Ubers Wallbreaker Flutter Mane [QC 2/2][GP 1/1]

[SET]
name: Wallbreaker
move 1: Shadow Ball
move 2: Moonblast
move 3: Calm Mind / Taunt
move 4: Thunderbolt / Psyshock / Mystical Fire
item: Life Orb / Booster Energy
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy / Ghost / Fire / Normal

[SET COMMENTS]
  • Flutter Mane can deal incredible damage to every Pokemon in the metagame due to its great coverage, notably 2HKOing most defensive foes.
  • Calm Mind allows Flutter Mane to OHKO Ting-Lu with Tera Fairy-boosted Moonblast, as well as defensive Great Tusk with Shadow Ball. Taunt can be used instead to stop bulky Pokemon like Blissey, Clodsire, Corviknight, and Toxapex from recovering health, giving Flutter Mane the advantage against bulkier teams.
  • Thunderbolt covers specially defensive Corviknight and Toxapex, whereas Mystical Fire hits Iron Treads.
  • Psyshock is a great option to strongly hit Blissey and Clodsire; Clodsire is an important target, as it otherwise walls Calm Mind + Life Orb variants due to Unaware.
  • Booster Energy can be used instead of Life Orb to boost Speed upon entry, but the drop off in damage is noticeable.
  • Tera Fairy allows Flutter Mane to dish out great levels of damage and lets it resist Sucker Punch from Chien-Pao. Tera Ghost allows Flutter Mane to 2HKO Corviknight and Toxapex. Tera Fire lets Flutter Mane resist Ice Shard from Chien-Pao and Ice Beam and Freeze-Dry from Iron Bundle, while Tera Normal makes it immune to Shadow Ball from opposing Flutter Mane.
  • Entry hazard removal from the likes of Corviknight, Great Tusk, and Iron Treads is appreciated, as residual damage can stack up quickly between entry hazards and Life Orb recoil.
  • Koraidon acts as a great teammate, setting sun for Flutter Mane's Protosynthesis to trigger.
[CREDITS]
- Written by: [[Frozoid, 532881]]
- Quality checked by: [[Trade, 213053], [Lasen, 273339]]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:
AMQC:

You might want to add that Psyshock also helps break through Clodsire, whose Unaware ability makes it difficult for Flutter Mane to make progress without Taunt. Speaking of, I think Taunt might deserve a mention here too over the coverage slot. Even holding an LO, it can make things a bit more difficult for bulkier teams.
 
Looks good. Might need to change the name of the set though since you've slashed CM with Taunt.

QC 1/2
 
add
remove
(comment)
AH=add hyphen
AC=add comma

[SET]
name: Wallbreaker
move 1: Shadow Ball
move 2: Moonblast
move 3: Calm Mind / Taunt
move 4: Thunderbolt / Psyshock / Mystical Fire
item: Life Orb / Booster Energy (fixed spacing)
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy / Steel / Fire Ghost / Fire / Normal

[SET COMMENTS]
  • Flutter Mane can deal incredible damage to every Pokemon in the metagame due to its great coverage, 2HKOing most defensive foes. (moved this first and cleaned it up, it was further down)
  • Shadow Ball and Moonblast together provide a perfect STAB coverage while Calm Mind allows it to boost its otherwise great Special Attack and Special Defense stats. Calm Mind allows Flutter Mane to OHKO Ting-Lu with Tera Fairy-boosted Moonblast, as well as defensive Great Tusk with Shadow Ball. Taunt can also be used instead of Calm Mind to deal better with bulkier teams. (this is a bit vague. what EXACTLY does it help with? QC team wants to see you give concrete examples)
  • Thunderbolt acts as a super-effective coverage move against Corviknight and Toxapex. Mystical Fire can also be used instead of Thunderbolt to deal heavy damage to Iron Treads.
  • Psyshock is a great option to deal damage to Blissey and Clodsire,(AC) with Clodsire in particular being able to take hits even from Life Orb variant due to Unaware.
  • Life Orb allows it to deal incredible damage even when unboosted. Booster energy can also be used instead of Life Orb as an alternative to boost Speed upon entry, but the drop off in damage is noticeable.
  • Fairy Tera type Tera Fairy allows it Flutter Mane to dish out great levels of damage while it also allows it to resist Sucker Punch from Chien-Pao(AH). Steel and Fire Tera types allow it to stomach Steel and Ice type moves. Ghost allows Flutter Mane to 2HKO Corv/Pex, Fire resists Chien-Pao shard and Bundle's Beam/Freeze-Dry, Normal makes it immune to Shadow Ball. (write these out proper)
  • Hazard Control Pokemon such as Corviknight, Great Tusk, and Iron Treads are useful teammates as they make sure Flutter Mane remains at full health by removing hazards.
  • Koraidon acts as a great teammate by setting up sunlight allowing it to get Speed boost when switching in.
  • Entry hazard removal from the likes of Corviknight, Great Tusk, and Iron Treads is appreciated, seeing how easily passive damage can stack up between entry hazards and Life Orb recoil.
  • Koraidon acts as a great teammate, setting sun for Flutter Mane's Protosynthesis to trigger.
[CREDITS]
- Written by: [[Frozoid, 532881]]
- Quality checked by: [[Trade, 213053], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

tag on discord for me to check again
 
[SET]
name: Wallbreaker
move 1: Shadow Ball
move 2: Moonblast
move 3: Calm Mind / Taunt
move 4: Thunderbolt / Psyshock / Mystical Fire
item: Life Orb / Booster Energy
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy / Ghost / Fire / Normal

