SS OU Weavile Hyper Offense Team

I'm not going to say too much before I start explaining the team. This is my first post on Smogon and I am pretty inexperienced at Pokemon Showdown. Please give any Constructive Criticism or things I should change. The Pokepast is at the very bottom.

weavile.gif excadrill.gif gyarados.gif
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Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Swords Dance


Weavile is the core of the team. Most of the team is built around Weavile. Weavile has such a a high speed stat that it is so great at revenge killing. Must I say it's attacking stat is also great. It has got pretty good STAB moves and decent coverage. Life Orb and NOT Choice Band because I don't want to be locked in to one move, and I'm running Swords Dance. Jolly to make it more effecient at revenge killing. 252 Spe EVs to boost it's speed so we can outspeed as most Pokemon as we can. 252 Atk for damage output. Knock Off and Triple Axel are Weavile's high powered STAB attacks and Ice Shard is priority and Swords Dance is to setup my attacking stat.


Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Roost
- Bug Buzz


I had realized that Magearna gives Weavile a hard time doing it's job so I added Volcarona. Volcarona resists most of Magearna's moves so it can come in on Magearna and setup or click flamethrower and 2hko (iirc). Volcarona also helps with Scizor which is scary for Weavile to deal with. Other than that, Volcarona hits pretty hard and has decent speed. If you have nothing for it, it can get scary very fast.


Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Rock Tomb


Excadrill is my Stealth Rock setter and Hazard Removal. Focus Sash is so you dont get 0hko'd before setting up rocks. Earthquake is STAB, Rock Tomb is to hit things like Volcarona and Charizard. Excadrill makes a good "Suicide Lead" for my team.


Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Stone Edge


I had realized that Opposing Volcarona and Kartana are nightmares for my team. So I thought Hawlucha would be a perfect fit. Hawlucha hits both Super Effectively while hitting Volcarona with Acrobatics and hitting Kartana with Close Combat. Hawlucha is a great mid game and late game cleaner. It is also a great wall breaker and not that many things that can stop Hawlucha when it is already set up. Also, when Hawlucha loses it's item it's speed is DOUBLED. It becomes the fastest unboosted Pokemon. Also, Acrobatics is a base power of 110 and not 55 when your item is knocked off. Also, Stone Edge lets you hit Zapdos and Moltress.


Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Substitute


Gyarados is another wall breaker that can set up and make it hard to stop. Gyarados also helps me break Toxapex with earthquake, and can hit Charizard for Super Effective with Waterfall. Also, I did not have a fire resist. I think Gyarados is a great fit for this team. Unfortunately, Gyarados is not in a good speed tier. It has a base speed of 81 so it can't really revenge kill. Although, when Gyarados is already set up it can break through a lot of teams.


Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Defog


Tapu Koko is my Offensive Pivot. I chose Tapu Koko to take the last spot so I can swap out while chipping the other team for a little bit of damage. It is most helpful when something like a Ferrothorn comes in (just an example). Instead you can pivot out predicting the Ferrothorn to come in so you can get in another Pokemon that actually wants to play Ferrothorn 1v1. Also, Tapu Koko has a great coverage, a great ability (boosts electric moves), it is VERY quick and it hits pretty hard.




Pokemon that are SCARY for my team to deal with are Rotom-H, Dragapult. Maybe some other stuff aswell (I can't remember off the top of my head). Again, would be very helpful if you guys could give me advice to fill up those weaknesses. Also, if you see a weakness and can help me fix it that would be VERY much appreciated.




Thank you if you read the whole thing. The whole idea was to build around Weavile because I like it's playstyle, speed tier, and moveset. I will take ANY constructive criticism to improve the team. Thank you, and goodbye :)

Uh.. If you wanna steal my team for whatever reason...
https://pokepast.es/aa6d73a4233b44c5
 

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Before i add any critcism- I like your team, the mons are very interesting.

First, Hawlucha: electric seed over grassy seed. (It is because you do not have a grassy terrain summoner)

Second, Excadrill: Mold breaker (without sandstorm, it is pretty useless tho)

Hidden Power and Bugnium Z both do not exist in gen 8 OU

Volcarona: instead of Bugnium Z Heavy-Duty-Boots. If your Excadrill is dead your Volcarona has got huge problems, too
Tapu Koko: Instead of Hidden Power maybe defog? And instead of U-Turn you could play volt switch.
 
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Before i add any critcism- I like your team, the mons are very interesting.

