UU time :D

So I have decided to get into competetive battles again (I skipped black/white/black2/white2)
This uu team starts with
Blueberry Ghost (M-Bannette)
Shiny Jolly nature
Full ivs Frisk (prankster when mega evolved)
252 evs in attack 252 speed and 4 hp
Knock off sucker punch
Will o wisp shadow claw/sneak
In my opinion mega banette can be amazing if used well using frisk before mega evolution can enable to scout out items on their team and then a piority will o wisp thanks to prankster gives it sticking power. If you run jolly nature like I do then you can out speed a lot of things to hit them with knock off and shadow claw and if things do outspeed you have piority sucker punch and shadow sneak over shadow claw.

Cthulhu (Malamar)
Adamant nature max ivs contrary
life orb 252 evs in attack 252 in hp and 4 in defense
psycho cut
night slash
superpower
topsy turvy
My malamar I use to deal damage and stop set ups with contrary reversing the negative impact of superpower malamar can sweep eaisily with two stap moves psycho cut and night slash. I carry the topsy turvy to stop people setting up on me when they resist super power It has come in handy before but if you can suggest altenatives then so be it.

Lator Gator (Krookodile)
Choice scarf Moxie
max ivs jolly nature 252 attack 252 speed 4 hp
crunch
dragon claw
earthquake
stone edge
krookodile has a very good attack stat but average speed and jolly scarfed sets like this now enable it to outspeed the majority of the uu tier and if u get the super effective attack of cause of your attack investment you are going to get the moxie boost and after two boosts its the effect of a choice band and a scarf plus d claw can be swapped for moves lije thunder fang for more coverage.

Boquet Girl (roserade)
Black sludge max ivs natural cure
252 ev in special attack 252 in ho and 4 in defense
toxic spikes
synthesis
extrasensory/giga drain
Venoshock
this is my special bulk of the team setting up her toxic spikes and her double damage venoshock leaves a gap in thier team
If afflicted with status conditions natural cure helps her to recover and synthesis to heal her and then extrasensory /giga drain /venoshock to hit hard plus black sludge recovery give her the defensive power.

Candlewax (chandalure)
Max Ivs Timid nature
choice specs 252 sspecial attack 252 speed 4 hp
Shadow ball
Darkpulse
flamethrower
energy ball
This pokemon is a special sweeper who is pretty fast and has a wide variety of moves and hits very hard I dont carry over heat because you lose valuable special attack stat from the recoil.

AquaHound (suicune) leftovers
Bold max ivs 252 evs defens 150 special attack/ special defense
calm mind
scald
rest
sleep talk
this pokemon adds much needed bulk to the team to help me deal with the physical attackers and soecial sweeper respectivley with rest and sleep talk to do damage even while asleep or get even bulkier thanks to calm mind

I will appreciate any feed back and suggestions you guys have
 
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Malamar is awesome but you need tailwind support for him to be better. Considerrodactyl for this purpose. I dont see the point in any EV's in speed on Mega-Banette as all of its moves are priority anyway (except knock off)! Also, if this is a VGC team like you said in the description, you need protect on most pokes. I would put it on Roserade instead of Toxic Spikes, and on Malamar for psycho cut at the VERY least. Also, choice scarfs dont work so well in doubles so i would consider switching one if not both of them out, especially if you are using tailwind.
 
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This isnt vgc this is a uu singles team
I made a mistake its meant to be competitive battles
bannetes evs should now be hp
 
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