Approved by Dittocrow & Jellicent
Credit to Delver, The Unlucky One, and Alexander. for the OP idea!
The goal of this threat is to approach a threat and pinpoint ways to beat it. Basically, an attempt to better acquaint players with the finer aspects of teambuilding, each week a major threat will be chosen and we as a community will address ways to deal with it. The goal of this thread is to provide players with new answers to large threats while simultaneously broadening our scope of viable Pokemon and sets. A suitable answer could be anything from just replacing a move on an already popular set, shifting EV’s to avoid or net OHKOs or a totally customized set specifically to shut down the threat, but your posts should definitely include detailed explanations of what you're saying.
Week One
Week 3- Hail
Credit to Delver, The Unlucky One, and Alexander. for the OP idea!
The goal of this threat is to approach a threat and pinpoint ways to beat it. Basically, an attempt to better acquaint players with the finer aspects of teambuilding, each week a major threat will be chosen and we as a community will address ways to deal with it. The goal of this thread is to provide players with new answers to large threats while simultaneously broadening our scope of viable Pokemon and sets. A suitable answer could be anything from just replacing a move on an already popular set, shifting EV’s to avoid or net OHKOs or a totally customized set specifically to shut down the threat, but your posts should definitely include detailed explanations of what you're saying.
Week 4 - Sigilyph
72 HP / 58 Atk / 80 Def / 103 SpA / 80 SpD / 97 Spe
Abilities: Wonder Skin / Magic Guard / Tinted Lens
Sigilyph is quite the unique Pokemon. It has a great Speed stat, movepool, and ability in Magic Guard. This enables it to be a great offensive threat with Calm Mind, stallbreaker, and a hard to take down wall with Cosmic Power and Psycho Shift. It's hard to counter Sigilyph because of how versatile it is, so let's figure it out: what are the best ways to deal with Sigilyph?

72 HP / 58 Atk / 80 Def / 103 SpA / 80 SpD / 97 Spe
Abilities: Wonder Skin / Magic Guard / Tinted Lens
Sigilyph is quite the unique Pokemon. It has a great Speed stat, movepool, and ability in Magic Guard. This enables it to be a great offensive threat with Calm Mind, stallbreaker, and a hard to take down wall with Cosmic Power and Psycho Shift. It's hard to counter Sigilyph because of how versatile it is, so let's figure it out: what are the best ways to deal with Sigilyph?
Week One

Slowking
95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe
Abilities: Regenerator / Own Tempo / Oblivious
The king of RU himself. Slowking is one of the most versatile threats in RU, being able to run anything from a defensive to offensive to a Trick room set. Any of its sets is augmented by Regenerator that gives it tremendous passive recovery that gives it extended longevity. The defensive pivot set takes advantage of its defenses, Slack Off, and Regenerator to live a long time, and can be modified to take out its own counters! Escavalier gets taken out by Fire Blast, and opposing defensive Pokemon are taken out by Toxic, for example. On the other side, Choice Specs makes it incredibly powerful and it can switch in and out easily with Regenerator, and makes an awesome pivot on offensive teams. To mix things up, the OTR set takes advantage of Slowking's low Speed.
Now, what is the best way to handle Slowking: Switch in directly; passive damage; overpower it, etc?
Let's dethrone the king.
Together we all determined that the best way to handle Slowking is to determine the set your up against, for example, is it a defensive or Choice Specs set, and each can be determined by its related damage calc. If there isn't a specific counter, usually on offensive teams, then constant pressure will eventually break through. Hazards are another great way to wear Slowking down, especially Toxic Spikes. Pursuit is one of the most surefire ways to take it down with a good amount of users available. Some good Pokemon to handle Slowking are: other Slowkings, Druddigon, Mandibuzz, Crawdaunt, Uxie, Mesprit, Exeggutor, and Cacturne. Review posts from #2 to #11
95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe
Abilities: Regenerator / Own Tempo / Oblivious
The king of RU himself. Slowking is one of the most versatile threats in RU, being able to run anything from a defensive to offensive to a Trick room set. Any of its sets is augmented by Regenerator that gives it tremendous passive recovery that gives it extended longevity. The defensive pivot set takes advantage of its defenses, Slack Off, and Regenerator to live a long time, and can be modified to take out its own counters! Escavalier gets taken out by Fire Blast, and opposing defensive Pokemon are taken out by Toxic, for example. On the other side, Choice Specs makes it incredibly powerful and it can switch in and out easily with Regenerator, and makes an awesome pivot on offensive teams. To mix things up, the OTR set takes advantage of Slowking's low Speed.
Now, what is the best way to handle Slowking: Switch in directly; passive damage; overpower it, etc?
Let's dethrone the king.
Together we all determined that the best way to handle Slowking is to determine the set your up against, for example, is it a defensive or Choice Specs set, and each can be determined by its related damage calc. If there isn't a specific counter, usually on offensive teams, then constant pressure will eventually break through. Hazards are another great way to wear Slowking down, especially Toxic Spikes. Pursuit is one of the most surefire ways to take it down with a good amount of users available. Some good Pokemon to handle Slowking are: other Slowkings, Druddigon, Mandibuzz, Crawdaunt, Uxie, Mesprit, Exeggutor, and Cacturne. Review posts from #2 to #11
Week 2 Druddigon

