ORAS OU Volca-Gross core. A bulky offensive team.

Hi everyone, I´m Malware and it´s a pleasure to me to be finally part of the community. I have been playing on Showdown about a year, but now I want to be a more active player. So without further to say, let´s start:

Team building:

I wanted to try out Volcarona,”the forgotten thread”, as the star of my team.

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Then I added M-metagross as a wallbreaker for Volcarona.

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The next thing to do was search a defogger that could defeat Bisharp, so I chose Zapdos, “The titan of the thunder”.

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Next thing on the list was a powerful stealth rocker and pivot ...... You all know who I´m talking about.

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As incredible as it seems, with two good defensive Mons, my team was still weak to SD life orb Bisharp, So I chose Keldeo, “The smogon pony”, as an offensive check for Bisharp, to be part of my team.

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Finally, I didn´t know what else I could add, so I added my favorite OU pokemon: Bisharp (now you all know why I´m always worried about him).

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A close look of the team:

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Volcarona @ Passho Berry

Ability: Flame Body

EVs: 72 HP / 252 SpA / 184 Spe

Timid Nature

IVs: 0 Atk / 30 SpA / 30 SpD

- Quiver Dance

- Giga Drain

- Fire Blast

- Hidden Power [Ground]

I chose Volcarona in first place because it was one of the few Non-Mega Special Sweeper pokemons in the OU Tier. The role of Volcarona is, basically, be able to give me the late-game win and defeat M-metagross´s counters (Mega and regular Slowbro, Skarmory, Ferrothorn, etc). The 184 speed investment helps me to outspeed Scarf-Landorus after a QD, Pasho Berry helps my to defeat water types and blown them back with Giga Drain and HP Ground for Heatran, which is annoying.


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Metagross @ Metagrossite

Ability: Clear Body

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Meteor Mash

- Zen Headbutt

- Pursuit

- Ice Punch

Mega-Metagross is a powerful wallbreaker and strong Mon. His role is to make easier the late-game win, principal dragon check and Pursuit trapper. Ice punch makes Mega-Metagross a dragon slayer and a Landourus/Gliscor punisher and pursuit to eradicate the Lati- twins, otherwise Volcarona and Keldeo would have many problems.

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Zapdos @ Leftovers

Ability: Pressure

EVs: 248 HP / 168 Def / 68 SpA / 24 Spe

Bold Nature

IVs: 0 Atk

- Roost

- Defog

- Heat Wave

- Thunderbolt

Zapdos is one of the most powerful defoggers in the OU tier (apart from Lati-twins) and bisharp check. His role is obvious, defog away the hazards and threat bulky water types (I´m looking at you Azumarril ¬_¬). The set is regular defensive Zapdos, nothing much to say.


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Landorus-Therian (M) @ Leftovers

Ability: Intimidate

EVs: 240 HP / 252 Def / 8 SpD / 8 Spe

Impish Nature

- Stealth Rock

- Earthquake

- Stone Edge

- U-turn

U-turn pivot, Stealth Rocker and my principal Talon-check and Mega-Charizard X switch. His role is to set up SR , also he gives me slow U-turns and the intimidate support. About the set: 240 HP investment to take less SR damage and 8 speed to outspeed regular defensive rotom.


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Keldeo @ Choice Specs

Ability: Justified

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk / 30 Def / 30 SpD

- Scald

- Hydro Pump

- Secret Sword

- Hidden Power [Bug]

As I said before, I needed an offensive bisharp check ;also, Keldeo gives me the offensive pressure that my team needed. His job is to hit like a truck, to spam hydropump ,to shit on stall checking the steel types that metagross can´t beat (Ferrothorn, Scizor, Heatran,etc) and give me the victory in case Volcarona fells down. I prefer HP bug instead of icy wind because; in that way, I can punish Slowbro/Celebi switch-ins and still hit hard the Lati-Twins.


