Vileplume (GP 2/2)

etern

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is a Community Leaderis a Top Community Contributoris a Metagame Resource Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
vileplume.gif


[OVERVIEW]

Vileplume is a fantastic defensive pivot thanks to its great typing coupled with solid defenses, and its easy access to recovery options in both Giga Drain and Moonlight enhances its durability and capacity to handle many offensive Pokemon. Effect Spore is a great ability, punishing contact move users such as Kangaskhan, Primeape, Hitmonchan, Tauros, and Hariyama, further aiding Vileplume's matchup against physical attackers. Unlike most other defensively inclined Pokemon, Vileplume has a great Special Attack stat that allows it to hit hard even without investment. Unfortunately, its typing gives it weaknesses to many common special attacking types, such as Ice, Fire, and Psychic. These common weaknesses in conjunction with its low Speed leave Vileplume easily forced out early-game and can make its role as a defensive pivot a bit more difficult.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Moonlight
move 3: Sludge Bomb
move 4: Sleep Powder / Hidden Power Fire / Worry Seed
item: Black Sludge
ability: Effect Spore
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Giga Drain is a decently strong STAB move that lets Vileplume restore some HP. Moonlight provides Vileplume with reliable recovery, allowing it to heal itself when damaged and come in more easily throughout the match. Sludge Bomb is Vileplume's strongest STAB move and has a decent 30% chance to poison the foe, thus punishing switch-ins. Sleep Powder puts common switch-ins such as Garbodor, Charizard, Weezing, and Klinklang to sleep, letting Vileplume safely switch out to a teammate and generate free turns. Hidden Power Fire hits Steel-types such as Ferroseed, Magnet Rise Klinklang, and Mawile, all of which would otherwise be able to set up on Vileplume or lay entry hazards. Hidden Power Ground is an alternative option that hits Poison-types, specifically Garbodor and Skuntank, while retaining coverage on Steel-types with the exception of Ferroseed. Lastly, Worry Seed is a useful option that turns the foe's ability into Insomnia, preventing Malamar from setting up with Superpower, and Calm Mind Mega Audino from using Rest.

Set Details
========

The given EV spread and a Bold nature maximize physical bulk, allowing Vileplume to sponge hits from threats such as Primeape, Hariyama, Barbaracle, Shiftry, and Samurott. Black Sludge gives Vileplume passive recovery, making it even harder to wear down. Effect Spore punishes physical attackers, letting Vileplume potentially inflict a status ailment upon the foe, and it can also work well in conjunction with Rocky Helmet. Vileplume can run a fully specially defensive spread to better wall Water-, Grass-, and Electric-types; however, this greatly detracts from its physical bulk, meaning you will need a better check for Fighting-types.

Usage Tips
========

Vileplume can pivot into strong physical hits, such as Primeape and Hariyama's Close Combat, Samurott's Waterfall, Steelix's Heavy Slam, and Barbaracle's Razor Shell. Thanks to its typing, Vileplume can also comfortably switch into most status moves such as Sleep Powder and Toxic. Take advantage of switches to heal back HP with Moonlight if Vileplume has taken significant amounts of damage. However, use Moonlight conservatively, as it is a low-PP move, and Vileplume wants to be able to heal up often throughout the course of a match. Both of Vileplume's STAB moves are very spammable, with Sludge Bomb in particular having good power and a high chance to poison the foe. Vileplume can also use Sleep Powder on switch-ins looking to take advantage of it, such as Garbodor, Klinklang, Mawile, and Haunter. Worry Seed should be used discreetly, as Malamar and Mega Audino are less likely to begin setting up if they know Vileplume has Worry Seed in its arsenal. When running Hidden Power Fire, try to catch Ferroseed on the switch so you can prevent it from setting up entry hazards. Alternatively, with Hidden Power Ground, Vileplume can lure in Poison-types such as Garbodor and Skuntank and deal large amounts of damage to them.

Team Options
========

Pokemon that resist Fire and Ice partner up very nicely with Vileplume, namely bulky Water-types such as Lanturn, Mantine, Prinplup, and Carracosta. Thick Fat users such as Grumpig and Hariyama also have fantastic synergy with Vileplume, resisting those types while also checking most special attackers in general. Moreover, Pokemon that resist Flying-type attacks, such as Regirock, Rhydon, Omastar, and Steelix, are extremely useful, the former three also providing a handy resistance to Fire-types. Furthermore, Dark-types such as Shiftry, Skuntank, and Liepard check most Psychic-types and appreciate Vileplume checking Fighting- and Fairy-types. The latter two can also provide Vileplume with Pursuit support to dispose of Xatu, Mesprit, and other Psychic-types.

[SET]
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Moonlight
move 4: Hidden Power Ground / Hidden Power Fire
item: Black Sludge
ability: Effect Spore
nature: Modest
evs: 204 HP / 252 SpA / 52 Spe

[SET COMMENTS]
Moves
========

Giga Drain is a relatively strong STAB move that lets Vileplume restore some HP in the process. Sludge Bomb is Vileplume's strongest STAB move, hitting extremely hard while also having a solid 30% chance to poison the foe. Moonlight provides Vileplume with consistent recovery, allowing it to maintain its role as an offensive tank throughout the match. Hidden Power Ground hits Poison-types, specifically Garbodor and Skuntank, while also hitting most Steel-types with the exception of Ferroseed. Alternatively, Hidden Power Fire lets Vileplume 2HKO Steel-types such as Klinklang, Steelix, Mawile, and Ferroseed.

Set Details
========

The given EV spread and a Modest nature maximize Vileplume's offensive pressure while also maintaining its ability to tank hits. Black Sludge gives Vileplume a source of passive recovery. Toxic Plate is an option that lets Vileplume deal huge amounts of damage with Sludge Bomb; however, it comes at the cost of passive recovery, and it can hinder Vileplume's ability to switch into Pokemon it is meant to check. 52 Speed EVs allow Vileplume to outspeed uninvested Torterra as well as base 55s and below, such as Hariyama, Mega Audino, Regirock, Gourgeist-XL, and Omastar.