First, Hawlucha: electric seed over grassy seed. (It is because you do not have a grassy terrain summoner)

Second, Excadrill: Mold breaker (without sandstorm, it is pretty useless tho)

Hidden Power and Bugnium Z both do not exist in gen 8 OU

Volcarona: instead of Bugnium Z Heavy-Duty-Boots. If your Excadrill is dead your Volcarona has got huge problems, too
Tapu Koko: Instead of Hidden Power maybe defog? And instead of U-Turn you could play volt switch.
Thanks for the advice, i think u turn > volt switch trust me.. i really thought about it but u turn would be safer because bug can hit every typing but volt switch cant pivot out on ground types. LOL I feel like an idiot not knowing HPs dont exist on gen 8, thank you for letting me know. BTW i think it was a typo putting sandstorm > mold breaker, it definitely should be mold breaker. Again, thank you for the advice. I will be updating the sets.
 
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For hyper-offense teams, losing momentum is pretty bad. Weavile can lose a lot of momentum, since lots of mons can take one of Weavile's stabs. If you're locked into the wrong stab move because you lost the 50/50 you might have just lost the game. Maybe consider Swords Dance + Life Orb/NeverMeltIce? The setup and the freedom to choose the move you want makes sure that you don't lose momentum as easily and you don't need to sack as much, since common revenge killers like Scarf Lando-T, Dragapult, and Rillaboom will be met with a +2 Ice Shard, whereas if you were banded you wouldn't be locked into ice shard.

Also change Hawlucha's Roost to Stone Edge in order to hit Zapdos and Moltres.
 
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For hyper-offense teams, losing momentum is pretty bad. Weavile can lose a lot of momentum, since lots of mons can take one of Weavile's stabs. If you're locked into the wrong stab move because you lost the 50/50 you might have just lost the game. Maybe consider Swords Dance + Life Orb/NeverMeltIce? The setup and the freedom to choose the move you want makes sure that you don't lose momentum as easily and you don't need to sack as much, since common revenge killers like Scarf Lando-T, Dragapult, and Rillaboom will be met with a +2 Ice Shard, whereas if you were banded you wouldn't be locked into ice shard.

Also change Hawlucha's Roost to Stone Edge in order to hit Zapdos and Moltres.
Trust me, it was an extremely hard choice I thought about this a lot. I thought I would do Choice Band and see what you guys thought. Yes, Being locked in to Triple Axel when a Ferrothorn or something is out would be pretty bad. Anyways, thanks for your feedback. Also, when you said Swords Dance i'm assuming you're dropping Low Kick..?
 
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Trust me, it was an extremely hard choice I thought about this a lot. I thought I would do Choice Band and see what you guys thought. Yes, Being locked in to Triple Axel when a Ferrothorn or something is out would be pretty bad. Anyways, thanks for your feedback. Also, when you said Swords Dance i'm assuming you're dropping Low Kick..?
Yes, that's right. Volcarona and Excadrill can handle opposing Magearna, and Hawlucha can handle opposing Tyranitar. Many sand teams struggle to deal with Koko, too.
 
Yes, that's right. Volcarona and Excadrill can handle opposing Magearna, and Hawlucha can handle opposing Tyranitar. Many sand teams struggle to deal with Koko, too.
thank you very much for letting me know this. I will try the Swords Dance + Life Orb variant.
 
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On Excadrill, consider using that steel type move that takes half of your hp when it attacks. Can't remember the name of the move. That way it can kill itself to prevent defog or rapid spin attempts if it has been brought down to its sash
 
On Excadrill, consider using that steel type move that takes half of your hp when it attacks. Can't remember the name of the move. That way it can kill itself to prevent defog or rapid spin attempts if it has been brought down to its sash
Hello, thanks for the advice. But I have no idea what the move is, or why I should use it.
 
Hello, thanks for the advice. But I have no idea what the move is, or why I should use it.

So Excadrill can kill itself. The one thing it never could do as a suicide lead in previous gens was reliably kill itself to allow one if its teammates a safe entry. However, using that move, it can actually kill itself but only if it is at half hp or lower so it's sort of a pseudo explosion but a special move. I believe that move was called 'steel beam'
 
So Excadrill can kill itself. The one thing it never could do as a suicide lead in previous gens was reliably kill itself to allow one if its teammates a safe entry. However, using that move, it can actually kill itself but only if it is at half hp or lower so it's sort of a pseudo explosion but a special move. I believe that move was called 'steel beam'
That move takes away 50% of your HP, not 100. + Excadrill's special attacking stat 50 .-.
 
That move takes away 50% of your HP, not 100. + Excadrill's special attacking stat 50 .-.

Yeah that's why I said it was a special pseudo explosion since it only works when drill is brought down to its sash and the point isn't to deal damage. The point of using that move is to allow its teammates a safe entry and cause defog or spin to fail if the opponent is slower than Excadrill
 
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