National Dex Victini [DONE]

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[SET]
name: Heavy-Duty Boots Pivot
move 1: Blue Flare / V-create
move 2: Psychic / Future Sight / Bolt Strike
move 3: U-turn
move 4: Toxic / Encore
item: Heavy-Duty Boots
ability: Victory Star
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Victini uses its good defensive typing and all-around solid bulk to function as a solid defensive pivot, checking the likes of Tapu Lele, Mega Latias, and Mega Latios, while also boasting a decent offensive profile with its high Base Power moves. However, its mediocre offensive stats, reliance on Heavy-Duty Boots to be a consistent pivot, and lack of recovery mean it struggles to check threats in the long term. Victini is also extremely weak to Pursuit, so oftentimes it struggles to check Pokemon more than once. Blue Flare boasts a nifty burn chance to punish switch-ins such as Garchomp and Mega Swampert, and it can 2HKO defensive Landorus-T, which V-create can't. V-create is still viable, however, to break through specially bulky Pokemon such as Blissey and Galarian Slowking and check threats like Volcarona, although the Defense and Speed drops make Victini more vulnerable to Pursuit and revenge killers. Psychic pressures common Fire-resistant Pokemon such as Toxapex, Kommo-o, Garchomp, and Tapu Fini, as well as being a strong spammable STAB move. Future Sight is a support option that, in conjunction with U-turn, boosts teammates' wallbreaking capabilities but lowers Victini's immediate offensive presence. Bolt Strike hits bulky Water-types like Slowking and Tapu Fini much harder while still pressuring specially defensive Toxapex, although it means Victini can't pressure the likes of Garchomp and Kommo-o consistently. Toxic allows it to check the likes of Mega Latias, prevents Pokemon such as Volcarona from setting up on Blue Flare variants, and punishes switch-ins like Slowbro and Slowking. Encore discourages Clefable, Tapu Fini, and Mega Latias from trying to set up on it. This can make Pursuit trapping Mega Latias much easier due to Weavile and Tyranitar not needing to fear Aura Sphere. If running V-create or Bolt Strike, a Jolly or Hasty nature with Attack investment should be used instead of Timid to bolster its damage output. A bulkier spread of 120 HP / 252 SpA / 136 Spe with a Modest nature can be used to outspeed Rillaboom and maximize bulk to check Pokemon like Tapu Lele and Mega Latias better, although it loses out on outspeeding crucial threats like Kyurem, Tapu Lele, and Hydreigon.

Victini works best on offense teams that appreciate its compressed defensive capabilities in checking the likes of Mega Latias and Tapu Lele, as well as the offensive pressure it brings to the table. Partners like Toxapex and Kommo-o work well with it as they appreciate Victini checking these threats. Strong wallbreakers that struggle to get onto the field such as Kyurem, Tapu Lele, Kartana, and Mega Medicham appreciate it wearing down checks like Slowking, Slowbro, and Mega Latias with Toxic, as well as giving them more entry opportunities with U-turn and Encore. Teammates like Tapu Lele, Clefable, and Tapu Koko can deal with Dark-type Pokemon that pressure Victini such as Weavile, Tyranitar, and Hydreigon. Water-resistant partners such as Tapu Fini, Ferrothorn, and Tangrowth work extremely well because Victini is often pressured by Water-types like Greninja, Manaphy, and Mega Swampert. In return, Victini deals with the Fire- and Grass-types that pressure these Pokemon, such as Amoonguss, Rillaboom, and Volcarona. Similarly, Ground-types like Gastrodon, Gliscor, and Garchomp threaten Victini as well, so the likes of Kartana, Ash-Greninja, and Kyurem form a strong offensive core with it.

