Hi everyone, this my first RMT post since Sun and Moon came out. This is a team I built a few
months ago and wanted to post it a long time ago, but damn I'm lazy. (The nicknames are the prime
factors of the dex numbers of the mons haha)
7 x 7 x 13 (Volcarona) @ Firium Z
Ability: Flame Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
I wanted to base this team on QD Volcarona. The EV spread is obvious, I use HP Ground for Heatran,
Toxapex and Nihilego. I replaced its Lum Berry by a Firium Z. With Fire Blast, it becomes a powerful
attack that can OHKO resisted mons at +2 or +3. Also, it guarantees the attack to land, otherwise
a critical miss can make you lose your chance to sweep the opposing team.
2 x 13 x 23 (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
To support Volcarona, I added Ferrothorn which can set up Stealth Rock. Also, Ferrothorn is my
best answer to Tapus, especially Lele, bar the Specs version blocked on HP Fire or Focus Blast
(if it lands :P). Leech Seed and Lefties for recovery. Gyro Ball is for Fairies, and Power Whip is
mainly for Tapu Fini. The EV spread makes Ferrothorn a good mixed wall.
2 x 2 x 197 (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 184 Def / 16 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Taunt
- Defog
Tapu Fini is here because of its synergy with Ferrothorn and the fact it removes the rocks for
Volcarona and Kyurem-B. Also, it synergizes with Landorus-Therian. Taunt + Misty Terrain makes
it the best answer to stall in the team. I switch between Nature's Madness and Scald; Nature's
Madness's better for defensive mons, but Scald helps it dealing with Landorus-Therian. Moonblast
for STAB. 60 EV speed outspeeds the 8 EV speed Landorus-T, and is used in conjunction with Scald.
3 x 5 x 43 (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Here I added Landorus-T to this team because it gets a good defensive synergy with Tapu Fini
and starts my ''VoltTurn'' core. I used the scarf version to lure the defensive version at the
very beginning of the game, so I often lead with it because it often causes switches. Also,
this version puts more offensive pressure to the teams because of its more offensive spread.
Finally, its ability often causes switches to the physical attackers, which often helps the
other members of the team.
5 x 157 (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Brave Bird
Tapu Koko is a good Revenge Killer thanks to its speed and is my best answer to bulky waters
like Tapu Fini, Toxapex, and even Rotom-W. Indeed, thanks to Electric Terrain + Life Orb, it
almost always 2HKOes the fully specially defensive Rotom-Wash after Leftovers recovery:
240 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 252+ SpD Rotom-Wash in Electric Terrain: 157-187 (51.6 - 61.5%) -- 94.9% chance to 2HKO after Leftovers recovery.
Also, Koko's Naive with Brave Bird and some investment to better handle bulky Grasses, like
Tapu Bulu, M-Venusaur or Tangrowth. Finally, I use U-turn over Volt Switch so I don't get trapped
by Dugtrio. I may replace Life Orb by Zap Plate so I don't get worn down so easily. However, using
a Zap Plate over Life Orb makes its attacks weaker, especially those that aren't Thunderbolt.
2 x 17 x 19 (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Finally, Kyurem-Black has been added to the team, because it is a powerful wallbreaker with a
perfect coverage thanks to Teravolt. Indeed, some people tend to forget that Kyurem-B has
a Mold Breaker-like ability that bypasses Levitate, so they tend to keep their Rotoms in and
get punished by a powerful Earth Power. Roost is used to get some recovery on an opposing
switch. Finally, the EV spread and nature makes Kyurem's attacks hit harder in both plans in
conjunction with Life Orb.
Major threats:
The team was very weak to Pheromosa, due to the fact it has no form of priority. Also, without
Tapu Fini, this team is weak to stall because of the fact it is hard to wallbreak this kind of team.
Importable:
Thank you for reading this post, I hope I'll get advice to further improve my team!
months ago and wanted to post it a long time ago, but damn I'm lazy. (The nicknames are the prime
factors of the dex numbers of the mons haha)

7 x 7 x 13 (Volcarona) @ Firium Z
Ability: Flame Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
I wanted to base this team on QD Volcarona. The EV spread is obvious, I use HP Ground for Heatran,
Toxapex and Nihilego. I replaced its Lum Berry by a Firium Z. With Fire Blast, it becomes a powerful
attack that can OHKO resisted mons at +2 or +3. Also, it guarantees the attack to land, otherwise
a critical miss can make you lose your chance to sweep the opposing team.

