VGC [VGC 2024 Regulation G] Grimmsnarl (GP 1/1)

Grimmsnarl Pokemon Sticker - Grimmsnarl Pokemon - Discover & Share GIFs

[SET]
Light Clay (Grimmsnarl) @ Light Clay
Ability: Prankster
Level: 50
Tera Type: Ghost
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
- Reflect
- Light Screen
- Spirit Break / Foul Play
- Thunder Wave

[SET COMMENTS]
Grimmsnarl is a reliable defensive support tool for teams in Regulation G. Spirit Break threatens Koraidon and the Urshifu formes, and it also lowers the Special Attack of strong Pokemon like Terapaos and Calyrex-S. Foul Play is also good insurance against both Calyrex-S and Calyrex-I, forcing them to Terastallize if they don't want to take a lot of damage. Thunder Wave provides speed control to allow Grimmsnarl's allies to outspeed foes after they've been paralyzed. Light Clay makes Reflect and Light Screen last longer, allowing it to utilize its other two moves more often. The EVs put into Defense allow Grimmsnarl to always survive a Behemoth Blade from Zacian-C through Reflect after an Intimidate and almost always survive Tera Water Surging Strikes from Urshifu-R. The EVs put into Special Defense give Grimmsnarl the bulk to survive Electro Drift from Choice Specs Miraidon through Light Screen. Tera Ghost is used to avoid Fake Out, which ruins Grimmsnarl's momentum.

Fake Out is often used to prevent Grimmsnarl from setting Light Screen and Reflect up and can lead to being KOed by double targeting before it moves. To work around Fake Out, exert pressure using Grimmsnarl's partner. Grimmsnarl is typically paired with Terapagos or Kyogre to allow them to shrug off hits as they sweep. Rillaboom and Incineroar are other good options to pair with Grimmsnarl, as their support kit adds to the overall longevity of the team, allowing for stronger Pokemon to get more attacks off. Rillaboom in particular is one of the fastest Pokemon in the metagame that uses Fake Out, which makes it a great option to lead alongside Grimmsnarl to ensure dual screens are set up. Iron Hands and Urshifu-R are also common partners for Grimmsnarl. Iron Hands also provides Fake Out support and a pivoting move, and its Fighting-type STAB option is useful for doing damage to opposing Incineroar, which can use Taunt to disable Grimmsnarl's support moves. Urshifu-R can remove threats to Grimmsnarl like Incineroar and use Taunt to stop foes from using status moves like Taunt and Spore, which stop Grimmsnarl from using its support tools.

Written By:
https://www.smogon.com/forums/members/christianfinity.646274/
Quality Checked By:
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/flarefox_7.657713/

Grammar Checked By:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
Ping me for a recheck once you implement.
Add, Remove, Highlight, Comment
Grimmsnarl Pokemon Sticker - Grimmsnarl Pokemon - Discover & Share GIFs


(Set Name) Grimmsnarl @ Light Clay
Ability: Prankster
Level: 50
Tera Type: Ghost
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
- Reflect
- Light Screen
- Foul Play / Spirit Break
- Parting Shot (None at NAIC) / Thunder Wave