Usage Tips
========

Vileplume should pivot into resisted hits from the likes of Samurott, Primeape, and Barbaracle and proceed to fire off powerful attacks. Furthermore, Vileplume can prey on bulky Water-, Ground-, Rock-, and Grass-types, such as Lanturn, Gastrodon, Rhydon, Omastar, Regirock, and Gourgeist-XL. Vileplume should use its dual STAB moves to punch holes into the opposing team in order to catch switch-ins off guard. This Vileplume set is best fitted onto more offensively oriented teams that need a switch-in for common Fighting- and Water-types that doesn't lose much momentum. If the opponent has a Fire-type such as Magmortar or Pyroar, it is best to throw out a Sludge Bomb rather than allow them a safe switch. Finally, take advantage of the switches forced against Water- and Grass-types to heal up with Moonlight.

Team Options
========

Pokemon that can pivot into Fire- and Ice-type attacks, such as Hariyama, Magmortar, Prinplup, Lanturn, and Mantine, make great partners, while in return, Vileplume can cover any weaknesses to Rock-, Ground-, Grass-, Water-, and Fighting-types. Dark-types such as Skuntank and Liepard can check and Pursuit trap Psychic-types while also appreciating Vileplume's ability to switch into Fighting- and Fairy-types. Water-types such as Swords Dance Samurott and Shell Smash Barbaracle are good partners, as they can take advantage of the Fire-types that Vileplume tends to lure in, such as Charizard, Pyroar, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

Aromatherapy instead of Sleep Powder or Hidden Power allows defensive Vileplume to act as a cleric for its team. Stun Spore allows Vileplume to annoy common Fire-type switch-ins and cripple them for the rest of the match. Finally, a standalone Chlorophyll sweeper set could potentially be used; however, it sacrifices the defensive capabilities of Vileplume, and despite its better bulk, it is mostly outclassed by Victreebel.

Checks and Counters
===================

**Fire-types**: Fire-types such as Combusken, Charizard, Magmortar, and Pyroar are solid answers to Vileplume, being able to switch into Giga Drain comfortably, and in Magmortar's case, into Sleep Powder too. These Pokemon can also outspeed Vileplume and threaten to OHKO it with their STAB moves. However, they do not appreciate switching into a Sludge Bomb, particularly disliking the poison chance, which can severely hamper their longevity.

**Psychic-types**: Psychic-types including Mesprit, Musharna, and Jynx force Vileplume out or threaten to KO it with Psychic. Due to their typically high Special Defense, they can also switch into Vileplume directly in a pinch; however, none of them want to be poisoned, and Jynx will have a hard time switching in, especially with Stealth Rock up.

**Ice-types**: Ice-types such as Aurorus, Jynx, and Abomasnow can easily KO Vileplume if it chooses to stay in, although they hate getting poisoned by Sludge Bomb. Abomasnow and Aurorus are particularly annoying for Vileplume, as the hail they set reduces the amount of HP Moonlight recovers, and it also negates any healing Vileplume would be receiving from Black Sludge.

**Flying-types**: Flying-types such as Scyther, Archeops, Vivillon, and Rotom-S aren't weak to Vileplume's common coverage moves and can KO it back with their super effective STAB moves. However, they must be wary of switching into Sleep Powder.
 
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imo slash Poison Plate behind Black Sludge on the offensive set, it makes Sludge Bomb even more spammable but forces you to moonlight more often
 
In the overview, mention that its typing also gives it weaknesses to many common special-attacking types, such as Ice, Fire, Psychic, etc, which in combination with its low Speed makes it quite easy to force out in the early-game. Late game it can basically solo teams where special attackers and bulky setup sweepers etc have been removed.

Don't mention spin support in team options on both sets; Vileplume doesn't get penalised by hazards more than any other defensive Pokemon, and it actually absorbs/is immune to Toxic Spikes. Any mon benefits from no hazards but in Vileplume's case the difference isn't worth dedicated hazard control over a mon that's more useful in general.

In other options (or even set comments for defensive if people want), maybe discuss Rocky Helmet as an option to punish contact attackers even more. Vileplume already has good recovery options in Moonlight and Giga Drain so while the lack of passive recovery makes it a little easier to wear down with offensive pressure, it also wears down the opponent in turn.

Moonblast could also be worth mentioning in OO for dealing solid damage to Malamar on an offensive set. Worry Seed is probably more consistent for stopping Malamar in general but Moonblast has utility against other targets such as Hariyama and Hitmonchan so it could be an option. The SpA drop can also be helpful vs common switchins I guess.

252+ SpA Vileplume Moonblast vs. 252 HP / 252+ SpD Malamar: 176-208 (46.8 - 55.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery


In checks and counters give specific examples for Fire-, Ice-, Flying-, and Psychic-types that check Vileplume well. Entry hazards also probably shouldn't be here: I would add a section saying bulky setup sweepers for now as Vileplume has limited counterplay against threats like Sliggoo, bulky Charizard and Eviolite Combusken if it lacks Sleep Powder.

Edit: I talked to Punchshroom and we decided that offensive Vileplume doesn't really check Malamar well enough to warrant Moonblast, so ignore that part for now and QC 1/3.
 
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Unless there's some notable attacks that KO Vileplume after prior damage, then the hazard control section in your team options just comes off as arbitrary. Also I'd like to Worry Seed get a moves mention instead of being left in other options because being able to check Malamar is a notable quality of more defensive teams now, especially with the advent of losing Quagsire.

For the offensive set, add in that the Speed EVs also let it creep past Gourgeist-XL. You should mention that the Dark-type teammates you listed also Pursuit trap Psychic-types.

Rocky Helmet should be removed from other options. It was more important back when Sawk was around to break its Sturdy as Vileplume switched in on it, but now it serves little use and the passive recovery is just so hard to pass up on because it just makes it easier for Vileplume to be put into range of quite a few attacks.

Don't lump all of those types of Pokemon together in checks and counters. I'd prefer seeing a separate section for each type instead that way you can go into more detail about certain Pokemon (Ex: Magmortar is immune to Sleep Powder and only dislikes getting Poisoned from Sludge Bomb, Eviolite Scyther can set up on it, etc.)