[STRATEGY COMMENTS]
Other Options
=============

A more offensive Victini set utilizing Expanding Force can be used alongside Tapu Lele, giving amazing offensive synergy by threatening a majority of Tapu Lele's common switch-ins. However, this set is extremely reliant on Tapu Lele‘s Psychic Terrain to function properly. Will-O-Wisp is a neat option to immediately threaten physical attackers such as Garchomp and Tyranitar that switch in, as well as forcing dangerous mindgames with opposing Mega Mawile and Bisharp’s Sucker Punch. However, forgoing Toxic means Victini can't punish the likes of Mega Latias and Gastrodon, and Will-O-Wisp has much more niche uses compared to Toxic. Glaciate quickly disposes of the likes of Garchomp, Landorus-T, and Gliscor, although it is fairly terrible coverage otherwise, and Victini can beat the former two in the long term regardless due to their lack of recovery. Energy Ball and Scorching Sands are niche options to instantly punish would-be counters in Gastrodon and Heatran, although they're only useful for those two Pokemon and are not good choices compared to other coverage options.

Checks and Counters
===================

**Heatran**: Heatran completely walls Victini and can recover any damage over time with its Leftovers. It is also immune to Toxic and can use Victini's Fire-type moves to boost its own damage with Flash Fire. However, Victini can lock Heatran into a status move with Encore and pivot out. Z-Move sets can bypass Encore, but Bolt Strike can quickly wear them down.

**Water-type Pokemon**: Defensive Water-types such as Gastrodon, Slowking, Slowbro, and Tapu Fini can consistently switch into Victini and force it out with their STAB moves, and the best standard Victini can do is pressure the former three with Toxic and wear the latter down with Psychic. However, both Tapu Fini and Slowking do not appreciate a Bolt Strike. Offensive Water-types such as Mega Swampert, Greninja, and Manaphy can easily force Victini out, although the latter two can't consistently switch in for fear of a Bolt Strike, and Mega Swampert hates being burnt.

**Dark-types**: Dark-types like Greninja, Weavile, and Tyranitar scare Victini with their attacks, with the latter two being able to Pursuit trap it. However, the former two are unable to consistently switch in, and Tyranitar hates being burnt. Hydreigon is a notable check, as it can consistently switch in, recover any damage with Roost, and force Victini out, although it is prone to getting worn down by Toxic and constant U-turns.

**Chip Damage**: Victini easily gets worn down by repeated hits from Pokemon it's supposed to check like Tapu Lele and Mega Latias due to its lack of recovery, so it will lose to them in the long term.

**Ground-types**: Gliscor can consistently switch into Victini without fearing a burn if Poison Heal is activated. Other Ground-types like Garchomp, Landorus-T, and Excadrill can force it out, but they fear a burn or Toxic and struggle to switch into it.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[Sputnik, 475916], [The Dragon Master, 521275]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
Add Comment Delete
[SET]
name: Heavy Duty Boots Pivot
move 1: Blue Flare / V-Create
move 2: Psychic / Future Sight / Bolt Strike
move 3: U-turn
move 4: Toxic / Encore
item: Heavy Duty Boots
ability: Victory Star
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Victini uses its good defensive typing and its all around solid bulk to function as a solid defensive pivot on teams, while also boasting a decent offensive profile with its high BP moves. However, its mediocre offensive stats, its reliance on Heavy Duty Boots to be a consistent pivot, and its lack of recovery means it struggles to check threats Seems like a good place to mention what it checks initially, like Lele and the Latis in the long-term. Blue Flare is Victini’s Fire-type STAB move of choice, boasting a nifty burn chance Not really sure where to put this without totally reprofiling the sentence but mentioning targets for the burn, like Chomp, Mpert, etc, would be useful. as well as the ability to 2HKO Defensive Landorus-T sets, which V-Create is unable to. —Create V-Create is still a viable option however, as it lets Victini break specially bulky Pokemon such as Blissey and Galarian Slowking, and check threats like Volcarona, although the Defense and Speed drop means it makes Victini much more vulnerable to being Pursuit trapped and revenge killed. Psychic lets Victini pressure common Fire-type resists such as Toxapex, Kommo-o, Garchomp, and Tapu Fini, as well as being a strong spammable STAB move. Future Sight is another support option that in conjunction with U-Turn, lets Victini boost its teammates wallbreaking capabilities, however it means Victini itself lacks the immediate offensive presence it gets from Psychic. Bolt Strike is an option to hit bulky Water-types like Slowking, Slowbro, Bro doesn't really care that much, toxic is overall more effective against it long term and Tapu Fini much harder while still pressuring specially defensive Toxapex, although it means Victini is unable to pressure the likes of Garchomp and Kommo-o consistently. U-Turn allows Victini to pivot out of unfavourable situations and bring in its teammates. Toxic allows it to successfully check the likes of Mega Latias, prevent Pokemon such as Volcarona from using non V-Create variants as complete setup fodder, and punish switch ins like Slowbro and Slowking. Encore is another option that discourages Clefable, Tapu Fini, and Mega Latias for trying to setup on it. Mention how this also makes Pursuit trapping Mega Latias much easier. If running V-Create or Bolt Strike, a Jolly or Hasty Nature Mention attack investment as well should be used instead of Timid to bolster its damage output.