Grimmsnarl is a reliable defensive support tool for teams in Regulation G. Its screen support provides damage reduction for as long as they're up, and its other moves of choice are used as control options to keep the pace of the game in its control (Doesn't seem necessary, you are just saying what screens do which is dex info). The Light Clay item makes the screens Reflect and Light Screen last longer, allowing Grimmsnarl to utilize its other two moves more often. Spirit Break threatens Koraidon and the Urshifu formes which are major threats to Terapagos, forcing them to terastallize if they don't want to take too much damage (you can mention Terapagos later and the tera part isn't necessary). This then makes them weak to terastallized Tera Starstorm. Foul Play is also good insurance against both Calyrex-S and Calyrex-I, forcing them to terastallize if they don't want to take a bucket load of damage. Both attacking options are great, so the move of choice is mainly dependent on which match ups need to be improved. (They wouldn't be on the set if they weren't good.) Parting shot allows for quick cycling of other support options, such as Rillaboom and Incineroar, who further add to the longevity of the team with fake out support, terrain healing, intimidate, and pivoting moves.(Removed from the set). Thunder Wave provides speed support to allow Grimmsnarl's allies to invest more into bulk while still outspeeding opponents after they've been struck by thunder wave paralyzed. Parting Shot is typically preferred on teams that have alternative speed control options or teams that don't need speed control to function efficiently. These teams typically use pokemon with icy wind to put the speed order in their favor, or constant cycling support tools to set up and attack. Thunder wave is preferred on teams that are slower and greatly benefit from the halving of opponents' speed, as well as the chance to fully paralyze foes. These teams usually do not depend as much on pivoting options like Incineroar and Rillaboom to progress the game due to slower, more offensive threats being able to claim KOs, such as Specs Terapagos and Chi-Yu. (This whole thing isn't needed. Just explain what they do once and leave it at that). Tera Ghost is used to block fake out, which can ruin Grimmsnarl's momentum and allow the an opponent opposing Pokemon to KO it or its ally before screens get set up. Terastallization is not used often on Grimmsnarl, but it's great insurance to allow Grimmsnarl to get itself out of sticky situations (Just mention this in the prior sentence with something like, "Grimmsnarl doesn't use Terastallization much but Tera Ghost...". The EVs put into Defense give Grimmsnarl the bulk to survive Tera-Water Surging Strikes from Urshifu-R roughly 15/16 most of the time, as well as a -1 Behemoth Blade from Zacian-C at neutral attack (Is it -1 or neutral. Just say after an Intimidate if you mean neutral). The EVs put into Special Defense give Grimmsnarl the bulk to survive Electro Drift from Choice Specs Miraidon through light screen.


While Grimmsnarl helps a ton against hyper offense teams, its screen support can easily be circumvented by the use of fake out and a strong move that can KO Grimmsnarl before it's able to do anything. This is easy to do primarily because Grimmsnarl doesn't normally use protect due to its other utility moves being much more valuable. In order to work around fake out, the Grimmsnarl user should work to exert pressure using Grimmsnarl's partner.(Combine this with the sentence where you talk about a partner trading one for one and say that grimmsnarl pairs well with Pokemon like X that can pressure opponents with Y) A faster fake out user helps Grimmsnarl set up screens. A pokemon that can trade one-for-one is also good, especially if that pokemon is more valuable than your own Grimmsnarl (EX: A restricted legendary) (Mentioned earlier). Grimmsnarl is typically paired with Terapagos or Kyogre in order to allow them to set up calm minds and sweep the opponent, or to as well as get off multiple strong Tera Starstorms and Water Spouts. Rillaboom and Incineroar are other good options to pair with Grimmsnarl as their support kit adds to the overall longevity of the team, allowing for stronger Pokemon to get more attacks off.
 
was mid check when bigfoot posted theirs, just do his first and do the recheck then I can do the 2nd check, there might still be some stuff to consider here
Add Remove Highlight Comment
[SET]
Light Clay (
Grimmsnarl) @ Light Clay
Ability: Prankster
Level: 50
Tera Type: Ghost (maybe add grass, it's what shilliang and justin used at naic, up to you)
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
- Reflect
- Light Screen
- Foul Play / Spirit Break Spirit Break / Foul Play (spirit break had more d1 and d2 naic usage)
- Parting Shot / (none at NAIC) Thunder Wave