2/3
 
Hidden Power Fire hits Steel-types such as Klinklang, Steelix, Mawile, and Ferroseed, all of which would otherwise be able set up on Vileplume or lay entry hazards. Hidden Power Ground is an alternative option that hits Poison-types, specifically Garbodor and Skuntank, while retaining coverage on Steel-types with the exception of Ferroseed. Lastly, Worry Seed is a handy option that turns the foe's ability into Insomnia, which specifically prevents Malamar from setting up on Vileplume and reversing the boosts it would otherwise gain from Superpower.
- When discussing HP Fire, list Ferroseed as the primary target as it is one of the biggest reasons for running HP Fire, the other being Magnet Rise Klinklang (which should be listed as well). Remove Steelix as a HP Fire target since you'd be better off Giga Draining it.
- Calm Mind RestTalk Mega Audino is another Worry Seed target, which is notable as it allows Vileplume to actually beat Mega Audino 1v1.

The given EV spread and a Bold nature maximize physical bulk. Black Sludge gives Vileplume passive recovery, making it even harder to wear down. Effect Spore punishes physical attackers, letting Vileplume potentially status the foe. Vileplume can run a fully specially defensive spread to better wall Water-, Grass-, and Electric-types; however, this greatly detracts from its physical bulk, meaning you will need a better check for Fighting-types.
- Mention that the physical bulk is primarily to allow Vileplume to easily sponge hits from mons like Hariyama, Shiftry, Primeape, Samurott, Barbaracle, etc. You can also note that the bulk maximizes the chances for activating Effect Spore.
- You can make a small mention of Rocky Helmet here, as Vileplume has the longevity and even the ability to capitalize on this.

Vileplume can pivot into strong hits which it resists, such as Primeape and Hariyama's Close Combat, Samurott's Waterfall, and Barbaracle's Razor Shell. Thanks to its typing, Vileplume can also comfortably switch into most status moves such as Sleep Powder and Toxic. Take advantage of switches to heal back HP with Moonlight if Vileplume has taken significant amounts of damage. However, use Moonlight conservatively, as it is a low PP move, and Vileplume wants to be able to heal up often throughout the course of a match. Both of Vileplume's STAB moves are very spammable, with Sludge Bomb in particular having good power and a high chance to poison the foe. Vileplume can also use Sleep Powder on switch-ins looking to take advantage of it, such as Garbodor, Klinklang, Mawile, and Haunter.
- Pretty sure one of defensive Vileplume's biggest appeals is that it can pivot into those Pokemon regardless of whether or not it resists the move. You can also add examples of other mons Vileplume could switch into, such as Steelix.
- You can mention Vileplume as a decent Knock Off absorber; not only can it still function well without its item, but Effect Spore can deter overeager Knock Off spammers.
- You can also bring up Vileplume's high Special Attack stat for a defensive Pokemon when talking about its offensive presence.
- You talked about Sleep Powder, but what of the other slashed moves like Hidden Power and Worry Seed. How will those moves affect how you use Vileplume?

Alternatively, Hidden Power Fire lets Vileplume 2HKO all Steel-types such as Klinklang, Steelix, Mawile, and Ferroseed.
Again, replace Klinklang for Magnet Rise Klinklang (otherwise you don't have to deviate from HP Ground) and remove Steelix and Mawile. Since HP Ground is slashed first on this set, you may move the Steelix and Mawile mentions there instead.

Vileplume should pivot into resisted hits from the likes of Samurott, Primeape, and Barbaracle, and proceed to fire off powerful attacks. Vileplume should use its dual STABs to punch holes into the opposing team in order to catch switch-ins off guard. This Vileplume is best fit onto more offensive built teams, that need a switch-in for common Fighting- and Water-types, but don't want to lose too much momentum using. If the opponent has a Fire-type such as Magmortar or Pyroar, it is best to throw out a Sludge Bomb, rather than allowing them to switch in freely. Finally, take advantage of forced switches against Water- and Grass-types to heal up with Moonlight.
- You could list Lilligant into the list of mons Vileplume can pivot into, as Plume can survive +1 LO HP Fire / Ice, easily shrug off HP Rock, and unlike defensive Vileplume, pressure +1 Lilligant much more heavily with its Sludge Bomb
- Vileplume can also prey on bulky Water-, Ground-, Rock- and Grass-types, such as Lanturn, Gastrodon, Rhydon, Omastar, Regirock, and Gourgeist-XL. Vileplume can take on Steelix and opposing Vileplume as well but those matchups are much shakier.

**Psychic-types**: Psychic-types including Mesprit, Musharna, and Jynx force out Vileplume, or threaten to KO it with Psychic. Due to their typically high special defense, they can also switch into Vileplume directly in a pinch, however none of them want to be poisoned, and Jynx will have a hard time switching in, especially with Stealth Rock up.
First off you forgot Xatu, which has the benefit of being immune to Sleep Powder. If you're gonna bring up the Stealth Rock issue, you might as well include Charizard as well, plus this seems like something to include in the Ice-types section rather than here. You should probably just remove this point.

**Ice-types**: Ice-types such as Aurorus, Jynx, and Abomasnow can easily KO Vileplume if it chooses to stay in, although they hate getting poisoned by Sludge Bomb. Abomasnow and Aurorus are particularly annoying for Vileplume, as the hail they set reduces the amount of HP Moonlight recovers, and negates any healing Vileplume would be receiving from Black Sludge.
Do note their weaknesses to one of Vileplume's STABs, so they need to tread carefully when switching in directly.

**Flying-types**: Flying-types such as Scyther, Archeops, and Rotom-S aren't weak to Vileplume's common coverage moves and can KO it back with their super effective STAB moves. However, they must be weary of switching into Sleep Powder.
You forgot Vivillon. None of them appreciate taking a neutral hit from Vileplume's STABs either, so mention that.

