This is the team I used in this thread. It's not well playtested since, like I said in that thread, I don't play all that much ... but in the games that I've played with it it's served me very well.
My playstyle in general is fairly defensive - I usually don't like sacrificing Pokemon - hence all the bulky Pokemon in the team. The strategy with the team is fairly straightforward: put screens up, go to Ambipom, stat up as much as possible and pass to one of the sweepers.
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/160 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- U-turn
- Reflect
- Light Screen
There's nothing special about Uxie, it's just a standard dual screener. Ideally she gets up Stealth Rock, both screens and then U-Turns out to Ambipom. Much more likely the chain gets disrupted, which is when I rely on the other Pokemon in my team.
She's as bulky as possible because I've found that even with her titanic defenses lots of things can seriously hurt her, and she has neither Leftovers recovery nor Wish support. I've noticed some players run speed EVs on Uxie, but I never really understood the reason why.
Ambipom (M) @ Leftovers
Ability: Technician
EVs: 252 HP/200 Def/56 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Agility
- Nasty Plot
- Taunt
It's the only Pokemon in UU who can Baton Pass both Agility and Nasty Plot, so it has to be in the team. Everything about him I took direct from the database. Under screens he can usually get off an Agility + Nasty Plot. If the first sweeper should fail, he might receive Lunar Dance from Cresselia to pass again.
Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Sleep Powder
- Roar
- Energy Ball
- Sludge Bomb
The first of the two alternative receivers of Ambipom's boosts. I picked Venusaur because the receiver had to be fairly bulky, had to be able to absorb Toxic Spikes (otherwise a threat) and preferably attack from the special side. Being able to phaze and sleep was a bonus as well.
He's as physically defensive as possible because while most my team can handle special hits well, it's another story from the physical side. Also the strongest Fighting moves (to which Ambipom is weak to) are physical, so if Hitmonlee switches into Ambipom this Venusaur is the BP recipient.
Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 184 HP/72 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Dragon Pulse
- Recover
- Hidden Power [Grass]
The other alternative receiver of the BP chain. He's rather haphazard. Surf + Dragon Pulse is essentially unresisted in UU (only by Shedinja, if I remember right), but water types especially can take a long time to kill with a non-STAB'ed Dragon Pulse only, hence the HP Grass. Recover is great; it gives an already bulky Pokemon even more bulk. Together with Venusaur, Milotic is a crucial part of my defensive core - Uxie and Cresselia, while very defensive as well, can't hit back.
The EVs are such that Milotic has maximum bulk while having maximum SpA. The loss in speed hurts though, especially if Ambipom is unable to pass Agility.
Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Lunar Dance
- Light Screen
- Reflect
- Thunder Wave
The other dual screener in case Uxie fails, or is close to fainting. Paralysis is awesome no matter who it ends up on, hence Thunder Wave. Lunar Dance lets me revitalize any of my sweepers, or Ambipom, if I need it. Cresselia is maximally specially defensive because there are lots of nasty special sweepers in the game like Moltres and Porygonz, and I needed someone who can handle them.
One problem with Cresselia is that if I Thunder Wave a Pokemon and then Lunar Dance, the switch in gets hit instead of Cresselia. Not good, any ideas?
Porygonz @ Leftovers
Ability: Adaptability
EVs: 252 HP/6 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Tri Attack
- Substitute
- Recover
- Hidden Power [Water]
The primary Baton Pass recipient. If Porygonz receives an Agility + Nasty Plot boost it can usually 2HKO the entire tier. Substitute protects it from status and Sucker Punch. Normal / Water has perfect coverage except (again) on Shedinja, so I don't need a third attack. Recover helps if screens are still up when Porygonz enters play, and can scare a Chansey, but otherwise it's mostly filler. Since I'm anticipating at least Agility from Ambipom, I max out HP EVs, which can help a lot if I haven't had the chance to Substitute. Sometimes I miss the Life Orb power boost, but after having tried Porygonz with Life Orb I think Leftovers is superior. Run Life Orb and after a few attacks Porygonz might just get KOed by a priority move, but Leftovers ends such switching around.
Problems
Unlike some other RMTs I'm not going to list Pokemon and give answers, I feel things like Feraligatr are obviously handled well by this team ... so I'll just list the problems.
Toxic Spikes. Although rare, if it's on the field my entire strategy goes on hold until Venusaur absorbs it. It's even worse if Venusaur is dead.
Linoone. Again rare, but if it does manage to set up when Reflect is down I'm dead with no steel type.
Shedinja. Another rare threat, but unless SR is on the field I can't even hit it.
Chansey. If Ambipom can pass Nasty Plot to Porygonz, Chansey is dead, but if Porygonz should fail ... or if Ambipom can't pass Nasty Plot ... then Chansey is a massive problem. Venusaur and Milotic can't break through it at all. Chansey doesn't often show up (it has no reason to) until I finish the pass, but not so long ago Porygonz got Tricked a Choice Scarf on the Baton Pass and I couldn't use Tri-attack because my opponent had a ghost, and it was gg.
Hail / Sandstorm. I've only faced one Hail team and no Sandstorm team, but I believe the team should be able to handle them with massed Recovers.
Stacked entry hazards. I have no Rapid Spinner. Screens + bulk help me avoid sweeps pretty well, but I can't stop SR / Spikes from going up easily. There was one game where Steelix started shuffling my team and the only reason I pulled out a win was because Ambipom got dragged out, Taunted, and passed. If Ambipom hadn't been chosen I can see the team taking major damage.
No sleep absorber.
I lack immediate damage. I've got nothing to revenge with and no fast Pokemon. Once I lose momentum I'm on the back foot for a long time, and I'm usually forced to take a hit to kill whatever is threatening me. If it's bad enough, I might even have to put screens up just to get Venusaur / Milotic in safely.
Ambipom and Porygonz share the same weakness. This means it's tough if a Fighting type switches in to Ambipom. I can't pass to Porygonz, and Venusaur is a lot weaker a sweeper than Porygonz. For that I'm thinking of switching to different BP receivers, or even to passing Swords Dance instead of Nasty Plot.
I've got two dual screeners to one stat upper. At times it seems almost like a waste. One thing I did want to do when I made the team is to use the Venusaur / Milotic slot on a Pokemon that can benefit more from screens, but I don't know what to use. I thought of Mismagius, but that's asking to die vs. Dark attacks to which I already have no resistance to. Toxicroak is another option, but he dies fast with weak defenses. Raikou can replace one of Milotic or Venusaur, but that would punch a hole in my defensive core. Finally I can go physical instead of special, but physical sweepers like Drapion can't benefit from Ambipom's Baton Pass if it comes to it.
I think overall this team is decent, but can be significantly improved. Rather reflects my own skill at this game - decent enough, but still some way to go (especially at team building).
So ... advice, help, and RMT!
My playstyle in general is fairly defensive - I usually don't like sacrificing Pokemon - hence all the bulky Pokemon in the team. The strategy with the team is fairly straightforward: put screens up, go to Ambipom, stat up as much as possible and pass to one of the sweepers.
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/160 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- U-turn
- Reflect
- Light Screen
There's nothing special about Uxie, it's just a standard dual screener. Ideally she gets up Stealth Rock, both screens and then U-Turns out to Ambipom. Much more likely the chain gets disrupted, which is when I rely on the other Pokemon in my team.
She's as bulky as possible because I've found that even with her titanic defenses lots of things can seriously hurt her, and she has neither Leftovers recovery nor Wish support. I've noticed some players run speed EVs on Uxie, but I never really understood the reason why.
Ambipom (M) @ Leftovers
Ability: Technician
EVs: 252 HP/200 Def/56 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Agility
- Nasty Plot
- Taunt
It's the only Pokemon in UU who can Baton Pass both Agility and Nasty Plot, so it has to be in the team. Everything about him I took direct from the database. Under screens he can usually get off an Agility + Nasty Plot. If the first sweeper should fail, he might receive Lunar Dance from Cresselia to pass again.
Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Sleep Powder
- Roar
- Energy Ball
- Sludge Bomb
The first of the two alternative receivers of Ambipom's boosts. I picked Venusaur because the receiver had to be fairly bulky, had to be able to absorb Toxic Spikes (otherwise a threat) and preferably attack from the special side. Being able to phaze and sleep was a bonus as well.
He's as physically defensive as possible because while most my team can handle special hits well, it's another story from the physical side. Also the strongest Fighting moves (to which Ambipom is weak to) are physical, so if Hitmonlee switches into Ambipom this Venusaur is the BP recipient.
Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 184 HP/72 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Dragon Pulse
- Recover
- Hidden Power [Grass]
The other alternative receiver of the BP chain. He's rather haphazard. Surf + Dragon Pulse is essentially unresisted in UU (only by Shedinja, if I remember right), but water types especially can take a long time to kill with a non-STAB'ed Dragon Pulse only, hence the HP Grass. Recover is great; it gives an already bulky Pokemon even more bulk. Together with Venusaur, Milotic is a crucial part of my defensive core - Uxie and Cresselia, while very defensive as well, can't hit back.
