Hey everyone! This is my first time putting a team on here so please forgive my inexperience! Anyway I wanted to put together a team based on Volcarona being my favorite Pokemon. This team has done pretty well so far on Showdown but I'd still like some feedback on how I could make this team for effective.
Amaterasu/Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpAtk / 184 Spe
Timid Nature
-Fire Blast
-Bug Buzz
-Giga Drain
-Quiver Dance
The star and main sweeper of the team. 72 HP EVs for the little extra bulk to safely set up Quiver Dance. Once it's got the boost it can cause major damage to the team as long as major checks like Talonflame and Heatran have been removed from play. Fire Blast and Bug Buzz are great STAB attacks and hit a lot of common types in OU very hard. Giga Drain is a great move to take out water types that may be hoping to stop Volcarona's sweep as well as provide some recovery. Lum Berry keeps Volcarona healthy during it's sweep from Prankster Thunderus and the likes.
Suijin/Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP/ 252 SpAtk /252 Spe
Timid Nature
-Hydro Pump
-Psychic
-Ice Beam
-Rapid Spin
Starmie pairs extremely well with Volcarona with it's entry hazard removal as well as being able to take out Volcarona's threats. Starmie forces lots of switches which makes Analytic all the more useful with the damage boost really hurting whatever comes in. Timid nature lets it outspeed the likes of Gengar and Serperior who would normally cause it a lot of problems. Hydro Pump hurts Heatran and Ground/Rock types that could cause Volcarona trouble. Ice Beam takes out Dragon types that would also wall Volcarona.
Godzilla/Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpDef
Impish Nature
-Stealth Rock
-Stone Edge
-Pursuit
-Crunch
Tyranitar is my answer to Talonflame being able to tank it's most common attacks, particularly Galewing Brave Bird which stops Volcarona dead in it's tracks. Stealth Rock of course is very nice for fending off Talonflame and Mega Charizard Y as well as breaking Focus Sash with Stone Edge to finish them off. Pursuit helps take out Latias and Latios who may want to Defog and Crunch is a nice STAB to have on hand.
Sarutahiko/Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Excadrill is here to take advantage of Tyranitar's Sand Stream and be the second sweeper of the team. Under sand Excadrill can outspeed almost everything unboosted and hit extremely hard. Earthquake hurts a ton of threats and Iron Head 1hKOs practically all Fairy types while Rock Slide takes out Flying types. Rapid Spin takes the fourth slot just for the extra entry hazard removal for Volcarona.
Tsukiyomi/Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpAtk / 4SpDef
Modest Nature
-Moonblast
-Fire Blast
-Focus Blast
-Soft-Boiled
I really like this Clefable set! The maxed out HP lets it tank a lot of neutral attacks and the SPAtk and Modest nature let it hit as hard as possible. Moonblast is a very nice STAB move and Fire Blast is great when Steel types are lured in and Focus Blast when that Steel type happens to be Heatran. Soft Boiled is good for recovery so Clefable can continue tanking and wearing down threats.
Daikoku/Sableye-Mega @ Sablenite
Ability: Prankster/Magic Bounce
EVs: 252 HP / 112 Def / 144 SpDef
Careful Nature
-Knock Off
-Will O Wisp
-Taunt
-Recover
Sableye is fantastic being useful both before and after Mega Evolving! With Prankster I can shut down potential sweepers with Taunt and cripple physical attacks with burn. After Mega Evolving I can put a complete halt to setting up hazards or status effects as well as being a very nice wall with Recover and Knock Off to shut down item reliant enemies.

Amaterasu/Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpAtk / 184 Spe
Timid Nature
-Fire Blast
-Bug Buzz
-Giga Drain
-Quiver Dance
The star and main sweeper of the team. 72 HP EVs for the little extra bulk to safely set up Quiver Dance. Once it's got the boost it can cause major damage to the team as long as major checks like Talonflame and Heatran have been removed from play. Fire Blast and Bug Buzz are great STAB attacks and hit a lot of common types in OU very hard. Giga Drain is a great move to take out water types that may be hoping to stop Volcarona's sweep as well as provide some recovery. Lum Berry keeps Volcarona healthy during it's sweep from Prankster Thunderus and the likes.

Suijin/Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP/ 252 SpAtk /252 Spe
Timid Nature
-Hydro Pump
-Psychic
-Ice Beam
-Rapid Spin
Starmie pairs extremely well with Volcarona with it's entry hazard removal as well as being able to take out Volcarona's threats. Starmie forces lots of switches which makes Analytic all the more useful with the damage boost really hurting whatever comes in. Timid nature lets it outspeed the likes of Gengar and Serperior who would normally cause it a lot of problems. Hydro Pump hurts Heatran and Ground/Rock types that could cause Volcarona trouble. Ice Beam takes out Dragon types that would also wall Volcarona.

Godzilla/Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpDef
Impish Nature
-Stealth Rock
-Stone Edge
-Pursuit
-Crunch
Tyranitar is my answer to Talonflame being able to tank it's most common attacks, particularly Galewing Brave Bird which stops Volcarona dead in it's tracks. Stealth Rock of course is very nice for fending off Talonflame and Mega Charizard Y as well as breaking Focus Sash with Stone Edge to finish them off. Pursuit helps take out Latias and Latios who may want to Defog and Crunch is a nice STAB to have on hand.

Sarutahiko/Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Excadrill is here to take advantage of Tyranitar's Sand Stream and be the second sweeper of the team. Under sand Excadrill can outspeed almost everything unboosted and hit extremely hard. Earthquake hurts a ton of threats and Iron Head 1hKOs practically all Fairy types while Rock Slide takes out Flying types. Rapid Spin takes the fourth slot just for the extra entry hazard removal for Volcarona.

Tsukiyomi/Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpAtk / 4SpDef
Modest Nature
-Moonblast
-Fire Blast
-Focus Blast
-Soft-Boiled
I really like this Clefable set! The maxed out HP lets it tank a lot of neutral attacks and the SPAtk and Modest nature let it hit as hard as possible. Moonblast is a very nice STAB move and Fire Blast is great when Steel types are lured in and Focus Blast when that Steel type happens to be Heatran. Soft Boiled is good for recovery so Clefable can continue tanking and wearing down threats.

Daikoku/Sableye-Mega @ Sablenite
Ability: Prankster/Magic Bounce
EVs: 252 HP / 112 Def / 144 SpDef
Careful Nature
-Knock Off
-Will O Wisp
-Taunt
-Recover
Sableye is fantastic being useful both before and after Mega Evolving! With Prankster I can shut down potential sweepers with Taunt and cripple physical attacks with burn. After Mega Evolving I can put a complete halt to setting up hazards or status effects as well as being a very nice wall with Recover and Knock Off to shut down item reliant enemies.