
S to A: While still probably the best hazard removal option in the meta, and while it has lost competition thanks to the Wash Away nerf, I just don't think Zone has the oomph needed to be an S tier. Zone's gameplan is pretty linear, and while options like Signal Beam and Software Crash can trip up opponents with good play, most teams are well-prepared to handle a Magnezone, and Great Tusk has been rising up once again now that Jolteon isn't being spammed everywhere, providing both competition and a good check. It's also worth mentioning that more and more offensive teams are resorting to bootspam instead of running proper removal, which puts Zone out of a job on those teams to a certain extent.

A+ to A: It's been so long since the last VR update that Great Tusk has already fallen out of the limelight and is now making a bit of a resurgence, so it feels weird to talk about it in the context of a drop instead of a rise, but the fact is that Great Tusk has major issues that limit what it can do quite a bit. For one, Tusk has horrible matchups into both Jolteon and Thundurus, two of the most common Electric types in the meta, making it seriously questionable as a Ground compared to options like Lando-T and Ting-Lu. Standard offensive Tusk sets also really struggle into common meta threats like Milotic and Crabominable, and can fail to bring value to teams in a lot of contexts. Recent innovations like Choiced sets are helping to breathe life back into the mon, but I still don't feel it's an A+ tier mon.

A+ to A: With the Wash Away nerf and the increasing usage of Grass types like Hydrapple and Rillaboom, Woger's cracks are starting to show. It's still an incredible mon, but can be kind of inconsistent depending on the matchup, particularly into offense teams where that base 110 Speed is just a tad too slow when paired with its U-Turn weakness.

A+ to A-:
This has proven to be more of an on-paper threat than anything else, as most teams are able to handle it naturally, and actually finding the chance to set up with it is really difficult. Hoger still destroys fat like nothing else, but the rise of Gouging Fire stall structures has made even that role kind of tenuous.

A+ to B+:
This mon has a lot of set variety, but honestly a lot of those sets are pretty underwhelming in practice. Glowking, Milotic, and Magearna are ubiquitous, and there isn't a single set that can beat all of them, making Valiant much more of a matchup fish here than it is in OU. That being said, the main thing stopping me from dropping it further is that it's still pretty great as a speed control option. I've really been enjoying Destiny Bond sets recently, as they enable it to provide huge value by forcing in and sniping mons like Glowking and Magearna. Still, those sets are nowhere near consistent nor splashable enough for a place in the As.

A to A-: Technically Ghold should be better now that Wash Away is nerfed, but honestly it still struggles to make progress in a lot of matchups, and defensively it's outclassed by Pecharunt. Hazardstack also still isn't very consistent due to the prevalence of Healing Stones and other removal options like Shelter, meaning Ghold's main playstyle isn't very common.

A to A-: A very good mon to be sure, but I think Lando is more splashable in the current meta. It also suffers from the massive amount of Ice coverage being run right now (Ice Spinner Tusk, Ice Beam Mage/Darkrai, etc.) giving it far fewer switch-in opportunities than it would hope for.

A to B-:
It's pretty hard to make Kingambit work in this meta. There's plenty of viable counterplay, and most weakened teams still have outs into SD sets (assuming you even find the chance to set up in the first place!) To expand on this, between Magearna, Milotic, Corviknight, Crabominable, Iron Hands, and Gouging Fire among others, there is just far too much viable Kingambit counterplay, leaving the mon totally unable to make progress until lategame into most teams (and sometimes not even then!) Other Dark types are much more consistent, and I think its complete lack of usage back in PMPL proves as much, so a massive drop would better reflect the mon's current viability.

A to A-:
Milotic+Magnezone. It's a tough world for all the Kyurem fans out there. It also doesn't do that well into very SpDef-leaning Magearna, who also forces it to reconsider clicking STABs just by being on a team.

A to B+:
This mon works fine as a hazard setter, but as a wall it's kinda lacking, particularly in the Jolteon matchup. That Jolteon bit isn't really true anymore, but it does still suck into a lot of top-tier offensive mons, including Jolteon's main competition, Thundurus. Plus, as will be discussed more below, fat, do-nothing hazard setters just aren't that valuable in this meta.
EDIT: God I hate this mon so much. Just ran it today for the first time in ages and all it did was be a massive momentum sink and give my opp's breakers free entry. Do not run Ting-Lu, for your own sake.

A to B+: Despite its amazing profile, Skarmory only really fits on fatter teams, particularly hazardstack, which just aren't that good in this meta. It also suffers from pretty bad passivity issues, which can make it struggle to do much to mons like Gholdengo and Landorus-T.

A- to B+: The Wash Away nerf KILLED Alo. Without the phazing, this mon is so so passive, like it's really hard to put into words - Scald will lowkey be better a lot of the time. It's also really hard to ignore how bad this mon does into Woger when it's not forcing progress against everything else.

A- to B: Way more threatening on paper than in practice. If you get a good matchup, this mon can go really far, but when it has to face one or more of Magearna, Milotic, Magnezone, and Weavile in every battle, it's just really hard to actually make progress with Dragonite.

A- to B-:
Matchup fish, not worthy of A-.

