First RMT, boys: let's do this.

Crawdaunt is now one of my favorite Pokemon. Aside from its edgy look, it hits insanely hard with Adaptability-boosted Knock Off, Aqua Jet, and Crabhammer. It has two viable sets, one being a Choice Band set and (my preference) a Life Orb + Dragon Dance sweeper set. The EV's are self-explanatory: 252 Attack and Speed to maximize wallbreaking potential.

After Crawdaunt, I turned around and decided I needed a hazard setter. Golisopod vs. Araquanid wasn't that tough of a choice, as I valued First Impression + Spikes more than Sticky Web + Water Bubble on Water. Also, screw Psychic-types.

Now what? Oh, sure, let's toss in a triple-attack Volcanion for Grass coverage. STAB Flamethrower can singlehandedly win you matchups vs. Grass, Steam Eruption is in the upper echelon of signature moves with its 30% burn chance, and Sludge Bomb hits those pesky pixies. Defog can remove hazards as well, making this underwater volcano a good role compressor.

Now, for the special side of things. Rotom-Wash is the only Electric neutrality on this team, but a problem arises when you consider that you can't hard-switch into Electric very well at all (don't worry, a solution is coming up later). Barring that, however, the mop pairs with the volcano (?) to fire off breaking special attacks.

Another special attacker, this time in Keldeo-Resolute. Secret Sword + Scald allows it to hit both physically and specially. Alongside Substitute/Calm Mind, this thing is a good cleaner.

Slowking is thebrains of this operation semi-operable counter to Electric, with a higher Special Defense than Slowbro. SlowPort is essential for safe switch-ins, while Ice Beam pressurizes Dragon-types. Slack Off lets it stay healthy, while putting pressure on the opponent with Future Sight.

Crawdaunt is now one of my favorite Pokemon. Aside from its edgy look, it hits insanely hard with Adaptability-boosted Knock Off, Aqua Jet, and Crabhammer. It has two viable sets, one being a Choice Band set and (my preference) a Life Orb + Dragon Dance sweeper set. The EV's are self-explanatory: 252 Attack and Speed to maximize wallbreaking potential.


After Crawdaunt, I turned around and decided I needed a hazard setter. Golisopod vs. Araquanid wasn't that tough of a choice, as I valued First Impression + Spikes more than Sticky Web + Water Bubble on Water. Also, screw Psychic-types.



Now what? Oh, sure, let's toss in a triple-attack Volcanion for Grass coverage. STAB Flamethrower can singlehandedly win you matchups vs. Grass, Steam Eruption is in the upper echelon of signature moves with its 30% burn chance, and Sludge Bomb hits those pesky pixies. Defog can remove hazards as well, making this underwater volcano a good role compressor.




Now, for the special side of things. Rotom-Wash is the only Electric neutrality on this team, but a problem arises when you consider that you can't hard-switch into Electric very well at all (don't worry, a solution is coming up later). Barring that, however, the mop pairs with the volcano (?) to fire off breaking special attacks.





Another special attacker, this time in Keldeo-Resolute. Secret Sword + Scald allows it to hit both physically and specially. Alongside Substitute/Calm Mind, this thing is a good cleaner.






Slowking is the
Crabby Attitude
(Crawdaunt)
ability: Adaptability
item: Choice Band/Life Orb
EV's: 252 Atk, 252 Spe, 4 SpD
Adamant Nature
Knock Off
Aqua Jet
Crabhammer
Close Combat (with Choice Band)/Dragon Dance (with Life Orb)
Wimpy Kid
(Golisopod)
ability: Emergency Exit
item: Heavy-Duty Boots
EV's: 252 HP, 252 Atk, 4 SpD
Jolly Nature
Spikes
First Impression
Liquidation
Drill Run/Knock Off
Volcano
(Volcanion)
ability: Water Absorb
item: Heavy-Duty Boots
EV's: 252 SpA, 252 Spe, 4 SpD
Modest Nature
Steam Eruption
Flamethrower
Defog
Sludge Bomb/Sludge Wave
Sliced
(Keldeo-Resolute)
ability: Justified
item: Life Orb
EV's: 252 SpA, 252 Spe, 4 SpD
Modest Nature
IV's: 0 Atk
Scald/Hydro Pump
Secret Sword
Substitute
Calm Mind
Maid's Best Helper
(Rotom-Wash)
ability: Levitate
item: Heavy-Duty Boots
EV's: 252 SpA, 252 Spe, 4 SpD
Modest Nature
IV's: 0 Atk
Volt Switch
Thunderbolt
Nasty Plot
Will-o-Wisp
Gifted Child
(Slowking)
ability: Oblivious/Own Tempo
item: Heavy-Duty Boots
EV's: 252 SpA, 252 SpD, 4 HP
Quiet Nature
IV's: 0 Atk, 0 Spe
Teleport/Amnesia
Ice Beam/Scald
Future Sight
Slack Off

ability: Adaptability
item: Choice Band/Life Orb
EV's: 252 Atk, 252 Spe, 4 SpD
Adamant Nature
Knock Off
Aqua Jet
Crabhammer
Close Combat (with Choice Band)/Dragon Dance (with Life Orb)
Wimpy Kid

ability: Emergency Exit
item: Heavy-Duty Boots
EV's: 252 HP, 252 Atk, 4 SpD
Jolly Nature
Spikes
First Impression
Liquidation
Drill Run/Knock Off
Volcano

ability: Water Absorb
item: Heavy-Duty Boots
EV's: 252 SpA, 252 Spe, 4 SpD
Modest Nature
Steam Eruption
Flamethrower
Defog
Sludge Bomb/Sludge Wave
Sliced

ability: Justified
item: Life Orb
EV's: 252 SpA, 252 Spe, 4 SpD
Modest Nature
IV's: 0 Atk
Scald/Hydro Pump
Secret Sword
Substitute
Calm Mind
Maid's Best Helper

ability: Levitate
item: Heavy-Duty Boots
EV's: 252 SpA, 252 Spe, 4 SpD
Modest Nature
IV's: 0 Atk
Volt Switch
Thunderbolt
Nasty Plot
Will-o-Wisp
Gifted Child

