Sorry for the inevitable 10 page argument that will arise here, but right now I'd like to kindly ask not to talk about Garchomp's tier status in this thread. Please. For the love of God.
I've heard people say "Garchomp is uncounterable". These people break into a few groups. The first, and probably least populated group, are people that assume a Garchomp counter needs to be able to take a +6 Life Orb Dragon Claw or Earthquake. These people don't really have a valid argument, as no Garchomp set should ever get 3 Swords Dances under its belt. The second group are people that, when a counter is named, they claim that's an "overcentralized" counter and it's too specific. For the sake of discussing viable Chomp counters, I'll ignore that point here.
The third group, and I think is the most common, are ones that use the phrase to say that there's no counter that negates close to everything Garchomp does. These people make the probably correct point that Garchomp doesn't have a Gliscor-quality counter. To these people, since Garchomp has no 100% counter, he must be nearly unstoppable and a unique force in the metagame to not have a counter.
This is what I mainly wanted to address here, the whole "unique" bit. Forgive me if I put words in one's mouth, but I'm assuming since Garchomp is the only one discussed by people in this school of thought that he is unique in (potentially) not having a 100% counter. There are several metagame threats that do not have a 100% counter. Let's start with Porygon-Z. Is there anything in the game that is not 2HKO'd by him after a Nasty Plot? Even Blissey is KO'd with Return and Attack EVs. A PorygonZ has no "full-stop"; you have to have something faster to revenge kill him or do well with a Calm Blissey to handle him.
Now, substitute Porygon-Z with Garchomp in the above argument and it still holds. Here it is, with a few Substitutes. Yup, that's a pun. "Is there anything in the game that is not 2HKO'd by him after a Swords Dance? Even Hippowdon is KO'd with Draco Meteor and Special Attack EVs. A Garchomp has no "full-stop"; you have to have something faster to revenge kill him or do well with a Bold Cresselia to handle him."
There are other examples I can substitute into that statement (Tyranitar, for example, with Hariyama at the end). So the thought that Garchomp is something uniquely uncounterable doesn't seem to really hold up here.
That being said, I actually think Garchomp has a few viable near 100% counters. Cresselia can be 2HKO'd by a Choice Band Outrage... if she's Modest. However, if you have one layer of Spikes on the field, you can run 80 HP / 252 Def / 176 SAtk; Bold and OHKO after that 12%'s chipped away while surviving said Outrages. Not to mention that Choice Band Outrage is an extreme case that opens up Pokémon like (Choice Band) Steelix to come in and Ice Fang. Excluding Chain Chomp, Hippowdon works very well as a counter too. Sand Veil can get annoying, true, but there are worse abilities in my opinion.
In terms of less than 100% counters, there actually appear to be several. Hariyama with 204 HP and 252 Defense will survive a Swords Dance Outrage and KO with Ice Punch. Traditional Bulky Waters like Vaporeon and (200 SAtk) Suicune still work, as do Ice Sharders on the revenge kill. Yache Berry can mess some of these up, but the bulkier ones will be able to take two Life Orbless hits.
So what's the purpose of this thread and post? I want to discuss some viable Garchomp counters. Post up your sets (like my 80/252/176 Cresselia up there) and let's generally discuss ways to stop Garchomp. Again, I'd appreciate it if you leave tier discussion out of this. No one will convince anyone of anything and it will just get locked again.
I've heard people say "Garchomp is uncounterable". These people break into a few groups. The first, and probably least populated group, are people that assume a Garchomp counter needs to be able to take a +6 Life Orb Dragon Claw or Earthquake. These people don't really have a valid argument, as no Garchomp set should ever get 3 Swords Dances under its belt. The second group are people that, when a counter is named, they claim that's an "overcentralized" counter and it's too specific. For the sake of discussing viable Chomp counters, I'll ignore that point here.
The third group, and I think is the most common, are ones that use the phrase to say that there's no counter that negates close to everything Garchomp does. These people make the probably correct point that Garchomp doesn't have a Gliscor-quality counter. To these people, since Garchomp has no 100% counter, he must be nearly unstoppable and a unique force in the metagame to not have a counter.
This is what I mainly wanted to address here, the whole "unique" bit. Forgive me if I put words in one's mouth, but I'm assuming since Garchomp is the only one discussed by people in this school of thought that he is unique in (potentially) not having a 100% counter. There are several metagame threats that do not have a 100% counter. Let's start with Porygon-Z. Is there anything in the game that is not 2HKO'd by him after a Nasty Plot? Even Blissey is KO'd with Return and Attack EVs. A PorygonZ has no "full-stop"; you have to have something faster to revenge kill him or do well with a Calm Blissey to handle him.
Now, substitute Porygon-Z with Garchomp in the above argument and it still holds. Here it is, with a few Substitutes. Yup, that's a pun. "Is there anything in the game that is not 2HKO'd by him after a Swords Dance? Even Hippowdon is KO'd with Draco Meteor and Special Attack EVs. A Garchomp has no "full-stop"; you have to have something faster to revenge kill him or do well with a Bold Cresselia to handle him."
There are other examples I can substitute into that statement (Tyranitar, for example, with Hariyama at the end). So the thought that Garchomp is something uniquely uncounterable doesn't seem to really hold up here.
That being said, I actually think Garchomp has a few viable near 100% counters. Cresselia can be 2HKO'd by a Choice Band Outrage... if she's Modest. However, if you have one layer of Spikes on the field, you can run 80 HP / 252 Def / 176 SAtk; Bold and OHKO after that 12%'s chipped away while surviving said Outrages. Not to mention that Choice Band Outrage is an extreme case that opens up Pokémon like (Choice Band) Steelix to come in and Ice Fang. Excluding Chain Chomp, Hippowdon works very well as a counter too. Sand Veil can get annoying, true, but there are worse abilities in my opinion.
In terms of less than 100% counters, there actually appear to be several. Hariyama with 204 HP and 252 Defense will survive a Swords Dance Outrage and KO with Ice Punch. Traditional Bulky Waters like Vaporeon and (200 SAtk) Suicune still work, as do Ice Sharders on the revenge kill. Yache Berry can mess some of these up, but the bulkier ones will be able to take two Life Orbless hits.
So what's the purpose of this thread and post? I want to discuss some viable Garchomp counters. Post up your sets (like my 80/252/176 Cresselia up there) and let's generally discuss ways to stop Garchomp. Again, I'd appreciate it if you leave tier discussion out of this. No one will convince anyone of anything and it will just get locked again.