A- to B-:
This mon is kinda jobless. Offensively it's super lackluster, as a lead it's outclassed by mons like Weavile, even into other offensive mons it often misses KOs and dies for nothing. I just don't get why you would want to run this mon.

B+ to B:
Competes pretty heavily with Fezandipiti, who is overall better imo. Definitely has potential, and wasn't used at all in PMPL, but idt it's worthy of B+. Fez is no longer better, but this mon is still incredibly unexplored, and probably isn't B+ good regardless, but we'll see - I've been running speed investment recently after being inspired by OU, and it's been cooking.

B+ to B-: Wash Away nerf plus the advent of offensive Milotic have kinda pushed this mon out of the meta.

B+ to C:
Pretty lackluster defensive mon in the current meta. Your only real gameplan with it is to fish for Static paralysis, as otherwise you just lose to every offensive mon. It's also not great offensively, as Jolteon (and Thundurus now)
has forced every team into running bulky Electric counterplay like Hoodra and Ting-Lu, which Zapdos absolutely hates.

B to B-:
This mon hasn't done anything in the entire year of 2024. Anyone claiming it deserves its ranking is completely capping at this point, especially after the Damp Rock ban. Damp Rock unban doesn't change my mind, also it's 2025 now...

B to C+: Outclassed by other Darks, terrible matchup into Magearna, terrible bulk making it extremely difficult to bring in, et cetera. Meow hasn't been good for a very long time.

B to C:
Was hit extremely hard by the Justified/Rekindle nerfs, and just hasn't been the same ever since. Its complete lack of usage in PMPL reflects its viability pretty well imo, as it only fits on certain teambuilds that have to bend over backwards to enable it.

B to C:
This mon just lacks stats in every area. It has plenty of good utility, and the Jolteon matchup is better than most Grounds, but with its mediocre bulk, lacking offensive pressure, and inability to consistently heal off chip, I don't think this mon's current ranking is justifiable. And now it doesn't even have the Jolteon matchup going for it.

B to C:
Similar to Iron Treads. This mon just lacks the bulk to function in most roles, particularly into premier offensive mons like Ogerpon-W and Jolteon.

B to C-: A really awkward speed tier and poor bulk really hold this mon back. Calm Mind sets are definitely the best sets, but its weakness to getting revenge-killed make it pretty hard to justify on most teams.
EDIT: After further testing, I think Delphox literally does everything this mon can but better, so really the only things Enam has going for it are the Ground immunity and HWish, which are not nearly enough to be ranked as high as B.

B- to C:
HO piece in a meta where HO sucks (or at least the HO builds Azu fits on). Also another mon screwed over by the prevalence of defensive options like Glowking and in this case Shaymin.

B- to C: See Iron Treads and Rotom-Wash.

B- to C+: Ninetales has usurped Torkoal in OU as a Sun setter, and I expect that to also be the case here.

B- to C+: This mon hasn't seen usage in ages, and imo that's because it's outclassed by mons like Meloetta-Pirouette and Iron Jugulis as a fast offensive pivot.

B- to C+: Not a guaranteed slot on Sun imo, and also really struggles to find setup opportunities, and can't really pick up the OHKOs it needs without being at +2.

B- to C+:
This mon is kinda lacking in everything from bulk to offenses to utility, with its only real niche being the fact that it blocks Wash Away.

C+ to C-:
Abysmal matchups into Magnezone, Gliscor, Skarmory, and Corviknight make this mon impossible to justify on anything but the most passive of stall teams, and even then it's often overshadowed by other options.

/

C+ to C: Sand is a huge matchup fish, especially after losing Iron Moth.

C+ to C-: Pretty much no reason to run this when way better Fairies like Magearna and Milotic exist.

C+ to UR: Sleep nerf killed this guy ages ago, and we just forgot to UR it. Hydrapple and Shaymin (and probably Sinistcha too) are way better as defensive Grasses.

C+ to UR:
Webs are as fishy as ever, particularly in a meta with Wash Away and Magnezone. While Wash Away is gone now, I actually don't think Ribombee is the best Webs setter anymore, as that distinction goes to Spidops imo.

C+ to UR:
This mon is so unbelievably ass. It's impossible to set up with, can never beat Milotic, does no damage even at +1 or +2, is easily revenged...it's just horrible in every way, and there is no reason to run it over options like Zamazenta and Gouging Fire.

C to UR: Psyspam is really ass. Idk what else to say here, it's just really really bad.

C to UR: Haven't seen this mon do anything in ages, and its offensive profile just isn't valuable in this meta.

C to UR: If Iron Valiant isn't good as a sweeper in this meta, what happens to the mon who enabled sweeper Iron Valiant sets? It becomes bad, that's what.

C to UR:
If PMPL has shown anything, it's that Shelter is incredibly overrated as a removal option, particularly on more defensive builds. I see absolutely no reason to run Slowbro over better options like Hoodra or Hydrapple, and if that wasn't enough, Shelter's recent downturn in popularity has done nothing but confirm this mon's jobless status.

C to UR:
This mon just isn't that good and is hard to fit on most teams.

C- to UR: Milotic.

C- to UR:
Why would I ever run this mon?

C- to UR: Why would I ever run this mon?

C- to UR:
There's way too much competition among Waters, and the fact that Vap lets in Woger so freely really makes it hard to justify in any circumstance.