





INTRO
Volcanion is an absolute menace in the current meta and it has no switch-ins due to its vast movepool. Literally everything gets hit super effectively by its attacks (maybe not some things lol), so I wanted to make a team around it. This team has excellent defensive synergy, especially



TEAM DESCRIPTION


Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Bomb
Role/General Tips: : This thing is the beast of the team. A menace, an unstoppable force, a powerhouse. So many words to describe it, but in a nutshell it's the special wallbreaker of the team. It's Water/Fire typing and its ability Water Absorb is super useful against rain teams and in general. If Boots are knocked off, don't constantly switch in, as rocks wears it down really easily. You have to make smart predictions with it and try to always get the super effective hit on the opposing mon.
Item: Heavy-Duty Boots is preferred over Scarf or Specs, although Scarf is insane with Volcanion as it surprises and checks literally everything, but boots are important, as it helps it from stealth rock damage and also toxic spikes which is really annoying for Volcanion. HDB also allows Volcanion to use different moves without having to switch out if it is Choice locked.
Ability & Moves: Water Absorb is its only ability and it's a good one though. It works well against rain teams and Liquidation spamming Barraskewdas. The moves are pretty simple. These are the best ones you could possibly have as they cover everything. Sludge Bomb is there for the higher poison chance which can be useful.
Nature & EVs: You want to run Timid and max speed, SpA EVs so that you are as fast as possible and still powerful offensively.
Other Options: You can run Scarf or Specs if you prefer, but personally HDB is more better. Substitute is an option to keep Volcanion safe and to get a guaranteed hit on something.
Checks: Special walls like






Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip/Knock Off



Item: It's a Ferrothorn, so you want Leftovers as it is the only recovery it has other than Leech Seed. Rocky Helmet is a no, since this is a SpD Ferro and not physically defensive.
Ability & Moves: Of course Iron Barbs is the ability we want. Spikes is for extra hazards, Leech Seed is to pressure everything and for extra recovery. Gyro Ball is mandatory for this team as it hits Lele hard. For the last slot you could run anything you want. Knock Off, Power Whip, Toxic, and Thunder Wave are all excellent options.
Nature & EVs: Max HP and SpD for the most tankiest Ferro possible. Also a Careful nature for more bulk.
Other Options: For this team, this specific Ferrothorn is the best as we want it specifically as a Tapu-Lele check.
Checks: Literally anything with fire type coverage usually 2HKOs it if not OHKOs. Fighting type mons and coverage as well as well as setup mons and strong wallbreakers like SD Garchomp or Lando-T can easily wear it down as Ferro lacks reliable recovery. (Item removal is also annoying for Ferro)


Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
- Calm Mind
- Taunt
- Scald/Surf
- Moonblast/Draining Kiss
Role/General Tips: Tapu-Fini is our setup sweeper. It is a very good check to a huge portion of the meta-game, and can easily threaten and KO a lot of things. It can easily shut down stalls and walls with Taunt and proceed to setup.
Item: It's only recovery comes from Leftovers, so you need it to have it.
Ability & Moves: Misty Surge duh lmao. For its moves I run Surf and Moonblast for maximum power. Taunt is helpful against anything that switches in and tries to status it, and CM is for setup purposes.
Nature & EVs: Normal EVs and Nature for a CM Fini except I added 4 extra EVs into speed as 140 speed EVs is 241, which is common.
Other Options: For it's moves you can run either Surf or Scald, however Mistry Terrain stops the burns from Scald, so Surf is some extra power. Scald could be used when you just stay in and setup, but at that point, you would want to just sweep instead of hope for the burn, so Surf is overall the better option. The last slot is totally on you. I prefer Moonblast over Draining Kiss cause its way more powerful, but if you want the healing go ahead and run Draining Kiss.
Checks:








Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 SpD / 92 Spe
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Role/General Tips: Do I have to say anything about this? Lando is our rocker and Toxic spreader and also our ground and electric immunity. A SpD set since the team isn't too weak to


Item: Leftovers for recovery...nothing much to add here.
Ability & Moves: It has normal moves. Toxic is for opposing setup sweepers, stalls, and other