Think a bulkier spread with more HP investment deserves a mention just to make tini stick around longer and take hits from powerful stuff like MMedi better

Victini works best on offensive teams that appreciate its compressed defensive capabilities in checking the likes of Mega Latias and Tapu Lele, as well as the offensive pressure it brings to the table. You say this and then never actually suggest partners that like Victini checking these threats; definitely mention some, especially since this is a big part of Tini's niche. Strong wallbreakers that struggle to get onto the field such as Kyurem, Tapu Lele, Kartana, and Mega Medicham sport great synergy alongside it. You could also mention how they like Tini wearing down their checks with Toxic/giving them more opportunities with encore. Water-resistant partners such as Tapu Fini, Ferrothorn, and Tangrowth work extremely well with Victini due to its tendency to be pressured by Water-types like Greninja, Manaphy and Mega Swampert. In return, Victini deals with the Fire- and Grass-types that pressure these Pokemon, such as Amoonguss, Rillaboom, and Volcarona. Teammates that can deal with Dark-type Pokemon that pressure Victini such as Weavile, Tyranitar, and Hydreigon work well with it. As such, the likes of Tapu Lele, Clefable, and Tapu Koko are solid partners. Similarly, Ground-types like Gastrodon, Gliscor, and Garchomp threaten Victini as well, so the likes of Kartana, Ash Greninja, and Kyurem form a strong offensive core. Teammates that can deal with Dark-type Pokemon that pressure Victini such as Weavile, Tyranitar, and Hydreigon work well with it. As such, the likes of Tapu Lele, Clefable, and Tapu Koko are solid partners. Repeat sentence



[STRATEGY COMMENTS]
Other Options
=============

A more offensively inclined Victini set utilising Expanding Force can be used alongside Tapu Lele, and lets Victini threaten a majority of its common switch-ins as well as having amazing offensive synergy alongside it. However, this set is extremely reliant on Tapu Lele‘s Psychic Terrain to function properly, and is an extremely mediocre breaker without it. Will-O-Wisp is a neat option that allows Victini to immediately threaten Physical attackers such as Garchomp and Tyranitar that switch in, Mention mmedi here too as well as allow it to force dangerous mindgames with opposing Mega Mawile and Bisharp’s Sucker Punch. However, by forgoing Toxic Victini cant punish the likes of Mega Latias and Gastrodon, and has much more niche uses compared to Toxic. Glaciate is an option to quickly dispose of the likes of Garchomp, Landorus-T, and Gliscor, although it is fairly terrible coverage and regardless Victini can win in the long term versus the former two due to their lack of recovery. Energy Ball and Scorching Sands are niche options to instantly punish would-be counters in Gastrodon and Heatran, although only serves use with those two Pokemon and is not a good choice compared to other coverage options.


Checks and Counters
===================

**Heatran**: Heatran completely walls Victini, and can recover any damage Victini has death dealt over time with its Leftovers. It is also immune to Toxic and can abuse Victini’s own Fire-type moves to boost its own damage output. Quickly mention how tini can potentially lock it into rocks or something and then pivot out but with the caveat that z move sets can just ignore the encore and nuke something

**Water-type Pokemon**: Defensive Water-types such as Gastrodon, Slowking, Slowbro, and Tapu Fini are able to consistently switch into Victini and pressure it out with their STABs, and the best it can do to the former three is pressure them with a Toxic, and wear the latter down with Psychic. However, both Tapu Fini and Slowking do not appreciate a Bolt Strike. Offensive Water-types such as Mega Swampert, Greninja, and Manaphy, can easily force Victini out, although the latter two are unable to consistently switch in for fear of a Bolt Strike, and Mega Swampert hates being crippled by a burn.

