I've found recently that I like building around less than common mons. So when i sat down to build my new team I decided to look around BL and scooped up Victini. Considering the last team I built around was also around a 100 across the board mon and I hit the 1500s almost instantly, I thought I would give it a go. Let's get into the building process.

As I said I wanted to build around Victini due to it's extreme power and limited switch ins. While the switch ins do become more common as you move up the ladder (since in the low ladder people think Hippo and Clef is a good mon to switch in), they can still be played around thanks to being able to switch out with U-Turn.

I decided to pair Victini with SubCM Keldeo as between the two of them I'll have a great chance againt stall and Keldeo acts as a great teammate with Victini as it helps take care of some of Victini's checks and counters such as TTar, Heatran, Bisharp, and Weavile.

One thing that Victini desperately needs is hazard control. Rocks stop Victini from continuously coming in and clicking V-Create. I chose Skarmory as I liked the thought of having hazard stacking options and having a mon to help soak up physical attacks as the team was looking a bit frail.

At this point I was looking weak to Keldeo, Rotom-W and the Latis. After playing around with calcs I settled on a Celebi spread that did exactly what I wanted. This also gave me another U-Turner to keep momentum.

The next slot goes to TankChomp to take on Bisharp, Talonflame, and get up rocks, thus completing my defensive core.

For the final mon, I went with Weavile. Weavile provides me with great speed, a great revenge killer, and provides great offensive synergy with Keldeo and Victini.

After lots of playing and testing I made numerous changes, ultimately resulting in this team. The changes were as followed:
Weavile: Poison Jab -> Low Kick. I never found myself needing Poison Jab and often had times where I wanted Low Kick.
Garchomp: Endure -> Stone Edge. While Endure is a scary move in some instances, Garchomp is here to stop Bird spam so I needed Stone Edge more.
Keldeo: SubCM -> Scarf. I found myself being outsped very often with this team as Weavile was my fastest mon and the only one with priority and is still outsped by most scarfers and a few Megas.
Skarmoy: Skarmory -> Defog M-Scizor. Skarmory isn't my cup of tea. While it can switch in on things, that's about it...It just didn't do enough. Scizor on the other hand provides a defensive steel type and a defogger like Skarmory, but has more of an offensive pressure, has access to priority, and can gain initiative with U-Turn
Without further ado, let's get in depth with the team!
V-player (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn
Victini is the star of the show! Access to STAB V-Create backed by a Choice Band, Victini hits a lot of the OU Meta for a lot of damage. Bolt Strike hits the water types that typically switching in on Victini (i.e. Slowbro, Manaphy, and Rotom). The third move is hard for Victini, while one could go Brick Break for TTar and Heatran, I went with Zen Headbutt for secondary STAB as well as being able to hit Charizard-X harder as I have ways to deal with TTar and Heatran doesn't want to take a Bolt Strike any way. U-Turn in the last slot as it helps build momentum and hits Psychic types hard on the switch. Max Attack and an Adamant nature to deal as much damage as possible and max Speed to speed tie with other neutral 100s such as Char-Y and M-Gard.
Rita (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword
Scarf Keldeo acts as a great check to many mons that threaten Victini. Max SpA + Spe, a Timid nature, and the moves Scald, Hydro Pump, and Secret Sword are all standard on a Choiced Keldeos. The only real thing to look at is the final move, in this case HP Elec. I chose HP Elec to deal with the bulky water types that I often found switching into me, hitting them for a lot of damage.
Richochet (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 52 Def / 200 SpD / 8 Spe
Impish Nature
- Defog
- U-turn
- Roost
- Bullet Punch
Scizor acts as a great Pivot being able to switch into a lot of mons and being able to Defog away hazards or U-Turn out for momentum. BP is standard on all Scizors, Roost allows me to stay healthy, U-Turn for initiative, and Defog to keep my team from being worn down. The SpD and HP investment allow Scizor to better check mons such as Gengar, M-Gard, and non HPFire Latis. 8 Spe EVs allow Scizor to not be speed crept, while the rest of the EVs go into to Def with an Impish nature to optimize Scizor's bulk.
Onion Fairy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 132 Def / 112 SpD / 16 Spe
Calm Nature
- Giga Drain
- Recover
- Thunder Wave
- U-turn
Celebi provides me with a way to handle Keldeo, Rotom-W, and the Latis. Max HP, 112 EVs in SpD, and a Calm Nature allow me to take 2 HP Fires/2 Dracos from a Life Orb Latios, 16 Spe EVs let me outrun neutral base 70s, while the rest go into Def to better take physical hits. Giga Drain is a great STAB moves has it does decent damage as well as helps keep Celebi healthy, Recover and Leftovers also help Celebi stay healthy, T-Wave grants me some Spe control which can greatly benefit Victini, and U-Turn helps me keep up initiative.
Cynthia (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 80 SpD / 16 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Stone Edge
I really don't think there is much to say for Garchomp. Everyone who is even somewhat decent knows this set. Garchomp acts as my bird check as well as my rocker. Dragon Tail to phaze, EQ for damage, and Stone Edge for Talonflame. I only felt like I needed to outspeed Adamant Bisharp with this mon since I already have a Keldeo.
Sheers (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick
Weavile is a phenomenal mon that takes care of the things Victini and Keldeo don't like, namely Slowbro and the Latis. 29 HP EVs give me a Life Orb number, while the EVs and Nature are standard for an offensive mon. Icicle Crash, Ice Shard, and Knock Off are on every Weavile, and Low Kick on the last slot to deal with TTar and Bisharp.
And that's the team! I thank you for reading and thank you in advance for any and all incoming rates!
Importable:

