(It's just a joke, don't be offended)
Hey there!
So I found Monotype and it really appealed to me, I started making teams, and after a while, here's THIS:
Well, nothing new about this guy, flawless defensive stats, godlike typing and dreamlike movepool to back it up. It can also set up Spikes, which, coupled with SR from Cradily, chunk away decent pieces of HP from opponents.
I wanted to do something arround this guy, since I think he is a really good pokemon, specially in Monotype, thanks to its good defenses and its fabulous typing. I use him as a Stealth Rock setter and special wall.
I LOVE Grassy Terrain, and Tapu Bulu can ripp off huge amounts of HP to enemies that don't resist its powerful Wood Hammer. I also use Nature Madness on him, which really annoys certain pokemon.
Man, this pokemon is a jewel that gods kept since Gen1. I use him as my Mega Evolution, with a half-stall half-offensive set with Leech Seed as my only form of recovery, because Grassy Terrain also gives me more recovery.
Quite an underrated pokemon, which I use to couter Landorus-T, which is really dangerous otherwise. It has a specially defensive set with Rain Dance + 3 attacks and Rocky Helmet to annoy physical attackers.
This is the main surprise of my team, my check to Steel-Types. I really like Torterra, since it came out back in Gen4 it caught my eye. It has 3 attacks + Synthesis and Lefties as recovery, which make him a permanent pain for most Steel-Types.
Let's see the sets, shall we?
Touch me, dare (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 8 Def / 248 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
If you played BW or OrAs you know this is a huge pain in the ass. With these EVs and Relaxed nature it gets 330 on both defenses. It can stack spikes like a boss and its low base speed make it hit only 40 speed, which can be used to make Gyro Balls (haha balls lol) really powerful and painful. Power Whip is there as a way to deal with these annoying Water-Types, and coupled with Leech Seed, give Ferrothorn a way to break a lot of offensive Water-Types like Starmie. Spikes is, as mentioned earlier, my secondary hazard in the team, which can chunk away up to 25% HP of enemy pokemon.
WTF is this? (Cradily) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rock Slide
- Giga Drain
- Stealth Rock
- Recover
This thing is, in my opinion, really underrated in Monotype. The EVs make CradILY hit 334 SpD, which can be used to tank really powerful hits like Volcanion's Steam Eruption or Tapu Koko's Thunderbolt. Rock Slide and Giga Drain provide extra recovery and a way to hit Fire and Flying-Types, which is really useful on a Grass team. Recover is a reliable source of instant recovery that I use to stay alive as long as possible and it just makes CradILY an excelent special wall. Its physical defense is no slouch either, hitting 230 when uninvested, and it can tank some powerful hits thanks to it. Examples are Kabutops' Stone Edge or Waterfall.
Tapu Toro (Tapu Bulu) @ Grassium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Nature's Madness
What do you get when you mix passive healing for all grounded pokemon and a boost for all Grass-Type moves? Grassy Terrain, the main reason behind Bulu being here. It also hits like a godammn truck. It's my Z-Move user, with Z-Wood Hammer being able to anihilate nearly all of the targets that don't resist it. It also has Stone Edge for coverage against Fire and Flying-Types, and it is more reliable that CradILY's Rock Slide. Nature's Madness helps me wear down Steel-Types, that resist both Grass and Rock-Type attacks. I wanted to run max Spe to be able to outspeed other base 75 pokemon and hit faster, since its Atk is already absurdly high.
Big Ol' Fatty (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 152 HP / 52 Def / 252 SpA / 52 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Leech Seed
- Hidden Power [Fire]
- Sludge Bomb
What happens when you choose a good pokemon and give it 2 less weaknesses and more defenses? IT BECOMES FAT. Mixed defenses with 252 SpA and Modest nature are used to be pretty bulky and hit like a trailer running it down a highway crashing. Giga Drain and Leech Seed provide recovery, which can be coupled with Grassy Terrain. This makes Mega Venusaur last for a really long time in battle. HP Fire hits Steel-Types like (Mega) Scizor or Kartana that might want to switch onto it since they resist its STAB moves. Sludge Bomb is a way to hit Fairy-Types and other Grass-Types harder that HP Fire. It is also my main STAB, since it has high base power and it does a good amount of damage thanks to Mega Venusaur's 377 SpA when fully invested. I didn't invest anything in speed because i wanted to be more durable in battle rather than hitting faster.
Ludo colo (Ludicolo) @ Rocky Helmet
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rain Dance
- Scald
- Giga Drain
- Ice Beam
One of the two surprises of the team, Ludicolo can be an extremely valuable team member. It is a good counter to many Ground-Types like Excadrill or Landorus-I lacking Sludge Wave. Since its SpD is already pretty decent, I focused on its physical side by giving it full investment and a Rocky Helmet. The offensive moves provide perfect neutral coverage on all of the metagame. Rain Dance is like a personal favourite, I use it when I want to switch in Ferrothorn or I want to be faster by making use of Swift Swim.
FKIN stop birds (Torterra) @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Wood Hammer
- Synthesis
- Stone Edge
This is the second surprise of the team. It is my main way to deal with Steel-Types. Earthquake and Wood Hammer are two reliable STAB moves that, while its coverage isn't that good, hit some foes hard. Stone Edge provides almost perfect neutral coverage, which makes Torterra hard to switch into. An example of a pokemon that it counters could be Magnezone, which only deals up to 20% with HP Fire, and it OHKOes back with STAB Earthquake. It's a really good offensive tank that has high Base Power moves backed up by great Atk stat. Its stats are also good defensively. While its typing is pretty bad, I don't have trouble with Ice, Fire, Bug and Flying-Type moves, so I don't really mind about that. It's really an offensive tank that can pressure a lot on offensive teams that don't have a safe switch-in.
Hey there!
So I found Monotype and it really appealed to me, I started making teams, and after a while, here's THIS:

Well, nothing new about this guy, flawless defensive stats, godlike typing and dreamlike movepool to back it up. It can also set up Spikes, which, coupled with SR from Cradily, chunk away decent pieces of HP from opponents.

I wanted to do something arround this guy, since I think he is a really good pokemon, specially in Monotype, thanks to its good defenses and its fabulous typing. I use him as a Stealth Rock setter and special wall.

I LOVE Grassy Terrain, and Tapu Bulu can ripp off huge amounts of HP to enemies that don't resist its powerful Wood Hammer. I also use Nature Madness on him, which really annoys certain pokemon.

Man, this pokemon is a jewel that gods kept since Gen1. I use him as my Mega Evolution, with a half-stall half-offensive set with Leech Seed as my only form of recovery, because Grassy Terrain also gives me more recovery.

Quite an underrated pokemon, which I use to couter Landorus-T, which is really dangerous otherwise. It has a specially defensive set with Rain Dance + 3 attacks and Rocky Helmet to annoy physical attackers.

This is the main surprise of my team, my check to Steel-Types. I really like Torterra, since it came out back in Gen4 it caught my eye. It has 3 attacks + Synthesis and Lefties as recovery, which make him a permanent pain for most Steel-Types.

Touch me, dare (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 8 Def / 248 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
If you played BW or OrAs you know this is a huge pain in the ass. With these EVs and Relaxed nature it gets 330 on both defenses. It can stack spikes like a boss and its low base speed make it hit only 40 speed, which can be used to make Gyro Balls (haha balls lol) really powerful and painful. Power Whip is there as a way to deal with these annoying Water-Types, and coupled with Leech Seed, give Ferrothorn a way to break a lot of offensive Water-Types like Starmie. Spikes is, as mentioned earlier, my secondary hazard in the team, which can chunk away up to 25% HP of enemy pokemon.

WTF is this? (Cradily) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rock Slide
- Giga Drain
- Stealth Rock
- Recover
This thing is, in my opinion, really underrated in Monotype. The EVs make CradILY hit 334 SpD, which can be used to tank really powerful hits like Volcanion's Steam Eruption or Tapu Koko's Thunderbolt. Rock Slide and Giga Drain provide extra recovery and a way to hit Fire and Flying-Types, which is really useful on a Grass team. Recover is a reliable source of instant recovery that I use to stay alive as long as possible and it just makes CradILY an excelent special wall. Its physical defense is no slouch either, hitting 230 when uninvested, and it can tank some powerful hits thanks to it. Examples are Kabutops' Stone Edge or Waterfall.
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Tapu Toro (Tapu Bulu) @ Grassium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Nature's Madness
What do you get when you mix passive healing for all grounded pokemon and a boost for all Grass-Type moves? Grassy Terrain, the main reason behind Bulu being here. It also hits like a godammn truck. It's my Z-Move user, with Z-Wood Hammer being able to anihilate nearly all of the targets that don't resist it. It also has Stone Edge for coverage against Fire and Flying-Types, and it is more reliable that CradILY's Rock Slide. Nature's Madness helps me wear down Steel-Types, that resist both Grass and Rock-Type attacks. I wanted to run max Spe to be able to outspeed other base 75 pokemon and hit faster, since its Atk is already absurdly high.