ability: Oblivious/Own Tempo
item: Heavy-Duty Boots
EV's: 252 SpA, 252 SpD, 4 HP
Quiet Nature
IV's: 0 Atk, 0 Spe
Teleport/Amnesia
Ice Beam/Scald
Future Sight
Slack Off
Crawdaunt: Physical Wallbreaker
Crawdaunt's primary claim to fame is its Adaptability-boosted Aqua Jet, Crabhammer, and Knock Off. Knock Off provides tremendous utility, knocking off Heavy-Duty Boots for Golisopod and other varying items. Aqua Jet has priority, making it possible to win against physically frail threats like Tapu Koko. For extra power, Crabhammer is there, but due to Crawdaunt's iffy speed, use it on slower targets. The EV spread is self-explanatory.
Golisopod: Hazard Setter, Emergency Physical Wallbreaker
Golisopod has access to good coverage and an entry hazard in Spikes. This being said, I went for a tri-attack Golisopod with Spikes as its hazard form. Emergency Exit is annoying but gives you a clean switch for one turn. Again, self-explanatory EV's.
Keldeo-Resolute: Special Wallbreaker
Keldeo-Resolute pairs up very nicely with Crawdaunt to offer nearly unresisted Fighting-, Water-, and Dark-type coverage. It can hit specially defensive foes physically with Secret Sword, have a trump card in the form of STAB Hydro Pump, and set up with a SubMind set. EV's? Self-explanatory.
Rotom-Wash: Special Wallbreaker, Pivot
Now we have our only Electric neutrality in Rotom-Wash. It can't hard-switch into an oncoming attack, but it can nail non-Electric/non-Ground foes with Thunderbolt and Volt Switch, cripple opposing wallbreakers with Will-o-Wisp, and set up with Nasty Plot. Be careful, though, as it is very frail and gets 3HKO'd by Thunderbolt.
Volcanion: Special Wallbreaker
Next, we've got another special wallbreaker: Volcanion. The underwater volcano is the team's wincon against Bug and Grass, two foes that are quite annoying in the grand scheme of things. Steam Eruption also spreads burns, whilst Flamethrower offers coverage against any Grass-, Bug-, or Steel-type that tries to pull something sneaky. Defog allows for some good hazard control, and Sludge Bomb (or Wave) is there to deal with Fairy-types that would give Keldeo-Resolute and Crawdaunt a lot of trouble.
Slowking: Specially Defensive Wall, Pivot
Finally, we've got a Gifted Child in Slowking. It has access to a SlowPort (0 Speed EV's ensure a safe switch in alongside a Quiet nature), can buff its defenses with Amnesia, hit Dragon- and Flying-types with Ice Beam or spread more status with Scald, restore its HP with Slack Off, and put pressure on the opponent with a Future Sight. It also can use a much rarer Nasty Plot set. Also, this is the defensive "core" of the team (just me, myself, and I...) which gets switched in when there's an electric type on the field.
Crawdaunt's primary claim to fame is its Adaptability-boosted Aqua Jet, Crabhammer, and Knock Off. Knock Off provides tremendous utility, knocking off Heavy-Duty Boots for Golisopod and other varying items. Aqua Jet has priority, making it possible to win against physically frail threats like Tapu Koko. For extra power, Crabhammer is there, but due to Crawdaunt's iffy speed, use it on slower targets. The EV spread is self-explanatory.
Golisopod: Hazard Setter, Emergency Physical Wallbreaker
Golisopod has access to good coverage and an entry hazard in Spikes. This being said, I went for a tri-attack Golisopod with Spikes as its hazard form. Emergency Exit is annoying but gives you a clean switch for one turn. Again, self-explanatory EV's.
Keldeo-Resolute: Special Wallbreaker
Keldeo-Resolute pairs up very nicely with Crawdaunt to offer nearly unresisted Fighting-, Water-, and Dark-type coverage. It can hit specially defensive foes physically with Secret Sword, have a trump card in the form of STAB Hydro Pump, and set up with a SubMind set. EV's? Self-explanatory.
Rotom-Wash: Special Wallbreaker, Pivot
Now we have our only Electric neutrality in Rotom-Wash. It can't hard-switch into an oncoming attack, but it can nail non-Electric/non-Ground foes with Thunderbolt and Volt Switch, cripple opposing wallbreakers with Will-o-Wisp, and set up with Nasty Plot. Be careful, though, as it is very frail and gets 3HKO'd by Thunderbolt.
Volcanion: Special Wallbreaker
Next, we've got another special wallbreaker: Volcanion. The underwater volcano is the team's wincon against Bug and Grass, two foes that are quite annoying in the grand scheme of things. Steam Eruption also spreads burns, whilst Flamethrower offers coverage against any Grass-, Bug-, or Steel-type that tries to pull something sneaky. Defog allows for some good hazard control, and Sludge Bomb (or Wave) is there to deal with Fairy-types that would give Keldeo-Resolute and Crawdaunt a lot of trouble.
Slowking: Specially Defensive Wall, Pivot
Finally, we've got a Gifted Child in Slowking. It has access to a SlowPort (0 Speed EV's ensure a safe switch in alongside a Quiet nature), can buff its defenses with Amnesia, hit Dragon- and Flying-types with Ice Beam or spread more status with Scald, restore its HP with Slack Off, and put pressure on the opponent with a Future Sight. It also can use a much rarer Nasty Plot set. Also, this is the defensive "core" of the team (just me, myself, and I...) which gets switched in when there's an electric type on the field.
I'm not very high-ladder (sad 1211 noises) (also, I just realized I'm 59-91, like what)