**Normal-type Wallbreakers**: Extremely strong attacks such as Zangoose's Facade, Tauros's Rock Climb, and Silk Scarf Kangaskhan's Double-Edge can heavily dent Vileplume, if not outright KO with some prior damage in the former's case, making Vileplume a very unreliable answer to them. However, they cannot switch in without taking large amounts of damage, and bar Zangoose; do not appreciate risking Effect Spore triggering.
Ok what? Normal-type wallbreakers are definitely not what comes to mind when one brings up 'Vileplume checks / counters'. Hell, Kangaskhan and non-Zen Headbutt Tauros already stand to lose 1v1 if Vileplume simply Giga Drains T1 and spams Moonlight the rest (marginally outhealing their Normal STAB attacks each time) while waiting for Effect Spore to kick in. Zangoose fares the best out of this bunch, but not only can it not switch in, Facade doesn't even manage to OHKO defensive Vileplume so it doesn't even make a particularly solid check. I'd scrap this section entirely.

**Bulky Set-Up Sweepers**: Pokemon such as Sliggoo, Eviolite Combusken, and Swords Dance Charizard can come in safely on defensive Vileplume due to its somewhat passive nature. They can then proceed to set up and potentially sweep, particularly if it lacks Sleep Powder. It is worth noting that the latter two do not appreciate being poisoned by Sludge Bomb however.
On one hand, you could add Musharna to the list. On the other hand, you already have sections describing some of these Pokemon already (Fire and Psychic), so all you have to do is note what each individual mon can do in their respective sections instead of creating this redundant section for them. You can scrap this one too.

QC 3/3
 
amcheck implement what you want
add remove comments
[OVERVIEW]

Vileplume is a fantastic defensive pivot due to its great typing coupled with solid defenses. Easy Vileplume is a fantastic defensive pivot thanks to its great typing coupled with solid defenses, and its easy (when you write the analysis, plz don't just remove the bullet points from your skeleton and put everything together b/c that's what you've done here and it makes no sense) access to recovery options in both Giga Drain and Moonlight enhances Vileplumes its durability and capacity to handle many offensive Pokemon. Effect Spore is a great ability, punishing contact moves move users such as from the likes of Kangaskhan, Primeape, Hitmonchan, Tauros, Hariyama, and other physical attackers, further aiding Vileplumes Vileplume's match-up against physical attackers. Unlike most other defensively-inclined defensively inclined Pokemon, Vileplume also has a great Special Attack stat that allows it to hit hard even without investment. Unfortunately, its typing also gives it weaknesses to many common special-attacking special attacking types, such as Ice, Fire, Psychic. and Psychic. These common weaknesses, in conjunction with its low speed Speed leaves Vileplume easily forced out early game early-game and can make it's its role as a defensive pivot a bit more difficult.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Moonlight
move 3: Sludge Bomb
move 4: Sleep Powder / Hidden Power Fire / Worry Seed
item: Black Sludge
ability: Effect Spore
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Giga Drain is a decently strong STAB move that lets Vileplume restore some HP. Moonlight provides Vileplume with reliable recovery, allowing it to heal itself when damaged and come in more easily throughout the match. Sludge Bomb is Vileplume's strongest STAB move and has a decent 30% chance to poison the foe, thus dissuading switches. punishing switch-ins. Sleep Powder puts common switch-ins such as Garbodor, Charizard, Weezing Weezing, and Klinklang to sleep, letting Vileplume fearlessly safely switch out to a teammate and generate free turns. Hidden Power Fire hits Steel-types such as Ferroseed, Magnet Rise Klinklang, and Mawile, all of which would otherwise be able to set up on Vileplume or lay entry hazards. Hidden Power Ground is an alternative option that hits Poison-types, specifically Garbodor and Skuntank, while retaining coverage on Steel-types with the exception of Ferroseed. Lastly, Worry Seed is a useful option that turns the foe's ability into Insomnia, preventing Malamar from setting up with Superpower, while also preventing CM Calm Mind Mega Audino from Resting. using Rest.

Set Details
========

The given EV spread and a Bold nature maximize physical bulk, allowing Vileplume to sponge hits from threats such as Primeape, Hariyama, Barbaracle, Shiftry, and Samurott. Black Sludge gives Vileplume passive recovery, making it even harder to wear down. Effect Spore punishes physical attackers, letting Vileplume potentially status inflict a status ailment upon the foe, and it can also work well in conjunction with Rocky Helmet. Vileplume can run a fully specially defensive spread to better wall Water-, Grass-, and Electric-types; however, this greatly detracts from its physical bulk, meaning you will need a better check for Fighting-types.

Usage Tips
========

Vileplume can pivot into strong physical hits, such as Primeape and Hariyama's Close Combat, Samurott's Waterfall, Steelix's Heavy Slam, and Barbaracle's Razor Shell. Thanks to its typing, Vileplume can also comfortably switch into most status moves such as Sleep Powder and Toxic. Take advantage of switches to heal back HP with Moonlight if Vileplume has taken significant amounts of damage. However, use Moonlight conservatively, as it is a low PP move, and Vileplume wants to be able to heal up often throughout the course of a match. Both of Vileplume's STAB moves are very spammable, with Sludge Bomb in particular having good power and a high chance to poison the foe. Vileplume can also use Sleep Powder on switch-ins looking to take advantage of it, such as Garbodor, Klinklang, Mawile, and Haunter. Worry Seed should be used discretely, as Malamar and Mega Audino are less likely to begin setting up, knowing that Vileplume has Worry Seed in it's its arsenal. When running Hidden Power Fire, try to catch Ferroseed on the switch so you can prevent it from setting up hazards. Alternatively, with Hidden Power Ground, Vileplume can lure in Poison-types such as Garbodor, Garbodor and Skuntank, Skuntank and deal large amounts of damage to them.

Team Options
========

Pokemon that resist Fire and Ice partner up very nicely with Vileplume, namely bulky Water-types such as Lanturn, Mantine, Prinplup Prinplup, and Carracosta. Thick Fat users such as Grumpig and Hariyama also have fantastic synergy with Vileplume, resisting the aforementioned types while also checking most special attackers in general. Moreover, Pokemon that resist Flying-type attacks attacks, such as Regirock, Rhydon, Omastar, and Steelix, are extremely useful, for example Regirock, Rhydon, Omastar, and Steelix, the former three also providing a handy resistance to Fire-types. Furthermore, Dark-types such as Shiftry, Skuntank, and Liepard check most Psychic-types and appreciate Vileplume checking Fighting and Fairy-types. The latter two can also provide Vileplume with Pursuit support to dispose of Xatu, Mesprit, and other Psychic-types.

[SET]
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Moonlight
move 4: Hidden Power Ground / Hidden Power Fire
item: Black Sludge
ability: Effect Spore
nature: Modest
evs: 204 HP / 252 SpA / 52 Spe

[SET COMMENTS]
Moves
========

Giga Drain is a relatively strong STAB move that lets Vileplume restore some HP in the process. Sludge Bomb is Vileplume's strongest STAB move, hitting extremely hard while also having a solid 30% chance to poison the opponent. Moonlight provides Vileplume with consistent recovery, allowing it to maintain its role as an offensive tank throughout the match. Hidden Power Ground hits Poison-types, specifically Garbodor and Skuntank, while also hitting most Steel-types with the exception of Ferroseed. Alternatively, Hidden Power Fire lets Vileplume 2HKO all Steel-types such as Klinklang, Steelix, Mawile, and Ferroseed.

Set Details
========

The given EV spread and a Modest nature maximises maximize Vileplumes Vileplume's offensive presence, pressure, (Comment: You can't maximize a presence) whilst also maintaining its ability to tank hits. Black Sludge gives Vileplume a source of passive recovery, recovery. allowing it to deal large amounts of damage, and heal itself in the process. Toxic Plate is an option which lets Vileplume deal huge amounts of damage with Sludge Bomb, Bomb; however however, it comes at the cost of passive recovery, and it can hinder Vileplume's ability to switch into Pokemon it is meant to check. 52 Speed EV's EVs allow Vileplume to outspeed uninvested Torterra, Torterra as well as base 55's 55s and below, such as Hariyama, Mega-Audino, Mega Audino, Regirock, Gourgeist-XL, and Omastar.

Usage Tips
========

Vileplume should pivot into resisted hits from the likes of Samurott, Primeape, and Barbaracle, and proceed to fire off powerful attacks. Furthermore, Vileplume can prey on bulky Water-, Ground-, Rock- and Grass-types, such as Lanturn, Gastrodon, Rhydon, Omastar, Regirock, and Gourgeist-XL. Vileplume should use its dual STABs STAB moves to punch holes into the opposing team in order to catch switch-ins off guard. This Vileplume set is best fitted onto more offensively orientated oriented teams that need a switch-in for common Fighting- and Water-types which doesn't lose much momentum. If the opponent has a Fire-type such as Magmortar or Pyroar, it is best to throw out a Sludge Bomb, rather than allowing them a safe switch. Finally, take advantage of the switches being forced against Water- and Grass-types to heal up with Moonlight.

Team Options
========

Pokemon that can pivot into Fire and Ice-type attacks, such as Hariyama, Magmortar, Prinplup, Lanturn, and Mantine make great partners, whilst in return, Vileplume can cover any weaknesses to Rock, Ground, Grass, Water, Rock-, Ground-, Grass-, Water-, and Fighting-types. Dark-types such as Skuntank and Liepard can check and can pursuit Pursuit trap Psychic-types while also appreciating Vileplume's ability to switch into Fighting Fighting- and Fairy-types. Water-types such as Swords Dance Samurott, Samurott and Shell Smash Barbaracle are good partners, taking as they can take advantage of the Fire-types that Vileplume tends to lure in, such as Charizard, Pyroar, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

Aromatherapy instead of Sleep Powder or Hidden Power allows Defensive defensive Vileplume to act as a cleric for its team, team. in exchange for either Sleep Powder, or a Hidden Power. Stun Spore allows Vileplume to annoy common Fire-type switch-ins and cripple them for the rest of the match. Finally, A a standalone stand-alone Chlorophyll sweeper set could potentially be used, used; however, however it sacrifices the defensive capabilities of Vileplume, and despite its better bulk bulk, is mostly outclassed by Victreebel.

Checks and Counters
===================

**Fire-types**: Fire-types such as Combusken, Charizard, Magmortar, and Pyroar are solid answers to Vileplume, being able to switch into Giga Drain comfortably, and in the case of Magmortar, Magmortar's case, also Sleep Powder. These Pokemon can also outspeed, outspeed and threaten to OHKO Vileplume with their STAB moves. However, they do not appreciate switching into a Sludge Bomb, particularly disliking the poison chance chance, which can severely cut into hamper their longevity.

**Psychic-types**: Psychic-types including Mesprit, Musharna, and Jynx force out Vileplume, Vileplume out or threaten to KO it with Psychic. Due to their typically high special defense, Special Defense, they can also switch into Vileplume directly in a pinch, however pinch; however, none of them want to be poisoned, and Jynx will have a hard time switching in, especially with Stealth Rock up.

**Ice-types**: Ice-types such as Aurorus, Jynx, and Abomasnow can easily KO Vileplume if it chooses to stay in, although they hate getting poisoned by Sludge Bomb. Abomasnow and Aurorus are particularly annoying for Vileplume, as the hail they set reduces the amount of HP Moonlight recovers, and it also negates any healing Vileplume would be receiving from Black Sludge.

**Flying-types**: Flying-types such as Scyther, Archeops, Vivillon, and Rotom-S aren't weak to Vileplume's common coverage moves and can KO it back with their super effective STAB moves. However, they must be weary wary of switching into Sleep Powder.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Vileplume is a fantastic defensive pivot thanks to its great typing coupled with solid defenses, and its easy access to recovery options in both Giga Drain and Moonlight enhances its durability and capacity to handle many offensive Pokemon. Effect Spore is a great ability, punishing contact move users such as Kangaskhan, Primeape, Hitmonchan, Tauros, and Hariyama, further aiding Vileplume's match-up against physical attackers. Unlike most other defensively inclined Pokemon, Vileplume has a great Special Attack stat that allows it to hit hard even without investment. Unfortunately, its typing gives it weaknesses to many common special attacking types, such as Ice, Fire, and Psychic. These common weaknesses in conjunction with its low Speed leaves leave Vileplume easily forced out early-game and can make its role as a defensive pivot a bit more difficult.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Moonlight
move 3: Sludge Bomb
move 4: Sleep Powder / Hidden Power Fire / Worry Seed
item: Black Sludge
ability: Effect Spore
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Giga Drain is a decently strong STAB move that lets Vileplume restore some HP. Moonlight provides Vileplume with reliable recovery, allowing it to heal itself when damaged and come in more easily throughout the match. Sludge Bomb is Vileplume's strongest STAB move and has a decent 30% chance to poison the foe, thus punishing switch-ins. Sleep Powder puts common switch-ins such as Garbodor, Charizard, Weezing, and Klinklang to sleep, letting Vileplume safely switch out to a teamate and generate free turns. Hidden Power Fire hits Steel-types such as Ferroseed, Magnet Rise Klinklang, and Mawile, all of which would otherwise be able to set up on Vileplume or lay entry hazards. Hidden Power Ground is an alternative option that hits Poison-types, specifically Garbodor and Skuntank, while retaining coverage on Steel-types with the exception of Ferroseed. Lastly, Worry Seed is a useful option that turns the foe's ability into Insomnia, preventing Malamar from setting up with Superpower, while also preventing Calm Mind Mega Audino from using Rest.

Set Details
========

The given EV spread and a Bold nature maximize physical bulk, allowing Vileplume to sponge hits from threats such as Primeape, Hariyama, Barbaracle, Shiftry, and Samurott. Black Sludge gives Vileplume passive recovery, making it even harder to wear down. Effect Spore punishes physical attackers, letting Vileplume potentially inflict a status ailment upon the foe, and it can also work well in conjunction with Rocky Helmet. Vileplume can run a fully specially defensive spread to better wall Water-, Grass-, and Electric-types; however, this greatly detracts from its physical bulk, meaning you will need a better check for Fighting-types.

Usage Tips
========

Vileplume can pivot into strong physical hits, such as Primeape and Hariyama's Close Combat, Samurott's Waterfall, Steelix's Heavy Slam, and Barbaracle's Razor Shell. Thanks to its typing, Vileplume can also comfortably switch into most status moves such as Sleep Powder and Toxic. Take advantage of switches to heal back HP with Moonlight if Vileplume has taken significant amounts of damage. However, use Moonlight conservatively, as it is a low-PP (AH) move, and Vileplume wants to be able to heal up often throughout the course of a match. Both of Vileplume's STAB moves are very spammable, with Sludge Bomb in particular having good power and a high chance to poison the foe. Vileplume can also use Sleep Powder on switch-ins looking to take advantage of it, such as Garbodor, Klinklang, Mawile, and Haunter. Worry Seed should be used discretely discreetly, as Malamar and Mega Audino are less likely to begin setting up, knowing if they know that Vileplume has Worry Seed in its arsenal. When running Hidden Power Fire, try to catch Ferroseed on the switch so you can prevent it from setting up entry hazards. Alternatively, with Hidden Power Ground, Vileplume can lure in Poison-types such as Garbodor and Skuntank and deal large amounts of damage to them.

Team Options
========

Pokemon that resist Fire and Ice partner up very nicely with Vileplume, namely bulky Water-types such as Lanturn, Mantine, Prinplup, and Carracosta. Thick Fat users such as Grumpig and Hariyama also have fantastic synergy with Vileplume, resisting the aforementioned those types while also checking most special attackers in general. Moreover, Pokemon that resist Flying-types attacks, such as Regirock, Rhydon, Omastar, and Steelix, are extremely useful, the former three also providing a handy resistance to Fire-types. Furthermore, Dark-types such as Shiftry, Skuntank, and Liepard check most Psychic-types and appreciate Vileplume checking Fighting and Fairy-types. The latter two can also provide Vileplume with Pursuit support to dispose of Xatu, Mesprit, and other Psychic-types.

[SET]
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Moonlight
move 4: Hidden Power Ground / Hidden Power Fire
item: Black Sludge
ability: Effect Spore
nature: Modest
evs: 204 HP / 252 SpA / 52 Spe

[SET COMMENTS]
Moves
========

Giga Drain is a relatively strong STAB move that lets Vileplume restore some HP in the process. Sludge Bomb is Vileplume's strongest STAB move, hitting extremely hard while also having a solid 30% chance to poison the opponent. Moonlight provides Vileplume with consistent recovery, allowing it to maintain its role as an offensive tank throughout the match. Hidden Power Ground hits Poison-types, specifically Garbodor and Skuntank, while also hitting most Steel-types with the exception of Ferroseed. Alternatively, Hidden Power Fire lets Vileplume 2HKO Steel-types such as Klinklang, Steelix, Mawile, and Ferroseed.

Set Details
========

The given EV spread and a Modest nature maximize Vileplume's offensive pressure whilst also maintaining its ability to tank hits. Black Sludge gives Vileplume a source of passive recovery. Toxic Plate is an option which that lets Vileplume deal huge amounts of damage with Sludge Bomb; however, it comes at the cost of passive recovery, and it can hinder Vileplume's ability to switch into Pokemon it is meant to check. 52 Speed EVs (double space)allow Vileplume to outspeed uninvested Torterra as well as base 55s and below, such as Hariyama, Mega Audino, Regirock, Gourgeist-XL, and Omastar.

Usage Tips
========

Vileplume should pivot into resisted hits from the likes of Samurott, Primeape, and Barbaracle (RC) and proceed to fire off powerful attacks. Furthermore, Vileplume can prey on bulky Water-, Ground-, Rock- and Grass-types, such as Lanturn, Gastrodon, Rhydon, Omastar, Regirock, and Gourgeist-XL. Vileplume should use its dual STAB moves to punch holes into the opposing team in order to catch switch-ins off guard. This Vileplume set is best fitted onto more offensively oriented teams that need a switch-in for common Fighting- and Water-types which that doesn't lose much momentum. If the opponent has a Fire-type such as Magmortar or Pyroar, it is best to throw out a Sludge Bomb (RC) rather than allowing them a safe switch. Finally, take advantage of the switches forced against Water- and Grass-types to heal up with Moonlight.

