. Weezing can also use Flamethrower, which allows it to damage Steel-types, such as Mawile, Klinklang, and Ferroseed, that are immune to its Sludge Bomb and would otherwise be able to set up on it. With no recovery outside of the unreliable Pain Split, Weezing can often get worn down quickly, which makes it a perfect fit for more defensive teams that can support it with Wish users.
[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split / Taunt
move 4: Flamethrower / Toxic Spikes
item: Black Sludge
ability: Levitate
nature: Bold
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
Moves
========
Will-O-Wisp is a nice complement to Weezing's naturally high Defense, making physical attackers even easier to deal with while also wearing down bulkier teams. Sludge Bomb is the STAB move of choice, as it hits decently hard and has a 30% chance to poison the foe. Pain Split gives Weezing some much needed, albeit unreliable, recovery, which is helpful against teams with powerful physical attackers such as Choice Band Sawk, which Weezing will need to switch into repeatedly. Flamethrower hits the would-be troublesome Steel-types, such as Pawniard, Ferroseed, Klinklang, and Mawile, for super effective damage. Toxic Spikes can wear down both bulky and offensive teams and help Weezing's teammates secure KOs. Taunt can be used to stop setup sweepers, such as Mega Audino and Gurdurr, from beating Weezing 1v1, and it's also helpful for preventing Defog and Stealth Rock from slower Pokemon, such as Prinplup and Regirock, respectively. Clear Smog stops setup sweepers such as Samurott from overwhelming Weezing while also doing a bit of damage. Haze is an option that stops certain setup sweepers, such as Klinklang and Pawniard, that are immune to Clear Smog.
Set Details
========
248 HP EVs and maximum Defense investment give Weezing optimal physical bulk and allow it to switch into Stealth Rock nine times. An EV spread of 252 HP / 40 Def / 216 Spe should be used when running Taunt. This alternative EV spread outpaces Modest maximum Speed Exeggutor while allowing Weezing to reliably beat RestTalk Malamar. In a similar vein, a slightly bulkier spread of 248 HP / 152 Def / 108 Spe can also be used when running Taunt be used to outspeed uninvested Malamar. Levitate gives Weezing the ability to switch into Ground-type Pokemon such as Rhydon, Golurk, Quagsire, and Sandslash with ease. Black Sludge hurts Trick users such as Rotom and gives Weezing some passive recovery.
Usage Tips
========
Weezing should aim to pivot into physical attackers such as Hariyama, Sawk, and Pinsir. Use Will-O-Wisp to cripple physical attackers and weaken bulkier Pokemon. Setting up Toxic Spikes can be useful for wearing down bulky teams and getting important damage on foes for Weezing's teammates; however, this is unwise if you would prefer to burn a foe or if the opponent has a grounded Poison-type. Use Pain Split when Weezing is low on HP to continue pivoting into physical attacking threats throughout the course of the match.
Team Options
========
Wish users, such as Mega Audino and Flareon, can help Weezing recover HP and can take special attacks aimed at Weezing. Dark-types, such as Pawniard and Liepard, help against the Psychic-types, such as Mesprit and Xatu, that plague Weezing. As it forces many switches, Weezing works great when paired with entry hazard support. Psychic- and Ground-types handle Poison-types attempting to absorb Weezing's Toxic Spikes.
[STRATEGY COMMENTS]
Other Options
Weezing can run a more specially defensive build utilizing maximum HP and Special Defense investment to deal with Grass-types such as Lilligant. A Choice Specs set can utilize Weezing's decent Special Attack and solid coverage options to some effect. Destiny Bond can be used as a last-ditch effort to take down a threatening foe. Rocky Helmet can be used to weaken physical attackers even further at the cost of passive recovery.
Checks and Counters
===================
**Psychic-types**: Psychic-types typically don't care too much about Will-O-Wisp and can hit Weezing for super effective damage. Xatu deserves a special mention here, as it prevents both Will-O-Wisp and Toxic Spikes with Magic Bounce.
**Strong Special Attackers**: Weezing is hit hard by special attackers, such as Samurott and Pyroar, due to its lackluster Special Defense stat.
**Substitute Users**: Substitute users, especially those that boost their stats, such as Uxie, Bouffalant, and Mismagius, can block Weezing's Will-O-Wisp and Pain Split.
**Taunt**: Mismagius, Archeops, Pyroar, and Samurott all commonly carry Taunt and can prevent Weezing from using Will-O-Wisp, Pain Split, and Toxic Spikes.
**Residual Damage**: A lack of recovery means that Weezing is quickly worn down by repeated hits throughout the course of the match.
**Fire-types**: Fire-types, such as Magmortar and Pyroar, take moderate damage from Sludge Bomb, can deal huge amounts of damage to Weezing, and are immune to Will-O-Wisp.
GP: Snobalt / ?