[SET COMMENTS]
Grimmsnarl is a reliable defensive support tool for teams in Regulation G with its screens support. Its screen support provides damage reduction for as long as they're up, and its other moves of choice are used as control options to keep the pace of the game in its control. (just cutting down on this as you can basically sum this up by adding smth to the first sentence) The light clay item makes the screens last longer, allowing Grimmsnarl to utilize its other two moves more often. (mention items after the moves) Spirit Break is used as it threatens Koraidon and the Urshifu formes, while which are major threats to Terapagos, forcing them to terastallize if they don't want to take too much damage. This then makes them weak to terastallized Tera Starstorm. Foul Play is also good insurance against both Calyrex-S and Calyrex-I, forcing them to terastallize Terastallize if they don't want to take a bucket load of damage. Both attacking options are great, so the move of choice is mainly dependent on which match ups need to be improved. Parting shot allows for quick cycling of other support options, such as Rillaboom and Incineroar, who further add to the longevity of the team with fake out support, terrain healing, intimidate, and pivoting moves. Thunder wave provides speed support to allow Grimmsnarl's allies to invest more into bulk while still outspeeding opponents after they've been struck by thunder wave. Parting shot is typically preferred on teams that have alternative speed control options or teams that don't need speed control to function efficiently. These teams typically use pokemon with icy wind to put the speed order in their favor, or constant cycling support tools to set up and attack. Thunder wave is preferred on teams that are slower and greatly benefit from the halving of opponents' speed, as well as the chance to fully paralyze foes. These teams usually do not depend as much on pivoting options like Incineroar and Rillaboom to progress the game due to slower, more offensive threats being able to claim KOs, such as Specs Terapagos and Chi-Yu. (mainly removing this as it's fluff and not really necescary.)Tera Ghost is used to block fake out, which can ruin Grimmsnarl's momentum and allow the opponent to KO it or its ally before screens get set up. Terastallization is not used often on Grimmsnarl, but it's great insurance to allow Grimmsnarl to get itself out of sticky situations. The EVs put into defense give Grimmsnarl the bulk to almost always survive tera-water surging strikes from Urshifu-R roughly 15/16 of the time, as well as a -1 behemoth blade from Zacian-C through Reflect at neutral attack. The EVs put into special defense give Grimmsnarl the bulk to survive a Tera Electric electro drift from choice specs Miraidon through light screen. (evs are supposed to be above tera, look at the format, order of bullet points is how it's supposed to be)
(a few move names, item names, and pokemon names were not capitalized, I fixed what I found but try to re read this paragraph and find other missed capitalizations.)


While Grimmsnarl helps a ton against hyper offense teams, its screen support can easily be circumvented by the use of fake out and a strong move that can KO Grimmsnarl before it's able to do anything. This is easy to do primarily because Grimmsnarl doesn't normally use protect due to its other utility moves being much more valuable. In order to work around fake out, the Grimmsnarl user should work to exert pressure using Grimmsnarl's partner. A faster fake out user helps Grimmsnarl set up screens. A pokemon that can trade one-for-one is also good, especially if that pokemon is more valuable than your own Grimmsnarl (EX: A restricted legendary). (a lot of this feels unnecescary. You can just say "Grimmsnarl is weak to Fake Out, because it prevents it from getting up screens. Another Fake Out Pokemon can help with this, as they give Grimmsnarl an extra turn to set up screens for its partner. Doesn't have to be exactly like this but something similar.)
Grimmsnarl is typically paired with Terapagos or Kyogre in order to allow them to set up calm minds and sweep the opponent, or to get off multiple strong Tera Starstorms and Water Spouts. (word this differently. it sounds like ogre sets up calm minds when it doesn't, it just appreciates the extra bulk.) Rillaboom and Incineroar are other good options to pair with Grimmsnarl as their support kit adds to the overall longevity of the team, allowing for stronger pokemon to get more attacks off. (maybe mention this above, up to you)

[SET CREDITS] (add credits)
Written by:
https://www.smogon.com/forums/members/user1.100/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
watch this video to implement checks
 
Last edited:
Mark as QC 1 after implementing.
Grimmsnarl Pokemon Sticker - Grimmsnarl Pokemon - Discover & Share GIFs

