ORAS OU V is for Violence! (Victini Balanced: Peaked 1567)

I've found recently that I like building around less than common mons. So when i sat down to build my new team I decided to look around BL and scooped up Victini. Considering the last team I built around was also around a 100 across the board mon and I hit the 1500s almost instantly, I thought I would give it a go. Let's get into the building process.



Victini Sprite.png
As I said I wanted to build around Victini due to it's extreme power and limited switch ins. While the switch ins do become more common as you move up the ladder (since in the low ladder people think Hippo and Clef is a good mon to switch in), they can still be played around thanks to being able to switch out with U-Turn.

Victini Sprite.png Keldeo Sprite.png
I decided to pair Victini with SubCM Keldeo as between the two of them I'll have a great chance againt stall and Keldeo acts as a great teammate with Victini as it helps take care of some of Victini's checks and counters such as TTar, Heatran, Bisharp, and Weavile.

Victini Sprite.png Keldeo Sprite.png Skarmoy Sprite.png

One thing that Victini desperately needs is hazard control. Rocks stop Victini from continuously coming in and clicking V-Create. I chose Skarmory as I liked the thought of having hazard stacking options and having a mon to help soak up physical attacks as the team was looking a bit frail.


Victini Sprite.png Keldeo Sprite.png Skarmoy Sprite.png Celebi Sprite.png
At this point I was looking weak to Keldeo, Rotom-W and the Latis. After playing around with calcs I settled on a Celebi spread that did exactly what I wanted. This also gave me another U-Turner to keep momentum.


Victini Sprite.png Keldeo Sprite.png Skarmoy Sprite.png Celebi Sprite.png Garchomp Sprite.png
The next slot goes to TankChomp to take on Bisharp, Talonflame, and get up rocks, thus completing my defensive core.

Victini Sprite.png Keldeo Sprite.png Skarmoy Sprite.png Celebi Sprite.png Garchomp Sprite.png Weavile Sprite.png
For the final mon, I went with Weavile. Weavile provides me with great speed, a great revenge killer, and provides great offensive synergy with Keldeo and Victini.


Victini Sprite.png Keldeo Sprite.png M-Scizor Sprite.png Celebi Sprite.png Garchomp Sprite.png Weavile Sprite.png
After lots of playing and testing I made numerous changes, ultimately resulting in this team. The changes were as followed:

Weavile: Poison Jab -> Low Kick. I never found myself needing Poison Jab and often had times where I wanted Low Kick.

Garchomp: Endure -> Stone Edge. While Endure is a scary move in some instances, Garchomp is here to stop Bird spam so I needed Stone Edge more.

Keldeo: SubCM -> Scarf. I found myself being outsped very often with this team as Weavile was my fastest mon and the only one with priority and is still outsped by most scarfers and a few Megas.

Skarmoy: Skarmory -> Defog M-Scizor. Skarmory isn't my cup of tea. While it can switch in on things, that's about it...It just didn't do enough. Scizor on the other hand provides a defensive steel type and a defogger like Skarmory, but has more of an offensive pressure, has access to priority, and can gain initiative with U-Turn


Without further ado, let's get in depth with the team!


Victini art.jpg

V-player (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn

Victini is the star of the show! Access to STAB V-Create backed by a Choice Band, Victini hits a lot of the OU Meta for a lot of damage. Bolt Strike hits the water types that typically switching in on Victini (i.e. Slowbro, Manaphy, and Rotom). The third move is hard for Victini, while one could go Brick Break for TTar and Heatran, I went with Zen Headbutt for secondary STAB as well as being able to hit Charizard-X harder as I have ways to deal with TTar and Heatran doesn't want to take a Bolt Strike any way. U-Turn in the last slot as it helps build momentum and hits Psychic types hard on the switch. Max Attack and an Adamant nature to deal as much damage as possible and max Speed to speed tie with other neutral 100s such as Char-Y and M-Gard.



Keldeo art.png


Rita (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword

Scarf Keldeo acts as a great check to many mons that threaten Victini. Max SpA + Spe, a Timid nature, and the moves Scald, Hydro Pump, and Secret Sword are all standard on a Choiced Keldeos. The only real thing to look at is the final move, in this case HP Elec. I chose HP Elec to deal with the bulky water types that I often found switching into me, hitting them for a lot of damage.