[OVERVIEW]
Weezing is a great defensive Pokemon in the NeverUsed metagame. Levitate and Will-O-Wisp give Weezing a significant niche over other defensive Poison-types, such as Vileplume and Garbodor. That being said, Levitate prevents Weezing from absorbing Toxic Spikes for its teammates; if this is an issue, be wary of choosing Weezing for your team. Weezing can also use Flamethrower, which allows it to damage Steel-types, such as Mawile, Klinklang, and Ferroseed, that are immune to its Sludge Bomb and would otherwise be able to set up on it. With no recovery outside of the unreliable Pain Split, Weezing can often get worn down quickly, which makes it a perfect fit for more defensive teams that can support it with Wish users.
[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split / Taunt
move 4: Flamethrower / Toxic Spikes
item: Black Sludge
ability: Levitate
nature: Bold
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
Moves
========
Will-O-Wisp is a nice complement to Weezing's naturally high Defense, making physical attackers even easier to deal with while also wearing down bulkier teams. Sludge Bomb is the STAB move of choice, as it hits decently hard and has a 30% chance to poison the foe. Pain Split gives Weezing some much needed, albeit unreliable, recovery, which is helpful against teams with powerful physical attackers such as Choice Band Sawk, which Weezing will need to switch into repeatedly. Flamethrower hits the would-be troublesome Steel-types, such as Pawniard, Ferroseed, Klinklang, and Mawile, for super effective damage. Toxic Spikes can wear down both bulky and offensive teams and help Weezing's teammates secure KOs. Taunt can be used to stop setup sweepers, such as Mega Audino and Gurdurr, from beating Weezing 1v1, and it's also helpful for preventing Defog and Stealth Rock from slower Pokemon, such as Prinplup and Regirock, respectively. Clear Smog stops setup sweepers such as Samurott from overwhelming Weezing while also doing a bit of damage. Haze is an option that stops certain setup sweepers, such as Klinklang and Pawniard, that are immune to Clear Smog.
Set Details
========
248 HP EVs and maximum Defense investment give Weezing optimal physical bulk and allow it to switch into Stealth Rock nine times. An EV spread of 252 HP / 40 Def / 216 Spe should be used when running Taunt. This alternative EV spread outpaces Modest maximum Speed Exeggutor while allowing Weezing to reliably beat RestTalk Malamar. In a similar vein, a slightly bulkier spread of 248 HP / 152 Def / 108 Spe can also be used when running Taunt be used to outspeed uninvested Malamar. Levitate gives Weezing the ability to switch into Ground-type Pokemon such as Rhydon, Golurk, Quagsire, and Sandslash with ease. Black Sludge hurts Trick users such as Rotom and gives Weezing some passive recovery.
Usage Tips
========
Weezing should aim to pivot into physical attackers such as Hariyama, Sawk, and Pinsir. Use Will-O-Wisp to cripple physical attackers and weaken bulkier Pokemon. Setting up Toxic Spikes can be useful for wearing down bulky teams and getting important damage on foes for Weezing's teammates; however, this is unwise if you would prefer to burn a foe or if the opponent has a grounded Poison-type. Use Pain Split when Weezing is low on HP to continue pivoting into physical attacking threats throughout the course of the match.
Team Options
========
Wish users, such as Mega Audino and Flareon, can help Weezing recover HP and can take special attacks aimed at Weezing. Dark-types, such as Pawniard and Liepard, help against the Psychic-types, such as Mesprit and Xatu, that plague Weezing. As it forces many switches, Weezing works great when paired with entry hazard support. Psychic- and Ground-types handle Poison-types attempting to absorb Weezing's Toxic Spikes.
[STRATEGY COMMENTS]
Other Options
Weezing can run a more specially defensive build utilizing maximum HP and Special Defense investment to deal with Grass-types such as Lilligant. A Choice Specs set can utilize Weezing's decent Special Attack and solid coverage options to some effect. Destiny Bond can be used as a last-ditch effort to take down a threatening foe. Rocky Helmet can be used to weaken physical attackers even further at the cost of passive recovery.
Checks and Counters
===================
**Psychic-types**: Psychic-types typically don't care too much about Will-O-Wisp and can hit Weezing for super effective damage. Xatu deserves a special mention here, as it prevents both Will-O-Wisp and Toxic Spikes with Magic Bounce.
**Strong Special Attackers**: Weezing is hit hard by special attackers, such as Samurott and Pyroar, due to its lackluster Special Defense stat.
**Substitute Users**: Substitute users, especially those that boost their stats, such as Uxie, Bouffalant, and Mismagius, can block Weezing's Will-O-Wisp and Pain Split.
**Taunt**: Mismagius, Archeops, Pyroar, and Samurott all commonly carry Taunt and can prevent Weezing from using Will-O-Wisp, Pain Split, and Toxic Spikes.
**Residual Damage**: A lack of recovery means that Weezing is quickly worn down by repeated hits throughout the course of the match.
**Fire-types**: Fire-types, such as Magmortar and Pyroar, take moderate damage from Sludge Bomb, can deal huge amounts of damage to Weezing, and are immune to Will-O-Wisp.
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