XY NU Weakness Policy Cradily (Enough Said :D) {Peak Rank 6}

This will be my first RMT ever. This is the only team I really use and I recommend every set used with a passion. When I first came to NU I literally through together a bunch of mons that I liked and tried to find a way to make them work. After awhile of changing my sets around I made a solid team of under rated mons that got me to the top ten multiple times. This... is that team!

swellow.gif
ninetales.gif
gorebyss.gif
cradily.gif
armaldo.gif
uxie.gif


aqua_s_cradily_by_smiley_fakemon-d61o8sm.png

Loread (Cradily) (M) @ Weakness Policy
Ability: Storm Drain
EVs: 248 HP / 54 SpA / 208 SpD
Sassy Nature
- Stone Edge
- Giga Drain
- Earth Power / -Sludge Bomb
- Recover
This is by far the most under rated mon in the tier imo. It's typing alone allows it to have the upper hand against many top tier threats such as seismatoad, vivilion, any fire type, archeops and many others :D One of the main uses of weakness policy is the fact that most people tend to beat cradily by throughing random super effective moves at it such as a bird using u-turn or a psychic type using signal beam. As long as you don't stay in on anything stupid (like a sawk or a gurdurr) you will be able to use your weaknesses to your advantage.

+2 252+ Atk Feraligatr Ice Punch vs. 248 HP / 0 Def Cradily: 316-374 (84.2 - 99.7%) -- guaranteed 2HKO Lum berry ice punch gatr
+2 52 SpA Cradily Giga Drain vs. 4 HP / 0 SpD Feraligatr: 338-398 (108.3 - 127.5%) -- guaranteed OHKO

Obviously it will kill if using life orb ice punch, but there is also the really common return set which can't even touch cradily.

+2 252+ SpA Gorebyss Ice Beam vs. 248 HP / 208+ SpD Cradily: 280-330 (74.6 - 88%) -- 6.3% chance to OHKO after Stealth Rock
+2 52 SpA Cradily Giga Drain vs. 4 HP / 0 SpD Gorebyss: 366-432 (145.2 - 171.4%) -- guaranteed OHKO

+1 252+ SpA Vivillon Bug Buzz vs. 248 HP / 208+ SpD Cradily: 270-318 (72 - 84.8%) -- guaranteed 2HKO after Stealth Rock It can also resist sleep powder
0 Atk Cradily Stone Edge vs. 0 HP / 0 Def Vivillon: 628-744 (208.6 - 247.1%) -- guaranteed OHKO Not even counting the weakness policy boost.

You will have to decide between using earth power for poison and steel coverage, or sludge bomb for fairy and grass coverage.


277.png

Suilla (Swellow) (F) @ Toxic Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Brave Bird
- Quick Attack
- Protect/ U-turn

If you are wondering what swellow can do, well it can basically outspeed everything and 1HKO half of the tier. Where can you go wrong with that? Well it has it's main problem which is any rock or steel type causes hell for it. That is why most people run Uturn so they can go into some1 more suited to handle those mons (on this team it is usually gorebyss). However because there is nothing on this team that can use a momentum move to go into it and activate the toxic orb, I like running protect. Protect also helps against the popular in high ladder weather teams as it can stall out the necessary turns.

You may have noticed my swellow is adamant. This basically lowers it's base speed stat down to a base 108.5 which is still ridiculously high in NU. I will list the few mons that u lose coverage of by becoming adamant and you can decide weather or not you go jolly.

Raichu (sometimes scarf), Sceptile, Archeops (rock typing tho), Tauros (sometimes scarfed anyway), Whimsicott (if it moves down), and sneasal (which generally runs ice shard).