Team Options
========

Pokemon that can pivot into Fire and Ice-type attacks, such as Hariyama, Magmortar, Prinplup, Lanturn, and Mantine make great partners, whilst in return, Vileplume can cover any weaknesses to Rock-, Ground-, Grass-, Water-, and Fighting-types. Dark-types such as Skuntank and Liepard can check and Pursuit trap Psychic-types while also appreciating Vileplume's ability to switch into Fighting- and Fairy-types. Water-types such as Swords Dance Samurott and Shell Smash Barbaracle are good partners, as they can take advantage of the Fire-types that Vileplume tends to lure in, such as Charizard, Pyroar, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

Aromatherapy instead of Sleep Powder or Hidden Power allows defensive Vileplume to act as a cleric for its team. Stun Spore allows Vileplume to annoy common Fire-type switch-ins and cripple them for the rest of the match. Finally, a stand-alone Chlorophyll sweeper set could potentially be used; however, it sacrifices the defensive capabilities of Vileplume, and despite its better <...>, it is mostly outclassed by Victreebel.

Checks and Counters
===================

**Fire-types**: Fire-types such as Combusken, Charizard, Magmortar, and Pyroar are solid answers to Vileplume, being able to switch into Giga Drain comfortably, and in Magmortar's case, into Sleep Powder too. These Pokemon can also outspeed Vileplume and threaten to OHKO Vileplume it with their STAB moves. However, they do not appreciate switching into a Sludge Bomb, particularly disliking the poison chance, which can severely hamper their longevity.

**Psychic-types**: Psychic-types including Mesprit, Musharna, and Jynx force Vileplume out or threaten to KO it with Psychic. Due to their typically high Special Defense, they can also switch into Vileplume directly in a pinch; however, none of them want to be poisoned, and Jynx will have a hard time switching in, especially with Stealth Rock up.

**Ice-types**: Ice-types such as Aurorus, Jynx, and Abomasnow can easily KO Vileplume if it chooses to stay in, although they hate getting poisoned by Sludge Bomb. Abomasnow and Aurorus are particularly annoying for Vileplume, as the hail they set reduces the amount of HP Moonlight recovers, and it also negates any healing Vileplume would be receiving from Black Sludge.

**Flying-types**: Flying-types such as Scyther, Archeops, Vivillon, and Rotom-S aren't weak to Vileplume's common coverage moves and can KO it back with their super effective STAB moves. However, they must be wary of switching into Sleep Powder.
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GP 2/2
ivvxQRa.gif

[OVERVIEW]

Vileplume is a fantastic defensive pivot thanks to its great typing coupled with solid defenses, and its easy access to recovery options in both Giga Drain and Moonlight enhances its durability and capacity to handle many offensive Pokemon. Effect Spore is a great ability, punishing contact move users such as Kangaskhan, Primeape, Hitmonchan, Tauros, and Hariyama, further aiding Vileplume's matchup against physical attackers. Unlike most other defensively inclined Pokemon, Vileplume has a great Special Attack stat that allows it to hit hard even without investment. Unfortunately, its typing gives it weaknesses to many common special attacking types, such as Ice, Fire, and Psychic. These common weaknesses in conjunction with its low Speed leave Vileplume easily forced out early-game and can make its role as a defensive pivot a bit more difficult.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Moonlight
move 3: Sludge Bomb
move 4: Sleep Powder / Hidden Power Fire / Worry Seed
item: Black Sludge
ability: Effect Spore
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Giga Drain is a decently strong STAB move that lets Vileplume restore some HP. Moonlight provides Vileplume with reliable recovery, allowing it to heal itself when damaged and come in more easily throughout the match. Sludge Bomb is Vileplume's strongest STAB move and has a decent 30% chance to poison the foe, thus punishing switch-ins. Sleep Powder puts common switch-ins such as Garbodor, Charizard, Weezing, and Klinklang to sleep, letting Vileplume safely switch out to a teammate and generate free turns. Hidden Power Fire hits Steel-types such as Ferroseed, Magnet Rise Klinklang, and Mawile, all of which would otherwise be able to set up on Vileplume or lay entry hazards. Hidden Power Ground is an alternative option that hits Poison-types, specifically Garbodor and Skuntank, while retaining coverage on Steel-types with the exception of Ferroseed. Lastly, Worry Seed is a useful option that turns the foe's ability into Insomnia, preventing Malamar from setting up with Superpower, while also preventing and Calm Mind Mega Audino from using Rest.

Set Details
========

The given EV spread and a Bold nature maximize physical bulk, allowing Vileplume to sponge hits from threats such as Primeape, Hariyama, Barbaracle, Shiftry, and Samurott. Black Sludge gives Vileplume passive recovery, making it even harder to wear down. Effect Spore punishes physical attackers, letting Vileplume potentially inflict a status ailment upon the foe, and it can also work well in conjunction with Rocky Helmet. Vileplume can run a fully specially defensive spread to better wall Water-, Grass-, and Electric-types; however, this greatly detracts from its physical bulk, meaning you will need a better check for Fighting-types.

Usage Tips
========

Vileplume can pivot into strong physical hits, such as Primeape and Hariyama's Close Combat, Samurott's Waterfall, Steelix's Heavy Slam, and Barbaracle's Razor Shell. Thanks to its typing, Vileplume can also comfortably switch into most status moves such as Sleep Powder and Toxic. Take advantage of switches to heal back HP with Moonlight if Vileplume has taken significant amounts of damage. However, use Moonlight conservatively, as it is a low-PP move, and Vileplume wants to be able to heal up often throughout the course of a match. Both of Vileplume's STAB moves are very spammable, with Sludge Bomb in particular having good power and a high chance to poison the foe. Vileplume can also use Sleep Powder on switch-ins looking to take advantage of it, such as Garbodor, Klinklang, Mawile, and Haunter. Worry Seed should be used discreetly, as Malamar and Mega Audino are less likely to begin setting up if they know Vileplume has Worry Seed in its arsenal. When running Hidden Power Fire, try to catch Ferroseed on the switch so you can prevent it from setting up entry hazards. Alternatively, with Hidden Power Ground, Vileplume can lure in Poison-types such as Garbodor and Skuntank and deal large amounts of damage to them.