Nature & EVs: Specially defensive Landorus is good for soft checking



Other Options: Knock Off is an option instead of Toxic, but it's usually far too valuable to switch it out.
Checks:







Regieleki @ Heavy-Duty Boots/Leftovers
Ability: Transistor
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Rapid Spin
- Thunder Wave
- Electro Ball/Thunderbolt
- Volt Switch
Role/General Tips: Regieleki serves as speed control, a fast pivot, hazard remover, endgame sweeper (in some scenarios), revenge killer, and paralysis spreader. If against a rain team, just lead with Regieleki and Volt Switch out for some serious damage. If there's a

Item: Since Regieleki is mainly a pivot and spinner, Boots is what you want, but in some cases, Leftovers is good, especially if you use this Regieleki as an Electro Ball sweeper.
Ability & Moves: Rapid Spin for hazard removal as our team doesn't have a defogger. Twave is for paralysis and is useful against MUs with Pult and fast mons.
Nature & EVs: Since Regieleki is already insanely fast, I gave it some HP and SpA for power and also some bulk. 4 Spe EVs is for speed creeping other non speed invested Regieleki. I have modest as its nature to increase its attack power.
Other Options: Thunder Cage or Thunderbolt could be an option instead of Electro Ball.
Checks:




Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head/Psycho Cut
Role/General Tips: Last but not least, Bisharp. Although it's in OU, it's underused imo. It is SOOOOOOOO good! If it gets a swords dance, it literally sweeps entire teams (except if there's a something that walls it lmao). But anyways, it is a psychic/poison immunity, setup sweeper, revenge killer, and late game cleaner. It serves as a

Item: Black Glasses is preferred over Life Orb for the longetivity, yet good power.
Ability & Moves: It's kinda self explanatory. Sucker Punch is the priority, Knock Off is item removal and powerful STAB, and Iron Head is secondary STAB. Swords Dance allows it to easily setup on something and sweep.
Nature & EVs: A Jolly nature and simple offensive EVs allows it to be as fast as possible and as well as dish out good damage.
Other Options: If you know how to play around a Clefable, you can run Psycho Cut to surprise


Checks:



USAGE TIPS
1. Lead with Tapu-Fini or Volcanion unless its a rain team.
2. If you figure that anything on the other team is slower than Volcanion, take advantage of it and KO it.
3. Rain teams are not at all a problem to this team since we have Volcanion, Tapu-Fini, Ferrothorn, and Regieleki.
4. If against Trick Room, stall the turns out with Fini or Ferro
5. Play smart with Volcanion and make predictions. Absolutely nothing wants to stay in on one of Volcanion's attacks, so predictions with Volcanion are key.
6. Be patient while learning the team!
THREATS

If Ferrothorn is gone, its GG. And if its a CM variant, ur ded even with Ferro unless it doesn't have Focus Blast. If it is CM variant, just hope it's Modest and not Timid, so then you could bring out Bisharp and KO with Iron Head.

Scarfed or Specs isn't too much of a problem, but Substitute ones are actually super annoying. It's basically impossible to break through them, unless you play a guessing game with Bisharp and Sucker Punch. Or you can always go Fini and setup yourself, but that's very very risky and Blacephalon will most likely kill Fini.


This core is very hard to break through...
I can't think of a way to win unless you get +4 Atk boosts on Bisharp or make some nice plays and switches.

If Bisharp is gone, you're also gone. Lando can EQ, but then it can just Ice Beam and OHKO, then regenerate, and it just gets annoying. You can TWave with Regieleki and hope for the hax.

Nothing counters it. Only Tapu-Fini can counter if its healthy, but after Unburden activates, they will just use Acrobatics. You could play a chip game with Ferrothorn, Fini, and Lando. Keep on intimidating and chipping it with iron barbs.

They're pretty dangerous once Lando gets KOd, so play safe when you see one. Bolt Strike and V-Create (or any other fire type move) destroys the whole team without Landorus.
REPLAYS & CONCLUSION
Sadly, I haven't saved replays on this team, and I never save replays in general.
Conclusion: I made this team to counter every single OU mon. A skilled player can definitely peak with this team ngl. Hopefully ya'll liked it and if you did drop a like!
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