368_rosabyss.png


Gibby (Gorebyss) (F) @ White Herb
Ability: Swift Swim
Shiny: Yes
EVs: 44 HP / 252 SpA / 212 Spe
Modest Nature
- Surf
- Ice Beam
- Signal Beam/ HP Grass
- Shell Smash
In a tier filled with water sweepers I decided that I really liked gorebyss more then my other potential options. Most gorebyss you see run baton pass giving your opponents a false fear when they use sucker punch. If you want to run baton pass then go right ahead, but this team isn't built to receive the pass so it's not recommended. Instead you can take care of high priority threats by threatening the smash or just go ahead and sweep as much as possible. Signal beam adds a few things to it's coverage such as ludicolo and mespirit.


tumblr_lnfu4orl5b1qac90b.jpg


Daeroll (Armaldo) (M) @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 244 Def / 12 Spe
Adamant Nature
- X-Scissor
- Aqua Jet
- Swords Dance
- Rapid Spin
What's a cradily without an armaldo? Well this team needed a spinner and after looking awhile armaldo fit my criteria perfectly. It has swords dance to set up, rapid spin to get rid of hazards, and priority aqua jet. Also you will not believe how useful bug typing is offensively in this tier. Just have fun setting up on any normal type and WRECK. +2 aqua jet kills haunter/ most fire types in tier, and it can take 2 drain punches from kanga and then 1HKO with a +2 X-Scissor.


ninetales_by_cyndersalmondeyes-d2yk79r.png


Flara (Ninetales) (F) @ Life Orb
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Energy Ball
- Psyshock
- Roar / Nasty Plot
Have you noticed the steel problem so far? Well ninetales fixes that right up and has great coverage moves that can hit most switch ins to the common fire types in the tier. If they think they can wall you with hariyama or dragalge well then they can think again. You may be wondering: "Why roar?" Well often people will switch in their wish passer on you and try to not take any damage by using wish protect. Fortenetly you can mess it up by using roar to pass the wish to a more random unchosen mon. Also you can stob things from setting up by removing them from the field, in slurpuff's case this is fatal. A pawniard might try to use sucker punch but you can roar it as it does so and take no damage. I have found this to be a pretty fun set. You can also get flash fire boost by switching in on a will-o-wisp or a typhlosion eruption. This makes it far more scary of a threat.




Uxie.gif


(Uvela) Uxie @ Leftovers
Ability: Levitate
EVs: 244 HP / 252 DeF / 12 Spe
Careful Nature
- Knock Off
- Yawn
- Heal Bell
- Stealth Rock
To top off the team we have uxie which helps out cradily by switching into troublesome attacks and handling the problem with fighting types. Often it can force switches by using yawn and it can spam yawn for leftover recovery and rock damage to the other team. If they let their mon sleep you can try to set up on it with gorebyss or take care of hazzards with armaldo. Sometimes they will bring in a gatr with lum berry. You can predict the berry and go for a knock off.




One thing to keep in mind when using this team is that scarfed mons can ruin your day. Make it a priority to get rid of the scarfer or keep something saved that can deal with it. Scarf ape can't 1HKO cradily or gorebyss.

Well thats it for the team. I've included a pastebin in case anybody wants to use this on the ladder. It would make me proud :D Have a nice day XD.

http://pastebin.com/BiujhkPH
 
Last edited:
Hey Dentricos, nice team!

While Roar might seem nice on Ninetales to prevent Wish passers from healing themself and stuff, I think that Nasty Plot > Roar on Ninetales will benefit your team more. It will allow Ninetales to break through these Wish passers by itself, which will help open up the way for Gorebyss to sweep in the late game.

ninetales.gif


Ninetales @ Leftovers
Ability: Flash Fire
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Energy Ball
- Will-O-Wisp
- Nasty Plot

You can go with Life Orb and Psychock>Will-O-Wisp if you prefer that as they both work.

Next, I don't really like your Armaldo set on your team. X-Scissor + Aqua Jet isn't really the best coverage ever and Ghost-types can easily wall it and stop it from spinning. Your team is also kinda weak to Electric-types such as Choice Scarf Rotom, which outspeeds +2 Gorebyss and Swellow and can Volt Switch freely against your team. To fix that, I am going to suggest Sandslash over Armaldo:

sandslash.gif


Sandslash @ Lum Berry
Ability: Sand Veil
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Earthquake
- Knock Off
- Swords Dance
- Rapid Spin

Swords Dance Sandslash also works well with Swellow as it can easily deal with Rock-types and Steel-types thanks to STAB Earthquake. Earthquake + Knock Off is perfect as it allows Sandslash to deal with Ghost-types, hit Flying-types, and also remove important items from the opponent's Pokemon, which is great. EVs is to outspeed 0 Speed Seismitoad.

