![gholdengo.png](https://play.pokemonshowdown.com/sprites/gen5/gholdengo.png)
![walkingwake.png](https://play.pokemonshowdown.com/sprites/gen5/walkingwake.png)
![hoopa-unbound.png](https://play.pokemonshowdown.com/sprites/gen5/hoopa-unbound.png)
![munkidori.png](https://play.pokemonshowdown.com/sprites/gen5/munkidori.png)
![haxorus.png](https://play.pokemonshowdown.com/sprites/gen5/haxorus.png)
![:Walking Wake:](/forums/media/minisprites/walking-wake.png.m.1733184959)
![:Ribombee:](/forums/media/minisprites/ribombee.png.m.1733184959)
CONTENTS
1. Introduction
2. Building process
3. Team + Description
4. Proof of peak
5. Threats
6. Replays
7. Importable/Outro
1. Introduction
Hello! This is my first ever RMT as I usually just yoink teams, so I figured it was probably my turn to provide a team. So I present to you a post dlc team with no veil, no bax and a braindead web clicking bee! I've had a lot of fun making and climbing with this team, I lost about 150-200 elo at the start of dlc just messing around dropping me all the way down below 1400. I decided I was going to climb back up using only teams I made, and thus Walking Webs was born.
2. Building Process
![:Ribombee:](/forums/media/minisprites/ribombee.png.m.1733184959)
![:gholdengo:](/forums/media/minisprites/gholdengo.png.m.1733184959)
Well it wouldn't be a webs team without a sticky web setter and who better to fit the role than the newly returning
![:Ribombee:](/forums/media/minisprites/ribombee.png.m.1733184959)
![:gholdengo:](/forums/media/minisprites/gholdengo.png.m.1733184959)
![:Ribombee:](/forums/media/minisprites/ribombee.png.m.1733184959)
![:gholdengo:](/forums/media/minisprites/gholdengo.png.m.1733184959)
![:walking wake:](/forums/media/minisprites/walking-wake.png.m.1733184959)
Walking wake was added next as I have used it plenty of times outside of sun and find it to be amazing, but getting outsped and revenged by
![:dragapult:](/forums/media/minisprites/dragapult.png.m.1733184959)
![:dragapult:](/forums/media/minisprites/dragapult.png.m.1733184959)
![:iron Valiant:](/forums/media/minisprites/iron-valiant.png.m.1733184959)
![:Ribombee:](/forums/media/minisprites/ribombee.png.m.1733184959)
![:gholdengo:](/forums/media/minisprites/gholdengo.png.m.1733184959)
![:walking wake:](/forums/media/minisprites/walking-wake.png.m.1733184959)
![:hoopa-unbound:](/forums/media/minisprites/hoopa-unbound.png.m.1733184959)
![:hoopa-unbound:](/forums/media/minisprites/hoopa-unbound.png.m.1733184959)
![:Ribombee:](/forums/media/minisprites/ribombee.png.m.1733184959)
![:gholdengo:](/forums/media/minisprites/gholdengo.png.m.1733184959)
![:walking wake:](/forums/media/minisprites/walking-wake.png.m.1733184959)
![:hoopa-unbound:](/forums/media/minisprites/hoopa-unbound.png.m.1733184959)
![munkidori.png](https://play.pokemonshowdown.com/sprites/gen5/munkidori.png)
I decided I wanted to use a new poekmon and the Monkey was a perfect fit! Honestly one nasty plot and this thing becomes a serious issue especially with tera blast to make up for its crippling inability to hit steel types.
![:Ribombee:](/forums/media/minisprites/ribombee.png.m.1733184959)
![:gholdengo:](/forums/media/minisprites/gholdengo.png.m.1733184959)
![:walking wake:](/forums/media/minisprites/walking-wake.png.m.1733184959)
![:hoopa-unbound:](/forums/media/minisprites/hoopa-unbound.png.m.1733184959)
![munkidori.png](https://play.pokemonshowdown.com/sprites/gen5/munkidori.png)
![:Haxorus:](/forums/media/minisprites/haxorus.png.m.1733184959)
Initially I was going to put the talk of the town
![:Baxcalibur:](/forums/media/minisprites/baxcalibur.png.m.1733184959)
![:Haxorus:](/forums/media/minisprites/haxorus.png.m.1733184959)
![:Baxcalibur:](/forums/media/minisprites/baxcalibur.png.m.1733184959)
3. Team + Description
![:Ribombee:](/forums/media/minisprites/ribombee.png.m.1733184959)
Ability: Shield Dust
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Stun Spore
- Skill Swap/U-turn
Our lead 90% of games A decently standard Ribombee set. Focus sash to avoid anything ohkoing the bee before we get our webs up. Shiled dust ability so we can't be flinched by fake out. Moonblast as a decently hard hitting STAB move Stun Spore to punish anything trying to setup in front of us or just to be a little shit! In the 4th slot we have the hidden tech skill swap! Its main use is against magic bounce users such as
![:hatterene:](/forums/media/minisprites/hatterene.png.m.1733184959)
![:gliscor:](/forums/media/minisprites/gliscor.png.m.1733184959)
![:gliscor:](/forums/media/minisprites/gliscor.png.m.1733184959)
![gholdengo.png](https://play.pokemonshowdown.com/sprites/gen5/gholdengo.png)
![:Gholdengo:](/forums/media/minisprites/gholdengo.png.m.1733184959)
Ability: Good as Gold
