





I was watching a video made by pokeaimmd and I liked the idea of using a modest lo clefable used together with tapu koko support to lure toxapex for volcarona which lacks psychium z. This is the team he used: https://pokepast.es/ea227934490b38ee and the video is as follows.
While I did like the idea of the team, I didn't like the lack of speed control on that team and also personally felt that the team seemed to lack immediate breaking power outside of clefable. Hence, I decided to make my own team using the idea of lo clefable + tapu koko + volcarona.









Now, I wanted to fill the sets of my pokemon.

Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunderbolt
- Soft-Boiled
The purpose of this set is to lure toxapex.
However, it also has some extra benefits in destroying celesteela. I've also played games where I ohkoed a zard x user at +1 with tbolt attempting to dragon dance in its regular form which is really funny. It will also do the same to zard y which will not ohko back at +1 but sadly, I haven't been able to do that with the games I've been getting.
Also, it destroys most stall variants.
Here are some relevant calcs:
+1 252+ SpA Life Orb Clefable Thunderbolt vs. 248 HP / 252+ SpD Toxapex: 190-226 (62.7 - 74.5%) -- guaranteed 2HKO after Black Sludge recovery
+1 252+ SpA Life Orb Clefable Thunderbolt vs. 248 HP / 252+ SpD Toxapex in Electric Terrain: 286-338 (94.3 - 111.5%) -- 68.8% chance to OHKO after Black Sludge recovery
+1 252+ SpA Life Orb Clefable Moonblast vs. 248 HP / 156 SpD Celesteela: 113-134 (28.4 - 33.7%) -- 97.9% chance to 4HKO after Leftovers recovery
+1 252+ SpA Life Orb Clefable Thunderbolt vs. 248 HP / 156 SpD Celesteela: 289-341 (72.7 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Life Orb Clefable Thunderbolt vs. 0 HP / 4 SpD Charizard: 385-455 (129.6 - 153.1%) -- guaranteed OHKO

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- U-turn
I've never been a big fan of tapu koko outside of scarf because I personally feel most of its sets are high risk high reward which can backfire. For example, specs requires a good amount of prediction and using shuca koko is always risky because vs. something like lando t you can trade a hp ice for earthquake but after which you are not sure what kind of player they are so you are not sure if they will switch out or stay in and if you go for the wrong move you either lose a lot of momentum or lose your koko.
I love this set as it usually generates me a lot of momentum to break in my breakers and also serves as an excellent revenge killer, beating scarf kartana which can usually pose as a serious threat to teams like mine in the late game. It also makes facing rain significantly easier. I also run dazzling gleam over hp ice because it is better coverage, ohkoing greninja, kingdra doing massive damage to zygarde as well as netural damage to landot and mega swampert. Hp ice is very easy to punish if you predict wrong.

Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]
The set used in pokeaimmd's video was a defensive set. I personally prefer a full out standard offensive set because this means I can use volcarona to wallbreak if I don't see it sweeping or I see an alternative of way of winning aside from itself. There have been games where I use volcarona as a lead when my opponents least expect it.
Volcarona is very threatening by nature so most of the times when I send it out vs. something it can ko like a chipped zygarde or lando t, my opponents will usually stay in out of fear that I will setup and let me just ko them which can free up tapu koko, allowing it to volt switch freely.
I feel hp ground is a must as I don't have any heatran lures. Clefable can possibly beat some variants of heatran but I don't want to rely on that.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Poison]
Specs keldeo benefits from toxapex removal.
I run hp poison because weakening tapu bulu benefits tapu koko and weakning tapu fini benefits volcarona. However, sometimes I will just stay in and spam scald vs tapu bulu if volcarona can come out after tapu bulu kos keldeo and proceed to setup and win. The conditions have to be right for something like this to happen however,
Lack of icy winds means this keldeo is walled by mega lati@s but I feel that I have ways to beat it via volcarona and clefable if I don't misplay.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 120 HP / 252 Def / 136 Spe
Impish Nature
- Defog
- Earthquake
- U-turn
- Hidden Power [Ice]
Standard defensive lando t with defog over earthquake. Originally, I ran max hp max def but after a game where I lost to a shift gear magearna because lando t didnt outspeed it and rocks were up so I couldn't check it with volcarona which was weakened..
I have enough speed to outspeed timid max speed magearna. This also means I'm probably faster than most defensive lando so I can hp ice first.

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Standard ferrothorn to take hits from ash grenina and tapu lele. Power whip is mainly for greninja and gyro ball is mainly for tapu lele, ohkoing both.
I run my rocks on it.
I've played a lot of games with this team so I have a considerable bit of replays. These are some of the more notable ones as well as volcarona sweeps + demolishing stall which is always nice to see.
It's top 30 I think...not sure.
It's top 30 I think...not sure.
Luring pex - https://replay.pokemonshowdown.com/gen7ou-824669546
Winning against webs which is important as Volcarona usually does not do much vs. teams like these - https://replay.pokemonshowdown.com/gen7ou-824654445
I use volcarona to wallbreak as well as making my opponent stay in with seismitoad which I ohko with z bug buzz, freeing up volcarona - https://replay.pokemonshowdown.com/gen7ou-824318897
Using volcarona to break as it cannot sweep - https://replay.pokemonshowdown.com/gen7ou-824316966
Winning against rain, also important as volcarona usually struggles to put in work vs. these teams - https://replay.pokemonshowdown.com/gen7ou-824419077
Winning against webs which is important as Volcarona usually does not do much vs. teams like these - https://replay.pokemonshowdown.com/gen7ou-824654445
I use volcarona to wallbreak as well as making my opponent stay in with seismitoad which I ohko with z bug buzz, freeing up volcarona - https://replay.pokemonshowdown.com/gen7ou-824318897
Using volcarona to break as it cannot sweep - https://replay.pokemonshowdown.com/gen7ou-824316966
Winning against rain, also important as volcarona usually struggles to put in work vs. these teams - https://replay.pokemonshowdown.com/gen7ou-824419077
https://replay.pokemonshowdown.com/gen7ou-824314672
https://replay.pokemonshowdown.com/gen7ou-824328053
https://replay.pokemonshowdown.com/gen7ou-824340275
https://replay.pokemonshowdown.com/gen7ou-824402180
https://replay.pokemonshowdown.com/gen7ou-824595223
https://replay.pokemonshowdown.com/gen7ou-824596547
https://replay.pokemonshowdown.com/gen7ou-824648406
https://replay.pokemonshowdown.com/gen7ou-824554563
https://replay.pokemonshowdown.com/gen7ou-824328053
https://replay.pokemonshowdown.com/gen7ou-824340275
https://replay.pokemonshowdown.com/gen7ou-824402180
https://replay.pokemonshowdown.com/gen7ou-824595223
https://replay.pokemonshowdown.com/gen7ou-824596547
https://replay.pokemonshowdown.com/gen7ou-824648406
https://replay.pokemonshowdown.com/gen7ou-824554563
Some teams will run thunder wave on stuff like clefable and ferrothorn which volcarona can otherwise freely setup which makes it a lot harder to win.
I feel that cheese playstyles like webs, rain and trick room are all tough matchups but is possible to win if played right.
Other than that, I think it's possible to win against every style I think if played right. I just tend to mess up a lot which makes it harder for myself and also volcarona tends be unreliable sometimes like vs pinsir and mimikyu for example where you can only use it to wallbreak.
I feel that cheese playstyles like webs, rain and trick room are all tough matchups but is possible to win if played right.
Other than that, I think it's possible to win against every style I think if played right. I just tend to mess up a lot which makes it harder for myself and also volcarona tends be unreliable sometimes like vs pinsir and mimikyu for example where you can only use it to wallbreak.
I'd love to see all of your feedback on this!