Light Clay (Grimmsnarl) @ Light Clay
Ability: Prankster
Level: 50
Tera Type: Ghost
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
- Reflect
- Light Screen
- Spirit Break / Foul Play
- Thunder Wave

Grimmsnarl is a reliable defensive support tool for teams in Regulation G. Light Clay makes Reflect and Light Screen last longer, allowing it to utilize its other two moves more often. Spirit Break threatens Koraidon and the two Urshifu forms (Mention that it can lower the Special Attack of Pokemon like Terapagos). Foul Play is also good insurance against both Calyrex-S and Calyrex-I, forcing them to terastallize if they don't want to take a bucket load of damage. Thunder Wave provides speed control to allow Grimmsnarl's allies to invest more into bulk while still outspeeding opponents after they've been paralyzed.(I think this is phrased weirdly. Maybe just remove the invest in bulk part.) Grimmsnarl doesn't use terastallization much, but Tera Ghost can be used to avoid Fake Out, which normally ruins Grimmsnarl's momentum and allows an opposing Pokémon to KO it or its ally before screens get set up. The EVs put into Defense give Grimmsnarl the bulk to survive Tera-Water Surging Strikes from Urshifu-R roughly 15/16 of the time, or a Behemoth Blade from Zacian-C after an Intimidate. The EVs put into Special Defense give Grimmsnarl the bulk to survive Electro Drift from Choice Specs Miraidon through light screen.

While Grimmsnarl helps a ton against hyper offense teams, its screen support can easily be circumvented by the use of fake out and a strong move that can KO Grimmsnarl before it's able to do anything. This is easy to do primarily because Grimmsnarl doesn't normally use protect due to its other utility moves being much more valuable. In order to work around fake out, the Grimmsnarl user should exert pressure using Grimmsnarl's partner. For example, a faster Fake Out user helps relieve pressure and lets Grimmsnarl set up screens. Grimmsnarl is typically paired with Terapagos or Kyogre in order to allow them to set up calm minds and sweep the opponent, as well as get off multiple strong Tera Starstorms and Water Spouts. Rillaboom and Incineroar are other good options to pair with Grimmsnarl as their support kit adds to the overall longevity of the team, allowing for stronger Pokémon to get more attacks off.
 
ping me for a recheck once done
Light Clay (Grimmsnarl) @ Light Clay
Ability: Prankster
Level: 50
Tera Type: Ghost
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
- Reflect
- Light Screen
- Spirit Break / Foul Play
- Thunder Wave

Grimmsnarl is a reliable defensive support tool for teams in Regulation G. Light Clay makes Reflect and Light Screen last longer, allowing it to utilize its other two moves more often. (why are you mentioning this here? mention this in the area where you're supposed to mention items.)Spirit Break threatens Koraidon and the two Urshifu forms formes, and it also lowers the Special Attack of strong Pokemon like Terapaos and Calyrex-S. Foul Play is also good insurance against both Calyrex-S and Calyrex-I, forcing them to terastallize if they don't want to take a bucket load of damage. Thunder Wave provides speed control to allow Grimmsnarl's allies to outspeed opponents after they've been paralyzed. Grimmsnarl doesn't use terastallization often, but Tera Ghost can be is used to avoid Fake Out, which ruins Grimmsnarl's momentum and allows an opposing Pokémon to KO it or its ally before screens get set up. The EVs put into Defense allow Grimmsnarl to almost always survive a Tera Water Surging Strikes from Urshifu-R give Grimmsnarl the bulk to survive Tera-Water Surging Strikes from Urshifu-R roughly 15/16 of the time, or a Behemoth Blade from Zacian-C after an Intimidate. The EVs put into Special Defense give Grimmsnarl the bulk to survive Electro Drift from Choice Specs Miraidon through light screen.