Druddigon
77 HP / 120 Atk / 90 Def / 60 SpA / 90 SpD / 48 Spe
Abilities: Rough Skin / Sheer Force / Mold Breaker
Druddigon is one the best Pokemon in RU both offensively and defensively, which is a testament to how good it really is. Its pure Dragon-typing allows it to handle FWG cores almost by itself, amongst other various types. It can be EVed to handle special or physical threats ranging from Lilligant to Choice Band Emboar. All three abilities are viable for any set. Offensively it can punch holes with the power of Choice Band or wallbreak with Life Orb and Sheer Force.
Now what's the best way to take down the art project? Constant pressure, status, hazards, anything's game!
77 HP / 120 Atk / 90 Def / 60 SpA / 90 SpD / 48 Spe
Abilities: Rough Skin / Sheer Force / Mold Breaker
Druddigon is one the best Pokemon in RU both offensively and defensively, which is a testament to how good it really is. Its pure Dragon-typing allows it to handle FWG cores almost by itself, amongst other various types. It can be EVed to handle special or physical threats ranging from Lilligant to Choice Band Emboar. All three abilities are viable for any set. Offensively it can punch holes with the power of Choice Band or wallbreak with Life Orb and Sheer Force.
Now what's the best way to take down the art project? Constant pressure, status, hazards, anything's game!
Tangrowth is a great switch-in to Druddigon that only has trouble handling Choice Band and Mixed variants, but it can threaten with sleep and gain health back with Regenerator. Similarly, Steel-types in general are good (initial) switch-ins like Steelix, Escavalier, and Ferroseed, or those with a high defense like Rhydon. Defensive teams usually brave Druddigon's attacks and look to wear it down, offensive teams are looking to quickly take it out; forcing it to use Outrage is a good way to revenge kill it. Its lack of recovery will ultimately mean it'll be worn down. Refer from post 13 to 17.
Week 3- Hail

Snover
60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe
Abilities: Snow Warning / Soundproof
To complement the Suspect test, this week will focus on Hail teams as a whole. Hail is the only weather that can be set up permanently and it's dangerous from both an offensive and defensive viewpoint with dangerous Pokemon like Glaceon, Rotom-F, or Walrein; it might even be broken.
Now what's the best way to handle Hail offense and defense-if there is one? Change the weather, anti-hail teams, anything's on the plate this time!
60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe
Abilities: Snow Warning / Soundproof
To complement the Suspect test, this week will focus on Hail teams as a whole. Hail is the only weather that can be set up permanently and it's dangerous from both an offensive and defensive viewpoint with dangerous Pokemon like Glaceon, Rotom-F, or Walrein; it might even be broken.
Now what's the best way to handle Hail offense and defense-if there is one? Change the weather, anti-hail teams, anything's on the plate this time!
Last edited by a moderator: