
Sinistcha @ Covert Cloak
Ability: Heatproof
Level: 50
Tera Type: Fairy
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Matcha Gotcha
- Iron Defense
- Strength Sap
My favorite, can take a hit from pao and kor, and cripple non SD. They often do have SD unfortunately, but between tera, Iron Def, and a small burn rate I sometimes get even those. Great into Landog(fly tera blast has gotten scarce,) Ting-Lu, and Ursh RS too. Can take a hit from Caly S or Flutter terad, and at least take caly to sash or better, and get a chipped flutter. Also useful into Scizor, one of the best defnesive mons for Sneasler if I keep my item, and my Garg answer kinda. Changed EVs yet again, idk that I need any SpA, and 244 Def actually gave a worse roll on Kor somewhere. Iron Def is one of my favorite moves here, after maybe strength sap, for keeping pace w/ sd primarily. Like I've beaten SD Zacian w/ this before, can't w/ just sap. Usual STABs, Scald is cool but not STAB, so I no longer try to run it. This mon has been really great. Fairy is really good for outrage and kor, but also dark ofc.

Klefki @ Lagging Tail
Ability: Prankster
Level: 50
Tera Type: Fire
EVs: 244 HP / 52 Def / 36 SpA / 172 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Switcheroo
- Calm Mind
- Thunder Wave
I put this for the pao mu I think. It's been great, frequently switching in on Caly S and using switcheroo to make it slow(ew specs.) But not a whole lot of the restricted tolerate lagging tail well, really only the immune ones like Zacian. And they still take a t wave if nothing else. This has been great into all sorts, like Flutter, pao ofc, Urshifus, most restricted, and is just generally a pain for them. Damage is mostly quite low, except on pao, but at least there I can 2hko often, and I have CM for when I can set up to try to do something. EVs were changed to better 2hko pao, otherwise give some roll vs unboosted electro drift, and take a barrage. Rest is in Def cause of CB/LO/SD paos. Fire was put on a whim for when I want...um. I'm not all too sure, I hardly tera this. It DID help win once vs a chi yu who had to switch after overheat on +1, though. Mostly this is here to cripple the big 3 restricted w/ switcheroo. I also hits kor 4x se, which has led to funny scenarios.

Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Level: 50
Tera Type: Ground
EVs: 252 HP / 236 Atk / 20 Def
Adamant Nature
- Earthquake
- Recover
- Sacred Fire
- Brave Bird
I might've put this for firepon. Idk, but it's been a bit better than the others I've tried. Tera Ground is what I had, seems great for mir. SR has been a pain to me for ages, so I finally put boots over lefties, seems good. Tweaked EVs, 252 gets similar/same rolls on things like mir/kor, and the def helps w/ pao a tiny bit. I really like this because of Sacred Fire and the firepon mu primarily.

Noivern @ Choice Scarf
Ability: Infiltrator
Level: 50
Tera Type: Normal
EVs: 36 HP / 4 Def / 236 SpA / 4 SpD / 228 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Boomburst
- Draco Meteor
- Switcheroo
I needed something for glis, so I went back to this. Put in more SpA for mir and such, wasn't using the extra spe I had previously(BE flutter and those kind still obviously too fast, so 282 stat was aimless.) I like this ok, but don't bring it much. AIr Slash is mainly for the fearsome firepon again, and Boomburst is very strong, esp. w/ tera(which also blocks barrage, so it's not just for boomburst.) I put Draco for Mir/kor/tern, etc, and I really like Switcheroo for things like Dozo.

Arboliva @ Assault Vest
Ability: Seed Sower
Level: 50
Tera Type: Electric
EVs: 252 HP / 108 SpA / 148 SpD
Modest Nature
IVs: 0 Atk
- Alluring Voice
- Earth Power
- Giga Drain
- Mirror Coat
This has done well for me in the past, mainly due to the mu into Mir, kyogre, and Caly s. It is still notable into Flutter, though. While it's bad into anything physical and SE, I feel like it does a lot too. Upsetting mir's terrain and boosting STAB seems great, I doubt I'll ever try a harvest one. Alluring Voive's confusion actually has saved me vs caly s, who probably sees free set up. Also goes through subs(hate subs.) Earth Power is mainly for Arch, as Alluring Voice is better in case mir is set up. Mirror Coat is probably the star of the show, as, from full, this can be counted on for taking really any unboosted, or most somewhat boosted, special hits(chi yu not withstanding.) I've had some trouble w/ using this, but I really like the SpD even if the def is underwhelming w/ the typing, usually.

Gouging Fire @ Leftovers
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Burning Bulwark
- Breaking Swipe
- Morning Sun
- Temper Flare
This is slated to be replaced by a steel tera ceruledge for Tern, but I wanted opinions on the team like this too. I put this AGAIN for firepon, wasn't doing well w/ them since they have mold breaker and smack arb around too. I saw this mon can really turn the tables on Kor too, by using it's sun well. Fairy tera facilitates that, but even w/o, Outrage is a bad idea for them w/ my Burning Bulwark. Anything but dragon will also mostly bounce off, so should they for ex. lack it. All that said, I'm not sure why I really put this other than I finally got it in trade and wanted to use it...hence why it's likely to be replaced already. But it doesn't seem terrible, I really like the sig move for ex.(though that isn't typically why it's used.) EVs are for Kor, w/ odd HP and 12 Spe for uh...something I'm not sure, it might just be creep. Breaking Swipe is a move I really like, and goes better w/ no atk than say dragon claw. Morning Sun seems necessary here and I couldn't decide on a primary STAB so put Temper Flare(should likely be blitz but...recoil on a bulky set. eek. Also unlikely to stay, so not worth keeping.)