Mega Scizor art.jpg


Richochet (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 52 Def / 200 SpD / 8 Spe
Impish Nature
- Defog
- U-turn
- Roost
- Bullet Punch

Scizor acts as a great Pivot being able to switch into a lot of mons and being able to Defog away hazards or U-Turn out for momentum. BP is standard on all Scizors, Roost allows me to stay healthy, U-Turn for initiative, and Defog to keep my team from being worn down. The SpD and HP investment allow Scizor to better check mons such as Gengar, M-Gard, and non HPFire Latis. 8 Spe EVs allow Scizor to not be speed crept, while the rest of the EVs go into to Def with an Impish nature to optimize Scizor's bulk.


Celebi art.jpg

Onion Fairy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 132 Def / 112 SpD / 16 Spe
Calm Nature
- Giga Drain
- Recover
- Thunder Wave
- U-turn

Celebi provides me with a way to handle Keldeo, Rotom-W, and the Latis. Max HP, 112 EVs in SpD, and a Calm Nature allow me to take 2 HP Fires/2 Dracos from a Life Orb Latios, 16 Spe EVs let me outrun neutral base 70s, while the rest go into Def to better take physical hits. Giga Drain is a great STAB moves has it does decent damage as well as helps keep Celebi healthy, Recover and Leftovers also help Celebi stay healthy, T-Wave grants me some Spe control which can greatly benefit Victini, and U-Turn helps me keep up initiative.


Garchomp art.jpg


Cynthia (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 80 SpD / 16 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Stone Edge

I really don't think there is much to say for Garchomp. Everyone who is even somewhat decent knows this set. Garchomp acts as my bird check as well as my rocker. Dragon Tail to phaze, EQ for damage, and Stone Edge for Talonflame. I only felt like I needed to outspeed Adamant Bisharp with this mon since I already have a Keldeo.


Weavile art.jpg

Sheers (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick

Weavile is a phenomenal mon that takes care of the things Victini and Keldeo don't like, namely Slowbro and the Latis. 29 HP EVs give me a Life Orb number, while the EVs and Nature are standard for an offensive mon. Icicle Crash, Ice Shard, and Knock Off are on every Weavile, and Low Kick on the last slot to deal with TTar and Bisharp.



And that's the team! I thank you for reading and thank you in advance for any and all incoming rates!

Importable:

V-player (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn

Rita (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword

Richochet (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 52 Def / 200 SpD / 8 Spe
Impish Nature
- Defog
- U-turn
- Roost
- Bullet Punch

Onion Fairy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 132 Def / 112 SpD / 16 Spe
Calm Nature
- Giga Drain
- Recover
- Thunder Wave
- U-turn

Cynthia (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 80 SpD / 16 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Stone Edge

Sheers (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick
 
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Yo


I think the team is weak in Mega Manectric, Garchomp not keep it very well, suggest hippowdown>Garchomp helps you keep good Manectric mega, mega bunny, and also helps against Torn-t.


  1. I think keldeo need the choice specs, because it helps you make the most damage, having already control for mega lopunny not need to use scarf keld.

I suggest you use Icy wind>hp Electric helps a lot against latios, torn-t, you already have defensive Scizor to control azu :)


I suggest you use Latias instead of Celebi, better use of defog Scizor also puts pressure charizard x and y

a good option may be to use healing wish, really helps your wallbreakers and sweeper to return to the field at full health, this move can be the key to winning a fight :)
also you can run thunderbolt,it help to check azu,skarm.



Because now I have recommended a best defogger, you can put SD>Defog on Scizor ,with a distribution defensive and SD can easily beat lando, Scizor really bothered if put under pressure with Keldeo Latias, it's hard to knock out if you play well :)


here the sets:

Keldeo-Resolute @ Choice Specs

Ability: Justified

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Scald

- Icy Wind

- Hydro Pump

- Secret Sword


Scizor-Mega @ Scizorite

Ability: Technician

EVs: 248 HP / 44 Atk / 16 Def / 200 SpD

Impish Nature

- Swords Dance

- Roost

- Bullet Punch

- U-turn


Hippowdon @ Leftovers

Ability: Sand Stream

EVs: 252 HP / 144 Def / 112 SpD

Impish Nature

- Stealth Rock

- Earthquake

- Slack Off

- Stone Edge

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish/thunderbolt

I hope i've helped you ^.^
 
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