Team Options
========

Pokemon that resist Fire and Ice partner up very nicely with Vileplume, namely bulky Water-types such as Lanturn, Mantine, Prinplup, and Carracosta. Thick Fat users such as Grumpig and Hariyama also have fantastic synergy with Vileplume, resisting those types while also checking most special attackers in general. Moreover, Pokemon that resist Flying-type attacks, such as Regirock, Rhydon, Omastar, and Steelix, are extremely useful, the former three also providing a handy resistance to Fire-types. Furthermore, Dark-types such as Shiftry, Skuntank, and Liepard check most Psychic-types and appreciate Vileplume checking Fighting- and Fairy-types. The latter two can also provide Vileplume with Pursuit support to dispose of Xatu, Mesprit, and other Psychic-types.

[SET]
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Moonlight
move 4: Hidden Power Ground / Hidden Power Fire
item: Black Sludge
ability: Effect Spore
nature: Modest
evs: 204 HP / 252 SpA / 52 Spe

[SET COMMENTS]
Moves
========

Giga Drain is a relatively strong STAB move that lets Vileplume restore some HP in the process. Sludge Bomb is Vileplume's strongest STAB move, hitting extremely hard while also having a solid 30% chance to poison the foe opponent. Moonlight provides Vileplume with consistent recovery, allowing it to maintain its role as an offensive tank throughout the match. Hidden Power Ground hits Poison-types, specifically Garbodor and Skuntank, while also hitting most Steel-types with the exception of Ferroseed. Alternatively, Hidden Power Fire lets Vileplume 2HKO Steel-types such as Klinklang, Steelix, Mawile, and Ferroseed.

Set Details
========

The given EV spread and a Modest nature maximize Vileplume's offensive pressure while also maintaining its ability to tank hits. Black Sludge gives Vileplume a source of passive recovery. Toxic Plate is an option that lets Vileplume deal huge amounts of damage with Sludge Bomb; however, it comes at the cost of passive recovery, and it can hinder Vileplume's ability to switch into Pokemon it is meant to check. 52 Speed EVs allow Vileplume to outspeed uninvested Torterra as well as base 55s and below, such as Hariyama, Mega Audino, Regirock, Gourgeist-XL, and Omastar.

Usage Tips
========

Vileplume should pivot into resisted hits from the likes of Samurott, Primeape, and Barbaracle and proceed to fire off powerful attacks. Furthermore, Vileplume can prey on bulky Water-, Ground-, Rock-, (AC) and Grass-types, such as Lanturn, Gastrodon, Rhydon, Omastar, Regirock, and Gourgeist-XL. Vileplume should use its dual STAB moves to punch holes into the opposing team in order to catch switch-ins off guard. This Vileplume set is best fitted onto more offensively oriented teams that need a switch-in for common Fighting- and Water-types that doesn't lose much momentum. If the opponent has a Fire-type such as Magmortar or Pyroar, it is best to throw out a Sludge Bomb rather than allow them a safe switch. Finally, take advantage of the switches forced against Water- and Grass-types to heal up with Moonlight.

Team Options
========

Pokemon that can pivot into Fire- and Ice-type attacks, such as Hariyama, Magmortar, Prinplup, Lanturn, and Mantine, (AC) make great partners, while in return, Vileplume can cover any weaknesses to Rock-, Ground-, Grass-, Water-, and Fighting-types. Dark-types such as Skuntank and Liepard can check and Pursuit trap Psychic-types while also appreciating Vileplume's ability to switch into Fighting- and Fairy-types. Water-types such as Swords Dance Samurott and Shell Smash Barbaracle are good partners, as they can take advantage of the Fire-types that Vileplume tends to lure in, such as Charizard, Pyroar, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

Aromatherapy instead of Sleep Powder or Hidden Power allows defensive Vileplume to act as a cleric for its team. Stun Spore allows Vileplume to annoy common Fire-type switch-ins and cripple them for the rest of the match. Finally, a standalone Chlorophyll sweeper set could potentially be used; however, it sacrifices the defensive capabilities of Vileplume, and despite its better bulk, it is mostly outclassed by Victreebel.

Checks and Counters
===================

**Fire-types**: Fire-types such as Combusken, Charizard, Magmortar, and Pyroar are solid answers to Vileplume, being able to switch into Giga Drain comfortably, and in Magmortar's case, into Sleep Powder too. These Pokemon can also outspeed Vileplume and threaten to OHKO it with their STAB moves. However, they do not appreciate switching into a Sludge Bomb, particularly disliking the poison chance, which can severely hamper their longevity.

**Psychic-types**: Psychic-types including Mesprit, Musharna, and Jynx force Vileplume out or threaten to KO it with Psychic. Due to their typically high Special Defense, they can also switch into Vileplume directly in a pinch; however, none of them want to be poisoned, and Jynx will have a hard time switching in, especially with Stealth Rock up.

**Ice-types**: Ice-types such as Aurorus, Jynx, and Abomasnow can easily KO Vileplume if it chooses to stay in, although they hate getting poisoned by Sludge Bomb. Abomasnow and Aurorus are particularly annoying for Vileplume, as the hail they set reduces the amount of HP Moonlight recovers, and it also negates any healing Vileplume would be receiving from Black Sludge.

**Flying-types**: Flying-types such as Scyther, Archeops, Vivillon, and Rotom-S aren't weak to Vileplume's common coverage moves and can KO it back with their super effective STAB moves. However, they must be wary of switching into Sleep Powder.
 
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