While Grimmsnarl helps a ton against hyper offense teams, its screen support can easily be circumvented by the use of Fake Out and a strong move that can KO Grimmsnarl before it's able to do anything. This is easy to do primarily because Grimmsnarl doesn't use Protect due to its other utility moves being much more valuable. In order to work around Fake Out, the Grimmsnarl user should exert pressure using Grimmsnarl's partner. For example, a faster Fake Out user helps relieve pressure and lets Grimmsnarl set up screens. (most of this is extremely unnesescary. You can just say "Fake Out prevents Grimmsnarl from setting Light Screen and Reflect up, and can cause it to die from a double up" or something.)Grimmsnarl is typically paired with Terapagos or Kyogre in order to allow them to set up and (most pagos paired with grimm were cspecs)sweep the opponent, as well as get off multiple strong Tera Starstorms and Water Spouts respectively. Rillaboom and Incineroar are other good options to pair with Grimmsnarl as their support kit adds to the overall longevity of the team, allowing for stronger Pokémon to get more attacks off. (mention the faster fake out thing here) (hands and rapidfu were quite common at naic, mention both of them)
 
1/1 GP Team done, use the video method to implement this too
[SET]
Light Clay (Grimmsnarl) @ Light Clay
Ability: Prankster
Level: 50
Tera Type: Ghost
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
- Reflect
- Light Screen
- Spirit Break / Foul Play
- Thunder Wave

[SET COMMENTS]
Grimmsnarl is a reliable defensive support tool for teams in Regulation G. Spirit Break threatens Koraidon and the Urshifu formes, and it also lowers the Special Attack of strong Pokemon like Terapaos and Calyrex-S. Foul Play is also good insurance against both Calyrex-S and Calyrex-I, forcing them to Terastallize if they don't want to take a bucket load lot of damage. Thunder Wave provides speed control to allow Grimmsnarl's allies to outspeed opponents foes after they've been paralyzed. Light Clay makes Reflect and Light Screen last longer, allowing it to utilize its other two moves more often. The EVs put into Defense allow Grimmsnarl to almost always survive a Tera Water Surging Strikes from Urshifu-R (RC) or and a Behemoth Blade from Zacian-C after an Intimidate. (are either of these guaranteed? if not, you might want to put the more guaranteed spdef calcs first because that's a hard benchmark of what the set does) The EVs put into Special Defense give Grimmsnarl the bulk to survive Electro Drift from Choice Specs Miraidon through Light Screen. Tera Ghost is used to avoid Fake Out, which ruins Grimmsnarl's momentum.

Fake Out is often used to prevent Grimmsnarl from setting Light Screen and Reflect up (RC) and can lead to a being KOed by double-up KOing it targeting before it moves. To work around Fake Out, the Grimmsnarl user should (this is grimm analysis so anyone reading this is the grim user) exert pressure using Grimmsnarl's partner. For example, a faster Fake Out user helps relieve pressure and lets Grimmsnarl set up dual screens. (any examples of these? you menton rilla/incin later, so if those are the faster fake out users, move this point to directly be about those) Grimmsnarl is typically paired with Terapagos or Kyogre to allow them to shrug off hits as they sweep the opponent. Rillaboom and Incineroar are other good options to pair with Grimmsnarl, (AC) as their support kit adds to the overall longevity of the team, allowing for stronger Pokémon Pokemon to get more attacks off. Iron Hands and Urshifu-R are also common partners for Grimmsnarl. Iron Hands also provides Fake Out support and a pivoting move, but and its Fighting-type STAB option coverage is useful for doing damage to opposing Incineroar, who which can use Taunt to disable Grimmsnarl's support moves. Urshifu-R can use its attacks to remove threats to Grimmsnarl (any examples? analyses are for new players, so telling them exactly which relevant meta threats it can beat is helpful) (RP) It and can also use Taunt to stop opponents foes from using status moves like Taunt and Spore, (AC) which to stop Grimmsnarl from using its support tools.

Written By:
https://www.smogon.com/forums/members/christianfinity.646274/
Quality Checked By:
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/flarefox_7.657713/
 
Last edited:
Back
Top