2 x 13 x 23 (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
To support Volcarona, I added Ferrothorn which can set up Stealth Rock. Also, Ferrothorn is my
best answer to Tapus, especially Lele, bar the Specs version blocked on HP Fire or Focus Blast
(if it lands :P). Leech Seed and Lefties for recovery. Gyro Ball is for Fairies, and Power Whip is
mainly for Tapu Fini. The EV spread makes Ferrothorn a good mixed wall.

2 x 2 x 197 (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 184 Def / 16 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Taunt
- Defog
Tapu Fini is here because of its synergy with Ferrothorn and the fact it removes the rocks for
Volcarona and Kyurem-B. Also, it synergizes with Landorus-Therian. Taunt + Misty Terrain makes
it the best answer to stall in the team. I switch between Nature's Madness and Scald; Nature's
Madness's better for defensive mons, but Scald helps it dealing with Landorus-Therian. Moonblast
for STAB. 60 EV speed outspeeds the 8 EV speed Landorus-T, and is used in conjunction with Scald.

3 x 5 x 43 (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Here I added Landorus-T to this team because it gets a good defensive synergy with Tapu Fini
and starts my ''VoltTurn'' core. I used the scarf version to lure the defensive version at the
very beginning of the game, so I often lead with it because it often causes switches. Also,
this version puts more offensive pressure to the teams because of its more offensive spread.
Finally, its ability often causes switches to the physical attackers, which often helps the
other members of the team.

5 x 157 (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Brave Bird
Tapu Koko is a good Revenge Killer thanks to its speed and is my best answer to bulky waters
like Tapu Fini, Toxapex, and even Rotom-W. Indeed, thanks to Electric Terrain + Life Orb, it
almost always 2HKOes the fully specially defensive Rotom-Wash after Leftovers recovery:
240 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 252+ SpD Rotom-Wash in Electric Terrain: 157-187 (51.6 - 61.5%) -- 94.9% chance to 2HKO after Leftovers recovery.
Also, Koko's Naive with Brave Bird and some investment to better handle bulky Grasses, like
Tapu Bulu, M-Venusaur or Tangrowth. Finally, I use U-turn over Volt Switch so I don't get trapped
by Dugtrio. I may replace Life Orb by Zap Plate so I don't get worn down so easily. However, using
a Zap Plate over Life Orb makes its attacks weaker, especially those that aren't Thunderbolt.

2 x 17 x 19 (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Finally, Kyurem-Black has been added to the team, because it is a powerful wallbreaker with a
perfect coverage thanks to Teravolt. Indeed, some people tend to forget that Kyurem-B has
a Mold Breaker-like ability that bypasses Levitate, so they tend to keep their Rotoms in and
get punished by a powerful Earth Power. Roost is used to get some recovery on an opposing
switch. Finally, the EV spread and nature makes Kyurem's attacks hit harder in both plans in
conjunction with Life Orb.
Major threats:
The team was very weak to Pheromosa, due to the fact it has no form of priority. Also, without
Tapu Fini, this team is weak to stall because of the fact it is hard to wallbreak this kind of team.
Importable:
7 x 7 x 13 (Volcarona) @ Firium Z
Ability: Flame Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
2 x 13 x 23 (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
2 x 2 x 197 (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 184 Def / 16 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Taunt
- Defog
3 x 5 x 43 (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
5 x 157 (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Brave Bird
2 x 17 x 19 (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Thank you for reading this post, I hope I'll get advice to further improve my team!