I started playing Pokemon a year ago and picked up the competitive side just this year. I would like to attend a live tournament but since I only really played OU Singles I would need to play some VGC to fulfill that dream. Here is my first team that I have had mild success with.
Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Taunt
- Rock Slide
- Tailwind
I started my team off with the then Mega Aerodactyl for support with its helpful moves. After reading around the web I became aware that it was mostly inferior to its non-mega counterpart. I originally had tailwind to support the middling speed on my team but replaced it for protect to help survive. The EVs are pretty straightforward because the sash is Aerodactyl's only possible 'bulk' as it is very frail even with investment.
Garchomp @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Earthquake
- Dragon Claw
- Rock Slide
This Garchomp is here to provide more of an offensive presense with solid stabs and a nice spread move with a sweet flinch chance in rock slide. Max speed is crucial with the trollish base speed of 102 and 252 attack gives the most power because garchomp isn't taking many hits to begin with.
Chandelure @ Life Orb
Ability: Infiltrator
Level: 50
EVs: 28 HP / 4 Def / 252 SpA / 4 SpD / 220 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Flamethrower
- Shadow Ball
- Energy Ball
I knew this thing was a force in this metagame from past experiences so I chose it and sky-high SpAtk to be some offense for the team. Protect is staple for VGC and the next 2 moves are for STAB. Energy ball is there to hit the ever popular Rotom-W. Max SpAtk and Flamethrower backed by Life Orb boost helps net more KOs (Aegislash and Amoonguss both OHKOed). 220 Spe outpaces scarfmence (and chomp) with tailwind up. 28 hp gives me optimal life orb number and the others are in defenses so that they don't go to waste.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Power-Up Punch
- Sucker Punch
This slot was Diggersby because wynaut and it provided an important electric immunity as well as a stab eq but after Aerodactyl put down the mega stone I realized Mega Kangaskhan was 100% superior. I picked this set that focuses on hitting as hard as possible and maxamized the attack. 204 speed EVs allow me to outspeed all base 80s (other than scarfs) and the remainder is placed in hp to survive longer.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
This is one of the defining Pokemon of today's metagame and for a good reason. Great typing backed by solid bulk is important. The moves and item are pretty standard from my understanding. The EVs maximize bulk and the special EVs take a high powered attack that I honestly don't remember right now. The rest is in physical defense for max tankiness.
Goodra @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 252 HP / 92 Def / 156 SpA / 4 SpD / 4 Spe
Modest Nature
- Dragon Pulse
- Ice Beam
- Flamethrower
- Thunderbolt
Goodra was picked up because I was having trouble with Amoonguss and needed another special attacker because I never actually used Gothitelle (never saw trick room). The moves have great coverage to back Goodra's excellent bulk which with this spread can take a return from mega kangaskhan and practically nothing from special attacks thanks to the vest.
Please improve this as best you can and thank you in advance for all your help.
Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Taunt
- Rock Slide
- Tailwind
I started my team off with the then Mega Aerodactyl for support with its helpful moves. After reading around the web I became aware that it was mostly inferior to its non-mega counterpart. I originally had tailwind to support the middling speed on my team but replaced it for protect to help survive. The EVs are pretty straightforward because the sash is Aerodactyl's only possible 'bulk' as it is very frail even with investment.
Garchomp @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Earthquake
- Dragon Claw
- Rock Slide
This Garchomp is here to provide more of an offensive presense with solid stabs and a nice spread move with a sweet flinch chance in rock slide. Max speed is crucial with the trollish base speed of 102 and 252 attack gives the most power because garchomp isn't taking many hits to begin with.

Chandelure @ Life Orb
Ability: Infiltrator
Level: 50
EVs: 28 HP / 4 Def / 252 SpA / 4 SpD / 220 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Flamethrower
- Shadow Ball
- Energy Ball
I knew this thing was a force in this metagame from past experiences so I chose it and sky-high SpAtk to be some offense for the team. Protect is staple for VGC and the next 2 moves are for STAB. Energy ball is there to hit the ever popular Rotom-W. Max SpAtk and Flamethrower backed by Life Orb boost helps net more KOs (Aegislash and Amoonguss both OHKOed). 220 Spe outpaces scarfmence (and chomp) with tailwind up. 28 hp gives me optimal life orb number and the others are in defenses so that they don't go to waste.

Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Power-Up Punch
- Sucker Punch
This slot was Diggersby because wynaut and it provided an important electric immunity as well as a stab eq but after Aerodactyl put down the mega stone I realized Mega Kangaskhan was 100% superior. I picked this set that focuses on hitting as hard as possible and maxamized the attack. 204 speed EVs allow me to outspeed all base 80s (other than scarfs) and the remainder is placed in hp to survive longer.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
This is one of the defining Pokemon of today's metagame and for a good reason. Great typing backed by solid bulk is important. The moves and item are pretty standard from my understanding. The EVs maximize bulk and the special EVs take a high powered attack that I honestly don't remember right now. The rest is in physical defense for max tankiness.
Goodra @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 252 HP / 92 Def / 156 SpA / 4 SpD / 4 Spe
Modest Nature
- Dragon Pulse
- Ice Beam
- Flamethrower
- Thunderbolt
Goodra was picked up because I was having trouble with Amoonguss and needed another special attacker because I never actually used Gothitelle (never saw trick room). The moves have great coverage to back Goodra's excellent bulk which with this spread can take a return from mega kangaskhan and practically nothing from special attacks thanks to the vest.
Please improve this as best you can and thank you in advance for all your help.
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