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Gholdengo has one job, to keep webs up as long as possible and it does that one job better than anything else. It can also be a handy lead against those pesky veil teams. Air balloon is the choice of item to avoid ground type moves from ground types mainly
![:great tusk:](/forums/media/minisprites/great-tusk.png.m.1733184959)
![walkingwake.png](https://play.pokemonshowdown.com/sprites/gen5/walkingwake.png)
![:Walking Wake:](/forums/media/minisprites/walking-wake.png.m.1733184959)
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Dragon Pulse
- Flamethrower
Walking wake comes in and threatens to ohko or 2hko basically the entire tier. Having Wake on Webs lets us be Modest allowing us to hit a lot harder allowing us to almost guarantee a tera water surf OHKOS
![:clodsire:](/forums/media/minisprites/clodsire.png.m.1733184959)
![:slowking-galar:](/forums/media/minisprites/slowking-galar.png.m.1733184959)
![:Garganacl:](/forums/media/minisprites/garganacl.png.m.1733184959)
![hoopa-unbound.png](https://play.pokemonshowdown.com/sprites/gen5/hoopa-unbound.png)
![:Hoopa-Unbound:](/forums/media/minisprites/hoopa-unbound.png.m.1733184959)
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch
- Gunk Shot
Hoopa is an insane breaker, I chose banded as we didn't have a physical attacker at this stage. Hyperspace fury and Zen headbutt hid hard with STAB, Drain punch deals with pesky steel types while restoring a chunk of health, and provided it actually hits Gunk shot deals with fairies. I normally switch this thing hard into
![:manaphy:](/forums/media/minisprites/manaphy.png.m.1733184959)
![munkidori.png](https://play.pokemonshowdown.com/sprites/gen5/munkidori.png)
Munkidori @ Life Orb
Ability: Toxic Chain
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Wave
- Psychic
- Tera Blast
Munkidori (weird name oi) is our next member and tera is used on him basically every game. Tera ground allows us to hit things that would otherwise wall us completely such as
![:kingambit:](/forums/media/minisprites/kingambit.png.m.1733184959)
![:heatran:](/forums/media/minisprites/heatran.png.m.1733184959)
![haxorus.png](https://play.pokemonshowdown.com/sprites/gen5/haxorus.png)
![:Haxorus:](/forums/media/minisprites/haxorus.png.m.1733184959)
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Close Combat
- Poison Jab/Earthquake
Ahhh Haxorus.. Baxcalibur at home.
![:Haxorus:](/forums/media/minisprites/haxorus.png.m.1733184959)
![:heatran:](/forums/media/minisprites/heatran.png.m.1733184959)
![:baxcalibur:](/forums/media/minisprites/baxcalibur.png.m.1733184959)
![:ursaluna:](/forums/media/minisprites/ursaluna.png.m.1733184959)
![:cinderace:](/forums/media/minisprites/cinderace.png.m.1733184959)
4. Proof Of Peak
(will keep updating in edits if I continue to climb with this team)
5. Threats
![cinderace.png](https://play.pokemonshowdown.com/sprites/gen5/cinderace.png)
Cinderace is the biggest threat to this team as it can court change webs back to your side. If you play against it you can click webs to potentially ruin booster energys meant to boost speed but thats the only acceptation AS LONG AS YOU CAN GET THEM BACK UP SAFELY.
![dondozo.png](https://play.pokemonshowdown.com/sprites/gen5/dondozo.png)
Dondozo or as I like to call him Rod Wave is a real pain in the ass for this team. He walls practically everyone
![:gholdengo:](/forums/media/minisprites/gholdengo.png.m.1733184959)
![:walking wake:](/forums/media/minisprites/walking-wake.png.m.1733184959)
![ogerpon-hearthflame.png](https://play.pokemonshowdown.com/sprites/gen5/ogerpon-hearthflame.png)
This thing is a pain. I haven't really played against it much but it like 6-0ed me once so I'm gonna call it a threat :) Tbh didn't really know what it did clicked webs in its face like an idiot and it got +1000 attack in my face.
6. Replays
![:gholdengo:](/forums/media/minisprites/gholdengo.png.m.1733184959)
https://replay.pokemonshowdown.com/gen9ou-1943289297
![:ribombee:](/forums/media/minisprites/ribombee.png.m.1733184959)
https://replay.pokemonshowdown.com/gen9ou-1943294284-vzgw28x3pbj8d2kfomcurj22obafa8vpw
7. Importable/Outro
Hey thanks for reading this through! This was my first time doing an RMT and wow it was fun despite taking like 2 hours lol. MASSIVE respect to those who make RMTS frequently this shit is like a lot of effort. Any and All feedback is much appreciated, and if you end up suing the team let me know how it goes :D
Much love and maybe I'll do mote in the future -0ze
https://pokepast.es/256bf20c782f0737
![walkingwake.png](https://play.pokemonshowdown.com/sprites/gen5/walkingwake.png)
![walkingwake.png](https://play.pokemonshowdown.com/sprites/gen5/walkingwake.png)
![walkingwake.png](https://play.pokemonshowdown.com/sprites/gen5/walkingwake.png)
![walkingwake.png](https://play.pokemonshowdown.com/sprites/gen5/walkingwake.png)
![walkingwake.png](https://play.pokemonshowdown.com/sprites/gen5/walkingwake.png)
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