Reserving Clefairy
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Soft-Boiled
- Moonblast
- Mystical Fire / Knock Off / Stealth Rock
- Calm Mind
Nominating CM Clefairy as a defensive counter.
Calm Mind Clefairy is able to take advantage of Articuno and use it as setup fodder. Calm Mind Clefairy, unlike Calm Mind Alcremie, can consistently check Articuno throughout a battle. Thanks to Magic Guard, Clefairy can absorb Toxic for its team and potentially even protect it from a stray freeze. That small interaction aside, even though Alcremie could run Aromatherapy or Rest, it is at more of the PP mercy of Articuno. Clefairy's ability to maintain momentum with Stealth Rock and Knock Off can be more valuable to some teams that are looking for a more synergistic partner.
Clefairy is not 2HKO'd by any of Articuno's moves, and though it does not threaten to OHKO or even 2HKO back, +6 Moonblast is biased to 2HKO for your 1v1 endgames. Less can be said about other defensive measures against Articuno, such as Miltank, as many are vulnerable to Toxic while Articuno's Pressure + Heal Bell is guaranteed to outstall the PP on Toxic.
Here, having Mystical Fire with Moonblast helps to run Articuno out of Roost PP and makes it less threatening versus the rest of Clefairy's team in longer games. +6 Mystical Fire is also a much more likely 2HKO on Articuno than Moonblast. However, Knock Off or Stealth Rock can help Clefairy's team obtain more chip damage if your Articuno matchup is managed by other members.
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Soft-Boiled
- Moonblast
- Mystical Fire / Knock Off / Stealth Rock
- Calm Mind
Nominating CM Clefairy as a defensive counter.
Calm Mind Clefairy is able to take advantage of Articuno and use it as setup fodder. Calm Mind Clefairy, unlike Calm Mind Alcremie, can consistently check Articuno throughout a battle. Thanks to Magic Guard, Clefairy can absorb Toxic for its team and potentially even protect it from a stray freeze. That small interaction aside, even though Alcremie could run Aromatherapy or Rest, it is at more of the PP mercy of Articuno. Clefairy's ability to maintain momentum with Stealth Rock and Knock Off can be more valuable to some teams that are looking for a more synergistic partner.
Clefairy is not 2HKO'd by any of Articuno's moves, and though it does not threaten to OHKO or even 2HKO back, +6 Moonblast is biased to 2HKO for your 1v1 endgames. Less can be said about other defensive measures against Articuno, such as Miltank, as many are vulnerable to Toxic while Articuno's Pressure + Heal Bell is guaranteed to outstall the PP on Toxic.
Here, having Mystical Fire with Moonblast helps to run Articuno out of Roost PP and makes it less threatening versus the rest of Clefairy's team in longer games. +6 Mystical Fire is also a much more likely 2HKO on Articuno than Moonblast. However, Knock Off or Stealth Rock can help Clefairy's team obtain more chip damage if your Articuno matchup is managed by other members.
+6 0 SpA Clefairy Mystical Fire vs. 248 HP / 164+ SpD Articuno: 188-222 (49 - 57.9%) -- 96.1% chance to 2HKO
+6 0 SpA Clefairy Moonblast vs. 248 HP / 164+ SpD Articuno: 178-210 (46.4 - 54.8%) -- 61.3% chance to 2HKO
0 Atk Articuno Brave Bird vs. 252 HP / 0 Def Eviolite Clefairy: 135-159 (39.2 - 46.2%) -- guaranteed 3HKO
0 SpA Articuno Freeze-Dry vs. 252 HP / 252+ SpD Eviolite Clefairy: 46-55 (13.3 - 15.9%) -- possible 7HKO
+6 0 SpA Clefairy Moonblast vs. 248 HP / 164+ SpD Articuno: 178-210 (46.4 - 54.8%) -- 61.3% chance to 2HKO
0 Atk Articuno Brave Bird vs. 252 HP / 0 Def Eviolite Clefairy: 135-159 (39.2 - 46.2%) -- guaranteed 3HKO
0 SpA Articuno Freeze-Dry vs. 252 HP / 252+ SpD Eviolite Clefairy: 46-55 (13.3 - 15.9%) -- possible 7HKO
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