PokePaste if you just want the team: https://pokepast.es/cff483b99a4c9715
Detailed Description down here:
The Basic premise of the team is a trio of sweepers that can bait in pokemon the other sweepers can set up on in order to wear them down with brutal hitter after brutal hitter, with a defensive core in the back to handle opposing offense
Volcarona @ Heavy-Duty Boots
Ability: Swarm
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Baits in blissey, Toxapex,some Clefable, and Lycanroc while it sets up on some rotom heat, ,Skarmory, Some Corviknight, Rillaboom, Ferro and Amoongus, It's a decent fire sweeper that can clean up teams that have been chipped down and statused over the course of the game as long as the priority has been dealt with.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave
- Stealth Rock
- Power Whip
- Leech Seed
Ferrothorn is the catch all physical wall for a lot of these mons, it sets the obligatory rocks, paralyzes some mons that the sweepers can set up on, leech seeds so ttar and rotom can get passive recovery, and with those 3 moves an attacking move isn't expected so power whip can surprise unsuspecting players trying to set up. It also absorbs aqua jets that threaten the sweepers and punishes with big passive damage.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Dragon Claw
Sand with Assault vest gives ttar astounding special bulk allowing it to live even +1 bug buzz with rocks up, it also checks dragapult and doesn't sacrifice power for bulk, and ferro's leesch seed gives it the extra recovery is sorely desires
Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Dragon Claw
- Drain Punch
Kommo-o has the most on the spot game winning potential, it seems as if fairies would completely shut it down, but the most common fairy, clefable, has almost a 50% chance to be 2HKO'd by drain punch even with max defense investment and leftovers, though the rare unaware clefable does shut this set down, it OHKO's most non resist mons and even if it can't claim a kill it almost always does solid damage to an opposing team when played properly, not to mention how fairies are destroyed by scolipede and baited by ttar.
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Megahorn
- Poison Jab
- Earthquake
This set relies on suprise by playing off of the common assumption that scolipede is running a hazard stacking set, allowing it to occasionally pick up suprise KO's and generally disrupt the enemy's ability yo pplay around it, although this pokemon is stopped quite well by priority a lot of the prioirty in the tier can be dealt with by ferro and rotom.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Foul Play
- Defog
Rotom helps to get in the sweepers, act as an EQ switch in, and hazard removal, while foul play can occasionally suprise an unsuspecting dragapult
Looking for any improvements or suggestions on how to modify or improve the team
Detailed Description down here:
The Basic premise of the team is a trio of sweepers that can bait in pokemon the other sweepers can set up on in order to wear them down with brutal hitter after brutal hitter, with a defensive core in the back to handle opposing offense
Volcarona @ Heavy-Duty Boots
Ability: Swarm
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Baits in blissey, Toxapex,some Clefable, and Lycanroc while it sets up on some rotom heat, ,Skarmory, Some Corviknight, Rillaboom, Ferro and Amoongus, It's a decent fire sweeper that can clean up teams that have been chipped down and statused over the course of the game as long as the priority has been dealt with.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave
- Stealth Rock
- Power Whip
- Leech Seed
Ferrothorn is the catch all physical wall for a lot of these mons, it sets the obligatory rocks, paralyzes some mons that the sweepers can set up on, leech seeds so ttar and rotom can get passive recovery, and with those 3 moves an attacking move isn't expected so power whip can surprise unsuspecting players trying to set up. It also absorbs aqua jets that threaten the sweepers and punishes with big passive damage.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Dragon Claw
Sand with Assault vest gives ttar astounding special bulk allowing it to live even +1 bug buzz with rocks up, it also checks dragapult and doesn't sacrifice power for bulk, and ferro's leesch seed gives it the extra recovery is sorely desires
Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Dragon Claw
- Drain Punch
Kommo-o has the most on the spot game winning potential, it seems as if fairies would completely shut it down, but the most common fairy, clefable, has almost a 50% chance to be 2HKO'd by drain punch even with max defense investment and leftovers, though the rare unaware clefable does shut this set down, it OHKO's most non resist mons and even if it can't claim a kill it almost always does solid damage to an opposing team when played properly, not to mention how fairies are destroyed by scolipede and baited by ttar.
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Megahorn
- Poison Jab
- Earthquake
This set relies on suprise by playing off of the common assumption that scolipede is running a hazard stacking set, allowing it to occasionally pick up suprise KO's and generally disrupt the enemy's ability yo pplay around it, although this pokemon is stopped quite well by priority a lot of the prioirty in the tier can be dealt with by ferro and rotom.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Foul Play
- Defog
Rotom helps to get in the sweepers, act as an EQ switch in, and hazard removal, while foul play can occasionally suprise an unsuspecting dragapult
Looking for any improvements or suggestions on how to modify or improve the team