Big Ol' Fatty (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 152 HP / 52 Def / 252 SpA / 52 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Leech Seed
- Hidden Power [Fire]
- Sludge Bomb
What happens when you choose a good pokemon and give it 2 less weaknesses and more defenses? IT BECOMES FAT. Mixed defenses with 252 SpA and Modest nature are used to be pretty bulky and hit like a trailer running it down a highway crashing. Giga Drain and Leech Seed provide recovery, which can be coupled with Grassy Terrain. This makes Mega Venusaur last for a really long time in battle. HP Fire hits Steel-Types like (Mega) Scizor or Kartana that might want to switch onto it since they resist its STAB moves. Sludge Bomb is a way to hit Fairy-Types and other Grass-Types harder that HP Fire. It is also my main STAB, since it has high base power and it does a good amount of damage thanks to Mega Venusaur's 377 SpA when fully invested. I didn't invest anything in speed because i wanted to be more durable in battle rather than hitting faster.

Ludo colo (Ludicolo) @ Rocky Helmet
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rain Dance
- Scald
- Giga Drain
- Ice Beam
One of the two surprises of the team, Ludicolo can be an extremely valuable team member. It is a good counter to many Ground-Types like Excadrill or Landorus-I lacking Sludge Wave. Since its SpD is already pretty decent, I focused on its physical side by giving it full investment and a Rocky Helmet. The offensive moves provide perfect neutral coverage on all of the metagame. Rain Dance is like a personal favourite, I use it when I want to switch in Ferrothorn or I want to be faster by making use of Swift Swim.

FKIN stop birds (Torterra) @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Wood Hammer
- Synthesis
- Stone Edge
This is the second surprise of the team. It is my main way to deal with Steel-Types. Earthquake and Wood Hammer are two reliable STAB moves that, while its coverage isn't that good, hit some foes hard. Stone Edge provides almost perfect neutral coverage, which makes Torterra hard to switch into. An example of a pokemon that it counters could be Magnezone, which only deals up to 20% with HP Fire, and it OHKOes back with STAB Earthquake. It's a really good offensive tank that has high Base Power moves backed up by great Atk stat. Its stats are also good defensively. While its typing is pretty bad, I don't have trouble with Ice, Fire, Bug and Flying-Type moves, so I don't really mind about that. It's really an offensive tank that can pressure a lot on offensive teams that don't have a safe switch-in.
Touch me, dare (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 8 Def / 248 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
WTF is this? (Cradily) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rock Slide
- Giga Drain
- Stealth Rock
- Recover
Big Ol' Fatty (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 152 HP / 52 Def / 252 SpA / 52 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Leech Seed
- Hidden Power [Fire]
- Sludge Bomb
Tapu Toro (Tapu Bulu) @ Grassium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Nature's Madness
FKIN stop birds (Torterra) @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Wood Hammer
- Synthesis
- Stone Edge
Ludo colo (Ludicolo) @ Rocky Helmet
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rain Dance
- Scald
- Giga Drain
- Ice Beam
Ability: Iron Barbs
EVs: 252 HP / 8 Def / 248 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
WTF is this? (Cradily) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rock Slide
- Giga Drain
- Stealth Rock
- Recover
Big Ol' Fatty (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 152 HP / 52 Def / 252 SpA / 52 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Leech Seed
- Hidden Power [Fire]
- Sludge Bomb
Tapu Toro (Tapu Bulu) @ Grassium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Nature's Madness
FKIN stop birds (Torterra) @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Wood Hammer
- Synthesis
- Stone Edge
Ludo colo (Ludicolo) @ Rocky Helmet
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rain Dance
- Scald
- Giga Drain
- Ice Beam
http://replay.pokemonshowdown.com/gen7monotype-565059293 (Ludicolo vs the world)
not more atm :/
not more atm :/