Intro
Welcome to my first RMT! This team is all about weakening the opposing team with status and chip and proceeding to sweep with Dragapult or Rillaboom. I've had decent success with this team, climbing to around 1500. The team features two cleaners, Rillaboom and Dragapult, paired with the classic fat mons Hippowdon, Corviknight, Blissey, and Toxapex. Rillaboom is the physical cleaner and Dragapult is the special one. Hippowdon is the rocker, Corviknight is the defogger, Blissey is the special wall and Toxapex is the physical wall. idk if this actually counts as a balance with all the walls
Set Explanations

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Will-O-Wisp
Dragapult is the Pokemon the team is built around, and benefits from the many status spreading team members. I used Will-o-wisp instead of Thunder Wave because it can cripple physical attackers really easily and make them pretty much useless for the rest of the game. Infiltrator is better than Clear Body because Dragapult doesn't need to worry about Intimidate, and it has Heavy-Duty Boots for the rare Sticky Web. Heavy-Duty Boots is useful for hazards, but I'm unsure if I should use Leftovers instead for the recovery. The reason it isn't a Specs set is because I find having a fast status spreader is really useful, and it means I don't have to switch out to status something then come back in.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Knock Off
- Wood Hammer
- U-turn
I think banded Rillaboom is really good because of how much raw power it has, and paired with Dragapult it gives this team some pretty good cleaning potential. It also forms a nice U-turn core with Dragapult. Most of the time I just click Grassy Glide or U-turn, but Wood Hammer is great for weakened walls and Knock Off is useful for removing Heavy-Duty Boots and Rocky Helmet. Rillaboom also summons Grassy Terrain, which pretty much every team member likes.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- High Horsepower
- Slack Off
- Stealth Rock
- Toxic
Hippowdon is the team's rocker and Heatran check. High Horsepower is there instead of Earthquake because of the halved power of it during Grassy Terrain. Toxic is great for defensive Pokemon and non-Corviknight defoggers that like to come in on Hippowdon. Hippowdon is essential against Hail teams other weathers too but hail seems most common, as resetting the weather is incredibly useful and means that once Ninetales dies the hail can never come back. Dragapult also really likes the Stealth Rock support as it lets it pick up those hard to get KOs.

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Recover
- Haze
- Toxic Spikes
Toxapex is the team's main Urshifu and Weavile check, greatly weakening them with Rocky Helmet and Knock Off. Toxic Spikes is also fantastic support for Hex, since it easily applies status to most of the opponents team. Haze great for set-up sweepers. I don't know if I should use Scald somewhere on this set as another way of applying burns to the opposing team, but none of these moves seem like they can be dropped.

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Teleport
- Seismic Toss
- Thunder Wave
Blissey is OU's premier special wall, and for good reason. Not only a special wall, but Blissey is a great status absorber for the team thanks to Natural Cure. Teleport is essential and lets Blissey escape Heatran. Thunder Wave is great for slowing down the opponents for an easier Dragapult or Rillaboom sweep. Seismic Toss is so Blissey isn't complete Taunt bait, and is really Blissey's only hope at doing damage.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost
Corviknight is the chosen defogger of the team. It is a provides the team with a Ground immunity, which is great for Toxapex. I think Brave Bird is more useful than Body Press because it's more useful against the Flying and Grass types Corviknight typically walls. U-turn is essential to any defensive Corviknight set, as is Roost. 88 Special Defense EVs lets it live two Shadow Balls from Dragapult and two Psychics from Tapu Lele.
Outro
As you could probably tell, this was built to be a team on the more defensive side of things. I usually play archetypes like Trick Room and Rain, which have pretty limited choices so some of my Pokemon picks for "normal" teams are subpar. I think I did pretty well with this team though, and I'd like to say it's one of my better teams.
Pokepaste
Welcome to my first RMT! This team is all about weakening the opposing team with status and chip and proceeding to sweep with Dragapult or Rillaboom. I've had decent success with this team, climbing to around 1500. The team features two cleaners, Rillaboom and Dragapult, paired with the classic fat mons Hippowdon, Corviknight, Blissey, and Toxapex. Rillaboom is the physical cleaner and Dragapult is the special one. Hippowdon is the rocker, Corviknight is the defogger, Blissey is the special wall and Toxapex is the physical wall. idk if this actually counts as a balance with all the walls
Set Explanations

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Will-O-Wisp
Dragapult is the Pokemon the team is built around, and benefits from the many status spreading team members. I used Will-o-wisp instead of Thunder Wave because it can cripple physical attackers really easily and make them pretty much useless for the rest of the game. Infiltrator is better than Clear Body because Dragapult doesn't need to worry about Intimidate, and it has Heavy-Duty Boots for the rare Sticky Web. Heavy-Duty Boots is useful for hazards, but I'm unsure if I should use Leftovers instead for the recovery. The reason it isn't a Specs set is because I find having a fast status spreader is really useful, and it means I don't have to switch out to status something then come back in.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Knock Off
- Wood Hammer
- U-turn
I think banded Rillaboom is really good because of how much raw power it has, and paired with Dragapult it gives this team some pretty good cleaning potential. It also forms a nice U-turn core with Dragapult. Most of the time I just click Grassy Glide or U-turn, but Wood Hammer is great for weakened walls and Knock Off is useful for removing Heavy-Duty Boots and Rocky Helmet. Rillaboom also summons Grassy Terrain, which pretty much every team member likes.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- High Horsepower
- Slack Off
- Stealth Rock
- Toxic
Hippowdon is the team's rocker and Heatran check. High Horsepower is there instead of Earthquake because of the halved power of it during Grassy Terrain. Toxic is great for defensive Pokemon and non-Corviknight defoggers that like to come in on Hippowdon. Hippowdon is essential against Hail teams other weathers too but hail seems most common, as resetting the weather is incredibly useful and means that once Ninetales dies the hail can never come back. Dragapult also really likes the Stealth Rock support as it lets it pick up those hard to get KOs.

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Recover
- Haze
- Toxic Spikes
Toxapex is the team's main Urshifu and Weavile check, greatly weakening them with Rocky Helmet and Knock Off. Toxic Spikes is also fantastic support for Hex, since it easily applies status to most of the opponents team. Haze great for set-up sweepers. I don't know if I should use Scald somewhere on this set as another way of applying burns to the opposing team, but none of these moves seem like they can be dropped.

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Teleport
- Seismic Toss
- Thunder Wave
Blissey is OU's premier special wall, and for good reason. Not only a special wall, but Blissey is a great status absorber for the team thanks to Natural Cure. Teleport is essential and lets Blissey escape Heatran. Thunder Wave is great for slowing down the opponents for an easier Dragapult or Rillaboom sweep. Seismic Toss is so Blissey isn't complete Taunt bait, and is really Blissey's only hope at doing damage.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost
Corviknight is the chosen defogger of the team. It is a provides the team with a Ground immunity, which is great for Toxapex. I think Brave Bird is more useful than Body Press because it's more useful against the Flying and Grass types Corviknight typically walls. U-turn is essential to any defensive Corviknight set, as is Roost. 88 Special Defense EVs lets it live two Shadow Balls from Dragapult and two Psychics from Tapu Lele.
Outro
As you could probably tell, this was built to be a team on the more defensive side of things. I usually play archetypes like Trick Room and Rain, which have pretty limited choices so some of my Pokemon picks for "normal" teams are subpar. I think I did pretty well with this team though, and I'd like to say it's one of my better teams.
Pokepaste
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