As I said I wanted to build around Victini due to it's extreme power and limited switch ins. While the switch ins do become more common as you move up the ladder (since in the low ladder people think Hippo and Clef is a good mon to switch in), they can still be played around thanks to being able to switch out with U-Turn.


I decided to pair Victini with SubCM Keldeo as between the two of them I'll have a great chance againt stall and Keldeo acts as a great teammate with Victini as it helps take care of some of Victini's checks and counters such as TTar, Heatran, Bisharp, and Weavile.



One thing that Victini desperately needs is hazard control. Rocks stop Victini from continuously coming in and clicking V-Create. I chose Skarmory as I liked the thought of having hazard stacking options and having a mon to help soak up physical attacks as the team was looking a bit frail.




At this point I was looking weak to Keldeo, Rotom-W and the Latis. After playing around with calcs I settled on a Celebi spread that did exactly what I wanted. This also gave me another U-Turner to keep momentum.





The next slot goes to TankChomp to take on Bisharp, Talonflame, and get up rocks, thus completing my defensive core.






For the final mon, I went with Weavile. Weavile provides me with great speed, a great revenge killer, and provides great offensive synergy with Keldeo and Victini.






After lots of playing and testing I made numerous changes, ultimately resulting in this team. The changes were as followed:
Weavile: Poison Jab -> Low Kick. I never found myself needing Poison Jab and often had times where I wanted Low Kick.
Garchomp: Endure -> Stone Edge. While Endure is a scary move in some instances, Garchomp is here to stop Bird spam so I needed Stone Edge more.
Keldeo: SubCM -> Scarf. I found myself being outsped very often with this team as Weavile was my fastest mon and the only one with priority and is still outsped by most scarfers and a few Megas.
Skarmoy: Skarmory -> Defog M-Scizor. Skarmory isn't my cup of tea. While it can switch in on things, that's about it...It just didn't do enough. Scizor on the other hand provides a defensive steel type and a defogger like Skarmory, but has more of an offensive pressure, has access to priority, and can gain initiative with U-Turn
Without further ado, let's get in depth with the team!
V-player (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn
Victini is the star of the show! Access to STAB V-Create backed by a Choice Band, Victini hits a lot of the OU Meta for a lot of damage. Bolt Strike hits the water types that typically switching in on Victini (i.e. Slowbro, Manaphy, and Rotom). The third move is hard for Victini, while one could go Brick Break for TTar and Heatran, I went with Zen Headbutt for secondary STAB as well as being able to hit Charizard-X harder as I have ways to deal with TTar and Heatran doesn't want to take a Bolt Strike any way. U-Turn in the last slot as it helps build momentum and hits Psychic types hard on the switch. Max Attack and an Adamant nature to deal as much damage as possible and max Speed to speed tie with other neutral 100s such as Char-Y and M-Gard.
Rita (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword
Scarf Keldeo acts as a great check to many mons that threaten Victini. Max SpA + Spe, a Timid nature, and the moves Scald, Hydro Pump, and Secret Sword are all standard on a Choiced Keldeos. The only real thing to look at is the final move, in this case HP Elec. I chose HP Elec to deal with the bulky water types that I often found switching into me, hitting them for a lot of damage.
