
#000 Victini
Ability: Victory Star
This Pokemon and its allies' moves have their accuracy boosted to 1.1x.
Base Stats: 100/100/100/100/100/100
BST: 600
Learnset/Level Up Moves:
Starting Moves:
- Confusion
- Focus Energy
- Incinerate
- Quick Attack
- Searing Shot
Level Up Moves:
Level 9 - Endure
Level 17 - Headbutt
Level 25 - Flame Charge
Level 33 - Reversal
Level 41 - Flame Burst
Level 49 - Zen Headbutt
Level 57 - Inferno
Level 65 - Double-Edge
Level 73 - Flare Blitz
Level 81 - Final Gambit
Level 89 - Stored Power
Level 97 - Overheat
Moves Learned via TM/HM
TM03 - Psyshock
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM20 - Safeguard
TM21- Frustration
TM22 - Solar Beam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM38 - Fire Blast
TM42 - Facade
TM43 - Flame Charge
TM44 - Rest
TM48 - Round
TM50 - Overheat
TM52 - Focus Blast
TM53 - Energy Ball
TM56 - Fling
TM57 - Charge Beam
TM59 - Incinerate
TM61 - Will-o-Wisp
TM63 - Embargo
TM68 - Giga Impact
TM70 - Flash
TM73 - Thunder Wave
TM77 - Psych Up
TM86 - Grass Knot
TM87 - Swagger
TM88 - Sleep Talk
TM89 - U-Turn
TM90 - Substitute
TM92 - Trick Room
TM93 - Wild Charge
TM94 - Rock Smash
TM98 - Power-Up Punch
TM99 - Dazzling Gleam
TM100 - Confide
Moves learned via Wi-fi events
- Blue Flare
- Bolt Strike
- Fusion Bolt
- Fusion Flare
- Glaciate
- V-Create
Moves learned via Move Tutor (B2/W2)
- Bounce
- Fire Punch
- Heat Wave
- Helping Hand
- Last Resort
- Magic Coat
- Role Play
- Signal Beam
- Skill Swap
- Sleep Talk
- Snore
- Thunder Punch
- Trick
- Uproar
- Zen Headbutt
Notable Moves
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
- Blue Flare
- Psychic
Notes:
Victini is strong Pokemon when it comes to its flexibility and strong movepool. Combining its ability and range of hard hitting and low accuracy moves, it makes it a force to be reckoned with. 100 base stats across the board allow you to max out your EVs to any of them, without much repercussion. Having the strongest non-suicidal move as a signature move, V-Create. 180 base power, and 95% accuracy, the latter mitigated by Victory Star. In fact, Victory Star's one of the things that makes Victini so lethal. Boosted accuracy for moves like its STAB Zen Headbutt and V-Create, and for coverage like Focus Blast, Bolt Strike and Thunder. Moves that would generally miss are fixed up by Victory Star. This Pokemon is a flexible wallbreaker, with good movepool, typing and supportive stats.
Movesets
Victini @ Choice Scarf/Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spd
Adamant / Jolly Nature
- V-Create
- U-turn
- Bolt Strike
- Zen Headbutt / Brick Break
Description - Among Victini's common sets, and probably the most effective. The Choice Band ups Victini's attack by an extra 1.5x, making its physical moves, particularly V-Create, heavy hitting. While Victini's 100 base stats may seem rather meh, appropriate EVs and item choice will negate most issues. A banded Bolt Strike guarantees a 2HKO on Rotom-Wash; the #1 most used Pokemon in OU, while a Choice Scarf can outspeed other popular scarfed mons like Genesect. Victini's bulk and defensive stats are also worth mentioning, having 4 EVs in Special Defense leaves you with between 72 and 80% HP after a Hydro Pump from a Rotom-Wash.
Damage Calculations.
How Victini does with attacks:
252 SpA Gengar Shadow Ball vs. 0 HP / 4 SpD Victini: 260-308 (76.2 - 90.3%) -- guaranteed 2HKO
4 SpA Rotom-W Hydro Pump vs. 0 HP / 4 SpD Victini: 248-294 (72.7 - 86.2%) -- guaranteed 2HKO
Damage output of attacks.
252 Atk Choice Band Victini U-turn vs. 4 HP / 0 Def Greninja: 264-312 (92.3 - 109%) -- 56.3% chance to OHKO
252 Atk Choice Band Victini V-create vs. 4 HP / 0 Def Greninja: 255-300 (89.1 - 104.8%) -- 31.3% chance to OHKO
252 Atk Choice Band Victini Bolt Strike vs. 252 HP / 0 Def Rotom-W: 167-197 (54.9 - 64.8%) -- guaranteed 2HKO after Leftovers recovery
Checks and Counters
Tyranitar's defensive typing and stats let it take Victini's hits easily. V-create and Bolt Strike barely touching the rock monster, while U-turn rarely 2HKO's. Rotom-Wash takes Vic's hits quite well, Scarf Victini 3HKOs with Bolt Strike, while Band 2HKO's, in which it can Volt Switch and switch into something that can take it down.
Victini's signature move drops its Defense, Special Defense and Speed, which means after use, it'll be left weakened. This leaves it with a middling base 218 speed after being used (assuming it's band set), in which a Pokemon such as Dragonite can either switch in, take the next V-create and set up, or hit back with Earthquake.
252+ Atk Dragonite Earthquake vs. -1 0 HP / 0 Def Victini: 368-434 (107.9 - 127.2%) -- guaranteed OHKO.
Gliscor's physical bulk allows it to take most of Vic's moves with ease, V-create being its only worthy option of attack. Gliscor is immune to Bolt Strike, and resists U-turn, Zen Headbutt doesn't do enough damage, either. The speed and defense drop in V-create can also allow Gliscor to either Roost off the damage and then Earthquake, or Earthquake immediately after.
Do tell if anything needs to be added~!
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