[SET COMMENTS]
  • Flutter Mane can deal incredible damage to every Pokemon in the metagame due to its great coverage, 2HKOing most defensive foes.
  • Calm Mind allows Flutter Mane to OHKO Ting-Lu with Tera Fairy-boosted Moonblast, as well as defensive Great Tusk with Shadow Ball. Taunt can also be used instead of Calm Mind to stop bulky Pokemon like Blissey, Clodsire, Corviknight, and Toxapex from recovering health,(AC) giving Flutter Mane advantage against bulkier teams.
  • Thunderbolt acts as a super-effective coverage move against covers specially defensive Corviknight and Toxapex,(fullstop->comma) whereas Mystical Fire can also be used instead of Thunderbolt to deal heavy damage to with Iron Treads.
  • Psyshock is a great option to deal damage to Blissey and Clodsire, with Clodsire in particular being able to take hits even from Life Orb variant due to Unaware.
  • Booster Energy (capitalized) can be used instead of Life Orb to boost Speed upon entry, but the drop off in damage is noticeable.
  • Tera Fairy allows Flutter Mane to dish out great levels of damage while it also allows it to resist Sucker Punch from Chien-Pao. Tera Ghost allows Flutter Mane to 2HKO Corviknight and Toxapex.(comma->fullstop) Tera Fire lets Flutter Mane resists Ice Shard from Chien-Pao and Ice Beam and Freeze-Dry from Iron Bundle,(AC) while Tera Normal makes it immune to Shadow Ball from opposing Flutter Mane.
  • Entry hazard removal from the likes of Corviknight, Great Tusk, and Iron Treads is appreciated, seeing how easily passive quickly residual damage can stack up between entry hazards and Life Orb recoil.
  • Koraidon acts as a great teammate, setting sun for Flutter Mane's Protosynthesis to trigger.
[CREDITS]
- Written by: [[Frozoid, 532881]]
- Quality checked by: [[Trade, 213053], [Lasen, 273339]]
- Grammar checked by: [[username1, userid1]]
2/2
QC_stamp.gif
 
add remove comment
ac = add comma
[SET]
name: Wallbreaker
move 1: Shadow Ball
move 2: Moonblast
move 3: Calm Mind / Taunt
move 4: Thunderbolt / Psyshock / Mystical Fire
item: Life Orb / Booster Energy
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy / Ghost / Fire / Normal

[SET COMMENTS]
  • Flutter Mane can deal incredible damage to every Pokemon in the metagame due to its great coverage, notably 2HKOing most defensive foes.
  • Calm Mind allows Flutter Mane to OHKO Ting-Lu with Tera Fairy-boosted Moonblast, as well as defensive Great Tusk with Shadow Ball. Taunt can be used instead to stop bulky Pokemon like Blissey, Clodsire, Corviknight, and Toxapex from recovering health, giving Flutter Mane the advantage against bulkier teams.
  • Thunderbolt covers specially defensive Corviknight and Toxapex, whereas Mystical Fire hits can be used instead to deal with Iron Treads.
  • Psyshock is a great option to strongly hit deal damage (you still deal damage, just not as much w/o psyshock) to Blissey and Clodsire; (comma -> semi) Clodsire is an important target, as it otherwise walls Calm Mind + Life Orb variants due to Unaware. with Clodsire in particular being able to take hits even from Life Orb variant due to Unaware.
  • Booster Energy can be used instead of Life Orb to boost Speed upon entry, but the drop off in damage is noticeable.
  • Tera Fairy allows Flutter Mane to dish out great levels of damage and lets it while it also allows it to resist Sucker Punch from Chien-Pao. Tera Ghost allows Flutter Mane to 2HKO Corviknight and Toxapex. Tera Fire lets Flutter Mane resist Ice Shard from Chien-Pao and Ice Beam and Freeze-Dry from Iron Bundle, while Tera Normal makes it immune to Shadow Ball from opposing Flutter Mane.
  • Entry hazard removal from the likes of Corviknight, Great Tusk, and Iron Treads is appreciated, as seeing how quickly residual damage can stack up quickly between entry hazards and Life Orb recoil.
  • Koraidon acts as a great teammate, setting sun for Flutter Mane's Protosynthesis to trigger.
[CREDITS]
- Written by: [[Frozoid, 532881]]
- Quality checked by: [[Trade, 213053], [Lasen, 273339]]
- Grammar checked by: [[Sulo, 528036]]
GP 1/1

GP Team done
lasen how the fuck did u like that so fast
 
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