Richochet (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 52 Def / 200 SpD / 8 Spe
Impish Nature
- Defog
- U-turn
- Roost
- Bullet Punch
Scizor acts as a great Pivot being able to switch into a lot of mons and being able to Defog away hazards or U-Turn out for momentum. BP is standard on all Scizors, Roost allows me to stay healthy, U-Turn for initiative, and Defog to keep my team from being worn down. The SpD and HP investment allow Scizor to better check mons such as Gengar, M-Gard, and non HPFire Latis. 8 Spe EVs allow Scizor to not be speed crept, while the rest of the EVs go into to Def with an Impish nature to optimize Scizor's bulk.
Onion Fairy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 132 Def / 112 SpD / 16 Spe
Calm Nature
- Giga Drain
- Recover
- Thunder Wave
- U-turn
Celebi provides me with a way to handle Keldeo, Rotom-W, and the Latis. Max HP, 112 EVs in SpD, and a Calm Nature allow me to take 2 HP Fires/2 Dracos from a Life Orb Latios, 16 Spe EVs let me outrun neutral base 70s, while the rest go into Def to better take physical hits. Giga Drain is a great STAB moves has it does decent damage as well as helps keep Celebi healthy, Recover and Leftovers also help Celebi stay healthy, T-Wave grants me some Spe control which can greatly benefit Victini, and U-Turn helps me keep up initiative.
Cynthia (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 80 SpD / 16 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Stone Edge
I really don't think there is much to say for Garchomp. Everyone who is even somewhat decent knows this set. Garchomp acts as my bird check as well as my rocker. Dragon Tail to phaze, EQ for damage, and Stone Edge for Talonflame. I only felt like I needed to outspeed Adamant Bisharp with this mon since I already have a Keldeo.
Sheers (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick
Weavile is a phenomenal mon that takes care of the things Victini and Keldeo don't like, namely Slowbro and the Latis. 29 HP EVs give me a Life Orb number, while the EVs and Nature are standard for an offensive mon. Icicle Crash, Ice Shard, and Knock Off are on every Weavile, and Low Kick on the last slot to deal with TTar and Bisharp.
And that's the team! I thank you for reading and thank you in advance for any and all incoming rates!
Importable:
V-player (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn
Rita (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword
Richochet (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 52 Def / 200 SpD / 8 Spe
Impish Nature
- Defog
- U-turn
- Roost
- Bullet Punch
Onion Fairy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 132 Def / 112 SpD / 16 Spe
Calm Nature
- Giga Drain
- Recover
- Thunder Wave
- U-turn
Cynthia (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 80 SpD / 16 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Stone Edge
Sheers (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn
Rita (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword
Richochet (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 52 Def / 200 SpD / 8 Spe
Impish Nature
- Defog
- U-turn
- Roost
- Bullet Punch
Onion Fairy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 132 Def / 112 SpD / 16 Spe
Calm Nature
- Giga Drain
- Recover
- Thunder Wave
- U-turn
Cynthia (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 80 SpD / 16 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Stone Edge
Sheers (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick