Very new player here, this is the first team that I made completely by myself instead of just copying and modifying a pre-existing team online
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Dragon Pulse
Main damage dealer for this team because Hydro Steam is absolutely stupid; realistically this is the mon I'm teraing most of the time to turn Hydro Steam into an even scarier nuke; I used to run Choice Scarf here but eventually switched to Specs for even more power since I felt like Walking Wake's speed is already okay, and that I'd rather have the power to OHKO even more stuff
Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
Physical attacker to complement Walking Wake; Headlong Rush and Close Combat are its bread-and-butter moves with Ice Spinner to deal with Flying types cause otherwise it can struggle a bit against those, and Rapid Spin actually doesn't see use often cause it's a Choice Band set + I already have Hatterene; might switch it out for something else but not sure what
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Clear Smog
- Yawn
- Will-O-Wisp
- Body Press
This one's mainly just a utility/support, usually just sets sun for Walking Wake and Great Tusk and/or Yawns a dangerous mon out but Body Press can catch some people off-guard and OHKO stuff they didn't expect would die, is also the main physical bulk on the team(Great Tusk is okay too but most of the time I'd rather risk my Torkoal than risk my Great Tusk)
Meowscarada @ Focus Sash
Ability: Overgrow
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Taunt
- Knock Off
- Leaf Storm
Fast kitty, not much to say either; It's the dedicated lead, Focus Sash into Overgrow-boosted Leaf Storm is a nice chunk of damage (though most of the time I'll just use the extra turn from Focus Sash to set up another Spikes layer anyways if it's not smth I can OHKO with Leaf Storm)
Honestly Meowscarada is my fav Pokemon in the entire team, I just like its design the most, too bad most of the time it just dies in like 5 turns
Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Infestation
- Recover
- Toxic
- Haze
This used to be Rotom-Wash but changed to Toxapex instead because I wanted a more solid defensive pivot; Mainly for trapping and chipping down stuff that Walking Wake/Great Tusk can't deal with (90% of the time this means Iron Valiant), it works okay as a mixed wall but Torkoal's a better physical wall anyways so I just leaned fully towards special wall
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psychic
- Dazzling Gleam
- Nuzzle
- Healing Wish
Magic Bounce is useful, Psychic/Fairy coverage is useful, Nuzzle is useful, Healing Wish is...kinda okay? I do use it somewhat often but not sure if it's worth losing Hatt; Nuzzle used to be Mystical Fire since I already had Thunder Wave on Rotom-Wash but Rotom-Wash has been banished into the shadow realms so Nuzzle is here instead, mainly to let Walking Wake/Great Tusk outspeed stuff they otherwise would get nuked by (cough cough Iron Valiant cough cough)
Some extra comments: This team feels really weak to Iron Valiant in particular; it outspeeds everything on my team without paralyze, Moonblast OHKOs both Wake and Tusk, and I don't think I have a reliable-enough answer to not think "oh crap" everytime I see one on the enemy team
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Dragon Pulse
Main damage dealer for this team because Hydro Steam is absolutely stupid; realistically this is the mon I'm teraing most of the time to turn Hydro Steam into an even scarier nuke; I used to run Choice Scarf here but eventually switched to Specs for even more power since I felt like Walking Wake's speed is already okay, and that I'd rather have the power to OHKO even more stuff
Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
Physical attacker to complement Walking Wake; Headlong Rush and Close Combat are its bread-and-butter moves with Ice Spinner to deal with Flying types cause otherwise it can struggle a bit against those, and Rapid Spin actually doesn't see use often cause it's a Choice Band set + I already have Hatterene; might switch it out for something else but not sure what
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Clear Smog
- Yawn
- Will-O-Wisp
- Body Press
This one's mainly just a utility/support, usually just sets sun for Walking Wake and Great Tusk and/or Yawns a dangerous mon out but Body Press can catch some people off-guard and OHKO stuff they didn't expect would die, is also the main physical bulk on the team(Great Tusk is okay too but most of the time I'd rather risk my Torkoal than risk my Great Tusk)
Meowscarada @ Focus Sash
Ability: Overgrow
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Taunt
- Knock Off
- Leaf Storm
Fast kitty, not much to say either; It's the dedicated lead, Focus Sash into Overgrow-boosted Leaf Storm is a nice chunk of damage (though most of the time I'll just use the extra turn from Focus Sash to set up another Spikes layer anyways if it's not smth I can OHKO with Leaf Storm)
Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Infestation
- Recover
- Toxic
- Haze
This used to be Rotom-Wash but changed to Toxapex instead because I wanted a more solid defensive pivot; Mainly for trapping and chipping down stuff that Walking Wake/Great Tusk can't deal with (90% of the time this means Iron Valiant), it works okay as a mixed wall but Torkoal's a better physical wall anyways so I just leaned fully towards special wall
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psychic
- Dazzling Gleam
- Nuzzle
- Healing Wish
Magic Bounce is useful, Psychic/Fairy coverage is useful, Nuzzle is useful, Healing Wish is...kinda okay? I do use it somewhat often but not sure if it's worth losing Hatt; Nuzzle used to be Mystical Fire since I already had Thunder Wave on Rotom-Wash but Rotom-Wash has been banished into the shadow realms so Nuzzle is here instead, mainly to let Walking Wake/Great Tusk outspeed stuff they otherwise would get nuked by (cough cough Iron Valiant cough cough)
Some extra comments: This team feels really weak to Iron Valiant in particular; it outspeeds everything on my team without paralyze, Moonblast OHKOs both Wake and Tusk, and I don't think I have a reliable-enough answer to not think "oh crap" everytime I see one on the enemy team