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Bisharp @ Black Glasses

Ability: Defiant

EVs: 252 Atk / 4 Def / 252 Spe

Adamant Nature

- Swords Dance

- Taunt

- Knock Off

- Sucker Punch

Now, this is an innovative set from your “server”, The “stallbreaker” Bisharp. This bad boy prevents Skarmory from whirdwind, Quagsire from recovery, Mega-Venasaur from sleep power (unless he has HP Fire), Slowbro from calm minding/slack off, etc. allowing him to set up SDs now, this really shits on stall. Black glasses is prefer instead of LO, since all my moves are only dark type and No Iron Head because, I have one Mon that beats all fairy type and another one that sets up on clefable (unless is unaware calm mind ugghh).



Thread list:


Calm mind Keldeo
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: This is can be a problem if he manages to get a sub and a +1 calm mind. Make sure to megaevolve Metagross and keep rocks out of the field, that way Zapdos and Volcarona can be healthy to face this thread.


LO Gengar
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: This bad boy can be for sure a big problem, since everything on my team its one or two hit KO by him. Usually I like to force gengar to use Shadow Ball or Sludge wave, in that way, bisharp can come in and let the mind games BEGIN thread him with sucker punch.


Mega-Manectric
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: This is the most annoying mega to deal with my team. He can intimidate or overheat my Metagross, my Zapdos can´t do shit anything to him, Landorus gets KO by HP Ice, If he doesn´t like the match up versus my Volcarona, volt-swicth out. The only way to deal with that pest is predict the switch to Mega-Manectric by switching-out to my bisharp, get the defiant boost, predict the switch, go for SD and murder my opponent´s entire team (unless he has Chesnaught ;_;).



Final Words:

I think my team can do really well in the OU metagame (only if greninja gets ban ,I´m going to miss you my lil´ frog ;-;), mainly because the Volca-Gross it´s a very solid core and it can deal very well against the entire OU metagame, with some exceptions (Manectric lil´pest). Also I´m open for suggestions and opinions (like how to use the open/close thing).

PS: Would you mind to rate my team from a 1 to a 10 (obviously 1 is bad and 10 is excellent), that would be pretty cool :] .Also, I apologize if some parts of the text are not clear, You got to know that I´m a Spanish speaker and I´m working on my English :] .
 
Nice team dude, but all I have to say is to go for another move other than fire blast. It may pack a punch, but you risk missing the move and that might cause a problem and a loss. Overall, though, I'd say you have a solid 8/10. You know the threats to your team, and you use sets that just might work in the metagame.
 
Dude love your team I was also thinking of a volca gross team. Good team
Thanks dude, I´m glad that you like it :] .

Nice team dude, but all I have to say is to go for another move other than fire blast. It may pack a punch, but you risk missing the move and that might cause a problem and a loss. Overall, though, I'd say you have a solid 8/10. You know the threats to your team, and you use sets that just might work in the metagame.
I know that having fire blast instead of any other fire move can be risky, but its necesary to pick an important KO:
  • +1 252 SpA Volcarona Flamethrower vs. 0 HP / 0 SpD Landorus-T: 273-322 (85.5 - 100.9%) -- 6.3% chance to OHKO
  • +1 252 SpA Volcarona Fire Blast vs. 0 HP / 0 SpD Landorus-T: 333-393 (104.3 - 123.1%) -- guaranteed OHKO
Thanks for rating btw :] .
 
Dude can you help me make a team with mega metagross and volcarona. I also want use landorus too but I don't want to copy your team. So what other pokemon do you think I can use with those 3 mons
 
Pixelmaniac Fire blast is fine on Volcarona, or at least that's what I'd use with this team, it guarantees different KO's. You need to take risks in Pokemon.

Hi Malware. Pretty solid team overall it has good synergy.
The only advice I can give is to change HP bug with Icy wind/HP electric. HP bug only hits Celebi and sounds unnecessary this gen, it was only useful in BW. Icy wind is overall the better move unless you want to catch the rare Celebi on the switch. I'm not saying that it's a bad choice but situational, you have plenty of checks for Celebi anyway. You could use Hp electric if you want to hit Slowbro and gyarados.

Nice stall breaker Bisharp, I don't know how viable it is since I never used one with Taunt+SD.
 
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I know that taking chances in Pokemon is a thing, but I still feel like there would be too much pressure on one miss, like having to hit a leech seed or a stun spore, and missing might cause the game. Just having that much pressure that missing a move... it just makes me unsure. Thats just my personal opinion. You can stick with Fire Blast, but just remember about your chances.
 
Dude can you help me make a team with mega metagross and volcarona. I also want use landorus too but I don't want to copy your team. So what other pokemon do you think I can use with those 3 mons
I don´t know man, maybe Mandibuzz instead of Zapdos to deal with Bisharp and Gengar and stallbreaker Mew instead of Bisharp, that way you can deal with Manectric a little bit better. For the third one I suggest a Mon that can deal with BirdSpam and Weavile.

Pixelmaniac Fire blast is fine on Volcarona, or at least that's what I'd use with this team, it guarantees different KO's. You need to take risks in Pokemon.

Hi Malware. Pretty solid team overall it has good synergy.
The only advice I can give is to change HP bug with Icy wind/HP electric. HP bug only hits Celebi and sounds unnecessary this gen, it was only useful in BW. Icy wind is overall the better move unless you want to catch the rare Celebi on the switch. I'm not saying that it's a bad choice but situational, you have plenty of checks for Celebi anyway. You could use Hp electric if you want to hit Slowbro and gyarados.

Nice stall breaker Bisharp, I don't know how viable it is since I never used one with Taunt+SD.
I usually change my moves between HP ice, HP bug or HP dark, since all of them can deal with the Lati-twins; but, as you can see, my team does not appreciate Slowbro and offensive Celebi with Earth Power, that´s why I feel more confortable with HP bug, but thanks for the advice :] .
 
Hey Malware first of Definitely giving you like a 9. This is a very interesting team with a lot of potential and currently I'm using a team consisting of very similar types. My Team has metagross and lando while instead of volcy I use a chandelure that preforms a very similar job. Instead of keldeo I go for Azumarill then thundurus instead of Zapdos and breloom instead of bisharp. Not suggesting that team to you but just want to make some notations. Run the exact same set as your Megagross but just wondering have you considered running e-quake it helps covering slower fire types like Heatran. Outside of Volcorana's Giga Drain and Zapdos you can't really touch bulky waters. Espically pok's like milotic and vaporeon your only chance is to set up with quiver dance in all honesty.To counteract this I recommend switching out bisharp for breloom. Breloom does everything bisharp does with taunt, with spore (except the Mega venasaur thing but I think volcy takes care of him) and provides good water type coverage.Another little thing is have you considered adding Icy wind to keldeo to cover pesky flying types. Other than that look pretty good.



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Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb/ Swords Dance

Rock Tomb is useful for punishing switches while swords dance makes breloom another excellent stall breaker.
 
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Hey Malware first of Definitely giving you like a 9. This is a very interesting team with a lot of potential and currently I'm using a team consisting of very similar types. My Team has metagross and lando while instead of volcy I use a chandelure that preforms a very similar job. Instead of keldeo I go for Azumarill then thundurus instead of Zapdos and breloom instead of bisharp. Not suggesting that team to you but just want to make some notations. Run the exact same set as your Megagross but just wondering have you considered running e-quake it helps covering slower fire types like Heatran. Outside of Volcorana's Giga Drain and Zapdos you can't really touch bulky waters. Espically pok's like milotic and vaporeon your only chance is to set up with quiver dance in all honesty.To counteract this I recommend switching out bisharp for breloom. Breloom does everything bisharp does with taunt, with spore (except the Mega venasaur thing but I think volcy takes care of him) and provides good water type coverage.Another little thing is have you considered adding Icy wind to keldeo to cover pesky flying types. Other than that look pretty good.

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Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb/ Swords Dance

Rock Tomb is useful for punishing switches while swords dance makes breloom another excellent stall breaker.

Hi Xaister, thanks for rating, I really apreciate that. First, I got to say that I tried to make breloom part of my team, and ... it didn´t work. Bisharp its great for my team because he can set up on things like ferrothorn and skarmory, which breloom can´t defeat, also adding breloom to my team made me weaker to gengar and Mega-manectric, so ... yeah. Second, bulky water types can be a problem for sure, but they are really uncommon to see (except for M-slowbro) so I have no worries about them. Finally, my metagross its a wallbreaker, but wallbreaker for who? for Volcarona and keldeo, which they don´t have any problem facing heatran, that´s why I have ice punch instead of EQ. I really hope that you could understand my point of view.
 
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