**Dark-types**: Dark-types pose a serious threat to Victini; the likes of Greninja, Weavile, and Mega Tyranitar scare Victini with their attacks, with the latter two being able to Pursuit Trap it. However, the former two are unable to consistently switch in, and Mega Tyranitar is hates being burnt. Hydreigon is a notable check, as it can consistently switch in and Roost off any damage Victini has dealt and pressure it out, although it is prone to getting worn down by Toxic and constant U-Turns.

**Chip Damage**: Victini easily gets worn down by repeated hits from Pokemon its supposed to check like Tapu Lele, Serperior, and Mega Latias, and as such it will lose to them in the long-term. Its lack of recovery also further exacerbates this issue.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Good work overall, QC 1/2
 
Last edited:
V

Add comment remove

[SET]
name: Heavy Duty Boots Pivot
move 1: Blue Flare / V-Create
move 2: Psychic / Future Sight / Bolt Strike
move 3: U-turn
move 4: Toxic / Encore
item: Heavy Duty Boots
ability: Victory Star
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Victini uses its good defensive typing and its all around solid bulk to function as a solid defensive pivot on teams, while also boasting a decent offensive profile with its high BP moves. However, its mediocre offensive stats, its reliance on Heavy Duty Boots to be a consistent pivot, and its lack of recovery means it struggles to check threats like Tapu Lele, Mega Latias, and Mega Latios this part of things it checks shld be moved to the first Sentence, also mention being awfully weak to suit in the long-term. Blue Flare is Victini’s Fire-type STAB move of choice, boasting a nifty burn chance to punish switch-ins such as Garchomp and Mega Swampert, as well as the ability to 2HKO Defensive Landorus-T sets, which V-Create is unable to. V-Create is still a viable option however, as it lets Victini break specially bulky Pokemon such as Blissey and Galarian Slowking, and check threats like Volcarona, although the Defense and Speed drop means it makes Victini much more vulnerable to being Pursuit trapped victini is still really vulnerable to suit without using V create, ur still outsped and OHKOd by weavile and ttar takes 0, and even with the defense drop a stay in suit frm weav won't OHKO, so tone down the wording a bit and revenge killed. Psychic lets Victini pressure common Fire-type resists such as Toxapex, Kommo-o, Garchomp, and as well as being a strong spammable STAB move. Future Sight is another support option that in conjunction with U-Turn, lets Victini boost its Tapu Fini,teammates wallbreaking capabilities, however it means Victini itself lacks the immediate offensive presence it gets from Psychic. Bolt Strike is an option to hit bulky Water-types like Slowking and Tapu Fini much harder while still pressuring specially defensive Toxapex, although it means Victini is unable to pressure the likes of Garchomp and Kommo-o consistently. U-Turn allows Victini to pivot out of unfavourable situations and bring in its teammates safely. Toxic allows it to successfully check the likes of Mega Latias, prevent Pokemon such as Volcarona from using non V-Create variants as complete setup fodder, and punish switch ins like Slowbro and Slowking. Encore is another option that discourages Clefable, Tapu Fini, and Mega Latias for trying to setup on it. This can make Pursuit trapping Mega Latias much easier due to Weavile and Tyranitar not needing to fear Aura Sphere. If running V-Create or Bolt Strike, a Jolly or Hasty Nature with Attack investment should be used instead of Timid to bolster its damage output. A bulkier spread of 120 HP / 252 SpA / 136 Spe with a Modest Nature to outspeed Rillaboom and maximise its overall bulk can be used in order to check Pokemon like Tapu Lele and Mega Latias better, although it loses out on outspeeding crucial checks threats like Kyurem, Tapu Lele, and Hydreigon.