The EVs are such that Milotic has maximum bulk while having maximum SpA. The loss in speed hurts though, especially if Ambipom is unable to pass Agility.
Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Lunar Dance
- Light Screen
- Reflect
- Thunder Wave
The other dual screener in case Uxie fails, or is close to fainting. Paralysis is awesome no matter who it ends up on, hence Thunder Wave. Lunar Dance lets me revitalize any of my sweepers, or Ambipom, if I need it. Cresselia is maximally specially defensive because there are lots of nasty special sweepers in the game like Moltres and Porygonz, and I needed someone who can handle them.
One problem with Cresselia is that if I Thunder Wave a Pokemon and then Lunar Dance, the switch in gets hit instead of Cresselia. Not good, any ideas?
Porygonz @ Leftovers
Ability: Adaptability
EVs: 252 HP/6 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Tri Attack
- Substitute
- Recover
- Hidden Power [Water]
The primary Baton Pass recipient. If Porygonz receives an Agility + Nasty Plot boost it can usually 2HKO the entire tier. Substitute protects it from status and Sucker Punch. Normal / Water has perfect coverage except (again) on Shedinja, so I don't need a third attack. Recover helps if screens are still up when Porygonz enters play, and can scare a Chansey, but otherwise it's mostly filler. Since I'm anticipating at least Agility from Ambipom, I max out HP EVs, which can help a lot if I haven't had the chance to Substitute. Sometimes I miss the Life Orb power boost, but after having tried Porygonz with Life Orb I think Leftovers is superior. Run Life Orb and after a few attacks Porygonz might just get KOed by a priority move, but Leftovers ends such switching around.
Problems
Unlike some other RMTs I'm not going to list Pokemon and give answers, I feel things like Feraligatr are obviously handled well by this team ... so I'll just list the problems.
Toxic Spikes. Although rare, if it's on the field my entire strategy goes on hold until Venusaur absorbs it. It's even worse if Venusaur is dead.
Linoone. Again rare, but if it does manage to set up when Reflect is down I'm dead with no steel type.
Shedinja. Another rare threat, but unless SR is on the field I can't even hit it.
Chansey. If Ambipom can pass Nasty Plot to Porygonz, Chansey is dead, but if Porygonz should fail ... or if Ambipom can't pass Nasty Plot ... then Chansey is a massive problem. Venusaur and Milotic can't break through it at all. Chansey doesn't often show up (it has no reason to) until I finish the pass, but not so long ago Porygonz got Tricked a Choice Scarf on the Baton Pass and I couldn't use Tri-attack because my opponent had a ghost, and it was gg.
Hail / Sandstorm. I've only faced one Hail team and no Sandstorm team, but I believe the team should be able to handle them with massed Recovers.
Stacked entry hazards. I have no Rapid Spinner. Screens + bulk help me avoid sweeps pretty well, but I can't stop SR / Spikes from going up easily. There was one game where Steelix started shuffling my team and the only reason I pulled out a win was because Ambipom got dragged out, Taunted, and passed. If Ambipom hadn't been chosen I can see the team taking major damage.
No sleep absorber.
I lack immediate damage. I've got nothing to revenge with and no fast Pokemon. Once I lose momentum I'm on the back foot for a long time, and I'm usually forced to take a hit to kill whatever is threatening me. If it's bad enough, I might even have to put screens up just to get Venusaur / Milotic in safely.
Ambipom and Porygonz share the same weakness. This means it's tough if a Fighting type switches in to Ambipom. I can't pass to Porygonz, and Venusaur is a lot weaker a sweeper than Porygonz. For that I'm thinking of switching to different BP receivers, or even to passing Swords Dance instead of Nasty Plot.
I've got two dual screeners to one stat upper. At times it seems almost like a waste. One thing I did want to do when I made the team is to use the Venusaur / Milotic slot on a Pokemon that can benefit more from screens, but I don't know what to use. I thought of Mismagius, but that's asking to die vs. Dark attacks to which I already have no resistance to. Toxicroak is another option, but he dies fast with weak defenses. Raikou can replace one of Milotic or Venusaur, but that would punch a hole in my defensive core. Finally I can go physical instead of special, but physical sweepers like Drapion can't benefit from Ambipom's Baton Pass if it comes to it.
I think overall this team is decent, but can be significantly improved. Rather reflects my own skill at this game - decent enough, but still some way to go (especially at team building).
So ... advice, help, and RMT!