Finally, I feel like Fighting-types such as Gurdurr can become a problem if it gets the chance to boost and Sawk if its a Choice Scarf variant, so I am going to suggest running Psychic over Heal Bell on Uxie. This will allow Uxie to take on Fighting-types better instead of being set up bait for them, and you shouldn't really miss Heal Bell as it honestly doesn't seem really work well on this team as you have a Guts user in Swellow, so taking away its status can cost you the game in some situations.

EDIT: I also agree with Brawlfest that your team can have issues with SD Ice Punch Feraligatr and Drum Slurpuff, so I am going to suggest going with a Physically Defensive EV spread on Uxie with Psychic, Thunder Wave, Knock Off, and Stealth Rock.

Hope I helped!
 
Last edited:
Hey Dentricos! I've played a couple of matches against your team, and honestly WP Cradily isn't as *terrible* as I had thought it to be. Overall its an alright team, but it is incredibly weak to Spiritomb, who can punch major holes into you. It plays serious mindgames with Swellow, traps Uxie, etc. and is just a hassle for your team to deal with. You also lack a revenge killer, so random setup sweepers such as Swords Dance Feraligatr [kills Cradily with Ice Punch with only a little prior damage] or Belly Drum Slurpuff become rather large issues for the team to deal with, but you do have some solid priority and good offensive pressure.
*edit* FUKGOTSNIPED

To start with, I would try Belly Drum Slurpuff over Gorebyss. Slurpuff gives you a way to consistently dispatch of Spiritomb, which is a huge threat, but also acts as a Pseudo revenge killer, as between hazards and prior damage you can get into unburden to help kill setup sweepers. Belly Drum Slurpuff like Gorebyss, takes one turn to set up and uses the rest to shit on opponents, but its ability to smash stuff like Spiritomb while resisting common priority in Sucker and Mach punch makes it difficult to revenge kill, and it also has similar checks as Swellow, allowing it to break past them for Swellow to have a easier time cleaning. Its also a cool Knock Off / Dark move absorber.

I also reccomend you try Swords Dance Sandslash over Swords Dance Armaldo, only because it can break through a lot of your team's checks such as Swellow's Steel and Rock ones, while being faster and overall more reliable than Armaldo. It also gives you a critical Rock resist to help with strong rock types such as Rock Polish / Swords Dance Rhydon or opposing Swords Dance Armaldo.

Minor Changes:
Uxie: Psychic + Thunder Wave > Heal Bell + Yawn, as this makes Uxie much more difficult to set up on and gives it *some* offensive presence.
_________
slurpuff.gif

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Belly Drum
- Substitute
- Endeavor / Return

sandslash.gif

Sandslash @ Leftovers / Lum Berry
Ability: Sand Veil
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Earthquake
- Knock Off / Stone Edge
- Swords Dance
- Rapid Spin
 
Hey Dentricos, nice team!

While Roar might seem nice on Ninetales to prevent Wish passers from healing themself and stuff, I think that Nasty Plot > Roar on Ninetales will benefit your team more. It will allow Ninetales to break through these Wish passers by itself, which will help open up the way for Gorebyss to sweep in the late game.

ninetales.gif


Ninetales @ Leftovers
Ability: Flash Fire
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Energy Ball
- Will-O-Wisp
- Nasty Plot

You can go with Life Orb and Psychock>Will-O-Wisp if you prefer that as they both work.

Next, I don't really like your Armaldo set on your team. X-Scissor + Aqua Jet isn't really the best coverage ever and Ghost-types can easily wall it and stop it from spinning. Your team is also kinda weak to Electric-types such as Choice Scarf Rotom, which outspeeds +2 Gorebyss and Swellow and can Volt Switch freely against your team. To fix that, I am going to suggest Sandslash over Armaldo:

sandslash.gif


Sandslash @ Lum Berry
Ability: Sand Veil
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Earthquake
- Knock Off
- Swords Dance
- Rapid Spin

Swords Dance Sandslash also works well with Swellow as it can easily deal with Rock-types and Steel-types thanks to STAB Earthquake. Earthquake + Knock Off is perfect as it allows Sandslash to deal with Ghost-types, hit Flying-types, and also remove important items from the opponent's Pokemon, which is great. EVs is to outspeed 0 Speed Seismitoad.