Victini works best on offensive teams that appreciate its compressed defensive capabilities in checking the likes of Mega Latias and Tapu Lele, as well as the offensive pressure it brings to the table. Partners like Toxapex and Kommo-i work well with it as they appreciate Victini checking these threats. Strong wallbreakers that struggle to get onto the field such as Kyurem, Tapu Lele, Kartana, and Mega Medicham sport great synergy alongside it and appreciate it wearing down checks like Slowking, Slowbro, and Mega Latias with Toxic as well as giving them more entry opportunities with Encore. Water-resistant partners such as Tapu Fini, Ferrothorn, and Tangrowth work extremely well with Victini due to its tendency to be pressured by Water-types like Greninja, Manaphy and Mega Swampert. In return, Victini deals with the Fire- and Grass-types that pressure these Pokemon, such as Amoonguss, Rillaboom, and Volcarona. Teammates that can deal with Dark-type Pokemon that pressure Victini such as Weavile, Tyranitar, and Hydreigon work well with it. As such, the likes of Tapu Lele, Clefable, and Tapu Koko are solid partners. move this darks point up over the water resists part Similarly, Ground-types like Gastrodon, Gliscor, and Garchomp threaten Victini as well, so the likes of Kartana, Ash Greninja, and Kyurem form a strong offensive core.

[STRATEGY COMMENTS]
Other Options
=============

A more offensively inclined Victini set utilising Expanding Force can be used alongside Tapu Lele, and lets Victini threaten a majority of its common switch-ins as well as having amazing offensive synergy alongside it. However, this set is extremely reliant on Tapu Lele‘s Psychic Terrain to function properly, and is an extremely mediocre breaker without it. Will-O-Wisp is a neat option that allows Victini to immediately threaten Physical attackers such as Garchomp and Tyranitar that switch in, as well as allow it to force dangerous mindgames with opposing Mega Mawile and Bisharp’s Sucker Punch. However, by forgoing Toxic Victini cant punish the likes of Mega Latias and Gastrodon, and has much more niche uses compared to Toxic. Glaciate is an option to quickly dispose of the likes of Garchomp, Landorus-T, and Gliscor, although it is fairly terrible coverage and regardless Victini can win in the long term versus the former two due to their lack of recovery. Energy Ball and Scorching Sands are niche options to instantly punish would-be counters in Gastrodon and Heatran, although only serves use with those two Pokemon and is not a good choice compared to other coverage options.

Checks and Counters
===================

**Heatran**: Heatran completely walls Victini, and can recover any damage Victini has dealt over time with its Leftovers. It is also immune to Toxic and can abuse Victini’s own Fire-type moves to boost its own damage output. However, Victini can Encore Heatran into Rocks or Taunt a status move and pivot out, however this comes with the caveat that Z-Move sets can ignore the encore and nuke something regardless. mention that z sets can be worn down by bolt strike

**Water-type Pokemon**: Defensive Water-types such as Gastrodon, Slowking, Slowbro, and Tapu Fini are able to consistently switch into Victini and pressure it out with their STABs, and the best it can do to the former three is pressure them with a Toxic, and wear the latter down with Psychic. However, both Tapu Fini and Slowking do not appreciate a Bolt Strike. Offensive Water-types such as Mega Swampert, Greninja, and Manaphy, can easily force Victini out, although the latter two are unable to consistently switch in for fear of a Bolt Strike, and Mega Swampert hates being crippled by a burn.

**Dark-types**: Dark-types pose a serious threat to Victini; the likes of Greninja, Weavile, and Mega Tyranitar scare Victini with their attacks, with the latter two being able to Pursuit Trap it. However, the former two are unable to consistently switch in, and Mega Tyranitar is hates being burnt. Hydreigon is a notable check, as it can consistently switch in and Roost off any damage Victini has dealt and pressure it out, although it is prone to getting worn down by Toxic and constant U-Turns.

**Chip Damage**: Victini easily gets worn down by repeated hits from Pokemon its supposed to check like Tapu Lele, Serperior glare is too crippling, and Mega Latias, and as such it will lose to them in the long-term. Its lack of recovery also further exacerbates this issue. the lack of recovery is the cause of the issue reword this

mention grounds as mons that can annoy it

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[Sputnik, 475916], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Well done :blobthumbsup:

QC 2/2
The-Dragon-Master.gif
 
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[SET]
name: Heavy-Duty (added hyphen) Boots Pivot
move 1: Blue Flare / V-Create V-create
move 2: Psychic / Future Sight / Bolt Strike
move 3: U-turn
move 4: Toxic / Encore
item: Heavy-Duty (added hyphen) Boots
ability: Victory Star
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Victini uses its good defensive typing and its all around all-around solid bulk to function as a solid defensive pivot on teams letting it check pivot, checking the likes of Tapu Lele, Mega Latias, and Mega Latios, while also boasting a decent offensive profile with its high Base Power moves. However, its mediocre offensive stats, its reliance on Heavy-Duty (added hyphen) Boots to be a consistent pivot, and its lack of recovery means it struggles to check threats in the long-term. long term. Victini is also extremely weak to Pursuit, so oftentimes it struggles to check these Pokemon more than once. Blue Flare is Victini’s Fire-type STAB move of choice, boasting boasts a nifty burn chance to punish switch-ins such as Garchomp and Mega Swampert, as well as the ability to 2HKO Defensive Landorus-T sets, which V-Create is unable to. V-Create is still a viable option however, as it lets Victini break and it can 2HKO defensive Landorus-T, which V-create can't. V-create is still viable, however, to break through specially bulky Pokemon such as Blissey and Galarian Slowking (RC) and check threats like Volcarona, although the Defense and Speed drop means it makes Victini more vulnerable to being Pursuit trapped and revenge killed. Psychic lets Victini pressure common Fire-type resists drops make Victini more vulnerable to Pursuit and revenge killers. Psychic pressures common Fire-resistant Pokemon such as Toxapex, Kommo-o, Garchomp, and Tapu Fini, as well as being a strong spammable STAB move. Future Sight is another support option that, (AC) in conjunction with U-Turn, lets Victini boost its teammates wallbreaking capabilities, however it means Victini itself lacks the immediate offensive presence it gets from Psychic. U-turn, boosts teammates' wallbreaking capabilities but lowers Victini's immediate offensive presence. Bolt Strike is an option to hit hits bulky Water-types like Slowking and Tapu Fini much harder while still pressuring specially defensive Toxapex, although it means Victini is unable to can't pressure the likes of Garchomp and Kommo-o consistently. U-Turn allows Victini to pivot out of unfavourable situations and bring in its teammates safely. (this should be pretty well known) Toxic allows it to successfully check the likes of Mega Latias, prevents Pokemon such as Volcarona from using non V-Create variants as complete setup fodder, setting up on Blue Flare variants, and punishes switch-ins (added hyphen) like Slowbro and Slowking. Encore is another option that discourages Clefable, Tapu Fini, and Mega Latias for from trying to setup set up on it. This can make Pursuit trapping Mega Latias much easier due to Weavile and Tyranitar not needing to fear Aura Sphere. If running V-Create V-create or Bolt Strike, a Jolly or Hasty nature with Attack investment should be used instead of Timid to bolster its damage output. A bulkier spread of 120 HP / 252 SpA / 136 Spe with a Modest Nature nature can be used to outspeed Rillaboom and maximise its overall bulk can be used in order maximize bulk to check Pokemon like Tapu Lele and Mega Latias better, although it loses out on outspeeding crucial threats like Kyurem, Tapu Lele, and Hydreigon.

Victini works best on offensive teams that appreciate its compressed defensive capabilities in checking the likes of Mega Latias and Tapu Lele, as well as the offensive pressure it brings to the table. Partners like Toxapex and Kommo-i Kommo-o work well with it, (AC) as they appreciate Victini checking these threats. Strong wallbreakers that struggle to get onto the field such as Kyurem, Tapu Lele, Kartana, and Mega Medicham sport great synergy alongside it and appreciate it wearing down checks like Slowking, Slowbro, and Mega Latias with Toxic, (AC) as well as giving them more entry opportunities with U-turn and (I imagine?) Encore. Teammates that like Tapu Lele, Clefable, and Tapu Koko can deal with Dark-type Pokemon that pressure Victini such as Weavile, Tyranitar, and Hydreigon work well with it. As such, the likes of Tapu Lele, Clefable, and Tapu Koko are solid partners. Water-resistant partners such as Tapu Fini, Ferrothorn, and Tangrowth work extremely well with Victini due to its tendency to be because Victini is often pressured by Water-types like Greninja, Manaphy, (AC) and Mega Swampert. In return, Victini deals with the Fire- and Grass-types that pressure these Pokemon, such as Amoonguss, Rillaboom, and Volcarona. Similarly, Ground-types like Gastrodon, Gliscor, and Garchomp threaten Victini as well, so the likes of Kartana, Ash-Greninja, (added hyphen) and Kyurem form a strong offensive core with it.

[STRATEGY COMMENTS]
Other Options
=============

A more offensively inclined Victini set utilising offensive Victini set utilizing Expanding Force can be used alongside Tapu Lele, and lets Victini threaten a majority of its common switch-ins as well as having amazing offensive synergy alongside it. giving amazing offensive synergy by threatening a majority of Tapu Lele's common switch-ins. (assuming this still makes sense?) However, this set is extremely reliant on Tapu Lele‘s Psychic Terrain to function properly, and is an extremely mediocre breaker without it. Will-O-Wisp is a neat option that allows Victini to immediately threaten physical attackers such as Garchomp and Tyranitar that switch in, as well as allow it to force forcing dangerous mindgames with opposing Mega Mawile and Bisharp’s Sucker Punch. However, by forgoing Toxic means Victini can't (added apostrophe) punish the likes of Mega Latias and Gastrodon, and Will-O-Wisp has much more niche uses compared to Toxic. Glaciate is an option to quickly dispose quickly disposes of the likes of Garchomp, Landorus-T, and Gliscor, although it is fairly terrible coverage and regardless Victini can win in the long term versus the former two otherwise, and Victini can beat the former two in the long term regardless due to their lack of recovery. Energy Ball and Scorching Sands are niche options to instantly punish would-be counters in Gastrodon and Heatran, although only serves use with they're only useful for those two Pokemon and is not a good choice are not good choices compared to other coverage options.

Checks and Counters
===================

**Heatran**: Heatran completely walls Victini (RC) and can recover any damage Victini has dealt over time with its Leftovers. It is also immune to Toxic and can abuse Victini’s own use Victini's Fire-type moves to boost its own damage output. with Flash Fire. However, Victini can Encore lock Heatran into a status move and pivot out, however this comes with the caveat that Z-Move sets can ignore the encore and nuke something regardless. Z-Move sets can be quickly be worn down by Bolt Strike though. with Encore and pivot out. Z-Move sets can bypass Encore, but Bolt Strike can quickly wear them down.

**Water-type Pokemon**: Defensive Water-types such as Gastrodon, Slowking, Slowbro, and Tapu Fini are able to can consistently switch into Victini and pressure force it out with their STAB moves, and the best it can do to the former three is pressure them with a Toxic, standard Victini can do is pressure the former three with Toxic and wear the latter down with Psychic. However, both Tapu Fini and Slowking do not appreciate a Bolt Strike. Offensive Water-types such as Mega Swampert, Greninja, and Manaphy (RC) can easily force Victini out, although the latter two are unable to can't consistently switch in for fear of a Bolt Strike, and Mega Swampert hates being crippled by a burn. burnt.

**Dark-types**: Dark-types pose a serious threat to Victini; the likes of Greninja, Weavile, and Tyranitar scare Victini with their attacks, with the latter two being able to Pursuit trap it. However, the former two are unable to consistently switch in, and Tyranitar is hates being burnt. Hydreigon is a notable check, as it can consistently switch in and Roost off any damage Victini has dealt and pressure it out, in, recover any damage with Roost, and force Victini out, although it is prone to getting worn down by Toxic and constant U-Turns. U-turns.

**Chip Damage**: Victini easily gets worn down by repeated hits from Pokemon it's (added apostrophe) supposed to check like Tapu Lele (RC) and Mega Latias, and as such Latias due to its lack of recovery, so it will lose to them in the long-term due to its lack of recovery. long term.

**Ground-types**: Gliscor can consistently switch into Victini (RC) without fearing a burn if Poison Heal is activated. Other Ground-types like Garchomp, Landorus-T, and Excadrill can pressure force it out, but they fear a burn or Toxic (RC) and struggle to switch into it.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[Sputnik, 475916], [The Dragon Master, 521275]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
e.gif

1/1; however, pls be mindful of word/idea efficiency and minor mistakes, eg that first paragraph didn't need to be as t h i c c as it was
 
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