Finally, I feel like Fighting-types such as Gurdurr can become a problem if it gets the chance to boost and Sawk if its a Choice Scarf variant, so I am going to suggest running Psychic over Heal Bell on Uxie. This will allow Uxie to take on Fighting-types better instead of being set up bait for them, and you shouldn't really miss Heal Bell as it honestly doesn't seem really work well on this team as you have a Guts user in Swellow, so taking away its status can cost you the game in some situations.

EDIT: I also agree with Brawlfest that your team can have issues with SD Ice Punch Feraligatr and Drum Slurpuff, so I am going to suggest going with a Physically Defensive EV spread on Uxie with Psychic, Thunder Wave, Knock Off, and Stealth Rock.

Hope I helped!
Thanks for the advice fren :D

I think I really like the idea of physically defensive uxie and the stab move could help. I actually used to run twave but stopped because it didn't force switches and actually seemed to drain momentum from my game. So I think I will keep the same set and try the EV spread to see if it works. If so I will change the RMT XD

I actually used to have sandslash on the original version of the team thinking it was the only viable spinner. However it had it's typing which shares a common weakness with everyone on my team. Water with ninetales, grass with gorebyss, and ice with cradily and swellow. Although armaldo still shares the common water weakness cradily is able to eat that up so it seems to have worked better with my team.

Finally I've tried nasty plot tales and I always end up liking roar more :/ I guess I should put it as a main option because most people aren't weird like me XD
 
Hey Dentricos! I've played a couple of matches against your team, and honestly WP Cradily isn't as *terrible* as I had thought it to be. Overall its an alright team, but it is incredibly weak to Spiritomb, who can punch major holes into you. It plays serious mindgames with Swellow, traps Uxie, etc. and is just a hassle for your team to deal with. You also lack a revenge killer, so random setup sweepers such as Swords Dance Feraligatr [kills Cradily with Ice Punch with only a little prior damage] or Belly Drum Slurpuff become rather large issues for the team to deal with, but you do have some solid priority and good offensive pressure.
*edit* FUKGOTSNIPED

To start with, I would try Belly Drum Slurpuff over Gorebyss. Slurpuff gives you a way to consistently dispatch of Spiritomb, which is a huge threat, but also acts as a Pseudo revenge killer, as between hazards and prior damage you can get into unburden to help kill setup sweepers. Belly Drum Slurpuff like Gorebyss, takes one turn to set up and uses the rest to shit on opponents, but its ability to smash stuff like Spiritomb while resisting common priority in Sucker and Mach punch makes it difficult to revenge kill, and it also has similar checks as Swellow, allowing it to break past them for Swellow to have a easier time cleaning. Its also a cool Knock Off / Dark move absorber.

I also reccomend you try Swords Dance Sandslash over Swords Dance Armaldo, only because it can break through a lot of your team's checks such as Swellow's Steel and Rock ones, while being faster and overall more reliable than Armaldo. It also gives you a critical Rock resist to help with strong rock types such as Rock Polish / Swords Dance Rhydon or opposing Swords Dance Armaldo.

Minor Changes:
Uxie: Psychic + Thunder Wave > Heal Bell + Yawn, as this makes Uxie much more difficult to set up on and gives it *some* offensive presence.
_________
slurpuff.gif

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Belly Drum
- Substitute
- Endeavor / Return

sandslash.gif

Sandslash @ Leftovers / Lum Berry
Ability: Sand Veil
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Earthquake
- Knock Off / Stone Edge
- Swords Dance
- Rapid Spin

Thanks for the advice again :D WP cradily is the pride of my playstyle lol

Same thing as my last post about sandslash and uxie :D

One of the main things that would become a problem with slurpuff is the lack of special presense. Gorebyss breaks through a lot of things that stop swellow so I'm not sure if I really want to make that switch XD
 
Back
Top